tim malbon how to actually make something | mdw august 2011

125
Greetings Thursday, 4 August 2011

Upload: boulder-digital-works-at-cu

Post on 27-Jan-2015

105 views

Category:

Business


1 download

DESCRIPTION

Tim Malbon discusses the importance of prototyping and how to actually make something.

TRANSCRIPT

Page 1: Tim Malbon How to Actually Make Something | MDW August 2011

Greetings

Thursday, 4 August 2011

Page 2: Tim Malbon How to Actually Make Something | MDW August 2011

Warm up your making muscles

Thursday, 4 August 2011

Page 3: Tim Malbon How to Actually Make Something | MDW August 2011

The story so far...

Thursday, 4 August 2011

Page 4: Tim Malbon How to Actually Make Something | MDW August 2011

Thursday, 4 August 2011

Page 5: Tim Malbon How to Actually Make Something | MDW August 2011

Not an ad agency...

Thursday, 4 August 2011

Page 6: Tim Malbon How to Actually Make Something | MDW August 2011

Not an ad agency...

Not an "agency" at all?

Thursday, 4 August 2011

Page 7: Tim Malbon How to Actually Make Something | MDW August 2011

Not an ad agency...

Not an "agency" at all?

Something else...

Thursday, 4 August 2011

Page 8: Tim Malbon How to Actually Make Something | MDW August 2011

makingstuff

Thursday, 4 August 2011

Page 9: Tim Malbon How to Actually Make Something | MDW August 2011

exploitingdisruptive innovation

Thursday, 4 August 2011

Page 10: Tim Malbon How to Actually Make Something | MDW August 2011

change is your best

friend

Thursday, 4 August 2011

Page 11: Tim Malbon How to Actually Make Something | MDW August 2011

software development

product design

businessstrategy

we'retrying to playsomewhere

in here

Thursday, 4 August 2011

Page 12: Tim Malbon How to Actually Make Something | MDW August 2011

software development

product design

businessstrategy

we'retrying to playsomewhere

in here

FOR ONE WEEK ONLY

Thursday, 4 August 2011

Page 13: Tim Malbon How to Actually Make Something | MDW August 2011

We make new stuff out of the internet...

Thursday, 4 August 2011

Page 14: Tim Malbon How to Actually Make Something | MDW August 2011

We make new stuff out of the internet...

We make things that live outside the campaign cycle...

Thursday, 4 August 2011

Page 15: Tim Malbon How to Actually Make Something | MDW August 2011

We make new stuff out of the internet...

We make things that live outside the campaign cycle...

We make services, products, platforms, apps...

Thursday, 4 August 2011

Page 16: Tim Malbon How to Actually Make Something | MDW August 2011

So... what you doing these days?

Thursday, 4 August 2011

Page 17: Tim Malbon How to Actually Make Something | MDW August 2011

So... what you doing these days?

I design services

Thursday, 4 August 2011

Page 18: Tim Malbon How to Actually Make Something | MDW August 2011

So... what you doing these days?

You mean like toilets?

I design services

Thursday, 4 August 2011

Page 19: Tim Malbon How to Actually Make Something | MDW August 2011

So... what you doing these days?

You mean like toilets?

You know, like the things you use but don’t own

I design services

Thursday, 4 August 2011

Page 20: Tim Malbon How to Actually Make Something | MDW August 2011

So... what you doing these days?

You mean like toilets?

You know, like the things you use but don’t own

Ohhhh. I see, motorway services.

I design services

Thursday, 4 August 2011

Page 21: Tim Malbon How to Actually Make Something | MDW August 2011

So... what you doing these days?

You mean like toilets?

You know, like the things you use but don’t own

Ohhhh. I see, motorway services.

No. Like how you use your online banking or buy train tickets or what your gas provider says on the phone when they’ve fucked up. It’s 3/4 of the economy.

They have touchpoints.

I design services

Thursday, 4 August 2011

Page 22: Tim Malbon How to Actually Make Something | MDW August 2011

So... what you doing these days?

You mean like toilets?

You know, like the things you use but don’t own

Ohhhh. I see, motorway services.

No. Like how you use your online banking or buy train tickets or what your gas provider says on the phone when they’ve fucked up. It’s 3/4 of the economy.

They have touchpoints.

