strategies for improving online learning

78
STRATEGIES FOR IMPROVING ONLINE LEARNING: AN EXAMINATION OF THE ESSENTIAL THEORIES, TOOLS AND TECHNOLOGIES by Thomas J. Okon B.S., Marketing & Advertising, DePaul University, 1982 A Research Paper Submitted in Partial Fulfillment of the Requirements for the Master of Science in Education Degree Department of Workforce Education & Development in the Graduate School Southern Illinois University Carbondale April 2012

Upload: tom-okon

Post on 21-Apr-2015

173 views

Category:

Documents


0 download

DESCRIPTION

An examination of the essential educational learning theories, social software tools and mobile learning technologies that can contribute to an improved online learning experience.

TRANSCRIPT

Page 1: Strategies for Improving Online Learning

STRATEGIES FOR IMPROVING ONLINE LEARNING:

AN EXAMINATION OF THE ESSENTIAL THEORIES, TOOLS AND

TECHNOLOGIES

by

Thomas J. Okon

B.S., Marketing & Advertising, DePaul University, 1982

A Research Paper Submitted in Partial Fulfillment of the Requirements for the

Master of Science in Education Degree

Department of Workforce Education & Development in the Graduate School

Southern Illinois University Carbondale April 2012

Page 2: Strategies for Improving Online Learning

i

TABLE OF CONTENTS

CHAPTER PAGE

LIST OF FIGURES ............................................................................................................. iv

CHAPTER 1 – INTRODUCTION ....................................................................................... 1

Need for the Study .................................................................................................... 1

Purpose of the Study ................................................................................................. 3

Statement of the Problem.......................................................................................... 3

Research Questions................................................................................................... 4

Significance of the Study .......................................................................................... 4

Definition of Terms................................................................................................... 4

CHAPTER 2 – RESEARCH METHOD AND

REVIEW OF RELATED LITERATURE............................................................................ 7

Overview................................................................................................................... 7

Methods and Procedures ........................................................................................... 7

Review of Related Literature .................................................................................... 9

Educational Learning Theory in Online Learning ........................................ 9

Cognitivism....................................................................................... 9

Constructivism .................................................................................. 9

Connectivism .................................................................................. 10

Andragogy....................................................................................... 11

Heutagogy ....................................................................................... 11

Paragogy ......................................................................................... 11

Page 3: Strategies for Improving Online Learning

ii

Peeragogy........................................................................................ 12

Participatory Learning .................................................................... 13

Strategies for Using Educational Learning Theory in Online Learning ..... 14

Cognitive Strategies ........................................................................ 14

Constructivist Strategies ................................................................. 15

Learner Centered................................................................. 15

Knowledge Centered........................................................... 16

Assessment Centered .......................................................... 17

Community Centered .......................................................... 18

Connectivist Strategies.................................................................... 18

Pedagogy 2.0 Strategies .................................................................. 20

Participatory Learning Strategies.................................................... 21

Paragogy Strategies......................................................................... 22

Peeragogy Strategies....................................................................... 22

Software Applications for Online Learning................................................ 23

Learning Management Systems...................................................... 24

Social Software ............................................................................... 25

Social Software Tools ..................................................................... 28

Blogs ................................................................................... 29

Wikis ................................................................................... 29

Social Bookmarking............................................................ 30

Social Networking .............................................................. 31

Personal Learning Environments.................................................... 32

Page 4: Strategies for Improving Online Learning

iii

Digital Technologies for Online Learning.................................................. 35

Mobile Learning.............................................................................. 36

Mobile Learning in Action.............................................................. 38

Mobile Learning Theories............................................................... 39

Mobile Device Technologies ...................................................................... 40

Mobile Devices in Action ............................................................... 41

Google Android Devices................................................................. 43

Apple Devices................................................................................. 44

Apple Device Studies...................................................................... 45

CHAPTER 3 – SUMMARY, CONCLUSIONS, AND RECCOMENDATIONS ............. 49

Summary of Findings.............................................................................................. 48

Conclusions ............................................................................................................ 50

Educational Learning Theory in Online Learning ..................................... 50

Software Applications for Online Learning................................................ 51

Digital Technologies for Online Learning ................................................. 52

Recommendations .................................................................................................. 55

Recommendations for Practice ................................................................... 55

Recommendations for Further Study ......................................................... 56

REFERENCES .................................................................................................................. 58

VITA ................................................................................................................................. 73

Page 5: Strategies for Improving Online Learning

iv

LIST OF FIGURES

FIGURE PAGE

Figure 1 -Using educational learning theories in an online learning environment............. 54

Figure 2 -The participants of a learning community in an online learning environment ... 55

Page 6: Strategies for Improving Online Learning

1

CHAPTER 1

INTRODUCTION

Need for the Study

Online learning courses have continued to gain a foothold in the worldwide

education community. Schnieders (2011) reported that over 4.6 million students are

utilizing online classes and 1 in 4 higher education students now take at least one course

online. The credibility of online learning cannot be questioned, as a 2009 study by the US

Department of Education concluded that in general, online learning is more effective than

face-to-face learning (Boston et al., 2009). The only question now is how to best utilize

the strengths of online learning and minimize the weaknesses. Kim, Liu, and Bonk

(2005) suggested that there have been concerns about the quality of e-learning based

online education. Dole and Bloom (2009) praised the increasing number of fully online

courses challenging the traditional model of teaching and learning, but they also argued

that few of these courses make significant improvements in the quality of student

learning, instead simply replicating traditional face-to-face pedagogy. Schnieders (2011)

commented that many courses are still largely text-based resources, discussion forums,

quizzes, and the occasional media object. Boston et al. (2009) questioned the

effectiveness of these types of courses in improving student learning outcomes, while

adding that retention also remains problematic for online programs.

High dropout rates have been of concern to many organizations and higher

education institutions. Park and Choi (2009) found that a higher percentage of students

participating in an online course tend to drop out compared to students in a face-to-face

Page 7: Strategies for Improving Online Learning

2

classrooms. Sapp and Simon (2005) attributed the retention issues to higher levels of

dissatisfaction reported by online students compared to those enrolled in equivalent face-

to-face courses.

New models and methods will have to emerge in order to overcome these

problems in maintaining high quality online instruction for adults, and for all age groups.

The possible solutions thus far are merely a mix of loosely related theories. Hutchison,

Tin, and Cao (2008) declared that today’s online learners require the flexibility provided

by mobile devices that remove the barrier of a fixed time, place, and mode of learning.

New learning theories have emerged like that from Siemens (2005) who maintained that

connectivism is consistent with the needs of the twenty first century, while taking into

account the trends in learning, the use of technology and networks, and the diminishing

half-life of knowledge. Social learning is also a trending topic, due to the expansion and

growth in the use of Web 2.0 services and tools. The use of Web 2.0, and the prevalence

of user-generated content, was seen by Mcloughlin and Lee (2011) as having

implications for learning in higher education, as well as influencing pedagogical choices

and approaches.

