therapeutic use of technology: case-based clinical reasoning with everyday technology

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Therapeutic Use of Technology: Case-based Clinical Reasoning with Everyday Technology Douglas Rakoski, OTD, OTR/L, ATP @Polish_Prinz_II Robert Ferguson, MHS, OTR/L @robferguson_OT

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Therapeutic Use of Technology:

Case-based Clinical Reasoning

with Everyday Technology

Douglas Rakoski, OTD, OTR/L, ATP

@Polish_Prinz_II

Robert Ferguson, MHS, OTR/L

@robferguson_OT

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Learning Objectives

1. Describe the therapeutic use of technology

as it relates to their practice.

2. Relate considerations for the therapeutic

use of technology to the various aspects of

clinical reasoning.

3. Analyze the different aspects of clinical

reasoning and synthesize them into

appropriate technology-based treatment.

4. Integrate the therapeutic use of technology

into practice using a clinical reasoning

process.

3

Lead the Way

OT

4

Traditional Methods Meet

Technologically Innovative

Interventions

“Where’s the robot?”

5

TECH SPECTRUM

http://www.sodahead.com/entertainment/do-you-know-who-rosie-the-robot-

is-from-the-jetsons/question-710073/?link=ibaf&q=&esrc=s

http://www.pcworld.idg.com.au/slideshow/418869

/pictures-ipad-mania-around-world/?image=13

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UMICH TECH …. NOW

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UMICH TECH…..THEN & NOW

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What is the effectiveness of Virtual Reality in

increasing upper extremity motor control of

people who are Stroke Survivors?

• Fluet, G. G., & Deutsch, J. E. (2013). Virtual reality for sensorimotor

rehabilitation post-stroke: The promise and current state of the field.

Current Physical Medicine and Rehabilitation Reports, 1(1), 9-20.

• Kwon, J., Park, M., Yoon, I., & Park, S. (2012). Effects of virtual

reality on upper extremity function and activities of daily living

performance in acute stroke: A double-blind randomized clinical trial.

Neurorehabilitation, 31(4), 379-385. doi:10.3233/NRE-2012-00807

• Lee, D., Lee, M., Lee, K., & Song, C. (2014). Asymmetric training

using virtual reality reflection equipment and the enhancement of

upper limb function in stroke patients: A randomized controlled trial.

Journal of Stroke and Cerebrovascular Diseases. Advance online

publication. doi:10.1016/j.jstrokecerebrovasdis.2013.11.006

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What is the effectiveness of Virtual Reality in

increasing upper extremity motor control of

people who are Stroke Survivors?

• Rand, D., Givon, N., Weingarden, H., Nota, A., & Zeilig, G. (2014).

Eliciting upper extremity purposeful movements using video games:

A comparison with traditional therapy for stroke rehabilitation.

Neurorehabilitation and Neural Repair. Advance online publication.

doi:10.1177/1545968314521008

• Sin, H., & Lee, G. (2013). Additional virtual reality training using xbox

kinect in stroke survivors with hemiplegia. American Journal of

Physical Medicine & Rehabilitation / Association of Academic

Physiatrists, 92(10), 871-880. doi:10.1097/PHM.0b013e3182a38e40

• Laver, K. E., George, S., Thomas, S., Deutsch, J. E., & Crotty, M.

(2011). Virtual reality for stroke rehabilitation. The Cochrane

Database of Systematic Reviews, (9), CD008349.

doi:10.1002/14651858.CD008349.pub2

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LIMITATIONS of VR

• Duration of therapy for VR group was twice that of the

conventional therapy group, therefore total time of therapy could

confound results (Sin & Lee , 2013, Level I).

• More time may be required for the effectiveness of the VR

program to transfer to actual ADL performance due to the game-

based program (Rand et al., 2014, Level I).

• Small sample size and relatively short intervention period.

Outcome measure assessed only the short-term effect of VR and

conventional therapy (Kwon et al., 2012, Level I).

• No standardized interventions across the studies and

hardware interfaces differed between the studies (Fluet &

Deutsch, 2013, Level I).

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The clinical and community-based

practice of OT:

• Virtual reality should be utilized as an adjunct to traditional

OT.

• Virtual reality environments, activities, and games should be

selected that create emergent motivation in the client to

enhance engagement in purposeful movements.

• Therapists need to evaluate virtual activities prior to the

intervention to ensure that software addresses the purposeful

movements desired for real world tasks.

