tele-immersion in ecommerce

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Tele-immersion in Tele-immersion in eCommerce eCommerce Saša Glasenhardt Saša Glasenhardt Lošinjska plovidba - Lošinjska plovidba - Brodarstvo” Brodarstvo” [email protected] [email protected]

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Tele-immersion in eCommerce. Saša Glasenhardt “Lošinjska plovidba - Brodarstvo” [email protected]. Today’s Internet. But it is the only one that can ensure:. * explosive growth and. * convergence of the information work, mass media and human cooperation. - PowerPoint PPT Presentation

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Page 1: Tele-immersion in eCommerce

Tele-immersion in eCommerceTele-immersion in eCommerce

Saša GlasenhardtSaša Glasenhardt

““Lošinjska plovidba - Brodarstvo”Lošinjska plovidba - Brodarstvo”

[email protected]@net.hr

Page 2: Tele-immersion in eCommerce

Today’s InternetToday’s Internet

Today’s Internet is not designed for the:Today’s Internet is not designed for the:

* work of millions of users* work of millions of users

* existing traffic jam* existing traffic jam

* use of multimedia and* use of multimedia and

* interaction in a real time* interaction in a real time

Today’s Internet does not provide:Today’s Internet does not provide:

* reliable performance for the end users* reliable performance for the end users

* stimulation for cooperation on development of the new network capabilities* stimulation for cooperation on development of the new network capabilities

* network environment for testing of the new network technologies* network environment for testing of the new network technologies

But it is the only one that can ensure:* explosive growth and

* convergence of the information work, mass media and human cooperation

* development of revolutionary network applications* development of revolutionary network applications

Page 3: Tele-immersion in eCommerce

INTERNET2 PROJECT:INTERNET2 PROJECT: NGI (Next Generation Internet initiative):NGI (Next Generation Internet initiative):

BILL CLINTONBILL CLINTON – 100 millions of dollars eachyear in the time period of 3 years

34 AMERICAN UNIVERSITIES34 AMERICAN UNIVERSITIES – the goal – the goal of creation of the new national infrastructure of creation of the new national infrastructure for high performance network applications and for high performance network applications and new generation technologies new generation technologies

UCAID (1998.)UCAID (1998.) – parent organisation of the I2 project

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COOPERATIONCOOPERATION – corporation partners (Cisco Systems, Nortel Networks, Qwest Communi-cations, Juniper Networks) => ABILENE

- ABILENEABILENE – bandwith about 2,4 Gbps with theplans for upgrading to 9,6 Gbps by the end of 2003 .

NSF (1995.)NSF (1995.) – Cooperation Agreement (MCI WorldCom) => very high speed Backbone Network Service (vBNS)

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- vBNSvBNS – bandwith about 2,4 Gbps with the plansof future upgrading

ABILENE and vBNS ensured new network capabilities:

* High bandwith* Low latency* Low latency variation (jitter)* Multicasting

=>HIGH-PERFORMANCE NETWORK ENVIRONMENT - INTERNET 2

Internet 2 Internet 2

Page 4: Tele-immersion in eCommerce

Tele-immmersionTele-immmersion

* Alan H. Weis (Advanced Network & Services)Alan H. Weis (Advanced Network & Services) – Tele-immersion - leading edge network application

* Engagement of Jaron LanierEngagement of Jaron Lanier – National Tele-Immersion Initiative (NTII 1997.)

* NTII interconnected the work of 4 research teams (1997 - 2000):NTII interconnected the work of 4 research teams (1997 - 2000):

1. Advanced Network & Services, Armonk, New York2. Brown University, Providence, Rhode Island3. University of North Carolina at Chapel Hill, Chapel Hill, North Carolina4. University of Pennsylvania, Philadelphia, Pennsylvania

* At the moment 3 groups collaborate on the project:At the moment 3 groups collaborate on the project:

1. Pittsburgh Supercomputing Center (PSC), Pittsburgh2. University of North Carolina at Chapel Hill, Chapel Hill, North Carolina3. University of Pennsylvania, Philadelphia, Pennsylvania

Page 5: Tele-immersion in eCommerce

What is Tele-immersion?What is Tele-immersion?Def. (Jaron Lanier): TELE-IMMERSION is a new medium of human interaction that creates illusion that the user is in the same physical space like the other participants, although in reality other participants are thousands of miles away. This is a new telecommunication medium that combines aspects of virtual reality with 3D videoconferencing.

Def. (Internet2 project): TELE-IMMERSION enables users at geographically distributedsites to collaborate in a real time in a shared, simulated, hybrid environment as if they werein the same physical room.

It is the ultimate synthesis of media technologies:

* 3D environment scanning - 3D reconstruction based on display* projective and display technologies* tracking technologies* audio technologies* robotics and haptics

and powerful networking (high bandwith, low latency i low latency variation) => ONE OF THE MOST CHALLENGING NETWORK APPLICATION !

Page 6: Tele-immersion in eCommerce

TI demonstrations (2000.)TI demonstrations (2000.)The first TI demo (May 2000.): TI demonstration (June 2000.):

TI demonstration (October 2000.):

Package

Page 7: Tele-immersion in eCommerce

Potential applications and the future of Tele-immersion

Office of the future Future TI surgical trainings

=> PROTOTYPE APPLICATION => NSF ITR dotation (2001.): $ 2,65 mil. => Cooperation (UNC, Upenn, PSC) on development of a high-quality 3D tele- immersion in a real time on a greater distances (2000. - East Coast of the USA)=> GOAL ACHIEVED: 15th Super Computing 2002 conference (December 2002.) - the boost in computer power = image an entire room in a real time - acquisition, processing and display in 3 remote sites = the first “Network computer”

Business life, E-commerce, scientific and research cooperation, education, arts,…

Page 8: Tele-immersion in eCommerce

QUESTIONS???

ANDANSWERS!!!

Pitanja i odgovori!!!

Page 9: Tele-immersion in eCommerce
Page 10: Tele-immersion in eCommerce

Package

Page 11: Tele-immersion in eCommerce

TI demonstration (October 2000.)Participating TI sites

The level of TI communication and cooperation

TI system combined:

* 3D acquisition in a real time (real world data flows)

* 3D synthetic objects (virtual data flows) and

* user’s interaction with 3D virtual objects using the virtual laser pointer