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<ul><li><p>$34.99</p><p>30002 2009Triple Ace Games. Hellfrost: Bestiary and all related marks and logos are trademarks of Triple Ace Games. SavageWorlds, and all related marks and logos are trademarks of Pinnacle Entertainment Group.All rights reserved. Used with permission. Produced under license by Cubicle 7 Ltd.The Cubicle 7 logo is a trademark of Cubicle 7 Ltd. 2009.All Rights Reserved.</p><p>30002 3000230002</p><p>Enter a world where Ice Demons and FrostWights wait to destroy the careless adventurer.</p><p>Do you dare to tread the same path as them?</p><p>This core book for the Hellfrost settingcontains information and statistics for over 300</p><p>hazards, monsters, and citizens of Rassilon.Whether your heroes explore the Hearthlandsor the Hellfrost itself, all manner of potential</p><p>allies and fearsome foes await.</p><p>Assassins and nobles, clerics and mages,Hearth Knights and healers, sailors and</p><p>mercenariesthe GM has over 40 archetypesat his ngertips, easily added to their game.</p><p>Among the many creatures detailed are over adozen types of orcs and elementals, completestats for six breeds of dragon and ve racesof giants, as well as trolls, elementals, fey,</p><p>demons, undead, and unique Hellfrost beasts.As well as the monsters, there are new rules</p><p>for knockback and a chapter on creating relics,Hellfrosts permanent magic items. A simplesystem with generous advice gives the GM</p><p>everything they need to create an unlimitedvariety of relics in just a few moments.</p><p>PAUL WIGGY WADE-WILLIAMS</p><p> B E S T I A RY </p><p>Lavishly illustrated throughout, the Hellfrost Bestiary contains everything you need to populate atown or ruin. Your fantasy adventures will never be the same again!</p><p>This book is designed for use in conjunction with the Hellfrost Players Guide.</p><p>Hellfrost Bestiary is a core book in the epic Hellfrost setting for the award-winning Savage Worlds RPG</p><p>HELLFROST_BEST_PPC.indd 1 13/08/2009 20:51:52</p></li><li><p> B E S T I A RY </p><p>HELLFROST_BESTIARY_ENDPAPERS.ind1 1 05/04/2009 14:38:07</p></li><li><p>BY PAUL WIGGY WADE-WILLIAMS &amp; SNOWY</p><p>EDITING &amp; PROOFREADING: RON BLESSING</p><p>COVER, GRAPHIC DESIGN &amp; TYPESETTING: ROBIN ELLIOTT</p><p>COVER ILLUSTRATION: CHRIS KUHLMANN</p><p>INTERIOR ART: CHRIS KUHLMANN, JUSTIN RUSSELL</p><p>WWW.TRIPLEACEGAMES.COM</p><p>WIGGYS DEDICATION: MAGGIE (FOR FIGHTING THESE THINGS), DAVE BLEWER (FOR HIS HONEST OPINIONS)</p><p>2009 Triple Ace Games. Hellfrost Bestiary and all related marks and logos are trademarks of Triple Ace Games. All Rights Reserved.</p><p>Produced under license by Cubicle 7 Ltd. The Cubicle 7 logo is a trademark of Cubicle 7 Ltd. 2009. All Rights Reserved.</p><p>PERSMISSION TO PRINT THIS EBOOK IS GIVEN FOR PERSONAL USE ONLY. NO SITE LICENCE IS GIVEN.</p><p>THIS GAME REFERENCES THE SAVAGE WORLDS GAME SYSTEM, AVAILABLE FROM PINNACLE ENTERTAINMENT GROUP AT WWW.PEGINC.COM. SAVAGE WORLDS AND ALL ASSOCIATED LOGOS AND TRADEMARKS ARE COPYRIGHTS OF PINNACLE ENTERTAINMENT GROUP. USED WITH PERMISSION. </p><p>PINNACLE MAKES NO REPRESENTATION OR WARRANTY AS TO THE QUALITY, VIABILITY, OR SUITABILITY FOR PURPOSE OF THIS PRODUCT.</p><p>HELLFROST BESTIARY</p></li><li><p>CONTENTSINTRODUCTION ........... 3</p><p>Treasure .................... 3Monstrous Abilities ... 4 Knockback ................ 4Encounters ................ 5 Archetypes................. 6</p><p>BESTIARY ...................... 7</p><p>Ajatar ......................... 7Arctic Tick Swarm ..... 7Assassin ..................... 8Aurochs ..................... 9Avatar of Sarkes ......... 9Bandit ....................... 9Banshee .................... 9Basilisk .................... 10Bear ......................... 10Beastmen ................ 11Black Knight ............ 11Blizzard Wraith ........ 12Boar ........................ 