technology in k-12: trends, issues, apps & tools
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Technology In the K-12 Classroom: Trends, Issues, Apps & ToolsDerrick Mears, Ph.D. Ed. Specialist & Ed. Technology Program CoordinatorAssociate Professor Curriculum and Instruction/Educational TechnologyTwitter: @MearsDrWebsite: tinyurl.com/DrMearsETECeMail: [email protected]
Who is This Guy! •27th year in education:• 12 years in K-12:
• Kansas City Public School District
• North Kansas City School District
• Science, Physical Education and Gifted Education
• Chair of Staff Development Committee, New Teacher Mentor, Essential Elements of Instruction Trainer
Who is This Guy! •27th year in education:• 15th year in Higher Education:
• Teacher Education, Curriculum and Instruction, Educational Technology• Currently coordinate the Ed.S. in Curriculum and
Instruction and the Educational Technology Programs
• Teach graduate courses in:• Educational media, Learning with Technology in K-12
Schools, Instructional Design, Curriculum and Assessment, Methods and Materials for K-12 On-Line Teaching
Technology and the GenerationsMedia Use-Adults (2005-2015)
Pew Research Center (2015, October 8) Social Media Usage: 2005-2015. Retrieved from http://www.pewinternet.org/2015/10/08/social-networking-usage-2005-2015/
Technology and the GenerationsMedia Use-College Students (2005-2015)
Pew Research Center (2015, October 8) Social Media Usage: 2005-2015. Retrieved from http://www.pewinternet.org/2015/10/08/social-networking-usage-2005-2015/
What Are Students Using? Social Media Platforms
•Most Popular Social Media Platforms:
• Snapchat
Statista (2016, February, 15) Reach of leading social media and networking sites used by teenagers and young adults in the United States https://www.statista.com/statistics/199242/social-media-and-networking-sites-used-by-us-teenagers/
Technology Use Among College Students
• In Class Technology Use by College Students:
• Check devices 12 times
• 12% text, email, check time in class more than 30 times daily
• 1/5th class time using devices in class for things other than school work
• 34% use device for non-learning reasons during class time
Schaffhauser, D. (2016, January 20). Research: college Students More Distracted Than Ever. Retrieved from https://campustechnology.com/articles/2016/01/20/research-college-students-more-distracted-than-ever.aspx
Technology Use By College Students
• In Class Technology Use by College Students:
•87% texting
• 76% email
• 75% checking time
• 70% Social Networking
•42% web surfing
• 10% gaming
Schaffhauser, D. (2016, January 20). Research: college Students More Distracted Than Ever. Retrieved from https://campustechnology.com/articles/2016/01/20/research-college-students-more-distracted-than-ever.aspx
Does Technology Distract from Learning
•Notetaking by hand studies• Notetaking….cognitive
engagement in learning?
• Distractions of other available information on laptop
• Engage them in learning using the devices??• Dysgraphia-estimated as high as 20%
• Engrained method of information intake
Why Share This Information With You..
In approximately 8-10 years these students
and the characteristics of how they learn and obtain information will be
parenting your students
The Future: Technology and the Generations
• This Video Was Posted in 2011: • This child is now a first grader in public
schools has never known:
• Never know life without the iPad (McKeegan, 2010)
• Never known life without movement generated gaming systems Kinect, Playstation Move (McKeegan, 2010)
• Never known life without: high speed internet, smart phones, Google, Facebook, Instagram, Twitter (Mears, 2012)
Mears, D. (2012). Welcome to the “iGeneration”: Implications for Children’s Technology Use On Physical Education and Childhood Obesity, in Sanders & Witherspoon (Eds) Contemporary Uses of Technology in K-12 Physical Education: Policy Practice and Adocacy. Information Age Publishing, Charlotte, NC
McKeegan, N. (2010, November 24) Top 10 Technology Firsts of 2010. Retrieved from http://newatlas.com/technolgy-world-firsts-2010/16942/
User Experiences Works (2011, October 6) A Magazine Is An I Pad That Does Not Work. Retrieved fromhttps://www.youtube.com/watch?v=aXV-yaFmQNk
(User Experience Works, 2011)
The Future: Technology and the Generations
• Average Home with Children:• 70% 3 or more televisions;
• 80% video gaming system;
• 75% internet;
• 62% TV in Bedrooms;
• 50% Their own video consoles;
• 81% by middle school have own cell phone;
• 43% their own computers (Mears, 2012)
Mears, D. (2012). Welcome to the “iGeneration”: Implications for Children’s Technology Use On Physical Education and Childhood Obesity, in Sanders & Witherspoon (Eds) Contemporary Uses of Technology in K-12 Physical Education: Policy Practice and Advocacy. Information Age Publishing, Charlotte, NC
