table tennis wiki
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Table tennis
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"Ping Pong" redirects here. For other uses, see Ping Pong (disambiguation).
Table tennis
Table tennis at the highest level
Highest governing body ITTF
Nickname(s) Ping-pong
First played 1880s England
Characteristics
Contact No
Team members Single or doubles
Mixed gender men, women or other
Categorization Racquet sport, indoor
Equipment celluloid, 40 mm
Olympic
1988
Table Tennis, also known as ping-pong, is a sport in which two or four players hit a
lightweight, hollow ball back and forth using table tennis rackets. The game takes place on a
hard table divided by a net. Except for the initial serve, players must allow a ball played
toward them only one bounce on their side of the table and must return it so that it bounceson the opposite side. Points are scored when a player fails to return the ball within the rules.
Play is fast and demands quick reactions. A skilled player can impart several varieties of spin to the ball, altering its trajectory and limiting an opponent's options to great advantage.
Table tennis is controlled by the worldwide organization International Table Tennis
Federation (ITTF), founded in 1926. ITTF currently includes 210 member associations.[1]
The
table tennis official rules are specified in the ITFF handbook.[2]
Since 1988, table tennis has
been an Olympic sport,[3]
with several event categories. In particular, from 1988 until 2004,
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these were: men's singles, women's singles, men's doubles and women's doubles. Since 2008the doubles have been replaced by the team events.
Contents
[hide]
y 1 History
y 2 Equipment o 2.1 Ball
o 2.2 Table o 2.3 Racket
y 3 Game play
o 3.1 Starting a game
o 3.2 Service and return
o 3.3 Let
o 3.4 Scoring
o 3.5 Alternation of services and ends o 3.6 Doubles game
o 3.7 Expedite system
y 4 Styles of play
o 4.1 Grip
o 4.2 Types of shots
4.2.1 Offensive strokes
4.2.2 Defensive strokes y 5 Effects of spin
o 5.1 Backspin o 5.2 Topspin
o 5.3 Sidespin o 5.4 Corkspin
y 6 Competition
y 7 Notable players
y 8 Governance
y 9 See also y 10 References
y 11 Bibliography y 12 External links
History
The game originated as a sport in Britain during the 1800s, where it was played among the
upper-class as an after dinner entertainment activity,[4]
commonly known then as "wiff-waff" .
A row of books were to be stood up along the center of the table as a net, two more booksserved as rackets and were used to continuously hit a golf-ball from one end of the table to
the other. Later, table tennis was played with paddles made of cigar box lids and balls madeof champagne corks. Eventually, table tennis evolved into the modern game in Europe and
the United States. The popularity of the game led game manufacturers to sell the equipmentcommercially. Early rackets were often pieces of parchment stretched upon a frame, and the
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sound generated in play gave the game its first nicknames of "wiff-waff" and "Ping-pong" . Anumber of sources indicate that the game was first brought to the attention of Hamley's of
Regent Street under the name "Gossima".[5]
The name "ping-pong" was in wide use beforeBritish manufacturer J. Jaques & Son Ltd trademarked it in 1901. The name "Ping-Pong"
then came to be used for the game played by the rather expensive Jaquesses equipment, with
other manufacturers calling theirs table tennis. A similar situation arose in the United States,
where Jaques sold the rights to the "Ping-Pong" name to Parker Brothers.
The next major innovation was by James Gibb, a British enthusiast of table tennis, who
discovered novelty celluloid balls on a trip to the US in 1901 and found them to be ideal for
the game. This was followed by E. C. Goode who in 1901 invented the modern version of the
racket by fixing a sheet of pimpled, or stippled, rubber to the wooden blade. Table tennis was
growing in popularity by 1901 when table tennis tournaments were being organized, books
on table tennis were being written, and an unofficial world championship was held in 1902.
During the early 20th century the game was banned in Russia due to a belief that was held by
the rulers at the time that playing the game had an adverse effect on players' eyesight. In
1921, the Table Tennis Association was founded in Britain, and the International TableTennis Federation followed in 1926.
[6]London hosted the first official World Championships
in 1926. Table tennis was introduced as an Olympic sport at the Olympics in 1988.[7]
In the 1950s rackets that used a rubber sheet combined with an underlying sponge layer changed the game dramatically,
[8]introducing greater spin and speed.
[9]These were
introduced to Britain by the sports goods manufacturers S.W. Hancock Ltd. The use of speedglue increased the spin and speed even further, resulting in changes to the equipment to "slow
the game down".
Toward the end of 2000, the International Table Tennis Federation instituted several rules
changes aimed at making table tennis more viable as a televised spectator sport.[10]
First, the
older 38 mm balls were officially replaced by 40 mm balls.[11]
This increased the ball's air
resistance and effectively slowed down the game. By that time, players had begun increasingthe thickness of the fast sponge layer on their rackets, which made the game excessively fast,
and difficult to watch on television. Secondly, the ITTF changed from a 21-point to an 11- point scoring system. This was intended to make games more fast-paced and exciting. The
ITTF also changed the rules on service to prevent a player from hiding the ball duringservice, in order to increase the average length of rallies and to reduce the server's advantage.