12Boar, Hellfrost ......... 13Bog Men .................. 13Boreworm ............... 13Bufom ..................... 13Bysen....................... 14Centuar ................... 14Chill ........................ 15Chimera .................. 15Chosen ..................... of Thrym ...................... 15Citizen ..................... 16Coldfi re Salamander ...16Coldfi re Sprites ....... 16Corrosive Rot .......... 16Cryohydra ............... 17Cryosphinx .............. 18Deer ........................ 18Demon .................... 18Dirge ....................... 24Dominator .............. 24Dragon .................... 25Draugr ..................... 33Elasmotherium ....... 33</p><p>Elemental ................ 34Elementalist ............ 39Elf ............................ 39Ember Sprites ......... 41Engro ...................... 41Fang Worm .............. 41Fey ........................... 41Frost Dwarf ............. 46Frost Mote Swarm .... 47Frost Wight .............. 47Frostreaver .............. 48Fungal ..................... 49Fury ......................... 49Gargoyle .................. 49Gatorman ................ 50Genganger .............. 51Ghost ...................... 51Giant, Cliff ............... 51Giant, Fire ............... 52Giant, Forest ........... 53Giant, Formorian .... 53Giant, Frost ............. 53Giant, Animal .......... 55Glade, Unicorn ....... 58Glitterbug Swarm .... 59Gnasher ................... 59Goblin, Ice .............. 59Golem ..................... 61Gorta Wight ............. 61Gray Rider ............... 62Griffi n ...................... 62Hag .......................... 62Hagbui .................... 63Hammerhand .......... 64Harpy, Marsh ........... 64Havmand ................ 64Hawk ....................... 64Hazard ..................... 64Heahwisard ............. 67Hearth Knight ......... 68Hellfrost Spider....... 68Hellfrost Wyrm ........ 69Hellhound ............... 69Herald of the Gods ... 69Horse ...................... 77</p><p>Hrimferno ............... 77Hrimganger ............. 77Hrimwisard ............. 78Hrossval .................. 78Hunting Cat ............ 79Huscarl .................... 79Hvitrwyf .................. 79Ice Ooze .................. 80Ice Statue ................ 80Intoxic-Ant Swarm .. 81Justicar .................... 81Knight Hrafn ........... 81Kreana ..................... 81Liche, Dread ............ 82Lindwyrm ................ 83Lizardman ............... 83Logger ..................... 84Lorekeeper .............. 85Maelstrom Soul ....... 85Mammoth ................ 86Manticore ................ 87Megaloceros ............ 87Mercenary ............... 87Monitor Lesarde ...... 88Mountain Lion ........ 88Mule ........................ 89Mummy, Ice ............. 89Nachzehrer .............. 89Nihtstalker .............. 89Noble ...................... 90Ogre ........................ 91Orc .......................... 91Orm ......................... 94Polar Bear ................ 95Priests ........................&amp; Paladins ................... 96Puffplate .................. 97Puppeteer ............... 97Red Mist .................. 98Reliquary, The ......... 99Roadwarden ............ 99Saber-Toothed Tiger .. 100Sailor ..................... 100Scavenger .............. 100Sceadugenga ......... 101</p><p>Sea Serpent ........... 101Sentry Skull ........... 102Shape-Leaper ........ 102Sister of Mercy ...... 103Skald ..................... 104Skeleton ................ 104Sluagh ................... 106Small Creature ...... 106Snake..................... 106Snickersnack ......... 107Snow Leopard ....... 108Snow-Wing ............ 108Spirits .................... 108Strix ....................... 109Stymphalian Bird ... 110Swarm ................... 110Thief ...................... 110Thorndart .............. 111Thunderlizard ....... 111Town/City Watch ... 113Trap ....................... 113Tree Man ............... 