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  • Requires the Dungeons & Dragons Players Handbook, Third Edition,published by Wizards of the Coast

    2003 Bruce R. Cordell Dungeons & Dragons is a registered trademark of Wizards of the Coast, Inc.

    AN EVENT BOOK by BRUCE R. CORDELL

    SShhaakkee UUpp YYoouurr CCaammppaaiiggnn!!

    PDF Version 1.0April 17, 2003

    $9 U.S.

    TT he sky burns with shooting stars. When some of themhit the ground, the very earth tremblesand horrifyingnew creatures and potent magic arise.This event book serves as a guide for DMs and players whoseworld is struckand struck hardby a meteor. When theSky Falls offers a variety of new prestige classes for charactersclose to the impact, a variant magic system powered byresidual meteor fragments, and many new feats, spells, anditems. The book also describes frightening new monsters:creatures twisted by their proximity to the Afterfall.

    Bruce Cordell is also known for his work on The SunlessCitadel, the Origins Award-winning Return to the Tomb ofHorrors, the Epic Level Handbook, If Thoughts Could Kill,and Mindscapes.

    Malhavoc Press is game designer Monte Cooks d20 System imprint devoted topublishing unusual magic, monsters, and evocative game elements that go beyond

    traditional fantasy. Malhavoc Press products exhibit a mastery of the d20 System rulesthat only one of the 3rd Edition Dungeons & Dragons designers can offer you.

    Free bonus material at WWW.MONTECOOK.COM

  • By Bruce R. Cordell

    Requires use of the Dungeons & Dragons Player's Handbook, Third Edition,published by Wizards of the Coast

    Additional CreditsEditing: Kim Mohan

    Cover Illustration: Alan PollackInterior Illustrations: Kieran Yanner

    Production: Sue Weinlein CookCreative Direction: Monte Cook

    Proofreading: Mark AshtonCover and Interior Page Design: Peter Whitley

    Playtesters: Prince Elcock and the Highwind Fanatics

    For supplemental material, visit Monte Cooks Website:

    d20 System and the d20 System logo are trademarks of Wizards of the Coast, a subsidiary of Hasbro, Inc., and are used according to theterms of the d20 System License version 4.0. A copy of this License can be found at . Dungeons & Dragons andWizards of the Coast are registered trademarks of Wizards of the Coast, a subsidiary of Hasbro, Inc., and are used with permission. D&D isa registered trademark of Wizards of the Coast, a subsidiary of Hasbro, Inc. 2003 Bruce R. Cordell. All rights reserved. Malhavoc, EldritchMight, and the Malhavoc Press logo are trademarks owned by Monte J. Cook. All rights reserved. The mention of or reference to any company

    or product in these pages is not a challenge to the trademark or copyright concerned.This edition of When the Sky Falls is produced under version 1.0a, 3.0, and/or draft versions of the Open Game License, the d20 System Trademark Logo Guide, and

    System Reference Document by permission of Wizards of the Coast. Subsequent versions of this product will incorporate final versions of the license, guide, and document.Designation of Product Identity: The following items are hereby designated as Product Identity in accordance with Section 1(e) of the Open Game License, version

    1.0a: Any and all Malhavoc Press logos and identifying marks and trade dress, such as all Malhavoc Press product and product line names including but not limited toThe Book of Eldritch Might, Book of Eldritch Might II: Songs and Souls of Power, Mindscapes, If Thoughts Could Kill, Anger of Angels, When the Sky Falls, any specific characters, mon-sters, creatures, and places; capitalized names and names of places, artifacts, characters, countries, creatures, geographic locations, gods, historic events, magic items,organizations, spells, and abilities; any and all stories, storylines, histories, plots, thematic elements, and dialogue; and all artwork, symbols, designs, depictions, illustra-tions, maps, and cartography, likenesses, poses, logos, or graphic designs, except such elements that already appear in final or draft versions of the d20 System ReferenceDocument or as Open Game Content below and are already open by virtue of appearing there. The above Product Identity is not Open Game Content.

    Designation of Open Game Content: Subject to the Product Identity designation above, the following portions of When the Sky Falls are designated as Open GameContent: the class advancement tables and Class Features in Chapter Three; the feats in their entirety in Chapter Four; the spell parameters (range, duration, etc.) andgame mechanics in Chapter Five; the magic items of Chapter Six in their entirety; the statistics and Combat text for the monsters in Chapter Seven; and anything elsecontained herein which is already Open Game Content by virtue of appearing in the System Reference Document or some other Open Game Content source.

    Some portions of this book which are Open Game Content originate from the System Reference Document and are 1999, 2000, and 2001 Wizards ofthe Coast, Inc. The remainder of these Open Game Content portions of this book is hereby added to Open Game Content and if so used, should bear the COPYRIGHT NOTICE When the Sky Falls 2003 Bruce R. Cordell. This material is protected under the copyright laws of the United States of America. Any repro-duction, retransmission, or unauthorized use of the artwork or non-Open Game Content herein is prohibited without express written permission from Bruce R.Cordell or Monte Cook, except for purposes of review or use of Open Game Content consistent with the Open Game License. The original purchaser may print orphotocopy copies for his or her own personal use only.

