technology and game enabled learning and teaching
TRANSCRIPT
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Technology and Game Enabled Learning and Teaching Eric Gantwerker MD, MS, MMSc (MedEd), FACS
Assistant Professor, Otolaryngology
Loyola Stritch School of Medicine
Maywood, IL
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Acknowledgements
Dr. Kasana Raksamani
Dr. Atipong Pathanasethpong
TMEC Speakers Bureau
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Disclosures
Level Ex – VP, Medical Director
MedEd Innovations, LLC – Founder, CEO
GDT Innovations – VP, Medical Education
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Objectives
Explain the different types of technologies being used in medical
education
Describe the advantages and disadvantages to each technology
Analyze the role the technology can play in an educational
experience
Discuss the future of medical education
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Why technology and games
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Why the boom
Computer capabilities
Advances in 3D visualization/CGI
Advances in 3D capture
Advances in sensors
Advances in viewers
Advances in interfaces
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Moore’s Law
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1000X 700X
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How the technologies differ
Cost
Resources
Visual fidelity
Individual vs Multiple Users
Interactivity Potential
Exploration Potential
Engagement
Social potential
Skill or knowledge
development
Scalability
Feedback
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3D visualization
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Gartner Hype Cycle
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VS
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Technology Claims
Immersive
Engaging
Innovative
Interactivity (sort of)
Interesting
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Surgical Theater VR
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Immersive VR Education
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VR Cons
Cost
Nausea
Scalability
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Augmented reality
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