The research mentioned in the preceding paragraph has contributed greatly to the

knowledge base for mobile learning, online learning theory, and the use of social

software in education. However, a literature search revealed that few researchers have

attempted to combine this acquired knowledge together to provide an effectual plan for

employing online learning. Koole (2009) introduced the Framework for the Rational

Analysis of Mobile Education (FRAME) which is a comprehensive model that covers

different aspects of mobile learning but does not address the impact of social software.

Page 8: Strategies for Improving Online Learning

3

The Community of Inquiry framework developed by Garrison, Anderson, and Archer

(2001) described important components of the online learning experience including social

aspects, but their theory does not include the recent contribution of mobile technologies.

A thorough examination of prevailing and emerging learning theories, software

applications, and digital technologies is needed to clearly define the components that can

support and improve online learning. An understanding of these elements, and their

benefit to the online learning experience, will help in designing better courses and

programs for the adult student.

Purpose of the Study

The purpose of the study is to contribute knowledge to the practice of developing

and implementing online learning. More specifically, the study attempts to determine the

essential components of a successful online learning experience. This study will help

online education instructors to reliably produce and deliver online learning instruction.

Statement of the Problem

In order to create effective online learning, instructors must be able to consult an

all encompassing review of literature that identifies the successful learning strategies,

useful software, and beneficial technologies that make significant improvements to the

quality of online learning.

Research Questions

1. What learning theories facilitate the development of effective online instruction?

2. What software applications are most useful in supporting online learning

activities?

3. What digital technologies are most beneficial to the online learning experience?

Page 9: Strategies for Improving Online Learning

4

Significance of the Study

The growing popularity of online learning has led to many new studies probing

the various components of an online learning strategy. However, few studies have

attempted to determine what elements are most important in order to make online

learning successful. This study makes a significant contribution to research of online

learning by thoroughly examining literature to identify the learning theories, software

applications, and digital technologies that have exhibited success, or show significant

promise to be effective. Indentifying successful learning strategies, useful software, and

beneficial technologies that make significant improvements to the quality of student

learning will help online education instructors develop effective ways to structure and

navigate learning experiences.

Definition of Terms

E-learning: Defined as training delivered on a computer, (including DVD, CD-

ROM, Internet, Intranet and virtual classrooms) that is designed to support individual

learning or organizational performance goals. This includes e-courses developed

primarily to provide information as well as those designed to build specific job-related

skills (Clark & Mayer, 2007).

M-learning: Defined as the use of ubiquitous handheld technologies, together

with wireless and mobile phone networks, to facilitate, support, enhance and extend the

reach of teaching and learning (Douch, Savill-Smith, Parker, & Attewell, 2010).

Mobile technologies/ Mobile devices: Defined as mobile phones, Smartphone’s,

PDAs, MP3/ MP4 players (e.g. iPods), handheld games devices (Sony PSP, Nintendo

Page 10: Strategies for Improving Online Learning

5

DS), digital cameras, Ultra Mobile PCs (UMPCs), mini notebooks or netbooks, handheld

GPS or voting devices and specialist handheld technologies (Douch et al., 2010).

Online Learning: Defined as the use of the Internet to access learning materials;

to interact with the content, instructor, and other learners; and to obtain support during

the learning process, in order to acquire knowledge, to construct personal meaning, and to

grow from the learning experience (Ally, 2008)

Social Networking: Defined as a type of online tool used to establish and maintain

connection with friends and acquaintances (e.g., Facebook, LinkedIn, MySpace)

(Dabbagh & Reo, 2011).

Social Software: Defined as a set of applications and services that support online

social interaction and collaboration in education and facilitate collective action with rich

exchange of multimedia information and evolution of aggregate knowledge. It is a subset

of Web2.0 and a continuation of older computer-mediated communication and

collaboration tools (Dabbagh & Reo, 2011; Schroeder, Minocha, & Schneider, 2010)

Web 2.0: Defined as a term used to describe a broad range of web technologies,

services, and tools. It is also used to define a renewed pattern of web technology adoption

and innovation (Dabbagh & Reo, 2011).

Page 11: Strategies for Improving Online Learning

6

CHAPTER 2

RESEARCH METHOD AND REVIEW OF RELATED LITERATURE

Overview

The problem researched in this study was: What educational learning theories,

software applications, and digital technologies should be used to improve online

learning? A review of literature was conducted to answer the research questions stated.

The scope of the study required research in three areas: (a) educational learning theory in

online learning, (b) software applications for online learning, and (c) digital technologies

for online learning.

Methods and Procedures

In order to achieve a purposive sample of articles that would address the problem

researched through this study, a literature search was undertaken to locate as many

different sources as possible. As a result, for the first step there were very few exclusion

criteria. All types of online learning, e-learning, and mobile learning articles were

considered, as were results from searches for learning theory and social software. Two

main methods were employed for this search. The first was to search online journals and

articles using the EBSCO host, and Science Direct databases through the Morris Library

at Southern Illinois University Carbondale. The second was using Google Scholar, and

general Google searches on the Internet.

Papers were initially selected based on title and abstract. The initial wide search

yielded 378 papers. These papers were then considered more in detail and most were

excluded based on the following factors:

Page 12: Strategies for Improving Online Learning

7

• They were not of sufficient quality. The expectation was for them to have been

accepted for a journal (paper), a conference (conference proceeding) or by a

university (thesis or public report). Chapters from books published by universities

or reputable organizations were also classified as sufficient quality.

• They were too specific to a particular population, learning type, or situation.

• They were not about adults or did not have sufficient methodology as to transfer

the findings to adults.

• They were not relevant in regard to the research questions presented.

A search of the references from the relevant articles was frequently practiced. If

accessible, those articles were read and their references were checked for relevant

sources. This process was repeated until a point of saturation was reached. Relevance

checks were then made on the 135 remaining papers to ensure coverage of the central or

pivotal articles in the online learning field. The content of the 102 remaining papers was

analyzed and quotations and statements were extracted from all papers, from the sections

abstract, result and conclusion (or equivalent). These quotations were inserted into a

database created for this purpose where they were interpreted into different categories in

regard to the research questions. Finally, the quotations were also reviewed for relevancy

and to make conclusions and recommendations for current practice and further study.

Page 13: Strategies for Improving Online Learning

8

Review of Related Literature

This review of literature will examine studies and other relevant articles that

discuss educational learning theories in online learning and will identify the strategies to

employ in order to effectively utilize the theories when developing online learning. This

review also will explore articles on software applications used in online learning in order

to ascertain those that are most useful in supporting online learning practices. Finally this

review will discuss literature on digital technologies to pinpoint the devices that can be

used to enhance the online learning experience.

