tabletop campaign idea: naxxrammas from wow
DESCRIPTION
Spread of making a campaign themed around naxxrammas but not in a floating citadel. PathfinderTRANSCRIPT
Main Boss Encounter Ideas
APL 3 Grand Widow CR 4 1,200 xp Level 3 Druid CR 2(may drop orcs due to summons) Giant Spider CR 1 3 Orc Warriors (Followers) CR 1
APL 3 Maexxna CR 5 1,600 xp
Giant Black Widow CR 3 2 Spider Swarm CR 2
APL 4 Heigan CR 5 1,600 xp Level 5 Wizard (Necromancy) CR 4 Acid/Poison Traps CR 2
APL 4 Pathwerk CR 6 2,400 xp
Ogre(Reflavored as undead) CR 3 3 Human Skeletons CR 1 Skeletal Champion CR 2
APL 5 Thaddius CR 6 2,400 xp
Minotaur (Reflavored as Frankenstein) CR 4 2 Tiefling Scientist CR 1 Homonculus CR 1
APL 5 Gothik CR 7 3,200 xp
Experimentist CR ⅓ Group A
3 Tiefling CR 1 ½ 1 Tiefling & CR ½ 2 Wolfs (Reinforcements) CR 2
Group B 4 Tiefling Zombies CR 2 2 Wolf Zombies CR 2
APL 6 Sapphiron CR 8 4,800 xp
Young White Dragon (Sickened) CR 5 3 Water Elementals (Small) CR 3
APL 6 Kel’Thuzad CR 9 6,400 xp (playtest and may lower sorcerer level by 1)
Level 7 Sorcerer (undead) CR 6 2 Skeletal Champion CR 4 (1 is Reinforcement after the first one falls)
Session 1 Brief overview Time Estimate 3.54 hours
● Discover Necropolis from earthquake ● Discover undead and the like coming from it ● Form a group of adventurers to seek and destroy their source ● Role Play ● Enter Necropolis ● It Breaks Into 3 wings 2 of which are sealed ● Open wing goes into “Arachnid Quarter” ● Find a few Orcs worshipping Rovagug ● Brief Encouters with worshippers, Spiders, and a Rat Swarm ● Trap Encounter ● Find an Altar with a woman Preaching known as the Grand Widow ● Brief Trap encounters ● Single Combat Vs a 2 Darkmantles and an Orc ● Find Spider Lair ● “Maexenna” Encounter ● Discover Glowing Stone ● Assume It was source ● Take back to village ● End Session
Session 2 Brief overview
● Discover from a worshipper who was caught by town guard that the stone that the PC’s took has caused a disruption and open another tunnel and without their spider god to protect them The Undead Constructs have been pouring in to claim “more materials” for their needed experiments.
● Decide to investigate and hopefully reenter the dungeon ● Discover that a short ways into where the arachnid quarter was there is a wall that
appears to have been blown up and has a tunnel coming from east of the quarter. This enters the “Plague/Construct Phase”
● 12Combat Encounters with Ghouls, Imps, Gellatinous Cube, Morlock or Dire Bat All reflavored as hideously reconstructed beings of negative energy.
● a single trap ● Main Encounter with Heigan ● 01 more combats ● 12 more traps ● Main Encounter with PatchWerk Determine this section is much larger than the last and
the Group should head back into town to rest up ● Return, report to town official
● Restock and rest ● End session
Session 3 Brief overview
● Brief city roleplay of rumors about the town officiant and also of the innkeeper ● Return to dungeon ● Continue along with 13 combat encounters and then Thaddius Encounter ● 34 Traps with a brief Combat ● gothik Encounter ● find a second strange stone that appears as if it would fit the first one ● Bring back to town official to report the suspicious stone ● Rest & Restock ● End Session
Session 4 Brief overview
● Discover the town’s official has gone missing (The stones are gone too.) ● Outlying Villager reports that the entrance to the necropolis has had all manners of
creatures from rats to spiders running out of it and they saw a large man and what they thought was a young Dragon! Both heading into the necropolis last evening. This morning when they awoke a unnatural chill had come over his farm, and it only grew colder on the way to the necropolis to investigate
● Return to dungeon and find the stones pieced together on the 3rd wings floor socket and a door has appeared as if it had been there this entire time.
● Investigating straight down this corridor leads to a Gargoyle, where as a side wing will lead through the water drainage and leads into multiple water elementals(Medium)
● Past this point there should be 1 more combat and another trap before finding ● Saphirion’s Chambers a young white dragon that is sickened with it’s travel out of its
natural environment. ● After this there is 12 more combat encounter before ● Kel’thuzad fight ● Upon defeating him Some town materials and a journal is found proving the lich was
using an alteration spell on himself to fool the townspeople for the past 1.5 years while he searched for an ice drake to call his own and would’ve likely raised it for a while yet if it wasn’t for that darn meddling earthquake.
● return to town rest ● Celbrate PC’s Victory and end Story Arc