the island intruction students amsterdam

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Instruction for playing The Island, a mobile game connecting Amsterdam and New York players in an exciting historic adventure.

TRANSCRIPT

Page 1: The Island Intruction Students Amsterdam

Welcome to...

Page 2: The Island Intruction Students Amsterdam

What is The Island

• Interactive mobile GPS game• Discovery of New Amsterdam by Henry Hudson• Part of the Hudson 400 festivities

(www.ny400.org)

Page 3: The Island Intruction Students Amsterdam

How to play

• The game is played simultaneously with teams in Amsterdam and New York

• Playing time is exactly 2 hours• The objective of the game is to collect local goods, trade

internationally and sell with a profit

• The team with the most guilders at the end wins.Goods that haven’t been sold will count at half the market price (rounded down)

Page 4: The Island Intruction Students Amsterdam

How to play - Teams

• Each team receives the following:

Page 5: The Island Intruction Students Amsterdam

How to play: Starting point Amsterdam

• In Amsterdam, we start at exactly 16.00 hours • We start at the beginning of the Nieuwe Hoogstraat• Here you pick up your initial goods and guilders• From this point on you enter the playing area

Page 6: The Island Intruction Students Amsterdam

We are here

Page 7: The Island Intruction Students Amsterdam

How to play: Distribution centers

• There are several locations marked on the map, where you can collect some goods

• Use these to stock up on local goods

Page 8: The Island Intruction Students Amsterdam

How to play: Market prices

• Use the market prices chart to keeptrack of the current market pricesof the goods

• Every 10 minutes, you will receivea message on the game phone telling you about historic events that have an effect on the market prices

• When you get a message, the phone makes a ‘ping’ sound and a message icon appears on the phone screen

Page 9: The Island Intruction Students Amsterdam

Market prices chart

Amsterdam prices New Amsterdam prices

local foreign foreign local

Page 10: The Island Intruction Students Amsterdam

For instance

4 4 12 16 10 11 5 4

5 5 18 8

Page 11: The Island Intruction Students Amsterdam

How to play - strategies

• On the back of the market prices chart, some strategies are listed to help your team during the game

Page 12: The Island Intruction Students Amsterdam

How to play: International trade

• Because foreign goods are worth more than local goods, it is prudent to try and trade your goods internationally

• Make a deal with a team in New York at the Communications Nexus.

Page 13: The Island Intruction Students Amsterdam

• To finalize the deal on your game phone proceed to the Warehouse to exchange your goods.

Amsterdam always initiates the exchange on the game phone. New Amsterdam only has to accept (or reject)!

How to play: International trade

Page 14: The Island Intruction Students Amsterdam

How to play: Selling goods for guilders

• At the Merchant Exchange you can buy or sell yourgoods for guilders

• The Merchant has a schedule of the market pricesat the current time (as the market price fluctuatesall the time)

Page 15: The Island Intruction Students Amsterdam

How to play - Game phone

Page 16: The Island Intruction Students Amsterdam

How to play - Controls

• Oblong blue function keys open menus

• Silver center key navigates through menu

• Black center key confirms chosen option

Page 17: The Island Intruction Students Amsterdam

How to play - Map

• On the map there are several dots visible. These are the teams in Amsterdam.

• Your team is the one with the little white dot in the middle

• You can always return to the map by selecting menu - scene

Page 18: The Island Intruction Students Amsterdam

How to play - marker

• When you arrive at a location (a marker on the map) the phone will buzz and the marker becomes red

• In most cases, a pop-up wil appear giving you information and instructions

• If you arrive at a location for the second time, the phone will buzz again, but the pop-up will not automatically appear. To re-open a pop-up select options - place

Page 19: The Island Intruction Students Amsterdam

How to play - Messages

• During the game, you will receive messages containing changes in the current market prices

• Select menu - messaging to view the messages

Page 20: The Island Intruction Students Amsterdam

How to play - Goods and Guilders

• You can check how many goods and guilders you currently have

• Select menu - mission to view your goods

Page 21: The Island Intruction Students Amsterdam

How to play -Trading

• At the Warehouse you can trade your goods internationally

• For Amsterdam only: Select options - place to choose a team and initiate a trade

• Select the correct team to trade with• Use selection bars to compose the

trade offer• Choose DONE, then SEND to

effectuate the trade

Page 22: The Island Intruction Students Amsterdam

How to play - Tech Help

• Do not press the red button• Do not slide the phone down

• Problem? You can always reboot by selecting 7scenes

• Stuck? Go to the Communication Nexus for technical support

Amsterdam: Trippenhuis

Page 23: The Island Intruction Students Amsterdam

How to play - GPS and Internet

• The game phone is depended upon GPS and Internet connection

• If the connection is temporarily not available, you will see a status message appear on screen, wait for the connection to return

• If the phone keeps disconnecting, try walking to a different area for better reception

Page 24: The Island Intruction Students Amsterdam

Amsterdam: Now go and play!

• Pick up your game phone at registration desk

• Game ends at exactly 18.00 hoursYou will receive a message from the game master ‘GAME OVER’

• Return quickly to this location (Trippenhuis) to find out who the winner is!

Page 25: The Island Intruction Students Amsterdam

And the winner is...

www.playtheisland.org

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