tdt 69 tdt69 artistic software: products and processes letizia jaccheri
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TDT 69
TDT69 Artistic Software: Products and Processes
Letizia Jaccheriwww.letiziajaccheri.com
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Formalities
• 3.75 SP (6 hours per week work)• Support for project but not only• Exam 1st December 2010, oral 25 minutes• Monday 13/09 27/09 25/10 08/11
presentation by students• Workshop OSS technology (arduino,
processing, scratch, ?) from 9.00 to 14.00, 4th october
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Software
Work
VisitorArtist
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visitor - work
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visitor – workvisitor - visitor
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artist- softwareartist – (art)workartist - artist
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visitor – workartist – workvisitor - software
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software- work
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visitor- work
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Hardware issues
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research questions
• The research questions explore the interplay between artwork, technology, artist, and audience.
– Who does use which software?
– How do users choose their tools?
– Why do users choose OSS tools?
– Which influence has software technology on the creative process?
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W 35 literature• Buechley, L., Eisenberg, M., Catchen, J., and Crockett, A. 2008. The LilyPad Arduino:
using computational textiles to investigate engagement, aesthetics, and diversity in computer science education. In Proceeding of the Twenty-Sixth Annual SIGCHI Conference on Human Factors in Computing Systems (Florence, Italy, April 05 – 10, 2008). CHI ’08. ACM, New York, NY, 423-432. DOI= http://doi.acm.org/10.1145/1357054.1357123
• Ryokai, K., Lee, M. J., and Breitbart, J. M. 2009. Children’s storytelling and programming with robotic characters. In Proceeding of the Seventh ACM Conference on Creativity and Cognition (Berkeley, California, USA, October 26 – 30, 2009). C&C ’09. ACM, New York, NY, 19-28. DOI= http://doi.acm.org/10.1145/1640233.1640240
• Resnick, M., Maloney, J., Monroy-Hernández, A., Rusk, N., Eastmond, E., Brennan, K., Millner, A., Rosenbaum, E., Silver, J., Silverman, B., and Kafai, Y. 2009. Scratch: programming for all. Commun. ACM 52, 11 (Nov. 2009), 60-67. DOI= http://doi.acm.org/10.1145/1592761.1592779
• For each work, write a summary page (1000 words). Identify, if possible, artist, work, software and hardware, audience, research questions, research process, results. We work with the texts. Important to write well.