I design services

I didn’t want your fucking life story

Thursday, 4 August 2011

Page 23: Tim Malbon How to Actually Make Something | MDW August 2011

Connected products

Digital experience is catching up with the physical

Software is becoming emotional

Thursday, 4 August 2011

Page 24: Tim Malbon How to Actually Make Something | MDW August 2011

Connected products

Digital experience is catching up with the physical

Software is becoming emotional

Thursday, 4 August 2011

Page 25: Tim Malbon How to Actually Make Something | MDW August 2011

Connected products

Digital experience is catching up with the physical

Software is becoming emotional

Thursday, 4 August 2011

Page 26: Tim Malbon How to Actually Make Something | MDW August 2011

Connected products

Digital experience is catching up with the physical

Software is becoming emotional

Thursday, 4 August 2011

Page 27: Tim Malbon How to Actually Make Something | MDW August 2011

Connected products

Digital experience is catching up with the physical

Software is becoming emotional

Thursday, 4 August 2011

Page 28: Tim Malbon How to Actually Make Something | MDW August 2011

Connected products

Digital experience is catching up with the physical

Software is becoming emotional

Thursday, 4 August 2011

Page 29: Tim Malbon How to Actually Make Something | MDW August 2011

Connected products

Digital experience is catching up with the physical

Software is becoming emotional

FOR ONE WEEK ONLY

Thursday, 4 August 2011

Page 30: Tim Malbon How to Actually Make Something | MDW August 2011

Let's make things that have long-term value for people

Thursday, 4 August 2011

Page 31: Tim Malbon How to Actually Make Something | MDW August 2011

Let's make things that have long-term value for people

useful

Thursday, 4 August 2011

Page 32: Tim Malbon How to Actually Make Something | MDW August 2011

Let's make things that have long-term value for people

useful

playful

Thursday, 4 August 2011

Page 33: Tim Malbon How to Actually Make Something | MDW August 2011

Let's make things that have long-term value for people

useful

playful

sustainable

Thursday, 4 August 2011

Page 34: Tim Malbon How to Actually Make Something | MDW August 2011

paid media model of buying attention“trad advertising-like objects”

earned media model of making stuff useful, playful & sustainable“objects that are more like products & services”