Educational Learning Theory in Online Learning

The first research question of this study asked: What learning theories facilitate

the development of effective online instruction? Ally (2008) proposed “the development

of effective online learning materials should be based on proven and sound learning

theories” (p.18). Therefore, before any learning materials can be developed, online

educators must understand the principles of learning and how students learn. There are

numerous educational learning theories that attempt to explain how students learn and the

best way to teach them. In order to answer the first research question, the major theories

of cognitivism, constructivism, and connectivism will be discussed in this section, as will

other theories of learning including andragogy, heutagogy, paragogy, peeragogy, and

participatory learning. The second section: strategies for using educational learning

theory in online learning, will discuss how to use these theories to improve online

learning.

Cognitivism. Cognitive theories focus on the way in which learning was defined

and practiced in the last part of the 20th century (Anderson & Dron, 2011). Cognitive

Page 14: Strategies for Improving Online Learning

9

theorists see learning as an internal process, and contend that the amount learned depends

on the processing capacity of the learner, the amount of effort expended during the

learning process, the depth of the processing and the learner’s existing knowledge

structure (Ally, 2008).

Constructivism. Social-constructivist pedagogies evolved later, and arose in

conjunction with the development of two-way communication technologies, which

created opportunities for both synchronous and asynchronous interactions between and

among students and teachers (Anderson & Dron, 2011). Social constructivism

emphasizes the importance of the learner being actively involved in the learning process,

as opposed to depending on the teacher to deliver knowledge while the learner passively

receives it (Minocha, 2009). Swan (2005) proposed that social constructivism serves as a

reminder that learning is essentially a social activity, and that meaning is constructed

through communication, collaborative activity, and interactions with others. (Koole,

2009) argued that social constructivism can be taken to extremes, but the impact of

interaction on human learning cannot be denied.

Connectivism. Siemens (2005) proposed a contemporary theory of learning

called connectivism that recognizes the impact of technology on society and ways of

knowing. His viewpoint was that learning in the digital age is no longer dependent on

individual knowledge acquisition, storage, and retrieval, but instead relies on the

connected learning that occurs through interaction with various sources of knowledge and

participation in communities of common interest, including social networks, and group

tasks (Brindley, Walti, & Blaschke, 2009). Learning is seen as the process of building

networks of information, contacts, and resources that are applied to real problems

Page 15: Strategies for Improving Online Learning

10

(Siemens, 2005). Connectivism also assumes that information is plentiful and that the

learner’s role is not to memorize or even understand everything, but to have the ability to

draw distinctions between important and unimportant information (Anderson & Dron,

2011). Effective learners will be able to navigate through large complex quantities of

information in order to retrieve the knowledge they seek, and will possess the skills

necessary to create and effectively participate in learning communities and social

networks (Brindley, Walti, & Blaschke, 2009). According to Siemens (2005) learning is

a lifelong process, and most learning takes places outside of formal settings such as

college, so these learning communities, will help foster the ability to be lifelong learners.

Andragogy. The concept of directing your own learning and being a successful

online learner matches with concepts of the adult learning theory of andragogy made

popular by Malcolm Knowles (Hunter, 2008). According to Baird and Fisher (2005)

with andragogy, learning is organized around experiences, and students learn what is

worthwhile to apply in their own real-life. Hase and Kenyon (2000) proposed that

andragogy, and the principles of adult learning that were derived from it, transformed

face-to-face teaching and provided an argument for distance education based on the

notion of self-directedness.

Heutagogy. Hase and Kenyon (2000) also introduced heutagogy, an educational

approach where it is the learner who determines what and how learning should take

place. Luckin et al. (2011) argued that the increased use of collaborative and distributed

learning environments is blurring the boundaries between formal and non-formal learning

which requires “that we move on from these traditional, developmental, and temporally

situated understandings of what it means to learn and what it means to be a learner” (p.

Page 16: Strategies for Improving Online Learning

11

77). Hase and Kenyon (2000) further stressed that a heutagogical approach recognizes

the need to be flexible in learning, in an environment where the teacher provides

resources, but the learner designs the actual course they might take by negotiating the

learning.

Paragogy. Corneli and Danoff (2011a) also used Knowles principles to introduce

a theory of peer-to-peer learning and teaching that they call paragogy. The theory of

paragogy was developed in the context of two online courses that ran at Peer 2 Peer

University (P2PU). The key outcome was an outline of an analytical framework that

applies to peer-to-peer or peer-based teaching-and-learning-between-equals. Corneli and

Danoff (2011a) discussed their Paragogical principles:

• Context as a decentered center. In paragogy, we recognize that we are not merely

teachers or learners, but are actually co-creating the learning context as a whole.

• Meta-learning as a font of knowledge. Here we are concerned both with efforts to

“learn how to learn”, and efforts to learn how to support others in their learning

efforts.

• Peers provide feedback that wouldn’t be there otherwise. Learners must not

simply seek confirmation of what they already know, but they must confront and

make sense of difference as part of the learning experience.

• Learning is distributed and nonlinear. Learning does not go in a straight line. In

particular, involvement in co-creating the learning context becomes an important

“strand” in the paragogical understanding of peer learning.

• Realize the dream, then wake up! Without clear goals, there will be nothing to

realize. Without critical thinking about goals (leading us to change them),

Page 17: Strategies for Improving Online Learning

12

learning is a mostly passive game. (p. 3)

Peeragogy. Rheingold (2012) also investigated the concepts of paragogy, which

he prefers to call peeragogy to refer to any sort of self-organized peer learning. Rheingold

envisioned future online learning as that in which motivated self-learners collaborate

through various types of social media to create, deliver, and learn an agreed upon

curriculum. Rheingold explained the background to the structure of his class:

Five key ideas about learning have emerged from current research in the

cognitive sciences. This research documents that people learn by: constructing

their own understanding based on their prior knowledge, experiences, skills,

attitudes, and beliefs; following a learning cycle of exploration, concept

formation, and application; connecting and visualizing concepts and multiple

representations; discussing and interacting with others; reflecting on progress and

assessing performance. (para. 3)

Participatory learning. While considering the future of learning, Davidson and

Goldberg (2009) wrote The Future of Learning Institutions in a Digital Age, which

introduced the concept of participatory learning. Davidson and Goldberg (2009)

proposed that:

Participatory learning includes the many ways that learners (of any age)

use new technologies to participate in virtual communities where they share ideas,

comment on one another’s projects, and plan, design, implement, advance, or

simply discuss their practices, goals, and ideas together. Participatory learning

begins from the premise that new technologies are changing how people of all

ages learn, play, socialize, exercise judgment, and engage in civic life. Learning

Page 18: Strategies for Improving Online Learning

13

environments—peers, family, and social institutions (such as schools, community

centers, libraries, museums, even the playground, and so on)—are changing as

well. (p. 12)

Strategies for Using Educational Learning Theory in Online Learning

As evidenced by the preceding section, there are many schools of thought on

learning and abundant research on the strengths and weaknesses of each theory. There is

however, a lack of research that has compared the different theories and proclaimed one

as more effective then the others for use in online learning. This study did not set out to

directly compare the relevant theories, but instead endeavored to determine which

strategies from these educational learning theories could be used to guide the design of

online learning materials. The strategies, proposals, and frameworks from educational

learning theories that can be used to improve online learning will be discussed in this

next section.