• OT practitioners should examine the client’s motivation of

using virtual reality versus real world tasks or use virtual

reality for specific movements that impact actual

performance components.

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“KNOBOLOGY”

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Casey Christy, MA, ATC, CSCS

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Casey Christy, MA, ATC, CSCS

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Casey Christy, MA, ATC, CSCS

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Technology Inspiring

Creativity

• Mentorship: Facilitate staff to enhance their

knowledge and skills while using technology

• Research: Assist staff in finding solutions in

regards to technique, equipment, or software.

Clinicians' with case loads do not have this

time and may abandon technology due to

time investments.

• Resources: Pursue and advocate for

new technologies that allow clinicians to be on

the cutting edge of "Therapeutic Use of

Technology".

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“OT GENIUS”

- Dr. Suzanne Peloquin

abcnews.go.com

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A COMPLEX PLAN

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Person-Environment-Occupation

Model of Occupational

Performance

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Human Interface Assessment

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Therapeutic Use of Technology

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“Therapeutic use of

Technology”

• Utilizing available technology to

accomplish therapeutic goals of

vision, cognitive, or motor

recovery during occupational

therapy intervention.

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Everyday Technologies

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Clinical Reasoning with

Therapeutic Technology

• Blending:

– Clinical Knowledge

– Device capabilities

– Providing a dynamic “just right

challenge”

Burke.org markpascua.com

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http://mlblogselisha06.wordpress.com/tag/justin-moeneau/

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OT Process ( AOTA, 2014)

Linking Therapy

to

Computer Activity

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Peggy

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Michael

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Hospicio

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Therapeutic benefits of the

Wii Fit

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Creatively Challenging

Balance

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X-Box Kinnect

Jaycehallshow.com

46 *Thank you Amanda Carr

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The Sharpbrains Checklist

•Based on Scientific Research?

•Measurable Claims and Benefits?

•Ensures Cross-Training?

•Is it Exercise – or Entertainment?

•Good Fit for the Client?

http://www.sharpbrains.com/blog/2007/08/16/brain-training-games-and-games/

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5 C’s

• Complexity

• Cost

• Comprehension

• Clinical Reasoning

• Creativity

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Clinical Reasoning

- Positioning

- Device features

- System Settings

- Software

- Device

features

- System

Settings

PROTOCOLS

LOW

TECH

HI

TECH

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Clinical Reasoning

Creativity

LOW

TECH

HI

TECH

“OT GENIUS”

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Therapeutic Use of

Technology

Clinical Reasoning Process Case Studies;

Susan and Nancy

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For you social media users, you

may take pictures…

But only of my “good” side

https://www.facebook.com/DwayneJohnson/photos/pb.406433779383.-2207520000.1420823006./10152751291789384/?type=3&theater

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Why is Knowing About My Clinical Reasoning Process Important?

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Narrative Reasoning

Narrative Reasoning 58

Scie

nti

fic

Rea

son

ing

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Diagnostic Reasoning

Ethical Reasoning

Pragmatic Reasoning

Generalization Reasoning

Procedural Reasoning

Procedural and Interactive Reasoning

Interactive Reasoning

Conditional Reasoning

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Conditional Reasoning

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Susan’s Case Continued

From Your Handout

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Nurse Nancy

• 67 year old ICU nurse and a self-proclaimed technophobe. Was planning

on learning to be more involved with online entertainment for leisure

and social media to keep in touch with her children and grandchildren.

• She loves spending time with family, being outdoors, working as a

nurse, reading and she finds particular enjoyment in cleaning house.

• One month before retiring, she was involved in a car accident. Had

cervical fractures and a R sub-arachnoid hemorrhage. Both were

addressed surgically and she had limited residual impairment.

• Suffered a L parietal ischemic stroke the day before she was to go

home.

• Her resultant R hemiparesis, apraxia, and mild expressive aphasia,

coupled with her orthopedic surgical restrictions limited her ability to

safely care for her basic self-care needs nor her participation in her

reported meaningful activities.

• Could minimally open her hand if she used tenodesis. Difficulty

stabilizing her trunk and scapula during attempts to use her R UE in

functional activity. At the time of her admission to rehab, she was

displaying the development of learned non-use. She has a supportive

family with both her children providing legal and functional support.

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Task-Oriented Bilateral

Isokinematic Training

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Working on Washing Dishes?

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Summary View

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Oh, got it…

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Technology and Occupation:

Imagining the Future

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Q&A