the world is a playground
DESCRIPTION
iCrossing UK CEO Paul Doleman presents on the ever growing influence of the gaming layer.TRANSCRIPT
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The World is a Playground Building a game layer on top of the world‘s information
Paul Doleman
Chief Executive Officer, iCrossing UK
07718 585165
TWITTER: @pauldoleman
http://connect.icrossing.co.uk
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Play, learn, and grow
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35
SOCIAL MEDIA IS FINISHED
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Last decade socialised the web
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35
This decade is all about the game layer
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This sucks!
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Game Dynamics DO influence actual
behaviour
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A day in Doleman’s life…
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Appointment Dynamic Farmville (can 70 million Americans be wrong) Smurfs – a personal tragedy Glow Caps
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Influence and Status Dynamic Foursquare Mayor Modern Warfare genre School is a game (MIT research, MA schools)
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Progression Dynamic Completeness of Profile Airline Miles World of Warcraft (6 hours per day, Paladins et al)
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Communal Discovery Digg News – find the best stories - leader board McDonald's Monopoly Ballon Challenge, DARPA, MIT Pyramid
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Countdown Mario Cart or Bejeweled Manchester City FC “City Square Beer” Pricedrop TV
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1. Achievement 2. Appointment Dynamic
3. Avoidance 4. Behavioral Contrast
5. Behavioral Momentum 6. Blissful Productivity
7. Cascading Information Theory
8. Chain Schedules 9. Communal Discovery
10. Companion Gaming 11. Contingency
12. Countdown
13. Cross Situational Leader-boards
14. Disincentives 15. Endless Games
16. Envy 17. Epic Meaning 18. Extinction
19. Fixed Interval Reward Schedules
20. Fixed Ratio Reward Schedule
21. Free Lunch 22. Fun Once, Fun Always
23. Interval Reward Schedules
24. Lottery 25. Loyalty
26. Meta Game 27. Micro Leader-boards
28. Modifiers 29. Moral Hazard of Game Play
30. Ownership 31. Pride 32. Privacy
33. Progression Dynamic
34. Ratio Reward Schedules
35. Real-time v. Delayed Mechanics
36. Reinforcer 37. Response
38. Reward Schedules
39. Rolling Physical Goods
40. Shell Game 41. Social Fabric of Games
42. Status 43. Urgent Optimism
44. Variable Interval Reward Schedules
45. Variable Ratio Reward Schedule
46. Viral Game Mechanics
47. Virtual Items
Viral Game Mechanics Avoidance
Shell Game Countdown Behavioural Contrast
Progression Urgent Optimism Lottery Loyalty
Variable Interval Rewards Companion Gaming
Ration Reward Schedules Appointment
Re-enforcer Epic Meaning
Behavioural Momentum
Response Influence Blissful Producitivity
Free Lunch Chain Scehdule
Cascading Information Theory
Meta Game Extinction Collaboration
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Launching a new service Travel money at the POS
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The debate Awareness, sharing, gaming, microsites and social spaces.
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The concept Learning through UX Extra pins
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Wrap Up
http://johnbell.typepad.com/weblog/2011/09/how-game-dynamics-can-drive-social-behavior.html
http://socialtimes.com/game-dynamics-online-commerce_b78511
Paul Doleman
Chief Executive Officer, iCrossing UK
07718 585165
TWITTER: @pauldoleman
http://connect.icrossing.co.uk