tangible interaction / augmented reality
DESCRIPTION
Tangible Interaction / Augmented Reality. Scott Klemmer 12 October 2004. Bay chi tonight: Don Norman. User Experience: Why Do So Many Organizations Believe They Own It? Kresge Auditorium, 7:45-9:45 pm. Human Subjects. http://www.stanford.edu/dept/DoR/hs - PowerPoint PPT PresentationTRANSCRIPT
stanford hci group / cs376
research topics in human-computer interaction http://cs376.stanford.edu
Tangible Interaction /Augmented Reality
Scott Klemmer12 October 2004
12 October 2004 2Tangible UIs / Augmented Reality
Baychi tonight: Don Norman
User Experience: Why Do So Many Organizations Believe They Own It?Kresge Auditorium, 7:45-9:45pm
12 October 2004 3Tangible UIs / Augmented Reality
Human Subjects
http://www.stanford.edu/dept/DoR/hs
Email me before class on Thursday that you have read and understand the guidelines
12 October 2004 4Tangible UIs / Augmented Reality
“The future is already here. It is just not uniformly distributed”
—William Gibson
mentioned inBill Buxton, Forward Into the Past, Time Magazine, 10/11/2004 http://www.time.com/time/covers/1101041011/nextessay.html
12 October 2004 5Tangible UIs / Augmented Reality
Graphical User Interfaces Potato, keyboard, small “desktop”
Seated, single-user Structured tasks (word processing,
spreadsheets, …)
12 October 2004 6Tangible UIs / Augmented Reality
Tangible User Interfaces
Augment the physical world, integrating digital information with everydayphysical objects
Generally, physical input controlsgraphical or audio output
12 October 2004 7Tangible UIs / Augmented Reality
Three main types
Everyday (no actuation) Mechatronic (actuated) Ambient (actuated)
12 October 2004 9Tangible UIs / Augmented Reality
Web Design Practice Interviews with 11 professional designers [Newman
DIS 2000] Post-It notes on large surfaces
affinity diagrams Brainstorming
collaborative solo
Advantages persistent immersive & haptic fluid, informal interface
Difficulties hard to edit …to share …to make digital
Contextual Design, by Hugh Beyer and Karen HoltzblattWall of a design room at a Silicon Valley web design firm
THE DESIGNERS’ OUTPOST
12 October 2004 11Tangible UIs / Augmented Reality
The Designers’ Outpost Combining...
affordances of paper andadvantages of electronic media to support design practice[Klemmer et al, UIST 01]
Electronic wall surface (180 cm diagonal SMART Board)
Regular Post-it notes Computer vision, stylus, & physical
tools UI
12 October 2004 13Tangible UIs / Augmented Reality
Vision SystemI N F R A S T R U C T U R E
Rear Camera Vision (640x480, 7fps)
THE DESIGNERS’ OUTPOST
12 October 2004 14Tangible UIs / Augmented Reality
I N F R A S T R U C T U R E
Vision SystemTHE DESIGNERS’ OUTPOST
12 October 2004 17Tangible UIs / Augmented RealityCollaborage Collaborage [Moran et al, UIST99][Moran et al, UIST99]
Rasa Rasa [McGee et al, CHI02][McGee et al, CHI02]
Illuminating LightIlluminating Light [CHI98] [CHI98]
12 October 2004 18Tangible UIs / Augmented RealityPaper Flight StripsPaper Flight Strips [Mackay et al, [Mackay et al, CHI98]CHI98]
MediaBlocksMediaBlocks [Ullmer] [Ullmer]
Palette Palette [Nelson, CHI99][Nelson, CHI99]
12 October 2004 19Tangible UIs / Augmented RealityAudio Notebook Audio Notebook [Stifelman, [Stifelman, CHI01]CHI01]
Listen Reader Listen Reader [Back, CHI01][Back, CHI01]
Books with VoicesBooks with Voices [CHI03] [CHI03]