FROM

TO

Thursday, 4 August 2011

Page 35: Tim Malbon How to Actually Make Something | MDW August 2011

“Ideas that do”Stop communicating products & start making communication products

Gareth Kay, Goodby Silverstein & Partners

Thursday, 4 August 2011

Page 36: Tim Malbon How to Actually Make Something | MDW August 2011

Gareth Kay - Planningness 2009

Thursday, 4 August 2011

Page 37: Tim Malbon How to Actually Make Something | MDW August 2011

Gareth Kay - Planningness 2009

Thursday, 4 August 2011

Page 38: Tim Malbon How to Actually Make Something | MDW August 2011

Gareth Kay - Planningness 2009

Thursday, 4 August 2011

Page 39: Tim Malbon How to Actually Make Something | MDW August 2011

Problem: making the new stuff means blowing up the old ways of working

Thursday, 4 August 2011

Page 40: Tim Malbon How to Actually Make Something | MDW August 2011

It's a *little* bit like the history of Physics

Thursday, 4 August 2011

Page 41: Tim Malbon How to Actually Make Something | MDW August 2011

Isaac Newton An apple The moon

Thursday, 4 August 2011

Page 42: Tim Malbon How to Actually Make Something | MDW August 2011

At this scale, everything works just like clockwork

Thursday, 4 August 2011

Page 43: Tim Malbon How to Actually Make Something | MDW August 2011

But at quantum scale, traditional physics

doesn't work any more

Thursday, 4 August 2011

Page 44: Tim Malbon How to Actually Make Something | MDW August 2011

It's a bit like Physics

Max Planck

Marie Curie

Albert Einstein

Werner Heisenberg

Wolfgang PauliErwin Schrödinger

Louis de Broglie

Fifth Solvay Congress, Brussels, Belgium, 1927

Thursday, 4 August 2011

Page 45: Tim Malbon How to Actually Make Something | MDW August 2011

Werner HeisenbergAlbert Einstein

Thursday, 4 August 2011

Page 46: Tim Malbon How to Actually Make Something | MDW August 2011

We need to adopt a quantum state of

thinking and making at the same time

Thursday, 4 August 2011

Page 47: Tim Malbon How to Actually Make Something | MDW August 2011

Scale and complexity can change things profoundly

Thursday, 4 August 2011

Page 48: Tim Malbon How to Actually Make Something | MDW August 2011

Scale and complexity can change things profoundly

Certainty Probability

Thursday, 4 August 2011

Page 49: Tim Malbon How to Actually Make Something | MDW August 2011

Scale and complexity can change things profoundly

Sometimes smart people don't get this

Certainty Probability

Thursday, 4 August 2011

Page 50: Tim Malbon How to Actually Make Something | MDW August 2011

Thursday, 4 August 2011

Page 51: Tim Malbon How to Actually Make Something | MDW August 2011

AGILESOFTWARE

DEV

AGILEDEV +

STRATEGY& DESIGN

AGILE+

LEAN

AGILE+

LEAN+

LIVEPROTOTYPING

Thursday, 4 August 2011

Page 52: Tim Malbon How to Actually Make Something | MDW August 2011

Thursday, 4 August 2011

Page 53: Tim Malbon How to Actually Make Something | MDW August 2011

Simple & visual

Very, very fast

Self-organising teams

Trusting individuals

No siloesThursday, 4 August 2011

Page 54: Tim Malbon How to Actually Make Something | MDW August 2011

ClientBrief

Research

Agency Brief

Creative Development

Testing

StrategicDevelopment

Production

small adjustment

Thursday, 4 August 2011

Page 55: Tim Malbon How to Actually Make Something | MDW August 2011

Strategy

Functional Spec

Wireframes

Design

Code

small adjustment

Test

Deploy

Thursday, 4 August 2011

Page 56: Tim Malbon How to Actually Make Something | MDW August 2011

Concept/Seed

Product Development

Alpha/Beta Test

Launch/Ship

Thursday, 4 August 2011

Page 57: Tim Malbon How to Actually Make Something | MDW August 2011

Thursday, 4 August 2011

Page 58: Tim Malbon How to Actually Make Something | MDW August 2011

Thursday, 4 August 2011

Page 59: Tim Malbon How to Actually Make Something | MDW August 2011

• Rapid prototyping testing many hypotheses • Minimum Viable Product (MVP)• Nail it then scale it• Customer obsession (development) • Iterative, metrics-driven & Agile

• Learn fast, don’t fail fast

Thursday, 4 August 2011

Page 60: Tim Malbon How to Actually Make Something | MDW August 2011

‘The Lean Agency’Lean Agencies exist to

search for new solutions to their clients’ problems

Thursday, 4 August 2011

Page 61: Tim Malbon How to Actually Make Something | MDW August 2011

The characteristics

of a Lean Agency

Thursday, 4 August 2011

Page 62: Tim Malbon How to Actually Make Something | MDW August 2011

Iterative

Thursday, 4 August 2011

Page 63: Tim Malbon How to Actually Make Something | MDW August 2011

Integrated

Thursday, 4 August 2011

Page 64: Tim Malbon How to Actually Make Something | MDW August 2011

Evidence/ Metrics Driven

Thursday, 4 August 2011

Page 65: Tim Malbon How to Actually Make Something | MDW August 2011

Minimal Waste

Thursday, 4 August 2011

Page 66: Tim Malbon How to Actually Make Something | MDW August 2011

Thursday, 4 August 2011

Page 67: Tim Malbon How to Actually Make Something | MDW August 2011

Skype Education ProjectA new service to help more teachers use Skype in the classroom

Thursday, 4 August 2011

Page 68: Tim Malbon How to Actually Make Something | MDW August 2011

Skype came to us with a comms brief

| Skype Education Project

Theyʼd noticed that teachers all over the world were using Skype in extraordinary ways. They wanted us to collect these stories and use them to promote the service & inspire other teachers.

Thursday, 4 August 2011

Page 69: Tim Malbon How to Actually Make Something | MDW August 2011

We responded with some non-marketing ideas

| Skype Education Project

Layer a new service on top of the basic free communication serviceUse a customer-centric and test-driven way of working out what that service would be

Thursday, 4 August 2011

Page 70: Tim Malbon How to Actually Make Something | MDW August 2011

Initial assumption:

It's a lesson planning tool with examples, ideas and tips on integrating Skype into learning

Thursday, 4 August 2011

Page 71: Tim Malbon How to Actually Make Something | MDW August 2011

Thursday, 4 August 2011

Page 72: Tim Malbon How to Actually Make Something | MDW August 2011

Stage 1 2 3 4

Touchpoint

User Needs

How would you like to find an expert to take part in a

‘Skype visit’? Some type of marketplace?

