the project - myweb.students.wwu.edumyweb.students.wwu.edu/gardinc/360/project-2/case-study.pdf ·...
TRANSCRIPT
The P
rojectDesignerChancellor Gardiner
I was talked with concepting and developing an interactive website thats content told a story. We had to either write our own story or find one online to use for our site. We then ideated and wireframed around the HTML structure Skeleton to code our site.
ProjectI went ahead and wrote my own story, which is a simplified biography of the professional League of Legends player Doublelift. It follows his journey as a pro gamer from his start to his current place in the scene.
StoryWith this site I wanted to make an accessible story about a niche community. I also wanted to create toy-like, game-esque, visuals to accompany Doublelifts story.
Site
Timeline4 Weeks
LocationWestern Washington University
Insp
irationMultimedia Interactive SitesThe initial story for this site was inspired by a comic my friend wrote. I adapted it to fit a more general audience and wanted to combine it with multimedia elements seen across interactive modern experiementally designed websites.
3D ModelsI was really excited to challenge myself by learning how to 3D model to create the illustrations for my site.
Video Game Aesthetic Visually I was inspired by sites that made use of wholesome video game graphics to tell their story.
Target A
ud
ience
General Audience I wanted to make the site and story easily accessible to someone with no knowledge about video games or the specific game leageu of legends. So I didn’t want too many specific references that you would need previous experience to understand.
Specific AudienceI wanted people who play the game and are fans of Doublelift to be excited for this site and remeber all the moments in his career with nostalgia. So the visuals have small references that this specific audience can understand without isolated the general audience.
Mood
board
3D GraphicsBellow is my moodboard for the style I wanted my illustrations to be. This was the first thing I focused on since the content of my website was primarily going to be carried by the 3D models I created.Interactive Story Website: Moodboard
Buzzwords: Cute, Simple, Low-poly, Funny, Adorable, Toy-like, Plastic
Sketch
esDynamic Navigation and Snap ScrollingMy wireframes where built around the concept of an isometric view of the graphics and the navigation being in the same perspective. This changed to just be a simple rectangle with snap scroll to differentiate each scene from itself.
Drafts
Dynamic Navigation and Snap ScrollingMy wireframes where built around the concept of an isometric view of the graphics and the navigation being in the same perspective. This changed to just be a simple rectangle with snap scroll to differentiate each scene from itself.
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Home?
3D
Mod
elsDepth to a flat pageThe 3D models were designed to create a pop of depth on the rest of the flate webpage.The style was inspired by stylized geometric illustrations, but instead of flat 2D drawings they are 3D with harsh shadows.
3D
Mod
elsEmotionsAn important part of these characters was to use their simple geometry to show intense emotion for the reader to understand the situation without having to fully read the thick body paragraph next to it.
Final P
rodu
ctIntro PageThis opening page introduces you to the character that the story follows. It also provides the title of the story so you gain context for the rest of the site.
Final P
rodu
ctChapter 1First chapter covers his relationship with his family and how he got his start in the professional gaming world.
Final P
rodu
ctChapter 2The second chapter covers the community of League of Legends and how they supported Doublelift. The graphic is him with his friend Travis who gave him a place to stay.
Final P
rodu
ctChapter 3Chapter three follows the first major team Doublelift played on and how he formed his brand. The graphic is him with his teammates from this era.
Final P
rodu
ctChapter 4Chapter four talks about his mentors on the team who helped him become a better player and a better teammate.
Final P
rodu
ctChapter 5Chapter five shows the drama and conflict that plagued his team and tore them apart. It was one of the most famous moments of his career.
Final P
rodu
ctChapter 6This chapter refers to the first big success in Doublelifts career. The happy ending to the years of conflict and strife.
Final P
rodu
ctChapter 7Unfortunately that chapter is followed up by chapter seven which follows him getting kicked from his long time team and joining the rival team TSM.
Final P
rodu
ctChapter 8The final chapter provides you a small description of where he is right now in his career and shows the growth of Doublelift of his years as a professional gamer.
Looking
Back
I am so happy with being able to use this project to learn how to use the 3D modelling program Blender. I hope I can take these skills I learned during this short term project and expand on them in the future.
SuccessesCoding this project wasn’t the hardest thing in the world. However, I think I spent so much time on the 3D modeling that I wasn’t able to hone in the design/code of it to the level that I had hoped for.
DifficultiesI wish I had been able to create a more interesting experience visually with this. I felt restricted by my limited skills in both 3D modeling and coding that I got spread too thin when I combined both of these with design.
Wishes
The E
nd
Thank You