Cognitive strategies. Cognitive psychology looks at learning from an information-

processing point of view, where the learner uses different types of memory during

learning (Ally, 2008). Cognitive based strategies allow learners to perceive and attend to

the information so that it can be transferred to working memory. Reducing extraneous

processing helps prevent learners from wasting cognitive effort on activity that is not

essential to learning the desired content (Mayer, 2008). Hiebert, Menon, Martin, & Bach

(2009) suggested that a good layout could reduce extraneous processing, because text

placed close to related graphics requires less effort to process than text separated from

graphics. Learning improves when complex information is presented in smaller chunks,

such as when a narrated animation is presented in learner-paced segments rather than

Page 19: Strategies for Improving Online Learning

14

being presented in one continuous stream (Moore & Baer, 2010). To facilitate efficient

processing in working memory, online learning materials should present between five

and nine items on a screen (Ally, 2008). Information should be presented verbally, and

visually as an addition to text, whenever possible to facilitate processing and the transfer

to long-term memory (Mayer, 2008). Moore and Baer (2010) found that students learn

better when knowledge is presented with a conversational rather than formal narrative

style because an engaging voice creates a sense of social relationship, which makes the

learner try harder to understand. Also, learners should be given the opportunity to

complete assignments and projects that use real-life applications and information in order

to facilitate the transfer of learning (Ally, 2008).

Constructivist strategies. Anderson (2008) and Swan (2005) in their writings on

online learning theory framed their studies on the implications for constructivist theory in

online learning through the lenses of the How People Learn framework. This study will

take the same approach. Bransford, Brown, and Cocking (1999) the authors of How

People Learn contended that constructivism suggests we should be concerned with the

design of particular kinds of learning environments, namely, learning environments that

are learner-centered, knowledge-centered, assessment centered, and community-centered.

These four perspectives need to be kept in balance for effective learning. “They need to

be conceptualized as a system of interconnected components that mutually support one

another” (Bransford, Brown, & Cocking, 1999, p. 133).

Learner centered. Environments that are learner-centered acknowledge

constructivist views that individuals bring unique knowledge, skills, attitudes, and beliefs

to the learning experience, and that there are many ways to structure experience and

Page 20: Strategies for Improving Online Learning

15

many different perspectives that can be gleaned from any circumstance or concept (Swan,

2005). Online learning poses many challenges to the development of learner-centered

environments, since the majority of interactions and opportunities to discover students’

preconceptions and cultural perspectives are often limited by online constraints, which

limit the users’ view of body language and nonverbal clues (Anderson, 2008). Twigg

(2000) recommended that quality online learning should include initial assessments of

students’ knowledge and skills, individual study plans involving a variety of interactive

learning materials, and continuous assessment with immediate feedback. Anderson

(2008) found that online learning teachers should also make time at the start of their

learning interactions to provide incentive and opportunity for students to share useful

details and unique aspects about themselves. This can be accomplished through electronic

surveys or questionnaires, but virtual icebreakers or informal introductions can be more

effective. Swan (2005) proposed personalizing the experience for each individual.

Knowledge-centered. From a constructivist point of view, Knowledge –centered

learning environments focus on the kinds and structures of information and activities that

help students construct robust understandings of particular topics and disciplines

(Bransford, et al., 1999). Knowledge construction is facilitated by good online

interactivity with the instructor and other students as long as the student is willing to take

the initiative (Ally, 2008). Online education is well suited for knowledge-centered

learning, because it allows for the design and refinement of well-structured materials and

activities that support a variety of ways in which information can be presented (Swan,

2005).

Page 21: Strategies for Improving Online Learning

16

The Internet provides many opportunities for learners to dive deep into

knowledge resources, providing an almost limitless way for them to grow their

knowledge (Anderson, 2008) The exceptional access to information and resources which

the Internet offers can be easily incorporated into course materials and activities (Swan,

2005). Ally (2008) argued that learners should be given control of the learning process to

construct their own knowledge, rather than accepting that given by the instructor.

Anderson and Dron (2011) submitted that a social-constructivist system shifts

somewhat away from the teacher, who becomes more of a guide than an instructor, while

continuing to provide the critical role of shaping the learning activities and designing the

structure in which those activities occur. Because of the overwhelming amount of

information available on the Internet, a skillful online instructor is still needed to provide

the big-picture scaffolding upon which students can grow their own knowledge

(Anderson, 2008).

Assessment-centered. Constructivist approaches to assessment emphasize the

importance of the individual’s processing of environmental feedback and on the design of

assessment-centered environments that provide ongoing meaningful feedback to learners

(Bransford, et al., 1999). Constructivism suggests that self-assessment is integral to

learning, and that it is especially important to encourage learners to continuously

construct and reconstruct their knowledge, and to evolve and change their understandings

in response to feedback (Swan, 2005). As online learners interact with the content, they

should be encouraged to apply, assess, synthesize, evaluate, and reflect on what they

learn (Ally, 2008). Regular feedback is critical for online students because of the lack of

regular face-to-face meetings (Swan, 2005). There are many opportunities for assessment

Page 22: Strategies for Improving Online Learning

17

in online learning, those that involve the teacher, but also ones that exploit the influence

and expertise of peers and external experts (Frydenberg, 2011). Draper (2009) argued for

the use of multiple-choice questions combined with an electronic voting system to

encourage deep learning. He calls this approach “catalytic assessment,” where he means

that the “questions act as initiators either for peer interaction or directly for metacognition

which subsequently leads to conceptual learning” (p. 292).

Community-centered. Constructivist approaches towards the community-centered

concept enable the critical social component of learning to be included in online learning

designs (Anderson, 2008). Community-centered design is the degree to which a learning

environment supports the social construction of knowledge and the development of a

learning community, while also connecting students to the larger community and culture

(Swan, 2005). Participants in online communities should share a sense of belonging,

trust, expectation of learning, and commitment in order to fully participate and contribute

to the community (Anderson, 2008). Though online learning may not appear to be well-

suited to the development of community-centered learning environments because of the

value that is placed on independence of time and place, Anderson (2008) argued that

social software could be the solution to accommodate the diverse needs of learners and

teachers by allowing them to connect without placing constraints upon their

independence.

Connectivist strategies. Mcloughlin and Lee (2011) discussed connectivism and

concluded that it strives to overcome the limitations of behaviorism, cognitivism, and

constructivism, “by synthesizing the salient features and elements of several educational,

social, and technological theories and concepts to create a new and dynamic theoretical

Page 23: Strategies for Improving Online Learning

18

construct for learning in the digital age”(p. 48). Siemens (2006) stated that a

decentralization of knowledge contributes to the enrichment of learning, giving more

control to the end-user, so that learning becomes a process of gathering, adapting, and

creating knowledge. Although Siemens described connectivism as a theory of learning,

according to Bates (2011) Siemens’ position is more of a theory or view of the nature of

knowledge rather than a theory of teaching and learning. “Thus there are hints of possible

actions to be taken, but at this stage of development, there are no clear guidelines for

teachers and learners” (Bates, 2011 p.32). Ally (2008) found that Siemens (2004) did

propose some guidelines for designing learning materials. Ally elaborated on those

guidelines:

• Because of the information explosion, learners should be allowed to

explore and research current information. Learners of the future need to be

autonomous and independent learners so that they can acquire current

information to build a valid and accurate knowledge base.