The Future: Technology and the Generations
• The Generations:• Baby Boomers-1946 and 1964
• Current veteran close to retiring teachers
• Generation X 1965-1979• Veteran teachers
• Net Generation-1980-1999• Current college students and new
teachers
• iGeneration 2000-current• In your classrooms and coming to your
classrooms
Rosen, L. (2010, March, 27) Welcome to the “Igeneration” Retreived from https://www.psychologytoday.com/blog/rewired-the-psychology-technology/201003/welcome-the-igeneration
Mears, D. (2012). Welcome to the “iGeneration”: Implications for Children’s Technology Use On Physical Education and Childhood Obesity, in Sanders & Witherspoon (Eds) Contemporary Uses of Technology in K-12 Physical Education: Policy Practice and Adocacy. Information Age Publishing, Charlotte, NC
The Future: Technology and the Generations
•Net and iGenerations:• Increased Media
Consumption• Multi Tasking
• 20 hours media use per day
• eCommunication• Average teenager receives
3,146 text messages PER MONTH while only making and receiving 191 phone calls
Rosen, L. (2010, March, 27) Welcome to the “Igeneration” Retreived from https://www.psychologytoday.com/blog/rewired-the-psychology-technology/201003/welcome-the-igeneration
Mears, D. (2012). Welcome to the “iGeneration”: Implications for Children’s Technology Use On Physical Education and Childhood Obesity, in Sanders & Witherspoon (Eds) Contemporary Uses of Technology in K-12 Physical Education: Policy Practice and Adocacy. Information Age Publishing, Charlotte, NC
How Should We Use Technology in the Classroom??
Digitize
or
Re-Imagine
Rosen, L. (2010, March, 27) Welcome to the “Igeneration” Retreived from https://www.psychologytoday.com/blog/rewired-the-psychology-technology/201003/welcome-the-igeneration
Mears, D. (2012). Welcome to the “iGeneration”: Implications for Children’s Technology Use On Physical Education and Childhood Obesity, in Sanders & Witherspoon (Eds) Contemporary Uses of Technology in K-12 Physical Education: Policy Practice and Adocacy. Information Age Publishing, Charlotte, NC
Tool # 1: The QR Code
•Find The QR Code Reader on your device:
•iPhone/iPad:
•QR Reader
•Android:
•QR Code Reader
•Windows:
•QR Code Scanner
Tool # 1: QR Codes: Why Use Them?
•Reasons:•Gets them to the information you want them to study faster.
•Keeps them away from the information you do not want them to study.
https://sites.google.com/site/drmearsetec/
Tool # 1: The QR Code
• QR Code MakerFor iPad
QR Code Generator
For Android
QR Code MonkeyWEB-BASED
Tool # 2: The Google FormUsing Google Forms
• Creates easy to use web-based quizzes and assignments
• Automatically performs analytics for results
• Multiple formats to present content to students• Share via QR Code• Share via email link• Share via embed in website• Share via social media
Tool # 3 : The Tiny URL
Easy to Remember Web Addresses
• Helps facilitate getting students to the information more quickly• http://tinyurl.com/Dr
Mears1
Tool # 4 : Poll Maker
Easy Quick Quizzes• Creates polls and quizzes you can
have students complete on their devices
• Can replace clickers in the classroom
• Also auto creates short URL addresses
• Multiple delivery formats
https://goo.gl/TJLhZR
Tool # 4: Poll to Go via Twitter
Apps For Education• On the web• http://p2.gg/ynm
• Tweet with hashtag• #DrDsEdApps
Tool # 5: NearpodNearpod in the Classroom• Design web based
multimedia lessons• Integration of quizzes and
other forms of assessment• Integrate, audio, video
images and other types of media
CVBYP
Tool # 6: Screen Capture•Screencastify:• Embeds into Google Chrome and allows
you to create screen-cast videos of content
•TechSmith Snagit• Extension on Google Chrome allows multiple
types of content to be captured
•Screencastomatic• Web based downloadable interface.
Tool # 7: Plickers•Plickers:• Uses your device to collect
responses.
• Students hold up response cards to a question
Tool # 8: PowToon•PowToon:• Allows students to develop
animated presentations for projects
Tool # 9: Go Animate•Go Animate:• Allows students to develop
animated videos or projects and presentations
Tool # 10: Kahoot
•Kahoot• Review materials
• Introduce concepts where students research
• Quizzes and Games
Tools for Content Areas•Subject Area Tools:
•Apps for Literacy
•Apps for Science
•Apps for Mathematics
•Apps for Social Studies
Thanks for Attending! Derrick Mears, Ph.D. Ed. Specialist & Ed. Technology Program CoordinatorAssociate Professor Curriculum and Instruction/Educational TechnologyTwitter: @MearsDrWebsite: tinyurl.com/DrMearsETECeMail: [email protected]