Variants of the sport have recently emerged. "Large-ball" table tennis uses a 44 mm ball
which slows down the game significantly. This has seen some acceptance by players who
have a hard time with the extreme spins and speeds of the 40 mm game.
There is a move towards reviving the table tennis game that existed prior to the introduction
of sponge rubber. Classic table tennis like Liha or " hardbat" table tennis players reject thespeed and spin of reversed sponge rubber, preferring the 1940±60s play style, with no-sponge, short-pimpled rubber equipment, when defense is less difficult by decreasing the
speed and eliminating any meaningful magnus effect of spin. Because hardbat killer shots arealmost impossible to hit against a skilled player, hardbat matches focus on the strategic side
of table tennis, requiring skillful maneuvering of the opponent before an attack can besuccessful.
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E i
B ll
The i ternati nal rules speci that the game is played with a light 2.7gram, 40 mm diameter
ball.
[12]
The rules say that the ball shall bounce up 24-26 cm when dropped from a height of 30.5 cm on to a standard steel block thereby having acoeff icient of restitution of 0.89 to 0.92.
The 40 mm ball was introduced af ter the 2000 Olympic Games.[11]
However, this created
some controversy as the Chinese National Team argued that this was merely to give non-Chinese players a better chance of winning since the new type of balls has a slower speed,
while at that time most Chinese players were playing with fast attack and smashes. A 40 mmtable tennis ball is slower and spins less than a 38 mm one. The ball is made of a high-
bouncing air-f illed celluloid or similar plastics mater ial, colored white or orange, with a matte f inish. The choice of ball color is made according to the table color and its surroundings. For
example, a white ball is easier to see on a green or blue table than it is on a gray table. Starson the ball indicate the quality of the ball. Three stars indicate that it is of the highest quality,
and is used in off icial competition.
T l
Diagram of a table tennis table showing the unoff icial dimensions
The table is 2.74 m (9 f t long, 1.525 m (5 f t wide, and 76 cm (30 inch) high with a Masonite
(a type of hardboard) or similar ly manufactured timber, layered with a smooth, low-fr iction
coating.[13]
The table or playing surface is divided into two halves by a 15.25cm (6 inch)
high net. An ITTF approved table surface must be in a green or blue color.
R
Main ar ticle: Table tennis racket
Players are equi pped with a laminated wooden racket covered with rubber on one or two
sides depending on the gr i p of the player. In the USA the term " paddle" is common, inEurope[where?] the term is " bat," and the off icial ITTF term is "racket".
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Wang Liqin; the 2001, 2005 and 2007 Wor ld Champion
In game play, the player serving the ball commences a play.[17] The server f irst stands with
the ball held on the open palm of the hand not carrying the racket, called the freehand, andtosses the ball directly upward without spin, at least 16 centimeters (approximately 6inches)
high. The server str ikes the ball with the racket on the ball s descent so that it touches f irst hiscour t and then touches directly the receiver's cour t without touching the net assembly. In
casual games, many players do not toss the ball upward; however, this is technically illegal and can give the serving player an unfair advantage.
The ball must remain behind the endline and above the upper surface, known as the playing
surface, of the table at all times dur ing the service. The server cannot use his body or clothingto obstruct sight of the ball; the opponent and the umpire must have a clear view of the ball at
all times. If the umpire is doubtful of the legality of a service they may f irst interrupt play and
give a warning to the server. If the serve is a clear failure or is doubted again by the umpire
af ter the warning, receiver scores a point.
If the service is "good", then the receiver must make a "good" return by hitting the ball back before it bounces a second time on receiver's side of the table so that the ball passes the net and touches the opponent's cour t, either directly or af ter touching the net assembly. And
thereaf ter server and receiver alternately make a return until a rally is over. R eturning theserve is one of the most diff icult par ts of the game, as the server's f irst move is of ten the least
predictable and thus most advantageous shot due to the numerous spin and speed choices at his or her disposal.
Let
A let is a rally of which the result is not scored, and is called in the following
circumstances:
[17]
y The ball touches the net in service, provided the service is otherwise correct or the ball is obstructed by the player on the receiving side. Obstruction means a player
touches the ball when it is above or travelling towards the playing surface, not havingtouched the player's cour t since last being struck by him.
y When the player on the receiving side is not ready and the service is delivered.y Player's failure to make a service or a return or to comply with the Laws is due to a
disturbance outside the control of the player.y Play is interrupted by the umpire or assistant umpire.
Scori
A point is scored by the player for any of several results of the rally:[17]
y Opponent fails to make a correct service or return.y Af ter mak ing a service or a return, the ball touches anything other than the net
assembly before being struck by the opponent.y The ball passes over the player's cour t or beyond his end line without touching his
cour t, af ter being struck by the opponent.
y The opponent obstructs the ball.