• The rapid increase of information available from a variety of sources

means that some information is not as important or genuine as other

information. As a result, the learner must be able to identify important

information from unimportant information.

• Learning and knowledge rests in a diversity of opinions. As a result,

learners must be allowed to connect with others around the world to

examine others’ opinions and to share their thinking with the world.

Page 24: Strategies for Improving Online Learning

19

• Learning should be delivered in a multi-channel system where different

communication technologies are used to deliver the learning materials to

facilitate optimal learning

• Because of the information explosion, learners of the future must be

willing to acquire new knowledge on an ongoing basis. Online teaching

strategies must give learners the opportunity to research and locate new

information in a discipline so that they can keep up-to-date in the field (p.

36)

Pedagogy 2.0 strategies. In order to respond to the ideas of connectivism and

how Web 2.0 tools and practices are challenging and redefining education and pedagogy,

McLoughlin and Lee (2011) proposed a pedagogical framework, “Pedagogy 2.0,” that

addresses the themes of participation in networked communities, personalization of the

learning experience, and learner productivity in the form of knowledge creation and

innovation. When they discussed the participation theme, McLoughlin and Lee (2011)

advocated that a “more engaging, socially based models for teaching and learning are

needed to replace the traditional, “closed classroom” models, which place emphasis on

the institution and instructor” (p. 51). McLoughlin and Lee argued that Pedagogy 2.0 is

reflective of the participation as opposed to the acquisition model of learning, which

favors a shift toward student teacher partnerships, with teachers as co-learners in the

learning process. Huijser and Sankey (2011) echoed this sentiment when they proposed

that the role of teachers or instructors in the context of Pedagogy 2.0 becomes one of

working collaboratively with learners to review, edit, and apply quality control

Page 25: Strategies for Improving Online Learning

20

mechanisms to student work while also drawing on input from the wider community

outside the classroom.

For the personalization aspect of Pedagogy 2.0, McLoughlin and Lee (2011)

challenged instructors to step outside the formal classroom to foster authentic learning

that is personally meaningful and relevant to learners, in order to capitalize on the widely

accepted view that learning effectiveness can be improved by giving the learner control

over, and responsibility for their own learning. Ally (2008) discussed how to personalize

online learning when he stated, “learning materials should include examples that relate to

the learners so that they can make sense of the information. Assignments and projects

should allow learners to choose meaningful activities to help them apply and personalize

the information” (p. 31).

Finally, for the learner productivity theme of Pedagogy 2.0, McLoughlin and Lee

(2011) proposed that instructors should encourage students to create new and original

ideas, concepts, and knowledge as this content is likely to be of value to the learner,

peers, and future student cohorts, not to mention a wider Internet community.

Furthermore, McLoughlin and Lee (2011) suggested that the wireless connectivity and

data gathering capabilities of mobile devices (e.g., blogging, video recording, voice

recording, texting) can be used by learners to simplify, speed up, and enhance peer-to-

peer content creation and collaboration. The concepts of collaboration and peer groups as

discussed in Pedagogy 2.0 are also important elements of participatory learning,

paragogy, and peeragogy.

Participatory learning strategies. Davidson and Goldberg (2009) argued that

participatory learning is happening now, since those coming into our educational system,

Page 26: Strategies for Improving Online Learning

21

and adults too, rely on participatory learning by first turning to the Internet and the

wisdom of crowds and smart mobs to help them make decisions about which car they

should buy, which cell phone provider to use, and which restaurants to patronize.

Davidson and Goldberg (2009) explained how early draft of their essay used

Commentpress, the Web-based tool developed by the Institute for the Future of the Book

as a variation of the blogging software, Wordpress. Commentpress allowed an online text

to be annotated in a digital version of margin notes. In doing so, they created a shared and

interactive experience, in which they were able to engage in online conversation with

those reading and commenting on their work, which was a version of participatory

learning.

Paragogy strategies. For their theory of peer-to-peer learning and teaching that

they call paragogy, Corneli and Danoff (2011b) recommended ways to implement

paragogy:

• Establish a group consensus for expectations/goals/social contract of the

course and how each of them should be evaluated at its conclusion.

• Have learners designate learning goals that they then commit to stick with.

• Formalize a process for assisting peers (e.g. responding to questions,

giving feedback on publicly posted work).

• Develop explicit pathways for learner feedback to translate into changes to

the learning environment. (Implementing paragogy, para.1)

Peeragogy strategies. In designing his communications course, Rheingold (2012)

also investigated the concepts of paragogy, which he prefers to call peeragogy.

Rheingold explained how the class would be conducted:

Page 27: Strategies for Improving Online Learning

22

The instructor, together with student teaching teams, invites and facilitates co-

exploration of and co-experimentation with social media theory and practice. The

texts, discussions in the classroom, and online discourse revolve around

collaborative inquiry in which students and instructor pursue questions that matter

to us about issues raised by the communication media we use in the course.

Knowledge is to be explored, interrogated, critically analyzed, played with, and

collaboratively assembled in our online collaboratory by the class as a whole. The

instructor will invite experimentation, suggest themes, model expected behaviors,

point out connections, contextualize, ask, guide, contest, participate, provide

resources, tell stories, respond to questions; but from the beginning, students are

charged as individuals and as a group with assembling and making sense of the

knowledge we harvest from these inquiries. (para. 2)

This type of peer-to-peer and collaborative learning is occurring in classrooms

like Rheingold’s, and is also popping up other places on the Internet. Websites like P2PU

enable people to work together to learn a particular topic by completing tasks, assessing

individual and group work, and providing constructive feedback. There are also websites

like: Stack Exchange which is a network of question and answer sites on diverse topics,

Open Study is described as a social learning network where students ask questions, give

help, and connect with other students studying the same things, Quora is a collection of

questions and answers created, edited, and organized by users.

Software Applications for Online Learning

The second question posed for this study was: what software applications are

most useful in supporting online learning activities? In order to provide answers, an

Page 28: Strategies for Improving Online Learning

23

examination of current research on software used for online learning was conducted.

One type of software that many learning institutions use to mange their online learning is

a Learning Management System (LMS) (Caplan & Graham, 2008). More recently,

online instruction has turned to social software to connect with learners (Dabbagh & Reo,

2011). The pros and cons of using LMS’s and social software will be discussed in the

next section, as will the ways to use social software tools in online learning.