115Troll ....................... 116Trow ...................... 118Valkyrie .................. 118Vampire, Hellfrost ... 119Vendahl ................. 119Volpertinger .......... 120War Dog ................ 120War Tree ................ 120Whale .................... 120Wolf ....................... 121Wolf, Dire .............. 121Wolf, Dread ........... 122Wolf, Frost ............. 122Woolly Rhino ......... 123Yeti ........................ 123Zeuglodon ............ 123Zombie .................. 123Zombie Animals .... 124</p><p> RELICS ....................... 125</p><p>Alchemical Devices 125Herbalism.............. 125Legendary Relics ... 125</p></li><li><p>Welcome to the Hellfrost Bestiary! This volume is designed solely for the GMs use. Any instance of the word you means were speaking to the GM. It contains a large collection of monsters and archetypes you can throw against characters exploring Rassilon.</p><p>Of course, it can just as easily be a resource for your homebrew fantasy campaign. Most of the monsters can be lifted straight out of this book and transported to other worlds with no changes required. In some cases you might want to change a name, or maybe tweak a power so it fi ts the milieu of your game better.</p><p>The monsters are listed alphabetically and by major category. All demons, for instance, come under the head-ing of Demon, and are then listed alphabetically, so Changeling comes before Spined. The same applies to dragons, elementals, horses, and so on. If youre in any doubt on where to fi nd a monster, always check the major headings fi rst.</p><p>Not every monster you might expect to fi nd in a generic monster manual is included in this work. Al-though medusas (or medusae, if you prefer) do exist, they arent found in Rassilon, so theyre not in this book. The same applies to many other creatures. Each has its place in the world, and each will be added when the time is right. Furthermore, many foes the characters face will be the more common racesmen, goblins, orcs, and gi-ants. Goblins, in enough numbers, are still a threat to a Legendary character. True monsters are quite rare in Rassilon.</p><p>At the end of the day, Hellfrost is your world as much as it is ours. If you have stats for a medusa to hand and want to add them to your campaign, then feel free. Were certainly not going to spoil your fun by insisting you run things by the book.</p><p>As well as monsters, this book also looks at relics, otherwise known as magic items. Hellfrost is a low magic setting, so there arent tons of tables crammed with items. Instead, we present a simple system allowing GMs to sculpt relics designed for a specifi c purpose and specifi c party.</p><p> TREASURE</p><p>The creatures in the Hellfrost Bestiary have a new entry just above their Special AbilitiesTreasure. This is the treasure table entry the GM rolls on when the group runs into the beast (see below). </p><p>Treasure is listed in gold scields, but neednt be actual coins. Treasure could just as easily be works of art, stolen cargoes, pack animals, or even prisoners ransoms grate-fully paid to rescuers.</p><p>Creatures of animal intelligence dont usually hoard treasure, but may have dragged former victims to their lair. Their possessions remain there, so a Tracking roll might lead the party to the things lairand long-lost treasures.</p><p>TREASURE TABLETreasure Treasure ValueTreasure Trove 1d10 x 1,000 gsRich 1d10 x 100 gsWorthwhile 1d10 x 10 gsMeager 1d10 x 1 gs</p><p>TREASURE &amp; MASS MONSTERSIf the heroes are exploring an orc lair inhabited by </p><p>dozens, or maybe hundreds, of orc warriors, you dont have to roll on the treasure table every time they defeat a small group. Instead, use a higher entry, or multiple higher entries, for the entire orc population. Calculate the treasure, then divide the coins into a couple of trea-suries.