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y The opponent str ikes the ball twice successively. Note that the hand that is holding theracket counts as par t of the racket and that mak ing a good return off one's hand or
f ingers is allowed. As of 1 September 2010, it is not a fault if the ball accidentally hitsone's hand or f ingers and then subsequently hits the racket.
y The opponent str ikes the ball with a side of the racket blade whose surface is not covered with rubber.
y The opponent moves the playing surface or touches the net assembly.y The opponent's free hand touches the playing surface.
y As a receiver under the expedite system, completing 13 returns in a rally.y The opponent has been warned by umpire commits a second offence in the same
individual match or team match. If the third offence happens, 2 points will be given to
the player.[19]
If the individual match or the team match has not ended, any unused
penalty points can be transferred to the next game of that match.[18]
A game shall be won by the player f irst scor ing 11 points unless both players score 10 points,
when the game shall be won by the f irst player subsequently gaining a lead of 2 points. A
match shall consist of the best of any odd number of games. In competition play, matches are
typically best of f ive or seven games.
Alternation of services and ends
Service alternates between opponents every two points (regardless of winner of the rally)
until the end of the game, unless both players score 10 points or the expedite system isoperated, when the sequences of serving and receiving stay the same but each player serves
for only 1 point in turn.[17]
Player serving f irst in a game shall receive f irst in the next game of the match.
In the 21-point game system, service would alternate every 5 points.[10] If both players
reached a score of 20, then service would alternate each point until one player gains a two-
point advantage.
Af ter each game, players switch sides of the table. In the last possi ble game of a match, for example the seventh game in a best of seven match, players change ends when the f irst player
scores 5 points, regardless of whose turn it is to serve. If the sequence of serving andreceiving is out of turn or the ends is not changed, points scored in the wrong situation are
still calculated. The order of service and the ends which players shouldbe at is decided by thescore that has been reached.
Doubles game
Service zone in doubles game
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In addition to games between individual players, pairs may also play table tennis. In doubles,all the rules of single play apply except for the following. [17]
1. A line painted along the long axis of the table to create doubles courts bisects the
table. This line's only purpose is to facilitate the doubles service rule, which is that
service, must originate from the right hand "box" in such a way that the first bounce
of the serve bounces once in said right hand box and then must bounce at least once inthe opponent side's right hand box (far left box for server), or the receiving pair score
a point.
2. Players must alternate hitting the ball. For example, if A is paired with B, X is paired
with Y, A is the server and X is the receiver. The order of play shall be A X B
Y. The rally proceeds this way until one side fails to make a legal return and the
other side scores.
3. At each change of service, the previous receiver shall become the server and the
partner of the previous server shall become the receiver. For example, if the previous
order of play is A X B Y, the order becomes X B Y A after the
change of service.4. In each game of a doubles match, the pair having the right to serve first shall choose
which of them will do so. The receiving pair, however, can only choose in the firstgame of the match. When the first server is chosen in the second or the latter games of
the match, the first receiver of the game is the player who served to the first server of the game in the preceding game. For example, if the order of play is A X B
Y in the first game, the order begins with X A Y B or Y B X A inthe second game depending on either X or Y being chosen as the first server of the
game.
5. When a pair reach 5 points in the final game, the pairs must switch ends of the table
and the team that receives the service must switch receiver. For example, when the
last order of play before a pair score 5 points in the final game is A X B Y,
the order after change shall be A Y B X if A still has the second serve.
Otherwise, X is the next server and the order becomes X A Y B.
Singles and doubles are both played in international competition, including the Olympic
Games since 1988 and the Commonwealth Games since 2002.[20] In 2005, the ITTF
announced that doubles table tennis only was featured as a part of team events in the 2008
Olympics.
Expedite system
If a game is unfinished after 10 minutes' play and at least a player or a pair do not score 9
points, the expedite system comes into effect.[17]
The umpire first interrupt the game and each player starts to serve for 1 point in turn until the end of the game. The server has to win the
point before the 13th return by the opponent, or the point goes to the opponent. The systemcan also be operated at any time at the request of both players or pairs. Once introduced, the
expedite system remains in operation until the end of the match. It's the rule to shorten thetime of a match, and is mainly seen in defensive players' games.
Styles of play
Main article: Table tennis styles
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Grip
Competitive table tennis players grip their rackets in a variety of ways. The manner in which
competitive players grip their rackets can be classified into two major families of styles. One
is described as p n¡
old , and the other s¡
ak ¡
and . The Laws of Table Tennis do not prescribe
the manner in which one must grip the racket, and numerous variations on gripping styles
exist in excess of these two general categories.
PenholdThe penhold grip is so-named because one grips the racket similarly to the way one
holds a writing instrument. The style of play among penhold players can vary greatlyfrom player to player. The most popular style, usually referred to as the Chinese
penhold style, involves curling the middle, ring, and fourth finger on the back of the blade. The amount of curl in the fingers can vary from clenched, to almost perfectly
straight. The three fingers however, will always remain touching one another. Chinese
penholders favour a round racket head, for a more over-the-table style of play. In
contrast, another style, sometimes referred to as the Korean or Japanese penhold grip,
involves splaying those three fingers out across the back of the racket, usually with all
three fingers touching the back of the racket, rather than stacked upon one another.