How would you like to contact them and what would

you need to discuss?

How would you like to involve an expert in planning or structuring the lesson?

How would you like to share the experience with the

community?

Notes

Use case #1: Invite an expert into the classroom

Thursday, 4 August 2011

Page 73: Tim Malbon How to Actually Make Something | MDW August 2011

Daniela Callegari

Primary school teacher in ItalyNo experience with Skype in the classroom yetDesperate to connect and find other classes

George Mayo

Middle school language arts teacher in Maryland, USAPioneer in technology and educationEnthusiastic about helping the project

Dan Sutch

FutureLab :: innovation in educationIn-depth knowledge of education & technologyOpen to ongoing involvement in project

Lisa Reid

6th, 7th & 8th grade science teacher in Ohio, USANo experience with Skype in the classroom yetKeen to start using Skype (has used EduSkypers)

Tracy Peterson

Technology teacher in Iowa, USAHas introduced her classes to initial Skype sessionsKeen to collaborate and extend usage of Skype

“Getting out of the building”

Thursday, 4 August 2011

Page 74: Tim Malbon How to Actually Make Something | MDW August 2011

We discovered immediately that their biggest obstacle was actually finding other teachers who also used Skype

Thursday, 4 August 2011

Page 75: Tim Malbon How to Actually Make Something | MDW August 2011

They also told us that teachers don’t have time to read lots of lesson plans - video clips would be much more helpful

Thursday, 4 August 2011

Page 76: Tim Malbon How to Actually Make Something | MDW August 2011

Insights gleaned from teachers’ websites

Thursday, 4 August 2011

Page 77: Tim Malbon How to Actually Make Something | MDW August 2011

We made something extremely simple and shipped it quickly

| Skype Education Project

We developed the first release in 2 iterations (4 weeks)We used Skype interviews, survey tools and eventually data from a closed beta of just over 1,000 teachers

Thursday, 4 August 2011

Page 78: Tim Malbon How to Actually Make Something | MDW August 2011

We sketched up 4 pages of a directory service which we tested with 7 teachers over Skype

Thursday, 4 August 2011

Page 79: Tim Malbon How to Actually Make Something | MDW August 2011

Thursday, 4 August 2011

Page 80: Tim Malbon How to Actually Make Something | MDW August 2011

- 55 teachers- 7 countries- 20+ subjects

Expert30%

Intermediate40%

Level of Skype teaching proficiency

Novice29%

Online surveys

Thursday, 4 August 2011

Page 81: Tim Malbon How to Actually Make Something | MDW August 2011

“What teachers want”

Find other teachers & share ideas

Find a partner class

Help other teachers

How to use Skype

Overcome obstacles to Skyping

Practice Skype

28%

25%

23%

11.5%

9%

3%

Thursday, 4 August 2011

Page 82: Tim Malbon How to Actually Make Something | MDW August 2011

“Teachers who think concept would be ‘very valuable’”

60% -

55% -

50% -

45% -

Search/Filter Video Q&A

Thursday, 4 August 2011

Page 83: Tim Malbon How to Actually Make Something | MDW August 2011

We made stuff at the same speed as testing and learning

| Skype Education Project

We used various Agile techniques as a way of managing delivery whilst retaining the flexibility to respond to continuous feedback from testing.We created a charter that defined key metrics for success and a shared vision with Skypeʼs project stakeholders.

Thursday, 4 August 2011

Page 84: Tim Malbon How to Actually Make Something | MDW August 2011

A user journey through the service

Good ideaI want to view the

resources that another educator has added / liked.

2

My profile

New ideas

People like me

Ideas I might like

Mr Mayo

A N Other profile

People like me

Ideas I like

The more people who mark an idea as good the higher the ranking of the idea

I can mark an idea as good on the Skype teacher directory

Ideas I think are good are saved into my profile so I can find them again easily and other teachers like me can find them

I want to like a resource

2

Thursday, 4 August 2011

Page 85: Tim Malbon How to Actually Make Something | MDW August 2011

Thursday, 4 August 2011

Page 86: Tim Malbon How to Actually Make Something | MDW August 2011

As we got more data from analytics, this started driving design decisions

| Skype Education Project

Increasing analytics data provided a new stream of feedback and evidence.Data pointed to key enhancements that were qualitatively validated with teachers using sketches & further Skype interviews.

