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Detailed SOP

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  • Detailed Setup and Sequence of Play for The Hunters: German U-Boats at War. After attempting to play through my first game I got tired of flipping through the manual looking for play specific information and searching for charts. So I put this together so the game could flow easier while I play. Print the guide, sort, and staple into separate packets. Most are 1 page, but other packets are 2 or more pages. So when you roll for a patrol you gather all the appropriate packets and put them together in order. For example, you enter the First British Isles Travel Box and you roll for an encounter. The result is a Ship + Escort Encounter. You would find the following packets: Ship + Escort Encounter Procedure, Log Sheet Procedure, Combat Procedure (Escort Present), Escort Encounter Procedure, Additional Round of Combat Procedure (with previous Escort), and possibly the Aircraft Encounter Procedure, the "Following Procedure" and Scuttling Procedure. You stack all these in order and then proceed with that particular encounter. General overview for the Detailed Sequence of Play

    1. Determine Patrol Assignment: Refer to [P1] U-Boat Patrol Assignment. 2. Conduct Patrol [E1] Encounter Chart.

    a. Complete all steps prior to determining encounter. b. Determine encounter. (May need Random Event Procedure and Special Missions Procedure). c. If Aircraft Encounter you will need the following packets:

    i. Aircraft Encounter Procedure. ii. Escort Encounter Procedure.

    iii. Repair Procedure. iv. Scuttling Procedure.

    d. If Ship, Two Ship, Tanker Encounter (Unescorted) you will need the following packets: i. Ship Encounter Procedure, Two Ship Encounter Procedure, OR Tanker Encounter Procedure. ii. Log Sheet Procedure.

    iii. Combat Procedure (No Escort Present). iv. Additional Round of Combat Procedure (No previous Escort present).

    v. Escort Encounter Procedure.

    vi. Aircraft Encounter Procedure.

    vii. Repair Procedure.

    viii. Scuttling Procedure.

    e. If Ship, Two Ship, Convoy, Capital Ship (All with an Escort) Encounter you will need the following

    packets:

    i. Ship + Escort, Two Ship + Escort, Convoy, OR Capital Ship Encounter Procedure

    ii. Log Sheet Procedure.

    iii. Combat Procedure (Escort Present).

    iv. Escort Encounter Procedure.

    v. Additional Round of Combat Procedure (with previous Escort present).

    vi. Following Procedure.

    vii. Aircraft Encounter Procedure.

    viii. Repair Procedure.

    ix. Scuttling Procedure.

    3. Upon completion of the Encounter go to the next Travel Box and repeat Step 2 until reaching the final on

    station Travel Box and decide if the U-Boat should resupply at sea (Resupply at Sea Procedure) or proceed all

    the way to the last Travel Box.

    4. Once completing the last Travel Box Encounter move U-Boat marker into the Refit Box.

    5. Complete Refit U-Boat Procedure (you will also need the Repair Procedure and Log Sheet Procedure packets.)

  • Setup (Packet 1 1 page)

    1. Select the type of U-Boat you want to start with.

    2. Place the selected U-Boat Display Mat in front of you.

    3. Determine starting Rank: a. 1939 Kapitanleutanant b. 1940 Roll 1d6: (1-2) Oberleutanant; (3-6) Kapitanleutnant. c. 1941 Roll 1d6: (1-3) Oberleutnant; (4-6) Kapitanleutnant. d. 1942+ Roll 1d6: (1-5) Oberleutnant; (6 ) Kapitanleutnant.

    4. Place the Starting Rank Marker (either Olt zS or KptLt Marker) in the Rank Box.

    5. Place the Trained Crew Quality Marker in the Crew Quality Box.

    6. Place the selected type of U-Boat Marker in the In Port (Refit) Box (located in the upper right of the Patrols section).

    7. Place the appropriate Torpedo Markers: a. Consult the Torpedo Load count at the top left of the Display Mat. b. Select a total number of Torpedo Markers that corresponds with the total Torpedo Load count. c. You may now alter the mix of Torpedo Markers up to the number specified. d. You must start with all Forward and Aft Torpedo Tubes loaded with G7a (steam) torpedoes. Only one

    Torpedo Marker per Box. e. Place the remaining Torpedo Markers in the Forward and Aft Reload Boxes. f. Once the Torpedo Markers are placed they may not be swapped out or transferred from Forward to Aft

    positions.

    8. Place the appropriate number of Deck Gun Ammo Markers in the armaments section of the selected Display

    Mat.

    9. Prepare The Hunters Patrol Log Sheet:

    a. Fill in U-Boat Type: (VIIA, VIIB, IXA, IXB, VIIC, IXC, VIID, or VIIC Flak.) b. Fill in U-Boat ID: (U-###) c. Fill in U-Boat commander name: (Your own name or Historical name.)