Learning Management Systems

A Learning Management System (LMS) is a software package used to administer

one or more courses to learners, and is typically a web-based system that allows learners

to register for classes, complete courses and take assessments (Berking & Gallagher,

2011). Some well-known examples of Learning Management Systems are Blackboard,

Moodle, and Desire2Learn (Caplan & Graham, 2008). Most universities have learning

management systems (LMS) or virtual learning environments (VLE) of some kind, and

these systems are widely regarded by university decision-makers as the preferred solution

for the task of taking universities from traditional forms of teaching to the web-based

environment (Tynan & Barnes, 2011).

Questions have arisen though as to how successful the LMS-based approach has

been. Väljataga, Pata, and Tammets (2011) said that since LMSs are usually only

accessible to students of a particular course, the possibility to engage and interact with

the outside world is rather limited. In general, students do not have a chance to choose or

go beyond the barriers imposed by the institution. They can only adjust to the provided

LMS application and its artificially created boundaries. Findings from research

synthesized by Tynan and Barnes (2011) revealed “that critics have described many

Page 29: Strategies for Improving Online Learning

24

LMS-based course materials as shovelware, and that problems are generalizable to many

other institutions around the world” (p. 365).

As the nature of Internet users evolves, so do their demands and expectations

from e-learning, but Tynan and Barnes (2011) also found that the installation of an

institutional LMS tends not to transform pedagogies, and that teaching staff just use the

technologies they can incorporate into their teaching activity most easily, or that offer

simpler solutions for what they already do, rather than those which radically change

teaching and learning practices. Anderson (2008) stated that there have been attempts to

change teaching and learning practice by basing courses upon cohort groups of students

interacting either through real-time audio, video conferencing, or asynchronously through

text conferencing with a teacher and other students, but these have not been demonstrated

to be cost-effective. Teachers also find such models of delivery take more time than

equivalent classes delivered on campus.

Tynan and Barnes (2011) declared:

Perhaps the time has come to transfer management of the learning to academics

and students, to take it out of the hands of the LMS managers or administrators. In

truth, they probably will not miss what they never had. The growing range of Web

2.0 tools mean that most universities can probably well do without the expensive,

“one- size-fits-all” proprietary systems that have been the focus of so much effort

and expenditure. (p. 373)

Väljataga et al. (2011) argued that the need for instructors to be prepared to select

and combine the right Web 2.0 software tools and services to support individual and

collaborative tasks to enrich learning environments is becoming an educational

Page 30: Strategies for Improving Online Learning

25

imperative. There is a need to steer academic staff towards tools that leverage the speed

and user friendliness of Web 2.0, and simplify the task of producing new forms of

teaching materials (Tynan & Barnes, 2011).

Social Software

Web 2.0 with its accompanying set of social software tools is seen to hold

considerable potential for addressing the needs of today’s diverse students who demand

flexible, ubiquitous, and media-rich learning experiences that are customized,

personalized, and provide opportunities for networking and collaboration (McLoughlin &

Lee, 2011). Downes (2005) noted that social software tools allow learning content to be

created and distributed in ways that move beyond pre-packaged course content consumed

by students. Anderson (2005) commented that social software offers a learner freedom to

engage in a learning relationship with other learners and facilitates collaboration between

individuals who are separated by location and time. This is in contrast with the more

traditional approach of individuals working in isolation and often in competition with

each other, as the interactivity of Web 2.0 social software provides two-way

communication that lends itself to co-operation and the development of a learning

community (Minocha, 2009).

In a study from Europe examining over 200 cases on the impact of social

computing for learning, Redecker (2009) found that social software: (a) can facilitate

learning processes by making study material more readily available, which in turn

supports different individual learning styles; (b) allows for an improved knowledge

exchange, which supports the individual’s personal knowledge and resource management

and contributes to the personalization of learning processes; (c) can contribute to

Page 31: Strategies for Improving Online Learning

26

increasing the individual’s performance and academic achievement; (d) can affect the

enjoyment of learning and enhance motivation which empowers learners to actively

engage in the development of personal learning skills and competences; (e) can

contribute to the development of higher order cognitive skills like reflection and meta-

cognition, increasing self-directed learning skills and enabling individuals to better

develop and realize their personal potential.

Schroeder, Minocha, and Schneider (2010) conducted a SWOT analysis on data

from 20 social software initiatives in UK-based education institutions to identify the

experiences and concerns of students and educators. Their analysis of the case data

identified a number of strengths through which social software supported teaching and

learning. Specifically, social software can contribute to the building of social

relationships, improve learning, and enhance communication between students and

educators. Bates (2011) proposed that Web 2.0 tools could facilitate new models of

design for education and training that will better prepare teachers and learners for a

knowledge-based society. Social software tools enable learners to not only find, identify,

manipulate, and evaluate information and knowledge, but also to become active co-

producers of knowledge rather than passive consumers of content (McLoughlin & Lee,

2011). Bates (2011) however, rejected the notion that the tools by themselves will

revolutionize education and make formal institutions redundant, because many learners

require structure and guidance and the new technologies need to be integrated with a

variety of educational approaches if all learners are to be accommodated.

Schroeder et al. (2010) also saw weaknesses when using social software. Specific

weaknesses included: (a) high workload issues by students who perceived the use of

Page 32: Strategies for Improving Online Learning

27

social software as an extra task in addition to their course requirements, so being

involved in interactions in a social software environment was regarded as having an

impact on their flexibility and independence; (b) high workload issues by educators who

described how the steps in setting up a social software initiative required a considerable

amount of time and effort; (c) perceived limitations in the quality of interaction as

students repeatedly pointed out the difficulties in maintaining proper forms of interaction

in social software environments and concerns about finding the right tone for providing

constructive feedback; (d) uncertainty about ownership and assessment since a

collaborative approach to content creation and validation creates difficulties in an

environment where assessment is often based on the achievements of individuals or pre-

defined groups.

McLoughlin and Lee (2011) also noticed issues and challenges in research that

showed many students currently lack the competencies necessary to navigate and select

relevant sources from the overabundance of information available. In an age of personal

publishing and user-generated content, digital literacy and information fluency skills are

requirements for students who need to develop expertise and confidence in finding,

evaluating, creating, and sharing ideas, which often calls for complex critical thinking

(Brown, 2005). In addition, Schroeder et al. (2010) revealed analysis showing that in

order to create a dynamic collaborative environment it is not enough to just set up social

software activities and leave it to the students to collaborate and share. It is important to

pro-actively foster the use of these tools and train students on how to communicate and

interact within these environments.

Page 33: Strategies for Improving Online Learning

28

Social Software Tools

The term Web 2.0 or Social Software covers a wide range of software tools that

enable users to interact and share ideas with other users, primarily via the Internet.

“These digital applications include those for blogging, podcasting, collaborative content

(e.g. wikis), social networking (e.g. MySpace, Facebook), multimedia sharing (e.g.