Thursday, 4 August 2011

Page 87: Tim Malbon How to Actually Make Something | MDW August 2011

Beta hard metrics

‣ 1860 teachers signed up to the site

‣ 60% of users from the USA

‣ 2/3 of visits are new visitors to the site‣ 17% return 2-3 times‣ 18% frequent return visits

‣ High level of contact activity - 1,000 contact requests

‣ 200 resources shared

‣ 105 favourites

‣ 45 comments

Beta soft metrics

‣ Teachers like Skype in the classroom but it could meet their needs better

‣ Teachers want to use the site to connect with other teachers but find it difficult to find suitable matches with the current system

‣ Teachers want more search tools and a wider range of topics to describe themselves by

‣ Teachers want greater granularity on location - probably in part because of the high number of teachers in the USA

‣ Teachers find the resources section a useful source of inspiration and information. This is often what they look at first.

Analytics summary: qualitative and quantitative working together

Thursday, 4 August 2011

Page 88: Tim Malbon How to Actually Make Something | MDW August 2011

What the analytics told us

| Skype Education Project

• More than 1 in 2 users are connecting with another

• We saw only c200 resources shared. We researched this further with teachers

• Teachers have started to ʻhack itʼ to create projects

• 60% of the traffic is from the US

• Return visits seemed low, but we realised that we were losing the tracking when they connected via the Skype app

Thursday, 4 August 2011

Page 89: Tim Malbon How to Actually Make Something | MDW August 2011

Phase 2 objectives

➡Make connecting with another teacher easier and richer‣ Teachers have more tools to find each other by‣ Teachers can describe themselves in more detail‣ Teachers can use alternative connection methods ‣ Teachers can find good contacts again

➡Show teachers the best and most relevant resources‣ Teachers see more relevant resources in their profile‣ Popular resources are more visible

➡Centre the site around projects rather than profiles‣ Allow teachers to create and publish projects‣ Surface relevant projects to teachers

➡Increase teacher sign ups and number of visits

Phase 2 success metrics

‣ # new sign ups‣ 1/2 teachers return to the site more than once‣ Increase the number of teachers from outside the USA‣ 500 connections per month - either email or Skype‣ # of favourited resources increases‣ # of bookmarked teachers‣ # number of teachers who update their profile with additional information‣ # number of teachers who embed the badge on their website

New objectives and revised success metrics for phase 2

Thursday, 4 August 2011

Page 90: Tim Malbon How to Actually Make Something | MDW August 2011

Data and evidence-based design decisions for the new phase

Thursday, 4 August 2011

Page 91: Tim Malbon How to Actually Make Something | MDW August 2011

Data and evidence-based design decisions for the new phase

Thursday, 4 August 2011

Page 92: Tim Malbon How to Actually Make Something | MDW August 2011

Data and evidence-based design decisions for the new phase

We lit 15,000 fires instead of one firework

Thursday, 4 August 2011

Page 93: Tim Malbon How to Actually Make Something | MDW August 2011

Data and evidence-based design decisions for the new phase

We lit 15,000 fires instead of one firework

We surpassed all 'marketing' objectives to create sustainable, long-term value & engagement

Thursday, 4 August 2011

Page 94: Tim Malbon How to Actually Make Something | MDW August 2011

Data and evidence-based design decisions for the new phase

We lit 15,000 fires instead of one firework

We surpassed all 'marketing' objectives to create sustainable, long-term value & engagement

We created a template that can be applied to other key verticals

Thursday, 4 August 2011

Page 95: Tim Malbon How to Actually Make Something | MDW August 2011

Data and evidence-based design decisions for the new phase

We lit 15,000 fires instead of one firework

We surpassed all 'marketing' objectives to create sustainable, long-term value & engagement

We won a mention at the Core77 design awards

We created a template that can be applied to other key verticals

Thursday, 4 August 2011

Page 96: Tim Malbon How to Actually Make Something | MDW August 2011

Lessons learned about iterating...

Thursday, 4 August 2011

Page 97: Tim Malbon How to Actually Make Something | MDW August 2011

It’s not iterative if you only do it once...