</p><p>For a group of twenty orcs, for instance, you might choose to roll once on the Rich entry. This way therell be plenty of money for the heroes to loot, but it is spread among the individual orcs. For a stronghold containing a hundred orcs with a priest and a chieftain present you </p><p>INTRODUCTION</p><p>3</p></li><li><p>might roll once on the Treasure Trove entry or perhaps once on the Rich and Worthwhile lines.</p><p>Should the heroes cleanse an entire orc tribe, likely numbering many hundreds or thousands of individuals, it wouldnt be amiss to roll two or more Treasure Troves. The characters have certainly earned their rewards!</p><p>Remember as well that the treasure table is really de-signed for random encounters. When youre writing an adventure and populating it with monsters, you should include whatever treasure you want. A powerful orc tribe may have a lot of spoils stashed away, whereas even a mighty dragon can be destitute.</p><p>WHERE ARE THE RELICS?You may have noticed that no mention has been made </p><p>of relics in the Treasure Table. Permanent magic items, even the equivalent of +1 swords in other fantasy games, are extremely rare items in Rassilon and are highly sought after. The Reliquary spends years researching snippets of information about the most trivial relic, and even then their searches almost always come up empty.</p><p>A quick system for designing your own relics is presented in Relics chapter of this book. These relics should never be random treasuresif you want to use one, place it in an adventure with deliberation and forethought. Remember, a +1 bonus in Savage Worlds is a big modifi er, especially in combat. It is better to use alchemical devices as common rewards.</p><p>MONSTROUS ABILITIES</p><p>Four new Monstrous Abilities are introduced in this setting. Immunity and Weakness are also slightly al-tered.</p><p>DEMONDemons hail from the Abyss, the Hellfrost equivalent </p><p>to Hell. Some are natural demons, created at the dawn of time. Others are corrupt souls, tortured and trans-formed at the whim of the demon lords.</p><p>Despite having a large variety of forms and powers, all demons have the following common traits.* +2 to recover from being Shaken.* Immune to poison and disease.* +2 Toughness against nonmagical attacks, except for </p><p>star metal.* Weakness (Star Metal): Demons have a lower Tough-</p><p>ness against star metal weapons.</p><p>IMMUNITYThe creature takes no damage from direct attacks </p><p>matching its immunity; neither does it suffer any harm from background effects of the same type. Note that cold also covers ice and coldfi re, and fi re includes heat.</p><p> PLANT</p><p>Monster plants are rare in Rassilon, but they do ex-ist. Some are natural, others sentient, and a few awoken by powerful earth or nature magic. All plants worthy of troubling adventurers share the following traits.* +2 to recover from being Shaken.* Called Shots do no extra damage.* Immune to piercing attacks, such as arrows and </p><p>spears.* Not subject to Tests of Will. Sentient plants do not </p><p>have this ability.* Plant Wild Cards never suffer from Wound Modifi ers.</p><p>RESISTANCEThe monster is resistant to a specifi c form of damage </p><p>(heat/fi re, cold/ice/coldfi re, electricity, acid), but is not completely immune. It takes half damage against direct damage matching its Resistance. Roll the damage dice, halve the result, and apply that against the creatures Toughness. It is also immune to background sources of the same sort (as per environmental protection) where applicable.</p><p>SUSCEPTIBILITYThe creature doesnt have a true weakness, but it is </p><p>susceptible to a specifi c form of attack, such as heat, cold, or electricity. It takes +4 damage from direct at-tacks matching its Susceptibility. Cold also covers ice and coldfi re, and fi re includes heat.</p><p>WEAKNESSUnless otherwise stated, a creature with Weakness </p><p>(C...</p></li></ul>