time, motion, & sound 1. time-based media media that move across a timeline video sound 2

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Time, Motion, & Sound Time, Motion, & Sound QuickTime™ and a GIF decompressor are needed to see this pictur 1

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Page 1: Time, Motion, & Sound 1. Time-Based Media Media that move across a timeline Video Sound 2

Time, Motion, & SoundTime, Motion, & Sound

QuickTime™ and aGIF decompressor

are needed to see this picture.

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Page 2: Time, Motion, & Sound 1. Time-Based Media Media that move across a timeline Video Sound 2

Time-Based Media

Media that move across a timeline

VideoSound

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Page 3: Time, Motion, & Sound 1. Time-Based Media Media that move across a timeline Video Sound 2

Time implies “Evolution” . . .

“the process of change taking place over time”

Can be abrupt

Exploits a sense of anticipation or surprise

or gradual

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Page 4: Time, Motion, & Sound 1. Time-Based Media Media that move across a timeline Video Sound 2

Volvo S60 App

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Page 5: Time, Motion, & Sound 1. Time-Based Media Media that move across a timeline Video Sound 2

This is where I stopped and showed the Volvo S60 appon my iPad.

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Page 6: Time, Motion, & Sound 1. Time-Based Media Media that move across a timeline Video Sound 2

Evolution can provide Feedback

Changing an element allows the viewer to see that it is a control device.

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Page 8: Time, Motion, & Sound 1. Time-Based Media Media that move across a timeline Video Sound 2

When something moves, it changes over both time and space

Motion: Evolution & Position

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Page 10: Time, Motion, & Sound 1. Time-Based Media Media that move across a timeline Video Sound 2

Motion = Time + Space

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Page 11: Time, Motion, & Sound 1. Time-Based Media Media that move across a timeline Video Sound 2

“Fountain of the Avatars,” Nouspace MOO, circa 2001, by Dene Grigar, created in Flash & Amadeus 1

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Page 12: Time, Motion, & Sound 1. Time-Based Media Media that move across a timeline Video Sound 2

This is where I stopped and showed my animation on the instructor’s desktop.

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Page 13: Time, Motion, & Sound 1. Time-Based Media Media that move across a timeline Video Sound 2

Point-of-View Motion

Motion can give the illusion that the viewer is moving. It requires an accurate use of perspective

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Page 15: Time, Motion, & Sound 1. Time-Based Media Media that move across a timeline Video Sound 2

Motion & Distraction

It is easy to overuse motion and animation in new media design.

Use the enhancement test: 1. Does the animation enhance the design by conveying information or emotional content? 2. Or does it distract?

QuickTime™ and aGIF decompressor

are needed to see this picture.

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Page 16: Time, Motion, & Sound 1. Time-Based Media Media that move across a timeline Video Sound 2

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Page 17: Time, Motion, & Sound 1. Time-Based Media Media that move across a timeline Video Sound 2

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Page 18: Time, Motion, & Sound 1. Time-Based Media Media that move across a timeline Video Sound 2

Two Case Studies: Scrabble & Jeopardy

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Page 19: Time, Motion, & Sound 1. Time-Based Media Media that move across a timeline Video Sound 2

This is where I stopped and showed the Scrabble appon my iPad.

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Page 20: Time, Motion, & Sound 1. Time-Based Media Media that move across a timeline Video Sound 2

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Elements of Sound and Motion

Background music ever-present and cannot be eliminated without eliminating the rest of sound

Sound is synched to behaviors in environment & is responsive to user’s action

Sound is immediate––does not lag––& signals that something has changed (re: evolution)

Not all motion is connected to sound

Page 21: Time, Motion, & Sound 1. Time-Based Media Media that move across a timeline Video Sound 2

This is where I stopped and showed the Jeopardy appon my iPad.

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Page 22: Time, Motion, & Sound 1. Time-Based Media Media that move across a timeline Video Sound 2

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Elements of Sound and Motion

Background music ever-present and cannot be eliminated without eliminating the rest of sound

Sound is synched to behaviors in environment & is responsive to user’s action

Sound is immediate––does not lag––& signals that something has changed (re: evolution)

Not all motion is connected to sound

Page 23: Time, Motion, & Sound 1. Time-Based Media Media that move across a timeline Video Sound 2

Lagniappe: A Hint about Transitions

Transition effects — e.g., dissolves and fades — prevent the jarring effect of abrupt jumps from one evolutionary state to the next; sometimes jarring transitions help to signal important changes

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Summary

1. New media designers deal with the element of time as well as space.

2. Evolutionary design allows for changes over both space and time.

3. Transitions between one evolutionary state and another are important.

4. Motion can be the motion of an object or the apparent motion of the viewer.

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