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Tomorrow’s Class Tomorrow’s Class By By Rimsha Tanveer

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Tomorrow’s ClassTomorrow’s Class

ByBy

Rimsha Tanveer

ContentsContents

IntroductionTechnologies That Will Shape Future ClassroomsWearable Projection SystemClassroom GamesAugmented Reality (AR)A New Way To Teach3D PrintingCloud Computing

Flexible DisplaysBiometrics: Eye TrackingMulti-Touch LCD ScreensLCD Touch boardsEducation Beyond the ClassroomConclusionReferences

IntroductionIntroduction

According to James Morris “Our students are entering a world in which 60% of the jobs will require technological competency-a world in which they must continue to update their occupational and technological skills in order to be successful.”

Technologies That Will Shape Future Technologies That Will Shape Future ClassroomsClassrooms

• New developments in technologies challenge us to adapt to and critically examine how they influence our ideas, opportunities and actions.

• Technologies, in both their development and use, are influenced by and can play a role in transforming societies and our natural, managed, constructed and digital environments.

Wearable Projection System

• Omni Touch, a wearable projection system developed by researchers at Microsoft Research and Carnegie Mellon University, lets you turn pads of paper, walls, or even your own hands, arms, and legs into graphical, interactive surfaces.

• Omni Touch uses a depth-sensing camera, similar to the Microsoft Kinect, to track your fingers on everyday surfaces. You control interactive applications by tapping or dragging your fingers. The projector can superimpose keyboards, keypads, and other controls onto any surface, automatically adjusting for the surface’s shape and orientation to minimize distortion of the projected images.

Omni Touch, a wearable projection systemOmni Touch, a wearable projection system

Classroom GamesClassroom Games

• It was a platform many of his students were familiar with and something that was proven to engage children.

• But it also had a bad reputation in teaching circles - thought to be too violent, addictive and without educational merit.

• Some early attempts to integrate educational content within games failed. But what makes Class craft different is that it is not about content - it is more a behavior-management and motivation tool.

Classroom GamesClassroom Games

Augmented Reality (AR)

• With Google Glass and the other AR-enabled wearable devices that will soon follow, students explore the world without having to hold up a device which could distract from the experience. 

• It’s expected to wow audiences with its AR capabilities, which allow users to see additional information layered over what they see through the lens. Currently, however, access to AR technology for educational purposes is mostly limited to smart phone apps.

AR technologyAR technology

A New Way To TeachA New Way To Teach

• Virtual field trips are also possible with AR. Physics teacher, Andrew Vanden Heuvel, taught from inside the Large Hadron Collider in Switzerland, streaming what he sees through a beta Google Glass to his students thousands of miles away. They see him, and he sees them; it’s as if they are in the same classroom! 

• In other cases, students may be able to see supplementary and interactive information appearing on historical artifacts for them to get to know more about its history .

Virtual field tripsVirtual field trips

3D Printing3D Printing

• 3D printing in the term's original sense refers to processes that sequentially deposit material onto a powder bed with inkjet printer heads. 

• Engineering students and teachers are prime examples of who could directly benefit from 3D printing technology.

• The 3D printer produces working mini-models to test out engineering design principles, so students can perfect their design before making an actual prototype. 

• 3D printing allows these students to experiment freely with their designs without expending considerable costs and time.

3D printing3D printing

Cloud ComputingCloud Computing

• the practice of using a network of remote servers hosted on the Internet to store, manage, and process data, rather than a local server or a personal computer.

• In the future classroom, students may just need an electronic device to access all their homework and all other learning resources in the Cloud.

• This means no more lugging heavy textbooks to school, and having constant access to your reading materials as long as you have an Internet connection.

• In fact you can skip hitching a ride there, or to the bookstore or even to class (but being sick may no longer be an acceptable excuse to skip "attending" class from your bedroom).

Cloud ComputingCloud Computing

Flexible DisplaysFlexible Displays

• As educational settings become more digitalized, how will the future classroom reconcile the differences between pen and paper versus keyboard and screen?

• The answer might just be flexible OLED-based-displays. (OLED: organic light-emitting).

• Just like regular paper, these displays will be lightweight, flexible and extremely thin. This means we can roll them up into tubes or fold them like newspapers.

• These plastic e-papers are not only durable ("unbreakable" is the correct term), but also provides interactivity. With swipes, taps and pinching (maybe), these flexible paper-thin displays can take over paper-centric industries.

Flexible DisplaysFlexible Displays

Biometrics: Eye TrackingBiometrics: Eye Tracking

• Biometrics is the technology used to recognize humans based on specific physical or behavioral traits.

• In the future, this technology will help intelligent software completely understand the physical and emotional state of children learning in the classroom.

• Physical traits such as facial expression, heart rate, skin moisture and even odor can be used to create detailed reports of student understanding and performance.

• Behavioral signs such as typing rhythm, gait and voice can let teachers know when students are in need of additional assistance as well as help them understand what teaching techniques work best for individual students.

BiometricsBiometrics

Multi-Touch LCD ScreensMulti-Touch LCD Screens

• Over the past few decades, we’ve seen the transition from blackboard to whiteboard, to overhead projector and to video

projector for computers in schools.• the next "board" is likely to be a giant touch screen LCD

screen which allows a greater amount of interactivity.

• The major difference with this new "board" and our smart devices is that it will be capable of detecting multiple touch inputs from many students simultaneously.

Multi-Touch LCD ScreensMulti-Touch LCD Screens

LCD Touch boardsLCD Touch boards

• Instead of the traditional big board in front of the classroom, it will probably be just like the Samsung SUR40 for Microsoft Surface, a giant tablet with its LCD screen lying flat atop a table-like structure.

• Students will sit around the table tablet, swipe on the board to manipulate and drag images around the screen, or type notes with their onscreen keyboards.

LCD Touch boardsLCD Touch boards

Education Beyond the ClassroomEducation Beyond the Classroom

• In the future, education will no longer be restricted to formalized institutes like schools and classes.

• Using AR, cloud computing, online social networking, video conferences and adaptive learning systems utilizing eye tracking technology, learning can take place outside the traditional classroom.

• Experimentations and mistakes will also be encouraged as simulations are made possible through 3D printing and game-based learning without actually incurring real-world consequences or costs.

• Chief among all, students will soon be imparted with the wisdom of seeing learning as not a chore, but as a critical and gratifying part of their life which requires their proactive involvement.

Education Beyond the ClassroomEducation Beyond the Classroom

ConclusionConclusion

Through the implementation and integration of latest technologies in the classroom setting, students are now able to have new authentic

and meaningful learning experiences.

ReferencesReferences

• http://www.slideshare.net/guesta5243d5/integrating-technology-into-a-classroom

• http://www.acara.edu.au/verve/_resources/Shape_of_the_Australian_Curriculum_-_Technologies_-_August_2012.pdf

• http://www.bbc.com/news/technology-3081430

• http://www.hongkiat.com/blog/future-classroom-technologies/• https://en.wikipedia.org/wiki/3D_printing• http://www.edutopia.org/blog/five-future-education-technologies-nick-grantham

• https://www.boundless.com/education/textbooks/boundless-education-textbook/technology-in-the-classroom-6/edtech-25/advantages-of-using-technology-in-the-classroom-77-13007/