the future of virtual worlds

Download The Future of Virtual Worlds

If you can't read please download the document

Upload: andrew-hughes

Post on 18-May-2015

957 views

Category:

Education


1 download

DESCRIPTION

The Future of Virtual Worlds - By Designing Digitally, Inc.

TRANSCRIPT

  • 1. Andrew M HughesInstructorUniversity ofCincinnati&President / CEODesigning Digitally,Inc.

2. Its not a game A virtual world is a computer-based simulated environment intended for its users to inhabit and interact via avatars. Its an effective social network toolif you dare to try Development of a virtual university byDDINC in Second Life Participating in a virtual world takes both know-how and practice (think of learning how to create an avatar, manipulating it in the virtual world and more). 3. A digital version of you It can be a person, robot,superhero, cartoon character, afurry, a box, anything! What can your digital you do? You can interact with other digitalpeople via voice chat, text chat,animations, play games, dance,laugh, sing, and anything you cando in the real world (minussmelling). 4. Travel is Expensive Reduce your carbon footprint by using VWs Reduce travel expenses Able to quickly meet as if in a phone conference Not just a 2D collaboration tool (such as GoToMeeting) Purchasing complex training and distance educationequipment can be costly Virtual worlds can cut down on training by creatingsimulations in them Scenario based training is becoming more popular astechnology evolves Able to create live seminars quickly for users to learn thesubject material 5. Commercial Virtual Worlds More stable due to R&D More features Technical support and updates provided by vendor More effective for the users You become dependant upon the vendor to assist Open Source Virtual Worlds Cost Effective Easily updated by multiple developers Large community for assistance More control over the server side of the system No dependency on a vendor Sometimes not as stable as commercial virtual worlds(you get what you pay for) 6. Application Based Virtual Worlds Large application download Must open ports in your network to use all features Must get application approved for your institution Must update the application as the software evolves Browser Based Virtual Worlds No application download (usually a small browserplug-in) Becoming more robust each and every year Able to render high quality Able to implement all interactions and simulations Google is now supporting Unity3d in its next updaterelease of Chrome 7. Commercial Virtual Worlds Activeworlds, Amazing Worlds, Blue Mars, ClubCooee, Empire of Sports, Football Superstars, FreeRealms, HiPiHi, IMVU, Just Leap In, Kaneva, Meet-Me, Moondo, Moove, Novoking, OnVerse, PS3,Protosphere, Prototerra, Red Light Center, SecondLife, There.com, Twinity, Vivaty, vSide, Worlds.com,3DXplorer, Multiverse, OLIVE, Vastpark, Habbo,web.alive, and many many more! Open Source Virtual Worlds Project Wonderland / Chainsaw, Project Cobalt, UnityEngine, OpenSim, Sirikata, Open Croquet, SmartfoxServer, Darkstar Engine, realXtend, Vastpark,Syntensity, Unreal Engine, and many many more! 8. Training / corporate learning: Used for serious game simulations Virtual conferences / presentations / meetings 9. University / Educational Uses: Used for serious game simulations Virtual classrooms / classes Can be used for any subject due to the flexibility Virtual marketing / community awareness Virtual promotion of the campus / school 10. Commercial / Marketing: Rapid prototype development Test drive a product before buying Purchase a digital version of the product Virtual promotion of a company Virtual face-to-face meetings with employees andclients within the virtual worlds 11. Government Agencies: Rapid prototype development Military scenario training (PTSD) Research projects / community awareness Conferences / private seminars 12. Limitations Specifications / ComputerPower Firewall Bandwidth 13. Currently full integration of Moodle intoSecond Life with a module called Sloodle Proton Medias Protosphere now integrateswith Sharepoint BlackBoard awarded a $25,000 GreenhouseGrant for Virtual Worlds to Ball StateUniversity to develop a full integration ofSecond Life into Blackboard. Opensim uses MSSQL database and/orMYSQL databases that can be imported orexported into your LMS. Seehttp://www.mychinese360.com Moodle integrates with ExitReality VirtualWorld. http://www.moodle3d.org/ 14. Second Life users havehad digital affairs thatlead to real life divorces.World of Warcraftgamers have died fromplaying due todehydration.Second Life users havehad funerals for peoplethat have died in real life.Autistic people havebeen able tocommunicatehttp://www.virtualworldsnews.com/ more effectivelythrough virtual worlds. 15. The number of people creating new avatarsdoubles every year. Avatars will be able to move from one VW to anotherwith the same avatar Users will have their billing account setup with onesystem Users will be able to communicate between eachvirtual world Users will be able to create content that can beimplemented in all virtual worlds regardless of poly,mesh, or primitive developmenthttp://www.virtualworldsnews.com/2007/10/virtual-worlds-.html 16. Currently, its difficult to obtain your ROI for virtualworlds. This will become vastly improved through timespent within these spaces. Virtual Worlds will be adopted as we have adopted cellphones. We will access them on our cell phones withinthe very near future. 17. There will be consortium that will enforce cross platformtravel through these virtual worlds with one singleavatar. 18. Virtual worlds will replace our 2D web sites. We willexplore the items we want to buy on eBay instead ofviewing a 2D picture. Our web site will become more of a portal for clientsand users to be provided instant feedback on servicesand/or products as they do not with 2D chat. See thisURL 19. Virtual worlds will integrate augmented reality to allowfor a fully interactive experience between theenvironment and user. Click here for URL 20. Schools will fully integrateand allow students toattend school from homeusing these systems. Wecan hire qualified teachersto teach through thisvirtual world. This is ALREADY Virtual campus and video create by Designing Digitally, Inc.HAPPENING! So howlong until its the standardin education? Time isticking! 21. Andrew HughesInstructorUniversity of Cincinnati513-360-8042 [email protected] Hughes President Designing Digitally, Inc. [email protected]