  • A. Determine Patrol Assignment: Refer to [P1] U-Boat Patrol Assignment. (Packet 2 2 pages)

    1. Determine patrol assignments by Kommandant rank: Oberleutnant zur See (Olt zS): No special capabilities go to step 2 to determine patrol assignment. Kapitnleutnant (KptLt): Roll 1d6. If result is 1 the Kommandant may choose his patrol assignment from the

    [P1] U-Boat Patrol Assignment Chart, unless permanently assigned to Arctic or the Mediterranean. Korvettenkapitn (KKpt): Roll 1d6. If result is 1-2 the Kommandant may choose his patrol assignment from

    the [P1] U-Boat Patrol Assignment Chart, unless permanently assigned to Arctic or the Mediterranean. Fregattenkapitn (FKpt): Roll 1d6. If result is 1-3 the Kommandant may choose his patrol assignment from

    the [P1] U-Boat Patrol Assignment Chart, unless permanently assigned to Arctic or the Mediterranean. Kapitn zur See (KptzS): Roll 1d6. If result is 1-3 the Kommandant may choose his patrol assignment from

    the [P1] U-Boat Patrol Assignment Chart, unless permanently assigned to Arctic or the Mediterranean. 2. Roll 2d6. Look under the appropriate date column for when the patrol assignment will commence.

    (W) Wolfpack Patrol: Effects Convoy Encounters during Escort Detection. See Escort Encounter Procedure. (A) Abwehr Agent: Drop off the agent when arriving at the Mission (A) Travel Box. See Special Missions Procedure. (M) Minelaying: Fwd /Aft T. tubes are replaced with Mines before starting patrol. See Special Missions Procedure.

    3. Log Patrol Assignment: The resulting patrol assignment should be written on your Log Sheet in the row corresponding to the start date.

  • 4. U-Boat Marker placement Tracking the patrol. a. Place the U-Boat marker in the corresponding Travel Box for the patrol on the U-Boat Display Mat.

    b. Note: Transit (Bay of Biscay) Travel Box.

    a. If the date is June 1940 or EARLIER then treat this box just like a regular Transit Box and use the Transit table on [E1] Encounter Chart (go to step B Conduct Patrol).

    b. If the date is July 1940 or LATER then treat this box as a Bay of Biscay Travel Box and use the Bay of Biscay table to determine the encounter.

    Clarification of results:

    2 or less Aircraft: See attached Aircraft Encounter Procedure.

    3-4 Aircraft: See Aircraft Encounter Procedure.

    5-11 _: No encounter. Go to the next Travel Box.

    12 _1 : If this is the first natural 12 Encounter roll (6+6) during a patrol this result triggers a Random Event see the attached Random Events Procedure. If there has already been a roll of natural 12 during this patrol then ignore the notation 1. Go to the next Travel Box.

  • B. Conduct Patrol: Refer to [E1] Encounter Chart. (Packet 3 1 page)

    a. Roll 2d6, and check the [E1] Encounter Chart under the current patrol box that your U-boat is in.

    b. Note: All surface ship encounters may be avoided - if skipped proceed to the next Travel Box. All Aircraft encounters CANNOT be avoided you must carry out the encounter. See Aircraft Encounter Procedure.

    c. If result was a dash mark then there is no encounter - proceed to the next Travel Box. d. Resolve Encounter:

    Aircraft Encounter - see attached Aircraft Encounter Procedure. Tanker Encounter see attached Tanker Encounter Procedure. Ship Encounter - see attached Ship Encounter Procedure. Ship + Escort Encounter - see attached Ship + Escort Encounter Procedure. Two Ships Encounter - see attached Two Ships Encounter Procedure. Two Ships + Escort Encounter - see attached Two Ships + Escort Encounter procedure. Capital Ship Encounter - see attached Capital Ship Encounter Procedure. Convoy Encounter - see attached Convoy Encounter Procedure. Notation 1 Random Encounters: If this is the first natural 12 Encounter roll (6+6) during a patrol

    this result triggers a Random Event see the attached Random Encounter Procedure. If there has already been a roll of natural 12 during this patrol then ignore the notation 1 and go to the Aircraft/Ship/Convoy/Tanker Encounter procedure.

    e. After resolving the above Encounter Proceed to the next Travel Box. Repeat step B. Conduct Patrol until the U-Boat enters and resolves any possible encounter for the final Travel Box. Upon completion, place U-Boat marker in the In Port (Refit) Box and go to step C. U-Boat Refit.

    f. Resupply may occur after conducting encounters in the final on station Travel Box. See Resupply at Sea Procedure.

  • Aircraft Encounter Procedure. (Packet 4 3 pages)

    1. [A1] Roll 2d6 and add/subtract Die Roll Modifiers.

    [A1] Aircraft Encounter Clarifications:

    6 or more = Successful crash dive. No attack happens go to next Travel Box.

    1 or less = 2 Attacks +1 Crew Injury. (Go to step 2. [E3] below to determine attack results).

    2-5 = 1 Attack +1 Crew Injury. (Go to step 2. [E3] to determine attack results).

    2. (Optional) Variable Aircraft Quality: Green -1 Hit, Trained, Veteran +1 Hit, Elite