terragen 2 water guide
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Terragen 2 Water Guide
The purpose of this document is to demonstrate the effect the various water shader parameters
can have on the water rendered with Terragen 2.
Pictures were rendered with the camera approximately 20 meters above the surface of the water.
The sun’s elevation was 15 and atmospheric density was 0.
Definitions (from Planetside Forums):
Roughness: controls the general roughness of the water surface
Wave Scale: average wave size
Smallest Scale: determines the size of the smallest details (recommend using smaller values
when the camera is farther from the surface).
Roughness, Wave Scale, and Smallest Scale work together to have the greatest effect on the
shape of the water.
Wind Patch Effect: amount of variation among different areas of water
Wind Patch Size: average scale of the areas of variation
Wind Patch Sharpness: how sharp the line between the areas will be (transition smoothness)
Master Reflectivity: overall level of reflectivity
Index of Refraction: amount of light refraction. Higher vales result in more diffuse reflections.
Horizon Shift: shifts the reflection
Highlight Intensity: controls the strength of highlights
Min. Highlight Spread: controls how diffuse (spread out) the highlights are
Below are listed the default values followed by variations in these values. For simplicity, only
the changed values are noted.
Contents
I. Defaults …………………………………………………………………………………………3
II. Roughness………………………………………………………………..…………………….4
III. Wave Scale…………………………………………………………………………………….6
IV. Smallest Scale…………………………………………………………………………………9
V. Wind Patch Effect…………………………………………………………………………….10
VI. Wind Patch Size……………………………………………………………………………..12
VII. Wind Patch Sharpness………………………………………………………………………14
VIII. Master Reflectivity…………………………………………………………………………16
IX. Highlight Intensity…………………………………………………………………………...18
X. Min Highlight Spread…………………………………………………………………………21
XI. Horizon Shift………………………………………………………………………………...23
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I. All Defaults
Waves
Roughness 0.02 Default
Wave Scale 10 Default
Smallest Scale 0.1 Default
Wind Patch Effect 1 Default
Wind Patch Size 100 Default
Wind Patch Sharpness 5 Default
Reflections
Master Reflectivity 1 Default
Index of Refraction 1.33 Default
Horizon Shift 0.5 Default
Highlight Intensity 0.5 Default
Min Highlight Spread 0.01 Default
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II. Roughness
a. Roughness 0 (Min)
b. Roughness 0.1
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c. Roughness 0.2
d. Roughness 0.3 (Max)
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III. Wave Scale
a. Wave Scale 0 (Min)
b. Wave Scale 25
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c. Wave Scale 50
d. Wave Scale 75
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e. Wave Scale 100 (Max)
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IV. Smallest Scale
a. Smallest Scale 0 (Min)
b. Smallest Scale 100 (Max)
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V. Wind Patch Effect
a. Wind Patch Effect 0 (Min)
b. Wind Patch Effect 2
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c. Wind Patch Effect 3
d. Wind Patch Effect 4
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VI. Wind Patch Size
a. Wind Patch Size 0 (Min)
b. Wind Patch Size 250
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c. Wind Patch Size 500
d. Wind Patch Size 1000 (Max)
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VII. Wind Patch Sharpness
a. Wind Patch Sharpness 0 (Min)
b. Wind Patch Sharpness 10
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c. Wind Patch Sharpness 15
d. Wind Patch Sharpness 20 (Max)
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VIII. Master Reflectivity (The default of 1 is the max Master Reflectivity)
a. Master Reflectivity 0 (Min)
b. Master Reflectivity 0.25
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c. Master Reflectivity 0.50
d. Master Reflectivity 0.75
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IX. Highlight Intensity
a. Highlight Intensity 0 (Min)
b. Highlight Intensity 0.5 (Default)
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c. Highlight Intensity 1.0
d. Highlight Intensity 1.5
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e. Highlight Intensity 2.0 (Max)
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X. Min Highlight Spread
a. Min Highlight Spread 0.01 (Default and Min)
b. Min Highlight Spread 0.05
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c. Min Highlight Spread 0.5
d. Min Highlight Spread 1.0 (Max)
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XI. Horizon Shift
a. Horizon Shift 0 (Min) 20 meters above water surface
Horizon Shift 0.5 (Default)
Horizon Shift 1.0 (Max)
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b. Horizon Shift 0 (Min) 150 meters above water surface
Horizon Shift 0.5 (Default)
Horizon Shift 1.0 (Max)