the evolution of ux

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EVOLUTION UX The OF Hi! I’m Kieron, a Manager of Experience Design at Sapient Nitro

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A look at why brand is increasingly important in user experience and how the current methods available to UX practitioners need to wise up.

TRANSCRIPT

Page 1: The Evolution of UX

EVOLUTION UX

The

OF

Hi! I’m Kieron, a Manager of Experience Design at Sapient Nitro

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EVOLUTION UX

The

OF

Unforgettable

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EVOLUTION UX

The

OF

User?

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EVOLUTION UX

The

OF

What used to be this…

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EVOLUTION UX

The

OF

Is now this…

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EVOLUTION UX

The

OF

Page 7: The Evolution of UX

EVOLUTION UX

The

OF

Page 8: The Evolution of UX

EVOLUTION UX

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OF

Think Feel Do

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Bra

nd

?

EVOLUTION UX

The

OF

Exp

erience?

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UX it’s time to grow up

EVOLUTION UX

The

OF

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EVOLUTION UX

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OF

Functional Innovation Digital agency

Process Innovation Traditional consultancy

Emotional Innovation Traditional agency

Experience Design

People

Technology

Brand

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EVOLUTION UX

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OF

Traditional design goals To Identify

To Inform

To Entertain

To Persuade

To Differentiate

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EVOLUTION UX

The

OF

Test your brand 1. Who are you?

2. What do you do?

3. Why does it matter?

Greg Galle, Creative Capital

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EVOLUTION UX

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Better, Not

Different

Better &

Different

Different, Not

Better

Not Better, Not

Different

Marty Neumeier, The Brand Gap

Page 15: The Evolution of UX

EVOLUTION UX

The

OF

The world’s first smile activated vending machine

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EVOLUTION UX

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OF

Evil, Sinister

Crazy, Mad, Mental

Quirky, Odd

Page 17: The Evolution of UX

EVOLUTION UX

The

OF

Evil, Sinister

Crazy, Mad, Mental

Quirky, Odd

Page 18: The Evolution of UX

EVOLUTION UX

The

OF

Evil, Sinister

Crazy, Mad, Mental

Quirky, Odd

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EVOLUTION UX

The

OF

Page 20: The Evolution of UX

EVOLUTION UX

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OF

ShareHappy ≠

Wireframes

Page 21: The Evolution of UX

EVOLUTION UX

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OF

ShareHappy ≠

Designs

Page 22: The Evolution of UX

EVOLUTION UX

The

OF

ShareHappy =

Prototypes

Page 23: The Evolution of UX

EVOLUTION UX

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OF

ShareHappy =

Guerilla testing

Page 24: The Evolution of UX

During the war EVOLUTION

UX The

OF

Page 25: The Evolution of UX

EVOLUTION UX

The

OF

`   ```   ``  Sprint 1 Sprint 2 Sprint 3 Sprint 4

Kick off

meeting

Goals

Success

High level

functionality

Contract

Experience brief

Prioritise features

High level IA

Roadmap

Define business rules

Visual style guide

Prototype key functionality

Sketch

Screen designs

Code

Quick and dirty user testing

Discover Define Build

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EVOLUTION UX

The

OF

Agree focus with client

Head down and go for it

Internal checkpoint review

Tidy up & prep for review

Share and gather feedback

A typical week… Mon

Tue

Wed

Thu

Fri

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EVOLUTION UX

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OF

A typical day… 09:00 09:30 10:00 15:00 16:00 18:00 21:30

Get coffee, check email Daily stand up Get on with the tasks at hand Peer review & check progress Make changes Bye bye Beer time

09:00 09:30 10:00 15:00 16:00 18:00

Get coffee, check email Daily stand up Get on with the tasks at hand Peer review & check progress Make changes Bye bye

Page 28: The Evolution of UX

EVOLUTION UX

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OF

So in short 1.  Concept

2.  Prototype

3.  Feedback (User & Business)

4. Repeat the process

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Experience planner

Experience designer

Visual designer

Copy writer

User interface designer

EVOLUTION UX

The

OF

Page 30: The Evolution of UX

} Communicator

Collaborative

Flexible

Trendy & innovative

Brand absorbed

Experience focused

EVOLUTION UX

The

OF

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EVOLUTION UX

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OF

Tom Kelly, GM IDEO

If a picture is worth a 1000 words.

A prototype is worth a 1000 pictures.

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EVOLUTION UX

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Visual Depth Breadth Interactivity Data

“Breaking the fidelity barrier” Mc Curdy et al, 2006

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EVOLUTION UX

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Build Make Draw Stick

Sketch Record

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EVOLUTION UX

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Bring ideas to life

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EVOLUTION UX

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OF

Those doors.

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EVOLUTION UX

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OF

Its not about a 100 yard run, its about

edging yards forward

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EVOLUTION UX

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OF

Its about being fast

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EVOLUTION UX

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OF

Don’t be afraid

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No time to be stubborn EVOLUTION

UX The

OF

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EVOLUTION UX

The

OF

fin. @kieronleppard

kieronleppard

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EVOLUTION UX

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OF

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