the inn mini expansion

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  • 8/2/2019 The Inn Mini Expansion

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  • 8/2/2019 The Inn Mini Expansion

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    Blunderbuss

    Clever Disguise

    Sword of Fervor

    Watchman's Pass

    Guild Ledger

    Shield

    Lock-Opener

    Map of Hidden Paths

    Pad Lock

    Before attacking or defending, yourcharacter rolls one die:

    1-4: the fght takes place normally.5-6: he automatically wins the fght.

    Debt: 2 ducats

    You can use this ability when yourcharacter moves.

    Your character can move through oneportcullis.

    Debt: 2 ducats

    Your character gains +1 to his Mindwhen opening a chest.

    If you roll 6 on the die, the Lock-Openerbreaks and cannot be used anymore.

    Debt: 2 ducats

    No militiaman can attack thischaracter, or enter the space he

    occupies.Debt: 2 ducats

    Te Guild Ledger can be used only onceper game when activating this character.You can take one mission card without

    spending any Action Points.Debt: 2 ducats

    Your character may move directlyrom any coat o arms* space to anyother coat o arms space during his

    movement.Debt: 2 ducats

    When attacking or deending, yourcharacter adds +1 to his highest com-bat die. I you lose the fght, the sword

    is lost and cannot be used anymore.Debt: 2 ducats

    You can use this ability only whendefending.

    Your character wins the fght i it endsin a tie.

    Debt: 2 ducats

    Once per game, when you activate thischaracter, place one o their treasures

    on this card. Tat treasure cannotbe stolen and still counts against the

    characters carrying limit.Debt: 2 ducats

    Reer to scenario #4, Te King o Ashes, or a guide to the Coats o Arm