time uprising

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TIME UPRISING Chad Hickenbottom, Rodelle Ladia Jr., Angela Liu, James Murphree

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TIME UPRISING. Chad Hickenbottom , Rodelle Ladia Jr., Angela Liu, James Murphree. Presentation agenda. Game Overview – Angela Narrative & Game World – James Game Purpose & Objectives – Chad Level Progression – Chad Tower Types – Rodelle Upgrades & Achievements – Rodelle - PowerPoint PPT Presentation

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Page 1: TIME UPRISING

TIME UPRISINGChad Hickenbottom, Rodelle Ladia Jr.,

Angela Liu, James Murphree

Page 2: TIME UPRISING

PRESENTATION AGENDA

Game Overview – AngelaNarrative & Game World – JamesGame Purpose & Objectives – ChadLevel Progression – ChadTower Types – RodelleUpgrades & Achievements – RodelleTechnical Considerations & Prototypes– James

Page 3: TIME UPRISING

GAME OVERVIEW:SINGLE-PLAYER, TOWER DEFENSE GAME THAT TRANSCENDS TIME AND SPACE WITH CAPTURE-ABLE TOWERS AND AN ENGAGING STORYLINE!

Page 4: TIME UPRISING

NARRATIVE

Page 5: TIME UPRISING

GAME PURPOSE & OBJECTIVESGame Purpose:Complete the game to solve the mystery of the peoples’ unrest.

Winning Condition:Level: Defeat all enemies for all wavesGame: Progress through all eras (levels)

Losing Condition:Health of Rodelle of the level becomes zero

Page 6: TIME UPRISING

LEVEL PROGRESSIONTu

toria

lPrehistoric Era(Wish-listed)• 3 Waves• 1 Tower

Leve

l 1Medieval Kingdom

• 5 Waves• 4 Towers

Leve

l 2Japanese Empire

• 7 Waves• 4 Towers

Leve

l 3Modern America (Wish-listed)• 8 Waves• 5 Towers

Leve

l 4Year 2555 (Wish-listed)

• 10 Waves

• 6 Towers

Page 7: TIME UPRISING

TOWER TYPESCapture-able TowersSpawn RangedMeleeSpecial Attacks

AbilityHealMultiplier (Wish-listed)Bomb (Wish-listed)

Page 8: TIME UPRISING

UPGRADES & ACHIEVEMENTSTower Levels:During LevelsControl Panel & Experience

Soldier & Rodelle Boosts (Wish-listed):Between LevelsGalactic Tower Store & Gold

(Badges)

Page 9: TIME UPRISING

TECHNICAL CONSIDERATIONS(PROTOTYPES)Tower spawning units to user selected locations

Rendering units so they overlap correctly in 2.5D (top units have lower y-values)

Units clumping/arching around enemies nicelySave/Load gamesTower control transition from user to enemy

Page 10: TIME UPRISING

#MATH(QUESTIONS)