Sometimes a combination of the two styles occurs, wherein the middle, ring and
fourth fingers are straight, but still stacked, or where all fingers may be touching the
back of the racket, but are also in contact with one another. Korean/Japanese
penholders will often use a square-headed racket for an away-from-the-table style of
play. Traditionally these square-headed rackets feature a block of cork on top of the
handle, as well as a thin layer of cork on the back of the racket, for increased grip and
comfort. Penhold styles are popular among players originating from East Asian
regions such as China, Taiwan, Japan, and South Korea.Traditionally, penhold players use only one side of the racket to hit the ball during
normal play, and the side which is in contact with the last three fingers is generally
not used. This configuration is sometimes referred to as "traditional penhold" and ismore commonly found in square-headed racket styles. However, the Chinese developed a technique in the 1990s in which a penholder utilizes both sides of the
racket to hit the ball. This backhand adjunct is referred to as the R v ¢ s p n¡
old back
¡
and (RPB) where the player produces a stroke (most often topspin) by turning
the traditional side of the racket to face him or herself, and swinging, with a backhand
motion, using the opposite side of the racket. This stroke has greatly improved and
strengthened the penhold style both physically and psychologically, as it eliminates
the strategical weakness of the traditional penhold backhand.
Shakehand
The shakehand grip is so-named because one grips the racket similarly to the way one
performs a handshake.[8]
The grip is sometimes referred to as the "tennis grip" or the
"Western grip," although it has no correlation to the Western grip used in Tennis. The
shakehand grip is traditionally popular among players originating in Western nations
and South Asian nations. Today, however, the shakehand grip is being encouraged
over the penhold grip even in some East Asian table tennis establishments, due to its
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simplicity and versatility compared to the penhold grip. In fact there are many worldclass Asian players who currently use the shakehand grip.[citation n
£ £ d
£ d ] This is primarily
due to the increasingly fast nature of the game, making the backhand stroke more prevalent, a stroke which is difficult to execute consistently at a high standard when
using the penhold grip.
Types of shots
The strokes break down into generally offensive and defensive. The types of strokes include backhand and forehand. The shots vary from the forehand loop to the backhand smash.
Offensive strokes
Speed drive
These strokes differ from speed drives in other racket sports like tennis because the
racket is primarily p¤ ¥ p¤ ndicula¥ to the direction of the stroke and most of the energy
applied to the ball results in sp¤ ¤ d rather than spin, creating a shot that does not arc
much, but is fast enough that it can be difficult to return. A speed drive is used mostlyfor keeping the ball in play, applying pressure on the opponent, and potentially
opening up an opportunity for a more powerful attack.Loop drive
The loop drive is essentially the reverse of the speed drive. The racket is much more pa¥ all ¤ l to the direction of the stroke ("closed") and the racket thus g ¥ az¤ s the ball,
resulting in a large amount of topspin. A good loop drive will arc quite a bit, and oncestriking the opponent's side of the table will jump forward, much like a kick serve in
tennis. A loop drive might not be as difficult to return as a speed drive ; however, because of its topspin, it is more likely to rebound off the opponent's racket at a very
high angle, setting up an easy smash on the follow-up. As the loop drive requires a lot
of topspin, players generally use their entire body to generate the movement required.
Variations in spin and speed add to the effectiveness of this shot.Chinese players categorize loop-drives into three variations based on trajectories:
1. The "Loop"
The "Loop" produces a more pronounced loopy arc, with a higher trajectory and
extreme topspin, but is typically slower.
2. The "Loop Kill" ("Rush" in China)
The "Loop Kill" produces a flatter arc, with higher speed that resembles a speed drive
but with stronger topspin, typically used for replacing speed drive or smash in "put-
away" situations.3. The "Hook"
Similar to a regular Loop, but carries a tilted topspin, also known as a "top-side" spin.The Hook bounces sideways and downward upon hitting the table. Similar to but
stronger than the defensive "side-drive".Counter-drive
The counter-drive is usually a counterattack against drives, normally high loop drives.The racket is held closed and near to the ball, which is hit with a short movement "off
the bounce" (immediately after hitting the table) so that the ball travels faster to theother side. A well-timed, accurate counter-drive can be as effective as a smash.
Flip (or Flick in Europe)
When a player tries to attack a ball that has not bounced beyond the edge of the table,
the player does not have the room to wind up in a backswing . The ball may still b¤
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attack ¦ d , however, and the resulting shot is called flip because the backswing iscompressed into a quick wrist action. A flip is not a single stroke and can resemble
either a drive or a loop in its characteristics. What identifies the stroke is insteadwhether the backswing is compressed into a short wrist flick.
