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The Music of Erich ZannBy Ruben Martins Rubensblogpage.blogspot.com Unit 2.03- Transcription
Art of
ForewordThis Art of book contains all the research and development done for The Music of Erich Zann, an animation based on the original story with the same name by H. P. Lovecraft. This book will explore different areas which helped create the final outcome. Defining the chosen artistic style, German Expressionism, understanding the characters and their designs, visualising the worlds they inhabit are some of the things that this book will address. On a more technical note, it will also explain how was possible to achieve such an unique and ambiguous style, with a the powerful world of 3D. So fasten your seatbelts and travel into the world of The Music of Erich Zann. Ruben Martins
Map of Paris, Final Render
Directing with Pencil
Script I
Final Script, 1- 4
Script II
Final Script, 5-7
Visualising the Story
Storyboard , Pencil Sketch and Digital
Initial Storyboards, Pencil Sketch and Digital
Storyboard , Pencil Sketch and Digital
Young Man Arriving to the Rue D'Auseil Animation Final
Defining an Artistic Style
InfluencesMain InfluencesWith such interesting story, the right artistic direction was needed. Knowing that the story was set in 1920's France. I decided to opt for a style that was predominant in Europe around that time. German Expressionism, is better known for the use of dark, bold distorted prints where is evoked strong feelings in a more graphical and abstract way.
Beim Vorlesen, 1914, Eric Heckel
Zwei Manner Am Tisch, 1913, Eric Heckel
Other Influences
Tifusari, 1963, Vatroslav Mimica Zagreb Films
Research Style Influence Maps
These influence maps were guides that were constantly being used throughout the overall process of the animation.
Research - MusicArtists of ChoiceNicollo Paganini
Music has an important role in this animation, not only it accompanies the piece but also to evoke strong feelings. These feelings are better perceived because the music varies throughout the animation. From calmer notes to babels of insanely played music. At places, the music may be seen as a 3rd invisible character, that gradually becomes more and more mysterious.
Although the music varied throughout the overall animation the artists of choice remained.Bela Bartok
GOBO Lit WorldWith the Art direction defined, it was important to find ways to convey that same style. One of the things used in the animation to emphasize the distortion shown by the German Expressionism was the Gobo lighting.
Gobo Lit Environment, Animation Final
Meet the Cast
Erich Zann
Young Man
Erich ZannAge: Unknown, maybe around his 80's or 90's Race: Human pale white Height: 1.55 m General Demeanour: An old, lonely, nervous, afraid, temperamental and mysterious. Career: A viol-player, who would play evenings in a cheap theatre orchestra. Prejudices: He is defensive, tries to defend what is menacing to escape from his window. Best Qualities: Regretful and rarely thankful. Worst Qualities: Nervous, afraid, temperamental.Erich Zann, Final 3D Model
Bio: Zahn is an old viol-player living in the mysterious Rue D'Auseil, he is a solitary, afraid and temperamental being with an unimaginable burden. He lives in the boarding house owned by the paralytic Blandot, the 3rd house from the end of the ascended street. his room is on the top floor, a small place with little furniture looking almost inhabited. As a job, he plays evenings in a cheap theatre orchestra, though at night he has to worry to something far creepier, coming from his window. With his weird and crazy music, he attempts to keep the inexplicable mystery away.
Discovering the Character
Initial Erich Zann Silhouettes, Collage
Erich Zann Influence Map
Erich Zann character took a series of stages before the final design was chosen. Collage to create strong silhouettes and the use of the random shapes to create possible designs helped explore various ways to create his final design.
Initial Face Designs, Digital
Developing a CharacterWith a clear direction of what the design
should look like. It took some development to arrive to the desired design. Firstly , a less stylised approach was done, until a consistent design was created. Later, to better fit the artistic direction, the same design was taken further in stylisation, to have a character with a stronger silhouette. The final design was achieved, the rest of character exploration could take place.Erich Zann less stylised approach, Pencil Sketch
Erich Zann Stylisation, Pencil Sketch
Erich Zann Body Development, Pencil Sketch
Erich Zann Final Design
Erich Zann carrying the Viol, Pencil Sketch Erich Zann carrying the Viol, Final Model
Visualising the Character
Erich Zann Fully Modelled, 3D Software
Erich Zann Model Sheet, Pencil Sketch
Model Sheets were done to initially visualise the character in 3 dimensions, later those same model sheets were taken into a 3D Software program and modelling began. Alongside the main body and head of the character, other features were explored such as hands and an extra head
Erich Zann Modelling Progress, 3D Software
Creating Emotions
Erich Zann Default Expression, Final model
Erich Zann Expression Sheet, Pencil Sketch
The expression sheet (above), was drawn at the preproduction stage, exploring some of the emotions that the character could possibly express throughout the animation. This sheet was very useful for a later production stage, when similar faces were created in the 3D World (right). Although not all the faces are displayed, the ones that are, are the root in which many others can be expressed.
Main Character Expressions, Facial Rigging, 3D Software
Creating the Insanity ExpressionIn the animation, the character Erich Zann, suddenly morphs into this insane being. Although, he keeps the same features, they will change his face considerably. This extra face depicting insanity, was done totally separate from the body and then attached purposely for the only scene it appears.
Where the other expressions were modelled, from an already finished model of Erich Zann head, this one because of its deformation and level of detail, had to be modelled and textured separately.Erich Zann Insane Head, Pencil Sketch Erich Zann Insane Head , Final Model
Erich Zann Insane , Animation Final
Young ManAge: Unknown, but maybe around 20. Race: Human-white Height; 1.80 m General Demeanour: he is a friendly and caring person, but also curious and disobedient. Career: A student of Metaphysics at university. Best Qualities: Friendly and caring. Worst Qualities: Curious and disobedient.Young Man, Final 3D Model
Bio: The young man moved to the Rue D'Auseil, because it was closer to his university. It was there that he lived one of the most horrific episodes of his life. When he moved to his new room in the old boarding house owned by the paralytic Blandot, he began to overhear the music played by Eric Zahn. Being so drawn into it, he discovered the mystery of the old man and the weird music.