    This document is a work of fiction. Any similarity to actual people, organizations, places, or events is purely coincidental.

    Check out Sword & Sorcery online at

    WHEN THE SKYFALLS

    An event book regarding a meteorites impact and Afterfall in a fantasy world

  • Introduction: THE IMPACTEVENT

    Fall of a Meteorite . . . . . . .3Whats an Event Book? . . . .3Using This Book . . . . . . . . . .3

    Chapter One: THE IMPACT SITEMeteorite Types . . . . . . . . . .4Mundane Meteorite Impact .5

    Describing the Fall . . . . . . . . . . .5

    The Impact . . . . . . . . . . . . . . . . . . .5

    Sidebar: Air Explosions . . . . . . . . .6Water Impact: Tsunami . . . . . . . .6

    Sidebar: Calculating Effects ofOther-Sized Meteorites . . . . . . .7

    Effects of the Afterfall . . . . . . .7

    Thaumaturgic Meteorite Impact . . . . . . . . . . . . . . . . . .10

    Thaumeteorite Fall . . . . . . . . . .10

    Astromancy . . . . . . . . . . . . . . . . . .11

    Sidebar: Plasma . . . . . . . . . . . . . . .12Engram Arks . . . . . . . . . . . . .13

    Ark Origins . . . . . . . . . . . . . . . . . .13

    Engram Ark Impact . . . . . . . . . . .14

    Guardians of the Ark . . . . . . . . .14

    The Rune Sea . . . . . . . . . . . . . . . .14

    Engram Seeking . . . . . . . . . . . . .16

    White Engrams . . . . . . . . . . . . . .16

    Blue Engrams . . . . . . . . . . . . . . . .17

    Green Engrams . . . . . . . . . . . . . .17

    Red Engrams . . . . . . . . . . . . . . . . .17

    Black Engrams . . . . . . . . . . . . . . .17

    Other Meteorites . . . . . . .18

    Chapter Two: INTEGRATING THEEVENT

    Foreshadowing . . . . . . . . .19An Afterfall Adventure . .19

    As if by Accident . . . . . . . . . . . . .19

    A Fluke . . . . . . . . . . . . . . . . . . . . . .19

    Old News . . . . . . . . . . . . . . . . . . .20

    PCs as Prophets . . . . . . . . . . . . .20

    Following Clues . . . . . . . . . . . .20

    The Proclamation of Doom . .20

    Changes to the Landscape .20Landforms . . . . . . . . . . . . . . . . . .20

    Climate . . . . . . . . . . . . . . . . . . . . .21

    Changes to Society . . . . . .21New Organizations . . . . . .21

    The Sky Callers . . . . . . . . . . . . . .21

    The League of Astronomers . .24

    Changes to the World . . .26Shifts in the Arcanosphere . .26

    Call of the Vengeful Sky . . . . .28

    Dream of the Dark Plea . . . . . .28

    More Adventure Hooks . .29

    Chapter Three: PRESTIGECLASSES

    Astrogineer . . . . . . . . . . . .30Engram Adept . . . . . . . . . . .31Lord of Silence . . . . . . . . .33Ruin Priest . . . . . . . . . . . . . .35

    Sidebar: The Dark Plea andRuin Priests . . . . . . . . . . . . . . . . .36

    Chapter Four: FEATS OF THEAFTERFALL

    Astromancy . . . . . . . . . . . . .38Falling Star . . . . . . . . . . . . .38Falling Star Rush . . . . . . . .39Luminous Storage . . . . . . .39Plasma Fence . . . . . . . . . . . .39Plasma Surrogate . . . . . . .39Skyfire . . . . . . . . . . . . . . . . .39Star Body . . . . . . . . . . . . . . .39Star Burst . . . . . . . . . . . . . .39Star Emblem . . . . . . . . . . . .40Star Strike . . . . . . . . . . . . .40Unfetter Energy . . . . . . . .40

    Chapter Five: SPELLSSpell Descriptions . . . . . . .41

    Consume Engram . . . . . . . . . . . .41

    Consume Others Engram . . . . .41

    Create Rune Sea . . . . . . . . . . . . .41

    Deathmare . . . . . . . . . . . . . . . . . .41

    Sidebar: Spell Lists . . . . . . . . . . . .42Detect Engram . . . . . . . . . . . . . .43

    Disperse Engram . . . . . . . . . . . . .43

    Dream Resurrection . . . . . . . . .43

    Engram Circuit . . . . . . . . . . . . . .43

    Engram Circuit, Greater . . . . .44

    Engram Cloak . . . . . . . . . . . . . . .44

    Engram Communicator . . . . . .44

    Engram Communicator,

    Greater . . . . . . . . . . . . . . . . . . . . .44

    Engram Fusillade . . . . . . . . . . . .44

    Engram Link . . . . . . . . . . . . . . . . .44

    Engram Link, Greater . . . . . . . .