Flickr, YouTube), social tagging (e.g. Deli.cio.us) and social gaming (e.g. Second Life)

(Redecker, 2009 p. 31).

Blogs. A blog is commentary or news on a particular subject or from a particular

perspective written as an online diary. A typical blog combines text, images, and links to

other blogs (Minocha, 2009). Blogs are online public writing environments, which

enable a single author or a group of authors to write and publicly display articles, called

posts, which are listed in reversed chronological order (Redecker, 2009). Blogging

enables unique opportunities for educators to improve communication with students,

increase depth of learning through reflection, and enable the formation of diverse

viewpoints and perspectives (Siemens & Tittenberger, 2009). Commenting, one of the

main features of blogs enhances the advancement of writing constructive comments and

feedback, as well as strengthening social interaction (Väljataga, 2009).

Examples of the educational uses of blogs include: (a) a group of bloggers using

their individual blogs to build up a body of interrelated knowledge via posts and

comments (Minocha, 2009); (b) teachers using a blog to update learners on course

activities, post reflections on in class conversations, and to share articles and related

course materials (Siemens & Tittenberger, 2009); (c) students using blogs as digital

portfolios to collect and present their work (Redecker, 2009). A blog can be used as a

Page 34: Strategies for Improving Online Learning

29

tool for publishing and for sharing both between students as well as among a larger

community. Blogs provide an opportunity to make a learning process, and learning itself

more visible to others (Väljataga, 2009).

Wikis. A wiki is a website that allows users to collaboratively add, remove and

otherwise edit and change content, usually text (Redecker, 2009). Whereas blogs allow

individual expression, wikis overwrite individuality to create a collaborative resource

(Siemens & Tittenberger, 2009). Wikis are often more collaborative than blogs and so

are regarded as true social networking tools (Minocha, 2009). Wiki software can track

changes as users make them, making it possible to revert back to an earlier version of a

page (Frydenberg, 2011).

Dabbagh, and Reo (2011) described a wiki as a shared interactive space or

platform for fostering collaborative knowledge construction, and proposed that Wikis

epitomize the social constructivist idea that knowledge derives from social interactions,

since it is a social software tool that makes it easy for multiple users to create and edit

web pages collaboratively.

Alexander (2006) considered how wikis fit into the world of higher education,

and viewed them as useful tools for a variety of needs, from student group learning to

faculty department work to staff collaborations. Alexander pictured writing exercises

based on these tools, building on the established body of collaborative composition

practice. A wiki could also involve large numbers of learners who contribute content,

provide feedback on existing content, or act as site editors to correct inaccurate content

(Dabbagh & Reo, 2011).

Social Bookmarking. A social bookmarking service allows users to record

Page 35: Strategies for Improving Online Learning

30

(bookmark) web pages, and tag those records with significant words (tags) that describe

the pages being recorded (Redecker, 2009). Social bookmarking is a type of personal

knowledge management tool that allows users to save and categorize a personal

collection of bookmarks and share them with others while also taking bookmarks saved

by others and saving them to their own collection (Afonin, 2009). Redecker (2009)

found that the concept of tagging has been widened far beyond website bookmarking and

has been integrated in many social computing applications to allow a variety of digital

items like photos, videos, music, blog posts, and podcasts to be socially tagged. Social

bookmarking tools facilitate informal learning by permitting users to discover resources

and find people with similar interests by exploring the bookmark lists of other users

(Afonin, 2009). There are advantages to using social bookmarking sites over storing

bookmarks privately in a browser on a local computer, as a user’s bookmarks are stored

in the cloud of the Internet, so they are available from any browser when logged in to the

site (Frydenberg, 2011).

Social bookmarking sites are a useful research tool for teaching and learning

purposes. Mejias (2006) referenced the use of bookmarking in the classroom by students

who contributed articles to an important reading list for the class, thereby creating their

own research community. Students decided on the most popular news articles by voting

for them, and then the stories that received the largest number of votes appeared on the

site’s front page. Students drew upon the wisdom of crowds to assume that if many

people are tagging a particular article, it is an indication that it is probably worth reading

for information on that topic (Frydenberg, 2011). Because tags are assigned by people

rather than programs they can be a good measure of the quality of a resource, and may be

Page 36: Strategies for Improving Online Learning

31

a more effective way of locating relevant content than a simple web search (Frydenberg,

2011).

Social Networking. Social networking services can be broadly defined as

Internet based social spaces designed to facilitate communication, collaboration and

content sharing across networks of contacts (Cachia, 2008). Examples of social

networking services include: Facebook, MySpace, and Google Plus (for social

networking/socializing), Twitter (for social networking/microblogging), LinkedIn (for

professional networking), Second Life (virtual world) and Elgg (for knowledge accrual

and learning) (Redecker, 2009). These services enable users to connect to friends and

colleagues, to send mail and messages, to blog, to meet new people and to post personal

information profiles, which may consist of blogs, photos, videos, images, and audio

content (Cachia, 2008). When integrated into education and training, social networking

invites for more creative and motivating ways of learning by strengthening the social and

explorative aspects of learning (Redecker, 2009).

Duffy (2011) proposed that Facebook could be used for teaching and learning,

with benefits arising from its ability to enable students to share information, knowledge,

and artifacts within a community linked through members’ personal profiles and the

associations between them. Duffy (2011) further argued that Facebook offers many

educational benefits by:

Allowing students to demonstrate critical thinking, take creative risks, and make

sophisticated use of language and digital literacy skills, and in doing so, the

students acquire creative, critical, communicative, and collaborative skills that are

useful in both educational and professional contexts. (p. 288)

Page 37: Strategies for Improving Online Learning

32

Personal Learning Environments

Web 2.0 social software tools can be used for formal learning however, in

informal learning they also can be combined together to form a Personal Learning

Environment. As a reaction to institutionally controlled Learning Management Systems

(LMSs), which still have the instructor at the center of the educational experience,

Personal Learning Environments (PLEs) have become quite popular. Kop (2010a)

stressed that Web 2.0 technologies with their built-in possibilities for communication and

collaboration have enabled learners to create personalized learning experiences, and

possibly ushered in a new era of informal learning. Attwell (2007) proposed a Personal

Learning Environment based on the idea that learning will take place in different settings

and situations and will not be provided by a single learning provider.

PLEs also recognize the role of the individual in organizing his or her own

learning. Väljataga, Pata, and Tammets (2011) asserted that using a subjective,

pedagogical approach to explain a PLE offers a broader, more natural view of what

comprises a personal environment in which learning occurs. In their view, a PLE is a

knowledge network or a cognitive space that is constantly shifting. The idea of the PLE

aims to include and bring together all types of learning, including informal and formal

learning, workplace learning, learning driven by problem solving and learning motivated

by personal interest (Attwell, 2007).