Smash
The offensive trump card in table tennis is the smash. A player will typically execute
a smash when his or her opponent has returned a ball that bounces too high or tooclose to the net. Smas
§
ing is essentially self-explanatory²large backswing and rapid
acceleration imparting as much speed on the ball as possible. The goal of a smash is
to get the ball to move so quickly that the opponent simply cannot return it. Because
the ball speed is the main aim of this shot, often the spin on the ball is something
other than topspin. Sidespin can be used effectively with a smash to alter the ball's
trajectory significantly, although most intermediate players will smash the ball with
little or no spin. An offensive table tennis player will think of a rally as a build-up to a
winning smash; only a calculated series of smashes can guarantee a point against a
good opponent. However, most players will be able to return at most one or two
smashes consistently. Provided that the opponent is not too close to the table or too far away from the ball, a smash can be lobbed, chopped, blocked or even counter-looped,
albeit with some difficulty. A player who smashes generally works out a series of smashes (and possibly drop-shots) to rush the opponent out of position, put him off
balance, or both. Smashers who fail to do this find it difficult to win a point against anexcellent defense.
Defensive strokes
Push (or Slice in Asia)
The push is usually used for keeping the point alive and creating offensive
opportunities. A push resembles a tennis slice: the racket cuts underneath the ball,
imparting backspin and causing the ball to float slowly to the other side of the table.
While not obvious, a push can be difficult to attack because the backspin on the ball
causes it to drop toward the table upon striking the opponent's racket. In order to
attack a push, a player must usually loop the ball back over the net. Often, the best
option for beginners is to simply push the ball back again, resulting in pushing rallies.
Against good players, it may be the worst option because the opponent will counter
with a loop, putting the first player in a defensive position. Another response to
pushing is flipping the ball when it is close to the net. Pushing can have advantages in
some circumstances, such as when the opponent makes easy mistakes.
Chop
A c ̈
op or cut is the defensive, backspin counterpart to the offensive loop drive. A
chop is essentially a bigger, heavier slice, taken well back from the table. The racket
face points primarily horizontally, perhaps a little bit upward, and the direction of the
stroke is straight down. The object of a defensive chop is to match the topspin of theopponent's shot with backspin. A good chop will float nearly horizontally back to the
table, in some cases having so much backspin that the ball actually © is s. Such a chop
can be xt © m ly difficult to return due to its enormous amount of backspin.
Sometimes a defensive player can impart no spin on the ball during a chop, or add
right- or left-hand spin to the ball. This may further confuse the opponent. Chops are
difficult to execute, but are devastating when completed properly because it takes atremendous amount of topspin on a loop drive to return the ball back over the net.
Block
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The block or s
o t is a simple shot, but nonetheless can be devastating against anattacking opponent. A block is executed by simply placing the racket in front of the
ball right after the ball bounces; thus, the ball rebounds back toward the opponentwith nearly as much energy as it came in with. This is not as easy as it sounds,
because the ball's spin, speed, and location all influence the correct angle of a block. It
is very possible for an opponent to execute a perfect loop, drive, or smash, only to
have the blocked shot come back at him just as fast. Due to the power involved inoffensive strokes, often an opponent simply cannot recover quickly enough, and will
be unable to return the blocked shot. Blocks almost always produce the same spin as
was received, usually topspin.
Push-Block
High level players may use what is called pus
-block or an activ block , adding speed
to the ball with a small topspin movement. When playing in the penhold grip, many
players use push-blocks when being pressured on the backhand. Chinese penhold
players refer to it as a pus
-block because they literally "push" their backhand
forward, instead of simply blocking it.
Side DriveThis spin shot is alternately used as a defensive and offensive maneuver. The premise
of this move is to put a spin on the ball either to the
ig
t or the l
ft of the racket. Theexecution of this move is similar to a slice, but to the right or left instead of down.
This spin will result in the ball curving to the side but bouncing in the oppositedirection when the opponent returns it. Do not attempt a right-side spin (moving your
arm to the right when hitting the ball) when too close to the left side of the table, andvice versa. To return, simply execute the same sided spin as your opponent just gave
you.
Lob
The defensive Hig
Ball or Lob is possibly the most impressive shot in the sport of
table tennis, and it is deceptive in its simplicity. To execute a Hig
Ball , a defensive
player first backs off the table 4±6 meters; then, the stroke itself consists of simply
lifting the ball to an enormous height before it falls back to the opponent's side of the
table. A Hig
Ball is inherently a creative shot, and can have nearly any kind of spin.
Top quality players use this to their advantage in order to control the spin of the ball.
For instance, though the opponent may smas
the ball hard and fast, a good defensive
Lob could be more difficult to return due to the unpredictability and heavy amounts of
the spin on the ball. Thus, though backed off the table by tens of feet and running to
reach the ball, a good defensive player can still win the point using good Hig
Balls.
However, most of the time the lobber will lose the point, so the Lob is notrecommended unless it is really necessary.
Drop ShotThe d op s
ot is a high level stroke, used as another variation for close-to-table
strokes (like
a ai and slic ). You have to position the racket close to the ball and just
let the ball touch it (without any hand movement) in a way that the ball stays close tothe net with almost no speed and spin and touches the other side of the table morethan twice if the opponent does not reach it. This stroke should be used when
opponents are far from the table and not prepared to get close to the table. This
technique is most usually done by pen-holders and players who use long or short
pimples. A very deceiving technique, this could result in the opponent failing to reach
the ball after misjudging the distanc of the ball. A perfectly executed stroke after a
topspin s qu nc can win a point.