Discovering the Character
Collage Process
Initial Young Man Silhouettes, Collage
Erich Zann Influence Map
As well as Erich Zann, the Young Man character took a couple stages before arriving to the final design. This stage was crucial explore the different ways the character could be designed. Most this process was done spontaneously, and with only one purpose mind, variety.
of to of in
Initial Face Designs, Digital
Developing a Character
Less Stylised Approach, Pencil Sketch
Young Man Body Silhouettes, Digital
Final Design, Pencil Sketch
With a broad exploration of the initial designs. It took some more development to arrive to the desired design. Firstly , a less stylised approach was done, until a consistent design was created. The same design was stylised even further, to have a character with a stronger silhouette.Body Development, Pencil Sketch
Young Man Final Design
Young Man, Pencil Sketch Young Man Sees the Void, Final Model
Visualising the Character
Young Man Fully Modelled, 3D Software Young Man Model Sheet, Pencil Sketch
Model Sheets were done to initially visualise the character in 3 dimensions, later those same model sheets were taken into a 3D Software program and modelling began.
Young Man Face Detail, 3D Software
Creating Emotions
Young Man Expression Sheet, Pencil Sketch
The expression sheet was drawn at the pre-production stage to help visualizing some of the expressions that the character would have. This sheet was very useful for a later production stage, when animating the emotions felt by the character.
Young Man Scary Expression, Final model
Comparing the Characters
Size Comparison Chart, Pencil Sketch
Scaling the Characters, 3D Software
This comparison chart was done in pre-production measuring the characters and their respective scale. This chart was extremely helpful at the production stage helping to scale the characters together, so they would be proportional.
From 2D to 3D
ModellingTo achieve a final 3D look of the character, it was needed to follow a process- a character pipeline. This consists in a certain number of tasks that are always needed when moving the design from 2D to 3D,those tasks range in variety, from modelling the character and adding the bones and muscles(skinning) to create controls for animation (rigging ), and adding believable skin colours (texturing). All this was needed to be done, in order to accurately transfer the character from the paper to the computer. This processes are elaborate and take time ,as you can see on the previous pages, modelling enables to visualise the character already in the 3D world, though it is a still model.Erich Zann Body Model, 3D Software Erich Zann Face Model, 3D Software
Adding the joints or bones and carefully bind them to the model is a process known as skinning
Young Man Upper Torso Model, 3D Software
Young Man Body Model, 3D Software
Erich Zann Skeleton, 3D Software
Young Man Skeleton, 3D Software
RiggingAt this stage, character is able to move. However to help the animator, rigging is done, controls are created to move each part of the body, from the point of a pinky to a blink of an eye. Every possible character movement needs to be controlled. For these characters, a more advanced rig for the arms was created, IK/FK Switching rig allowing the character to be control by 2 sets of controls, FK used for motion such as walk cycles. And IK used for grabbing things.
Erich Zann Fully Rigged, 3D Software
Young Man Fully Rigged, 3D Software
Erich Zann FK Rig, 3D Software
Erich Zann IK Rig, 3D Software
Texturing
Erich Zann UV Mapped, 3D Software
Erich Zann Texture Detail, Final Render
Erich Zann Sculpted Head, 3D Software
Erich Zann Textures, Final Render
The creative part comes after when texturing a characters comes to play, creating believable textures for skin, fabric , etc. May seem elaborate but nonetheless enjoyable when you see the characters finally dressed up. The texturing done for these characters was using a more advanced process, using sculpting and normal maps to create textures.
Erich Zann Texture Detail, Final Render
Character Renders
The Wold of the Music of Erich Zann
Rue D'Auseil
Rue D'Auseil, Pencil Sketch
Rue D'Auseil Model, 3D Software
Rue D'Auseil Model- Camera View, 3D Software
Rue D'Auseil , Animation Final
Lodge House
Lodge House Detail , Animation Final
Lodge House, Pencil Sketch
Lodge House , Animation Final
Hallway
Young Man Arriving to the Apartment,Pencil Sketch
Young Man Arriving to the Apartment, Animation Final
Meeting the Genius!, Pencil Sketch
Meeting the Genius!, Animation Final
Staircase
Staircase ,Pencil Sketch
Staircase, 3D Model
Staircase Textured, 3D Model
The Path of Mystery!, Animation Final
Void
The Void , Pencil Sketch
The Void, 3D Model
Young Man sees the Void, Pencil Sketch
Young Man sees the Void, Animation Final
The Instrument
The ViolThe instrument that Erich Zann plays, a Viol, has an important role in the overall animation, therefore a lot of thought was done. In order, to get a good design for the instrument. The viol is the carrier of such strange music, so a it should evoke power. Thus , a theory was used to create the design for the Viol. The Viol supposed to be this heavy instrument that should be difficult to carry around, as a symbol of the burden that Erich Zann has. The main focus was to create a bizarre yet mysterious scenario, where a frail character carries an enormous instrument as a burden for life.
Viol Turnaround, Pencil Sketch
Viol Model, 3D Software
Viol UV Mapped, 3D Software
The Viol
Viol Rig, 3D Software
Viol Texture, 3D Software
The viol, was taken also to a pipeline similar to the characters, where it was modelled, uv mapped, rigged to create the strings controls, skinned and finally textured.
Viol, Final Model
Art of
The Music of Erich ZannBy Ruben Martins Rubensblogpage.blogspot.com
Unit 2.03- Transcription
Lecturer: Alan Postings