symposium: virtual reality for science & education

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Page 1: Symposium: Virtual Reality for Science & Education
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Gratama foundation

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N O V R E X P E R I E N C E

L O T O F V R E X P E R I E N C E

VR EXPERIENCE - AUDIENCE

Researchers, teachers, students, VR developers, artists, policy makers, etc.

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13:30 Coffee, registration and demos

14:00 Welcome

14:05 Robin de Lange (Leiden University)

14:30 Guntur Sandino (CleVR)

14:55 Student team: DinoZapp

15:10 – 15:25 Richard den Tilborg (Ordina)

—– Coffee & Demos —–

15:50 Hans Luyckx (IJsfontein)

16:15 Lisa E. Rombout

16:25 Student team: Orbital Visualization

16:40 Sander Veenhof

17:00 Discussion, Drinks & Demos

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#VRSE2016

WiFi: KPN + sign in

Registration

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Bachelor

Physics

Philosophy

Artificial Intelligence

MSc. Media Technology

Focus: Extended cognition &

Augmented Reality

EDUCATION WORK

Owner BijlesinWassenaar

Video production 1st MOOC

(Massive Open Online Course)

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Bachelor

Physics

Philosophy

Artificial Intelligence

MSc. Media Technology

Focus: Extended cognition &

Augmented Reality

EDUCATION WORK

Owner BijlesinWassenaar

Video production 1st MOOC

(Massive Open Online Course)

PhD student @ Media Technology

Promotor: Bas Haring

Founder Lyceo CodeLab

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• Live EEG data visualization for Oculus Rift

• Together with Eva Delincakova & Bert Spaan @ Hack the Brain

hackathon

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• In what ways can VR be used as a tool for

learning?

• What are the obstacles and opportunities

for implementing VR in the field of

education?

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• Elective research course

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• Elective research course for 25 bachelor and master students

• Exploring the potential of VR for science & education;

• Obtaining skills to create interactive VR content using e.g.

Unity3D and 360˚ film technology;

• Creating a VR prototype as final project

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• Elective research course

• Explorative qualitative research

• Symposium

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Findings

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People see potential for VR in education

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VR is not the best solution for every

subject

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Potential use cases for many different

fields of study

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Experiencing archeological sites

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Design tool for architecture students

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3D anatomy lessons

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Visualizations of molecules and chemical

reactions

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Visualizations of a supernova or nuclear

chain reaction

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Practicing public speaking or moot court

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360 video for studying social dynamics

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Learning languages by conversation in multi-

user applications

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History lectures in ancient Rome

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Immersive data visualizations

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More intense social experience of MOOCs

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Current Virtual Reality technology has

clear limitations

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Available educational VR content is limited

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Creating content for VR is not as hard as

people think

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VR content creation

GAME ENGINES

e.g. Unity3D

Combination of 3D

designing and coding

environment

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VR content creation

PHOTO / VIDEO

Ricoh Theta or GoPro-

based setup

Workflow similar to

regular video

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VR content creation

USER GENERATED

Existing VR

applications where

users create

content

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New medium, new rules

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Making good educational content

requires a combination of expertise

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Research course good format for

exploring VR possibilities

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Further experimentation is wanted

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• Broad experimentation with VR as learning tool

• Creating VR content and implementing in education.

WWW. ROBINDELANGE.COM UNIVERSITEIT LEIDEN @ROBINDELANGE

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There are many reasons why we should

experiment with VR in education.

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VR learning experiences can be fun!

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Possibility to design entire environment for

learning

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Possibilities for experiental and active learning

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Possibilities for embodied learning

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Valuable learning experiences can be brought

to a much larger audience.

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Integration of simulations with context

dependent information

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Education can play a part in shaping VR as a

medium.

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Questions

WWW. ROBINDELANGE.COM UNIVERSITEIT LEIDEN @ROBINDELANGE