the atomic elements of games

63
John Imbong Adobe User Group Manager Oh-No! Manga Editor Original content by Ian Schreiber

Upload: john-imbong

Post on 20-Jun-2015

445 views

Category:

Entertainment & Humor


1 download

DESCRIPTION

What makes a game? Here we will seek to look at the most basic elements of games which can be applied to modern console games all the way to classic board games.

TRANSCRIPT

Page 1: The Atomic Elements of games

John ImbongAdobe User Group ManagerOh-No! Manga EditorO r i g i n a l c o n t e n t b y I a n S c h r e i b e r

Page 2: The Atomic Elements of games

WHAT ARE THE ATOMIC ELEMENTS OF GAMES?

Page 3: The Atomic Elements of games

PRESS START

LEVEL 1

Page 4: The Atomic Elements of games

WHAT MAKES A GAME?Long story short: No ideas = no game

Page 5: The Atomic Elements of games

09 main elements of games1. Players2. Objectives3. Rules & Regulations4. Resources and Resource Mgt.5. The Game State6. Information7. Game Sequencing8. Player Interaction9. Theme or Narrative

Page 6: The Atomic Elements of games

1.pLAYERSWho’s playing who in this game?

Page 7: The Atomic Elements of games

• 1 player vs game system• PvE• Head-to-head gameplay• 1 player against many

• Free-for-all• Team competition• Predator-Prey System

Page 8: The Atomic Elements of games

1 Player vs GAME SYSTEM

Page 9: The Atomic Elements of games
Page 10: The Atomic Elements of games
Page 11: The Atomic Elements of games

HEAD-TO-HEAD

Page 12: The Atomic Elements of games
Page 13: The Atomic Elements of games

TEAM COMPETITION

Page 14: The Atomic Elements of games
Page 15: The Atomic Elements of games

2.GAME OBJECTIVESWhat are you trying to do?

Page 16: The Atomic Elements of games

• Capture and Destroy• Territorial Control• Resource Collection• Solving• Chase/Race/Escape• Spatial Alignment• Building• Negation of allowable goals

Page 17: The Atomic Elements of games

Teritorial control

Page 18: The Atomic Elements of games
Page 19: The Atomic Elements of games

CHASE/RACE/ESCAPE

Page 20: The Atomic Elements of games
Page 21: The Atomic Elements of games

SPATIAL ALIGNMENT

Page 22: The Atomic Elements of games
Page 23: The Atomic Elements of games
Page 24: The Atomic Elements of games

Negation of allowable goals

Page 25: The Atomic Elements of games
Page 26: The Atomic Elements of games

3.RULES & REGULATIONSAccepted methods of play among all players

Page 27: The Atomic Elements of games

• Start-up Rules• Progression of Play• Resolution of Gameplay

Page 28: The Atomic Elements of games

4.RESOURCES & RESOURCE MGT.Everything that is under the control of a single player

Page 29: The Atomic Elements of games

• Mana• Territory• Time• Objects• Information

Page 30: The Atomic Elements of games

5.THE GAME STATESnapshot of the game at a single point in time

Page 31: The Atomic Elements of games

6.INFORMATIONHow much data is visible to the player?

Page 32: The Atomic Elements of games

• Comprehensive Information• Private Information• Privileged Information• Hidden Information• Combination of all!

Page 33: The Atomic Elements of games

COMPREHENSIVE INFORMATION

Page 34: The Atomic Elements of games
Page 35: The Atomic Elements of games

PRIVATE INFORMATION

Page 36: The Atomic Elements of games
Page 37: The Atomic Elements of games

HIDDEN INFORMATION

Page 38: The Atomic Elements of games
Page 39: The Atomic Elements of games

7.GAME SEQUENCINGWhat order do players execute their move?

Page 40: The Atomic Elements of games

• Turn-based Gameplay• Simultaneous Turn-based• Real-time Deployment• And more!

Page 41: The Atomic Elements of games

TURN-BASED GAMES

Page 42: The Atomic Elements of games
Page 43: The Atomic Elements of games
Page 44: The Atomic Elements of games
Page 45: The Atomic Elements of games
Page 46: The Atomic Elements of games

Real-time deployment

Page 47: The Atomic Elements of games
Page 48: The Atomic Elements of games

8.PLAYER INTERACTIONHow does one player act against another?

Page 49: The Atomic Elements of games

• Direct Conflict (“I attack you!”)• Negotiation (“Do this for me, and I’ll do this for you.”)• Trading• Information Sharing

Page 50: The Atomic Elements of games

negotiation

Page 51: The Atomic Elements of games
Page 52: The Atomic Elements of games

9. THEME OR narrativeAdding an emotional connection to your game

Page 53: The Atomic Elements of games
Page 54: The Atomic Elements of games
Page 55: The Atomic Elements of games

Existent narrative

Page 56: The Atomic Elements of games
Page 57: The Atomic Elements of games

3d rendition

Page 58: The Atomic Elements of games
Page 59: The Atomic Elements of games

Cell shading

Page 60: The Atomic Elements of games
Page 61: The Atomic Elements of games

There you have it!1. Players2. Objectives3. Rules & Regulations4. Resources and Resource Mgt.5. The Game State6. Information7. Game Sequencing8. Player Interaction9. Theme or Narrative

Page 62: The Atomic Elements of games

unTIL THEN

don’t GIVE UP!

Page 63: The Atomic Elements of games

THANKS!(+10 POINTS FOR

GETTING THIS FAR )