Thursday, 4 August 2011

Page 98: Tim Malbon How to Actually Make Something | MDW August 2011

Incremental

Thursday, 4 August 2011

Page 99: Tim Malbon How to Actually Make Something | MDW August 2011

Iterative

Thursday, 4 August 2011

Page 100: Tim Malbon How to Actually Make Something | MDW August 2011

Speed

Thursday, 4 August 2011

Page 101: Tim Malbon How to Actually Make Something | MDW August 2011

Thursday, 4 August 2011

Page 102: Tim Malbon How to Actually Make Something | MDW August 2011

If it takes too long any iterative process is indistinguishable

from waterfall

Thursday, 4 August 2011

Page 103: Tim Malbon How to Actually Make Something | MDW August 2011

Externalised + rough

Thursday, 4 August 2011

Page 104: Tim Malbon How to Actually Make Something | MDW August 2011

Sketchy prototypes

Thursday, 4 August 2011

Page 105: Tim Malbon How to Actually Make Something | MDW August 2011

Jim Glymph, Gehry Technologies

If you freeze an idea too quickly, you fall in love with it

If you freeze an idea too quickly, you fall in love with it... ...refine it too quickly

& you become attached to it

The crudeness of early models in particular is very deliberate

#bdwny

Thursday, 4 August 2011

Page 106: Tim Malbon How to Actually Make Something | MDW August 2011

Get out of the building

Thursday, 4 August 2011

Page 107: Tim Malbon How to Actually Make Something | MDW August 2011

Closed testing

Thursday, 4 August 2011

Page 108: Tim Malbon How to Actually Make Something | MDW August 2011

Recruitment

• Twitter• Facebook• LinkedIn• YouTube• Niche community sites

Thursday, 4 August 2011

Page 109: Tim Malbon How to Actually Make Something | MDW August 2011

Skype

Thursday, 4 August 2011

Page 110: Tim Malbon How to Actually Make Something | MDW August 2011

Other tools

Thursday, 4 August 2011

Page 111: Tim Malbon How to Actually Make Something | MDW August 2011

Open testingRapid, at scale & in context

Thursday, 4 August 2011

Page 112: Tim Malbon How to Actually Make Something | MDW August 2011

Dry testing

Signup Database

50%

50%

Thursday, 4 August 2011

Page 113: Tim Malbon How to Actually Make Something | MDW August 2011

Thursday, 4 August 2011

Page 114: Tim Malbon How to Actually Make Something | MDW August 2011

+152%

Thursday, 4 August 2011

Page 115: Tim Malbon How to Actually Make Something | MDW August 2011

Learning

• The whole team learns

• What we learn is communicated to clients

• What we learn is documented

• Metrics are important

Thursday, 4 August 2011

Page 116: Tim Malbon How to Actually Make Something | MDW August 2011

ACQUISITION ACTIVATION

RETENTION

REFERRAL REVENUE

Pirate metrics... AARRR

Dave McClure

Actionable metrics not vanity metrics

Thursday, 4 August 2011

Page 117: Tim Malbon How to Actually Make Something | MDW August 2011

Incremental execution not incremental thinking

Thursday, 4 August 2011

Page 118: Tim Malbon How to Actually Make Something | MDW August 2011

Our goal is always to discover which aspects of

this vision are grounded in reality, & to adapt those

aspects that are not

We always have a vision that is clearly articulated,

big enough to matter, & shared by the whole team

Eric Ries, Start-up Lessons Learned

Thursday, 4 August 2011

Page 119: Tim Malbon How to Actually Make Something | MDW August 2011

Intuition IterationText

Thursday, 4 August 2011

Page 120: Tim Malbon How to Actually Make Something | MDW August 2011

props to @bokardoThursday, 4 August 2011

Page 121: Tim Malbon How to Actually Make Something | MDW August 2011

Iterative optimisationmay only reach the peak of

a smaller idea

props to @bokardoThursday, 4 August 2011

Page 122: Tim Malbon How to Actually Make Something | MDW August 2011

A better idea/design may exist but requires an

intuitive leap

Iterative optimisationmay only reach the peak of

a smaller idea

props to @bokardoThursday, 4 August 2011

Page 123: Tim Malbon How to Actually Make Something | MDW August 2011

A better idea/design may exist but requires an

intuitive leap

Iterative optimisationmay only reach the peak of

a smaller idea

Local maximaprops to @bokardo

Thursday, 4 August 2011

Page 124: Tim Malbon How to Actually Make Something | MDW August 2011

This is an ongoing experiment

(But we can iterate our way to success)

Thursday, 4 August 2011