technologies for modeling virtual cities
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Technologies for modeling virtual cities
D.M.POPOVICIM.POLCEANU
OVIDIUS University of Constanta
Digital Cities
09.23.2011
http://tomis.cerva.ro
Main objective
Implementing a VR-based multi-sensorial interactive system that reconstruct ancient cities.
Demonstration
TOMIS – greek colony situated at the Pontus Euxinus (Black Sea) coast, the basis of Constanta town in Romania.
Partners
National History and Archeology Museum, Constanta
Transilvania University, Brasov
S.C. NR.TECH S.R.L., Brasov
Funding
UEFISCDI – PNII - 11-041/2007
Framework
http://tomis.cerva.ro
Main artefact identification
Geometric and behavioral modeling
Virtual society organisation
Integration of different types of user-interaction devices
Main phases
http://tomis.cerva.ro
Main artefact identification
Domain taxonomy
Vaselor
Constructiilor
Materialelor
Pieselor
Accesoriilor
Activitatilor
http://tomis.cerva.ro
Geometric and behavioral modeling
Laser scanning
Microscribe MLX arm & MVT CLS60 PLUS scanner
http://tomis.cerva.ro
Geometric and behavioral modeling
3D Photography-based modeling
3D Studio Max, Blender, VRML
http://tomis.cerva.ro
http://tomis.cerva.ro
http://tomis.cerva.ro
Geometric and behavioral modeling
Animation
Key-frame
MoCap
Shaders
LOBs
http://tomis.cerva.ro
MAS tech
Virtual society organisation
http://tomis.cerva.ro
AReVi
Motion Capture
Wiimote, joystick
Phantom OMNI
HMD
Stereo projection
Putting all together
http://tomis.cerva.rohttp://www.cerva.ro/tomis
Rezultate intermediare - comportamente
http://tomis.cerva.ro
Wiimote, joystick, Phantom, MotionCapture
Integration of interaction devs.