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Effects of spin
Adding spin onto the ball causes a whole range of major and minor changes:
4 phases in a backspin curve
Backspin
The easy-to-learn backspin stroke adds subtle lift to the first part of the trajectory, it lets the ball drop more suddenly, makes the ball bounce more upright and most significantly: it
makes the ball dive downwards when the opponent uses a common rubber (smooth, pimplesinwards) to make a return. The opponent is forced to seriously compensate for the backspin
by adjusting the contact angle of his or her racket. In many racket sports, this is commonlyreferred to as "opening the racket".[8] Due to the initial lift of the ball, there is a limit on how
much speed with which one can hit the ball without missing the opponents side of the table.
Backspin also makes it harder for the opponent to hit the ball with lots of speed, due to the
required angular precision of the return. In table-tennis backspin is regarded as a defensive
alternative due to the limitation on ball speed, as well as the relative bio-mechanical
efficiency of producing such strokes. Although a player who relies on backspin puts them-
self in the position of response, rather than initiation, this does not impede them strategically.In fact, alterations are frequently made to the rules and regulations regarding equipment, in an
effort to maintain a balance between defensive and offensive spin choices. It is actually
possible to smash with backspin offensively, but only on high balls, which are close to the
net. Backspin is commonly employed in service because it is harder to produce an offensive
return when faced with a back-spun ball.
4 phases in a topspin curve
Topspin
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The harder-to-learn topspin stroke has a smaller influence on the first part of the ball-curve.Like the backspin stroke, however, the axis of spin remains roughly perpendicular to the
trajectory of the ball thus allowing for the Magnus effect to dictate the subsequent curvature.After the apex of the curve, the ball clearly dips downwards as it approaches the opposing
side, before bouncing. On the bounce, the topspin will accelerate the ball, much in the same
way that a wheel which is already spinning would accelerate upon making contact with the
ground. Again, the most significant change appears when the opponent attempts to return the ball (with a smooth, pimples inwards rubber). Due to the topspin, the ball jumps upwards and
the opponent is forced to compensate for the topspin by adjusting the angle of his or her
racket. This is commonly known as "closing the racket". There is a significant decrease in the
speed limitations of the topspin stroke, aside from those limitations due to your own timing
and physical strength. This stroke is the predominant technique used in professional
competition because it gives the opponent less time to respond. In table tennis topspin is
regarded as an offensive technique due to increased ball speed, lower bio-mechanical
efficiency and the pressure that it puts on the opponent by reducing reaction time. (It is
possible to play defensive topspin-lobs from far behind the table, but only highly skilled
players use this stroke with any tactical efficiency.) Topspin is the least common type of spinto be found in service at the professional level, simply because it is much easier to attack a
top-spun ball that is not moving at high speed.
Sidespin
This type of spin is predominantly employed during service, wherein the contact angle of the
racket can be more easily varied. Unlike the two aforementioned techniques, sidespin causes
the ball to spin on an axis which is vertical, rather than horizontal. The axis of rotation is still
roughly perpendicular, to the trajectory of the ball. In this circumstance, the Magnus effect
will still dictate the curvature of the ball to some degree. Another difference is that unlike backspin and topspin, sidespin will have relatively very little effect on the bounce of the ball,
much in the same way that a spinning top would not travel left or right if its axis of rotation
were exactly vertical. This makes sidespin a useful weapon in service, because it is less easilyrecognized when bouncing, and the ball "loses" less spin on the bounce. Sidespin can also beemployed in offensive rally strokes, often from a greater distance, as an adjunct to topspin or
backspin. This stroke is sometimes referred to as a "hook". The hook can even be used insome extreme cases to circumvent the net when away from the table.
Corkspin
This type of spin is almost exclusively employed in service, but it is also used from time to
time in the lob at the professional level. Unlike any of the aforementioned techniques,corkspin (sometimes referred to as "drill-spin") features a unique situation in which the axis
of spin is more or less parallel to the trajectory of the ball. This means that the Magnus effect
will have little to no effect on the trajectory of a cork-spun ball. Upon bouncing, the ball willdart right or left, depending on the direction of the spin, making it very difficult to return.Although in theory this type of spin produces the most obnoxious effects, it is not as
strategically practical as sidespin or backspin in terms of the limitations that it imposes uponthe opponent during their return. Aside from the initial direction change when bouncing, a
cork-spun ball is easily countered with topspin o backspin, and similar to a backspin stroke,
the corkspin stroke has a lower maximum velocity, simply due to the contact angle of theracket when producing the stroke. In order to impart a spin on the ball which is parallel to its
trajectory, the racket must be swung more or less perpendicular to the trajectory of the ball.
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This greatly limits the amount of forward momentum that can be transferred to the ball by theracket. Corkspin is almost always mixed with another var iety of spin, as it is less effective
and harder to produce on its own.
