thinking outside the audio tour box: using front-end and formative evaluations to design new mobile...
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November 12, 20091/25Nancy Proctor, [email protected]
Thinking outside the audio tour box:
Nancy Proctor Smithsonian American Art Museum
Using front-end and formative evaluations to design new mobile experiences
November 12, 20092/25Nancy Proctor, [email protected]
November 12, 20093/25Nancy Proctor, [email protected] Institute, Kunstmuseum Bonn: ‘Beat Zoderer’ exhibition (Listen project) 2003
It’s NOT about the Technology
November 12, 20094/25Nancy Proctor, [email protected]
Thinking outside the audiotour box
Means thinking about content & experience
November 12, 20095/25Nancy Proctor, [email protected]
Recent Research & Resourceshttp://wiki.MuseumMobile.info/research
20091. CHNM survey on Museums and Mobile Adoption2. International Survey on handheld use in museums.20081. Whitney Museum of American Art: Audio Guide
Technologies Survey Final Report20071. Matthew Barney: Multiplatform interpretation at
SFMOMA2. La Placa Cohen Culture Track 2007 (with Antenna
Audio)
November 12, 20096/25Nancy Proctor, [email protected]
Who is your target audience?
Tied to mission & key messages
What are the desired outcomes? What do we want them to know, think and/or feel?
What platforms do they already use? How do they use them elsewhere & what excites them?o Traditional audio tourso Cellphones or smartphoneso Podcastso Mobile social media: SMS, Twitter, FB…
November 12, 20097/25Nancy Proctor, [email protected]
A Minority of Visitors Use Technologies in the Galleries
2006 study by Randi Korn & Associates at SFMOMA
BUT they use technology everywhere else:
WWW = Whatever, Whenever, Wherever
November 12, 20098/25Nancy Proctor, [email protected]
Question mapping in the gallery:
What do they want to know?
• Semi-structured interviews
• FAQs and comments cards
• Questions posed to staff…
November 12, 20099/25Nancy Proctor, [email protected]
Collecting questions…
Online question collection: o Specialized Q&A services, e.g. AJOAo Comments on social media sites
Include audience research in order to segment
Go deeper with more experienced museum visitors
Where are visitors not being served by existing interpretation?
November 12, 200910/25Nancy Proctor, [email protected]
Organize & Filter
Group questions:
o Thematically
o By object
o By location
Prioritize by mission and key messages
Prioritize questions that elicit great stories
November 12, 200911/25Nancy Proctor, [email protected]
Organize questionsPainting Sculpture Folk Art Architecture
Dramatic change in style in display
Why multiples of same work?
Lures aren’t art
Story behind the architecture
Triple painting?!
Memory vessels: idea, ones with stones…
Glad you dead you rascal you?!
November 12, 200912/25Nancy Proctor, [email protected]
Which content modalities?
1. +-+-+-+-+ Soundtracks
2. o o o o Soundbites
3. x x x x Interactives
4. | | | Links
5. ^ ^ ^ Feedback
6. § § § Social media
Narrowcast/Offline orNetworked
Networkedonly
November 12, 200913/25Nancy Proctor, [email protected]
Soundbite Sample
November 12, 200914/25Nancy Proctor, [email protected]
Soundbites
Are ‘atoms’ of information.
Commonly called ‘stops’ – or ‘starts’!
Facilitate going deeper on a specific object/subject.
Usually require a visual (actual object or image).
Can be collectable & portable to other platforms e.g. via bookmarking, saving or sharing.
Can be reused across the museum’s analog & digital platforms as well as those of third parties.
November 12, 200915/25Nancy Proctor, [email protected]
Soundtrack Sample
November 12, 200916/25Nancy Proctor, [email protected]
The Soundtrack
Recalls original ‘linear’ audio tours.
Provides a sequential narrative and contextual information: tools for understanding the principles of the displays, both in the gallery and beyond.
Immersive, but may be divided into a number of connected segments.
‘Downloaded’ for audiences on-site and beyond.
Like a good album, book or catalogue, should be possible to enjoy over & over again…
November 12, 200917/25Nancy Proctor, [email protected]
ArtBabble: the ideal interface
http://www.artbabble.org/video/meet-william-christenberry
November 12, 200918/25Nancy Proctor, [email protected]
Identify soundtracks & soundbites
Painting Sculpture Folk Art Architecture
Dramatic change in style in display
Why multiples of same work?
Lures aren’t art
Story behind the architecture
Triple painting?!
Memory vessels: idea, ones with stones…
Glad you dead you rascal you?!
November 12, 200919/25Nancy Proctor, [email protected]
Architecture Tour
History of the building, style, architect
----------+--------------+------------------+--------
O O O Tiles Skylights Ironwork
November 12, 200920/25Nancy Proctor, [email protected]
Folk Art Tour
Why is folk art, art?
----+-------------------+------------------+-----------
\/ \/ \/
O O O Lures Memory vessels Glad you
dead…
November 12, 200921/25Nancy Proctor, [email protected]
How best to tell the story?
1. Monologue:o Artists & curatorso Staffo Related expertso Professional narrators
2. Interview
3. Dialogue
4. Vox pop / comments
November 12, 200922/25Nancy Proctor, [email protected]
Knowledgeable or insightful – trusted
Relates to the mission or key messages
Good communicator with target audienceo Engaging voiceo Confident mannero Makes it relevant
Facilitates the desired outcomes
Who best to tell the story?
November 12, 200923/25Nancy Proctor, [email protected]
The right vehicle for your content
Audio player
Multimedia player
Cellphone
Personal media player
SmartMobile
Browser
phonesMobile App
Soundtrack
x x (x) X X X
Soundbite X X X x X X
Interactive
X X X
Link X X x
Feedback X X X
Social media
X X
November 12, 200924/25Nancy Proctor, [email protected]
http://picasaweb.google.com/anup.rao/HaifaAkkoIsrael#4954285426665324562
November 12, 200925/25Nancy Proctor, [email protected]
With many thanks to Kate Haley-Goldman and…
Mobile interpretation wikis
1. http://wiki.museummobile.info/
2. http://museummobile.info/archives/category/podcasts
3. http://tatehandheldconference.pbworks.com/
Learning Times & the HandheldConference http://www.handheldconference.org/program/
Beth Harris & Steven Zucker, SmartHistory http://SmartHistory.org
Koven Smith: http://www.archimuse.com/mw2009/papers/smith/smith.html & http://prezi.com/67549/
SFMOMA (Peter Samis & Stephanie Pau): http://www.archimuse.com/mw2007/papers/samis/samis.html & http://www.archimuse.com/mw2009/papers/samis/samis.html
Nancy Proctor: [email protected] @nancyproctor http://MuseumMobile.info