tadej gregorcic | iphone unity games at mobile monday slovenija #0 - pilot
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Building iPhone Gameswith Unity3D
@tadej
Mobile games
• Java, Symbian
• Flash Lite
• Android
• OpenGL ES
• iPhone + AppStore $
Half of them are 3D.
Half of them are 3D.
Most of them suck.
The engine alone is a lot of work
• Object loaders (Maya, Max, C4D, ...)
• Space Transform Wrappers
• Animation (keyframers, morphing, ...)
• (Inverse) kinematics
• Shaders, Particles, Lighting
• Physics engine (rigid bodies, colliders, ragdolls, etc.)
• Input, scripting, A.I.
• Sound, Networking
Focus on gameplay, Indie.
• A pretty powerful 3D engine
• Easy to handle
• Physics, animation
• Networking
• Asset handling
• Royalty-free assets
• Scripting (JS, C#)
• Community + scripts
• Mac, Win, iPhone, Wii
Why Unity is cool
But it’s not a silver bullet.
• Some data format exchange issues
• Script editor not so hot
• (Microsoft Visual Studio support coming soon :P)
• 2D support is limited
• Torque 3D is cheaper ;)
Thanks.
twitter.com/tadej
/in/tadejgregorcic