Surface User Experience Surface UX

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<ul><li> Slide 1 </li> <li> Slide 2 </li> <li> Slide 3 </li> <li> Slide 4 </li> <li> Slide 5 </li> <li> Slide 6 </li> <li> Slide 7 </li> <li> Slide 8 </li> <li> Slide 9 </li> <li> Slide 10 </li> <li> Slide 11 </li> <li> Slide 12 </li> <li> Surface User Experience </li> <li> Slide 13 </li> <li> Surface UX </li> <li> Slide 14 </li> <li> SUX </li> <li> Slide 15 </li> <li> credit: sarcasticgamer.com </li> <li> Slide 16 </li> <li> Slide 17 </li> <li> Slide 18 </li> <li> Slide 19 </li> <li> Defining Experience Microsoft Natural History Natural User Experience Vision Designing Surface </li> <li> Slide 20 </li> <li> Slide 21 </li> <li> credit: sapient.com </li> <li> Slide 22 </li> <li> Slide 23 </li> <li> credit: gain1.aiga.org </li> <li> Slide 24 </li> <li> There is no such thing as Experience Design. Liz Sanders credit: maketools.com </li> <li> Slide 25 </li> <li> Slide 26 </li> <li> Experience is a subjective event, felt only by the person who has the experience. Experience is ephemeral, i.e., lasting only for the moment. Experiences that have already been lived and felt I will call memories. Experiences not yet lived or felt, but imagined, I will call dreams. Experiencing is the point where memory and imagination meet. credit: maketools.com </li> <li> Slide 27 </li> <li> Experience is a subjective event, felt only by the person who has the experience. Experience is ephemeral, i.e., lasting only for the moment. Experiences that have already been lived and felt I will call memories. Experiences not yet lived or felt, but imagined, I will call dreams. Experiencing is the point where memory and imagination meet. credit: maketools.com </li> <li> Slide 28 </li> <li> Experience is a subjective event, felt only by the person who has the experience. Experience is ephemeral, i.e., lasting only for the moment. Experiences that have already been lived and felt I will call memories. Experiences not yet lived or felt, but imagined, I will call dreams. Experiencing is the point where memory and imagination meet. credit: maketools.com </li> <li> Slide 29 </li> <li> Slide 30 </li> <li> Slide 31 </li> <li> credit: billbuxton.com </li> <li> Slide 32 </li> <li> Slide 33 </li> <li> Slide 34 </li> <li> Slide 35 </li> <li> Slide 36 </li> <li> Slide 37 </li> <li> Slide 38 </li> <li> Slide 39 </li> <li> Slide 40 </li> <li> Slide 41 </li> <li> Slide 42 </li> <li> credit: nextgendesigncomp.com </li> <li> Slide 43 </li> <li> credit: startsomethingpc.com </li> <li> Slide 44 </li> <li> Slide 45 </li> <li> Slide 46 </li> <li> Slide 47 </li> <li> Slide 48 </li> <li> Slide 49 </li> <li> Slide 50 </li> <li> Slide 51 </li> <li> Slide 52 </li> <li> The vision of Natural User Experience (NUE) is to deliver intuitive, seamless experiences that unfold through natural human input. </li> <li> Slide 53 </li> <li> Slide 54 </li> <li> credit: Arnold Reinhold </li> <li> Slide 55 </li> <li> Slide 56 </li> <li> Slide 57 </li> <li> Slide 58 </li> <li> Slide 59 </li> <li> Slide 60 </li> <li> Slide 61 </li> <li> MetaphorRelationshipControlFlexibilityBehavior </li> <li> Slide 62 </li> <li> Metaphor </li> <li> Slide 63 </li> <li> CLITextual GUIGraphical </li> <li> Slide 64 </li> <li> CLITextual GUIGraphical NUIPhysical </li> <li> Slide 65 </li> <li> Relationship </li> <li> Slide 66 </li> <li> CLIAbstract GUIIndirect </li> <li> Slide 67 </li> <li> CLIAbstract GUIIndirect NUIDirect </li> <li> Slide 68 </li> <li> Control </li> <li> Slide 69 </li> <li> CLIDirected GUIExploratory </li> <li> Slide 70 </li> <li> CLIDirected GUIExploratory NUIContextual </li> <li> Slide 71 </li> <li> Flexibility </li> <li> Slide 72 </li> <li> CLIHigh GUIHigh-Medium </li> <li> Slide 73 </li> <li> CLIHigh GUIHigh-Medium NUILow </li> <li> Slide 74 </li> <li> Behavior </li> <li> Slide 75 </li> <li> CLIStatic GUIDynamic </li> <li> Slide 76 </li> <li> CLIStatic GUIDynamic NUIRealistic </li> <li> Slide 77 </li> <li> PhysicalDirectContextualFocusedRealistic </li> <li> Slide 78 </li> <li> Slide 79 </li> <li> Natural &amp; Intuitive </li> <li> Slide 80 </li> <li> Unique &amp; Magical </li> <li> Slide 81 </li> <li> Social &amp; Together </li> <li> Slide 82 </li> <li> Aware &amp; Responsive </li> <li> Slide 83 </li> <li> Premium &amp; Authentic </li> <li> Slide 84 </li> <li> Concepts &amp; Prototyping Content is the Interface The Right Team </li> <li> Slide 85 </li> <li> Slide 86 </li> <li> Slide 87 </li> <li> Concepts &amp; Prototyping Content is the Interface The Right Team </li> <li> Slide 88 </li> <li> Slide 89 </li> <li> Slide 90 </li> <li> Slide 91 </li> <li> Slide 92 </li> <li> Concepts &amp; Prototyping Content is the Interface The Right Team </li> <li> Slide 93 </li> <li> Slide 94 </li> <li> Slide 95 </li> <li> Slide 96 </li> <li> Slide 97 </li> <li> Slide 98 </li> <li> MIX Sandbox www.surface.com daniel.makoski@microsoft.com </li> <li> Slide 99 </li> <li> 2008 Microsoft Corporation. All rights reserved. Microsoft, Windows, Windows Vista and other product names are or may be registered trademarks and/or trademarks in the U.S. and/or other countries. The information herein is for informational purposes only and represents the current view of Microsoft Corporation as of the date of this presentation. Because Microsoft must respond to changing market conditions, it should not be interpreted to be a commitment on the part of Microsoft, and Microsoft cannot guarantee the accuracy of any information provided after the date of this presentation. MICROSOFT MAKES NO WARRANTIES, EXPRESS, IMPLIED OR STATUTORY, AS TO THE INFORMATION IN THIS PRESENTATION. </li> <li> Slide 100 </li> </ul>