Competition
Competitive table tennis is popular in Asia and Europe and has been gaining attention in the
United States.[21] The most impor tant international competitions are theWor ld Table Tennis
Championshi ps, the Table Tennis Wor ld Cup, the Olympics and the ITTF Pro Tour .
Continental competitions include theEuropean Championshi ps, Europe Top-12, the AsianChampionshi ps and the Asian Games. Chinese players have won the men's Wor ld
Championshi ps 60% of the time since 1959;[22]
in the women's competition, Chinese playershave won all but three of the Wor ld Championshi ps since 1971.[23] Other strong teams come
from East Asian countr ies and European countr ies, including Austr ia, Belarus, Germany,Hong Kong, Japan, South Korea, Singapore, Sweden, and Taiwan.[24]
There are also professional competitions at the clubs level. The national league of countr ies
like China (the China Table Tennis Super League), Germany, France, Belgium and Austr ia are some highest level examples. There are also some impor tant international club teams
competitions such as the European Champions Leagueand its former competition, theEuropean Club Cup, where the top club teams from European countr ies compete.
Notable players
Jan-Ove Waldner who holds a career grand slam of 4 ma jor titles (2 Wor ld Championshi ps, 1
Olympic Gold, 1 Wor ld Cup).For a more comprehensive list, see List of table tennis players
An international hall of fame exists at the ITTF Museum.[25] A Gr
l is earned by a
player who wins singles crowns at Olympic Games, Wor ld Championshi ps, and Wor ldCup.[26] Jan-Ove Waldner of Sweden f irst completed the grand slam at 1992 Olympic Games.
Deng Yaping of China is the f irst female recorded at the inaugural Women's Wor ld Cup in1996. The following are past grand slam winners:
Name (gender) Nationality Times won
Olympics World Championships World Cup
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Jan-Ove Waldner (M)[27] Sweden 1 (1992) 2 (1989, 97) 1 (1990)
Deng Yaping (F)[28] China
2 (1992, 96) 3 (1991, 95, 97) 1 (1996)
Liu Guoliang (M)[29]
China 1 (1996) 1 (1999) 1 (1996)
Kong Linghui (M)[30]
China 1 (2000) 1 (1995) 1 (1995)
Wang Nan (F)[31]
China 1 (2000) 3 (1999, 2001, 03) 4 (1997, 98, 2003, 07)
Zhang Yining (F)[32] China 2 (2004, 08) 2 (2005, 09) 4 (2001, 02, 04, 05)
Governance
Main category: Table tennis organizations
The International Table Tennis Federation (ITTF) is the worldwide governing body for table
tennis.[33]
On many continents, there is a governing body responsible for table tennis on that
continent. For example, the European Table Tennis Union (ETTU) is the governing body
responsible for table tennis in Europe.[34]
There are also national bodies and other local
authorities responsible for the sport, such as USA Table Tennis (USATT), which is the
national governing body for table tennis in the United States.[33]
See also
y European Table Tennis Union
y International Table Tennis Federation
y Table tennis terminology
y List of ITTF Pro Tour winners
R eferences
1. ^ "ITTF member associations". ITTF. http://www.ittf.com/ittf_structure/Assoc.asp.
Retrieved 27 August 2010.
2. ^ "ITTF Handbook 2009/2010". ITTF.http://www.ittf.com/ittf_handbook/ittf_hb.html. Retrieved 27 July 2010.
3. ^ Hurt III, Harry. "Ping-Pong as Mind Game (Although a Good Topspin Helps)". The N ew Yo k T ime s. http://www.nytimes.com/2008/04/05/business/05pursuits.html.
Retrieved 28 August 2010.4. ^ Letts, Greg. "A Brief History of Table Tennis/Ping-Pong". About.com. The New
York Times Company.http://tabletennis.about.com/od/beginnersguide/a/history_of_tt.htm. Retrieved 29
August 2010.
5. ^
"A Comprehensive History of Table Tennis". I TTF
Museum. ITTF.http://www.ittf.com/museum/history.html. Retrieved 29 August 2010.
6. ^ "International Table Tennis Federation Archives". I TTF Museum. ITTF.
http://www.ittf.com/museum/archives/index.html. Retrieved 29 August 2010.
7. ^ "Table Tennis in the Olympic Games". I TTF Museum. ITTF.
http://www.ittf.com/museum/Olympicgames.html. Retrieved 29 August 2010.
8. ^ a b c
Hodges, Larry (1993). T abl e Tennis: St e ps to Succe ss. Human Kinetics.
ISBN 0-87322-403-5.
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9. ^ "Thick Sponge Bats 1950s". I TTF Museum. ITTF.http://www.ittf.com/museum/indextech2.html. Retrieved 29 August 2010.
10. ^ a b
Clemett, Colin. "Evolution of the Laws of Table Tennis and the Regulations for International Competitions" (PDF). I TTF Museum. ITTF.
http://www.ittf.com/museum/ColinEvolution.pdf . Retrieved 29 August 2010.
