student + gamification = engagement?
TRANSCRIPT
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Learningson Gamebased learning
Jochen Kranzer, ovos Online Educa Berlin 2015
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drawbacks
expensive production
unflexible extensions and adaptions
fast aging Technology, especially graphics
abstraction layer unnecessary
Transfer unclear
of serious games
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GAMIFICATION
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GAMIFICATION
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engineering?
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Learning Content
nonlinear storytelling
explorative
collaborative
scene based
characters
Dialogs
motivation mechanisms
cross platform
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www.ovosplay.comWintergarden C101
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www.ovos.at
Learning is expierience, the rest is just information.