11. ^ a b "Board of Directors Passes Use of 40mm Ball". USA Table Tennis.
http://www.usatt.org/news/40mm_5-08-00.html. Retrieved 29 August 2010.12. ^ "ITTF Technical Leaflet T3: The Ball" (PDF). ITTF. December 2009. pp. 4.
http://www.ittf.com/stories/pictures/T3_40mmBall.pdf . Retrieved 28 July 2010.
13. ^ "ITTF Technical Leaflet T1: The Table" (PDF). ITTF.
http://www.ittf.com/equipment/T1_Table%202005.pdf . Retrieved 28 July 2010.
14. ^ a b "ITTF Handbook 2009/2010 2.04 The Racket". ITTF.
http://www.ittf.com/ittf_handbook/ittf_hb.html. Retrieved 29 August 2010.
15. ^ "ITTF Technical Leaflet T4: Racket Coverings" (PDF). ITTF. August 2010.
http://www.ittf.com/stories/pictures/T4_RacketCoverings2010.pdf . Retrieved 29
August 2010.
16. ^ "ITTF Handbook 2009/2010 3.04.02.03". ITTF.http://www.ittf.com/ittf_handbook/ittf_hb.html. Retrieved 29 August 2010.
17. ^ a b c d e f g "The Laws of Table Tennis" (PDF, 114 KB). I TTF Hand Book 2009-2010.ITTF. http://www.ittf.com/ittf_handbook/2009/2%20laws%20web%202009.pdf .
Retrieved 29 August 2010.18. ^ a b "ITTF Handbook for Match Officials 13th edition" (PDF). ITTF. August 2007.
http://www.ittf.com/ITTF_ Misc/Comittees/Handbook%20for_ Match_Officials_13th_ edition.pdf . Retrieved 1 September 2010.
19. ^ "ITTF Handbook 3.5.2 Misbehaviour". ITTF.
http://www.ittf.com/ittf_handbook/ittf_hb.html. Retrieved 1 September 2010.
20. ^ "ITTF statistics by event". ITTF. http://www.ittf.com/ittf_stats/stats_by_event.htm.
Retrieved 1 September 2010.
21. ^ Somaiya, Ravi (26 November 2007). "Back-and-Forth Sport Is Back Again". The
N ew Yo! k T ime s.
http://www.nytimes.com/2008/11/27/fashion/27pingpong.html?_r=2&pagewanted=1
&partner=rss&emc=rss. Retrieved 27 August 2010.
22. ^ "World Championships Finalists - Men's Singles". ITTF.
http://www.ittf.com/ittf_stats/Search_By_Results1.asp?FormName=Search&FormAct
ion=search&s_EVENTS=WTTC&s_Evnt=S&s_Gender=Male&From=1926&To=.
Retrieved 28 July 2010.
23. ^ "World Championships Finalists - Women's Singles". ITTF.http://www.ittf.com/ittf_stats/Search_By_Results1.asp?FormName=Search&FormAct
ion=search&s_EVENTS=WTTC&s_Evnt=S&s_Gender=Female&From=1926&To=.Retrieved 28 July 2010.
24. ^ "ITTF Team Ranking". ITTF.
http://www.ittf.com/ittf_ranking/ittf_team_ranking.html. Retrieved 29 August 2010.25. ^ "ITTF Hall of Fame" (PDF). I TTF Museum. ITTF.http://www.ittf.com/museum/HoF/Hof.pdf . Retrieved 28 July 2010.
26. ^ Cao Jianjie (13 December 2003). "Liu Guoliang needs to prove he is good as
coach". ITTF.
http://www.ittf.com/_front_page/ittf_full_story2.asp?ID=5062&Category=. Retrieved
27 August 2010.
27. ^ "Jan-Ove Waldner's results of tournaments". ITTF.
http://www.ittf.com/ittf_stats/All_events3.asp?ID=7593. Retrieved 27 August 2010.
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28. ^ "Deng Yaping's results of tournaments". ITTF.htt p://www.ittf.com/ittf_stats/All _events3.asp?ID=1610. R etr ieved 27 August 2010.
29. ^ "Liu Guoliang's results of tournaments". ITTF.htt p://www.ittf.com/ittf_stats/All _events3.asp?ID=4282. R etr ieved 27 August 2010.
30. ^ "Kong Linghui's results of tournaments". ITTF.htt p://www.ittf.com/ittf_stats/All _events3.asp?ID=3751. R etr ieved 27 August 2010.
31. ^ "Wang Nan's results of tournaments". ITTF.htt p://www.ittf.com/ittf_stats/All _events3.asp?ID=7639. R etr ieved 27 August 2010.
32. ^ " hang Yining's results of tournaments". ITTF.htt p://www.ittf.com/ittf_stats/All _events3.asp?ID=8057. R etr ieved 27 August 2010.
33. ^ a b "About USATT". USA Table Tennis.
htt p://www.usatt.org/organization/about _usatt.shtml. R etr ieved 28 August 2010.
34. ^ "ETTU - European Table Tennis Union". European Table Tennis Union.
htt p://www.ettu.org/level1.php?id=1. R etr ieved 28 August 2010.
Bibliography
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E ternal link s
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