Kop (2010a) explained how people would learn when using a Personal Learning

Environment by citing a model showing that most learning experiences are based on six

Page 38: Strategies for Improving Online Learning

33

components: gathering of information, social interaction, activity, reflection, and

conceptualization and repurposing of information, though researchers disagree on which

components are most important. These elements can all be incorporated into a

technologically driven learning environment, but the challenge would be in finding the

correct interaction, as this relationship can greatly affect the quality and depth of the

learning that takes place.

A Personal Learning Environment is not an application. A PLE is comprised of all

the different tools a person uses in their everyday life for learning. Many of these tools

will be based on social software (Attwell, 2007). The features of the PLE design may be

achieved using a combination of digital technologies (laptops, mobile phones, tablets),

applications (newsreaders, email clients, browsers, calendars) and services (social

bookmarking services, weblogs, wikis) within what may be thought of as the practice of

personal learning using technology (Wilson et al., 2006). Kop (2010a) suggested that

editing and publishing tools would also be important for learners to repurpose the

information, to reflect on the information, add to it and publish it for instance, by

producing a blog or video. This will help the user to create new content and support

distribution to other sources.

Kop (2010a) also maintained that a PLE is different from other information

gathering tools as it aims to provide learners with particular information that is “centered

on the student and would constitute the student’s personal educational record, portfolio,

business and educational contacts, communications and creativity tools, library and

resource subscription management, and related services” (p. 2). In essence it would

combine all the tools and applications “a learner needs to start a learning journey with

Page 39: Strategies for Improving Online Learning

34

recommendations of information based on earlier searches and personal profile, in

addition to feedback from others on their learning” (Kop, 2010a, p. 2)

In their work on the iCamp project, that set out to encourage innovative

educational practices within European higher education, Pata and Väljataga (2009) found

that students who want to develop a technology plan for creating personal environments

in order to support their own work and study activities need to be competent in terms of

using and managing technology. Their findings therefore suggested that putting together

a PLE including tools and services, resources and people, often requires a trial and error

approach, which in turn can help to advance the necessary skills and knowledge needed

for self-direction in education.

With an informal PLE there is no teacher or tutor to guide learners and to

challenge their ideas and beliefs or to help in making sense of the information, instead the

onus is on learners themselves to make these judgments and to verify information and

knowledge, or find knowledgeable others who can help them with this (Kop, 2010a).

Martindale and Dowdy (2010) contend that the technical hurdles for PLEs can be

considerable since they are generally comprised of several social software applications,

and the skills necessary to manage all of these applications are considerable. The

frequency at which Web 2.0 applications arrive, update, and sometimes disappear creates

a challenge to learners looking for new components for their PLEs.

Regardless of the possible complexity in fashioning a PLE, Web 2.0 tools have

proven to be effective in enhancing communication in the learning process. Kop (2010b)

found that both learners and tutors singled out Web 2.0 technologies for their

effectiveness in the facilitation of online communication. Kop (2010b) argued that “if the

Page 40: Strategies for Improving Online Learning

35

tools are being used for what they do well, e.g. chat for socializing, wikis for group work,

blogs as reflective diaries that people can respond to, they can play a significant role in

the facilitation of a meaningful learning experience” (p. 268).

Digital Technologies for Online Learning

The third research question was: what digital technologies are most beneficial to

the online learning experience? Online learning was made possible because of digital

technology. Early computer based training that connected users to outside servers or the

Internet seemed groundbreaking at the time. The user could often engage in learning at

any time of their choosing, but the place was fixed, most often in a computer lab, or in

front of their home computer. With the advent of laptops and more sophisticated Wi-Fi

systems students gained some freedom of movement, but what did not change was the

experience of learning online. In fact Schnieders (2011) claimed that online learning

really has not changed much since 1996. New mobile technologies show promise in

bringing a new experience to online learning. McGreal and Elliot (2008) affirmed that

mobile computing is here, and that wireless devices are being chosen over desktop and

even laptop computers, not only as the preferred Internet access tool, but also for most

common computing applications. The annual Horizon Report on emerging technologies

in education identifies e-books and mobile devices as moving closer to mainstream

adoption (GSM Association, 2011a).

New innovations in mobile have emerged that Schnieders (2011) proposed, “will

result in more powerful and engaging instruction that should translate into improved

learning outcomes and retention” (p.1). Traxler (2009) asserted, “mobile devices are

changing societal discourse and knowledge” (p.10). DeWaard et al. (2011) in their study

Page 41: Strategies for Improving Online Learning

36

of the Massive Open Online Course (MOOC) format, stated: “that there are currently two

major technologies that have great influence on educational discourse, social media and

mobile technologies, both of which impact learning in a profound way” (p. 96). Current

research on existing mobile devices in education will follow this first section on mobile

learning.

Mobile Learning

With the global volume of mobile cellular subscriptions projected to grow to 5.3

billion (Kainz, 2011) and an estimated 1.2 billion people carrying Web-enabled mobile

phones (Gartner, 2010), the use of technology for learning is quickly becoming

ubiquitous. That is, people no longer see it as separate from regular learning, and it is

viewed as part of the tools that trainers, instructional designers, instructors, and others

who design or deliver instruction use to impact skills and performance (Shank, 2007).

A mobile device overcomes the limitations of access to course information and

other applications by allowing learners to disseminate information and complete other

course work even when they are away from their hard-wired Internet connections

(Motiwalla, 2007). Mobile learning or m-learning can be any form of learning that

happens when mediated through a mobile device (Herrington, Herrington, Mantei, Olney,

& Ferry, 2009). It is also defined as the use of ubiquitous handheld technologies,

together with wireless and mobile phone networks, to facilitate, support, enhance and

extend the reach of teaching and learning (Douch et al., 2010). Traxler (2009) discussed

mobile learning in this way: "Mobile learning has always implicitly meant mobile e-

learning and its history and development have to be understood as both a continuation of

Page 42: Strategies for Improving Online Learning

37

'conventional' e-learning and a reaction to this 'conventional' e-learning and to its

perceived inadequacies and limitations." (p. 1)

The key features of using mobile technology for learning are its personalization

capability and extended reach. This has attracted more and more learners, especially

adult learners, for whom the work-life balance is critical (Motiwalla, 2007). Mobile

technology provides learners with choice over and ownership of their learning.

Combined with good planning, mobile technologies can encourage creativity and

innovation by both learners and teachers (Douch et al., 2010). Koole (2009) described

mobile learning as almost the perfect way to learn since mobile allows interaction with

learning systems anytime, anywhere, and adds social aspects that enable communication

and collaboration with multiple individuals. Griffin (2010) argued that the idea of having

learning separated by an extended period of time from when a person actually attempts to

use the learning has to be challenged. Griffin insisted that few learners today want the

information weeks and even months in advance. They actually would like to have

specific topics and refresher learning available ‘on-demand’ minutes or even seconds

before they will need to use it.

Mobile learning in action. In their report of case studies focusing on the use of

mobile technologies, Douch et al. (2010) described research by the Mobile Learning

Network (MoLeNET) who found that the use of mobile technologies in work-based and

vocational learning contexts can result in increased: engagement with learning, flexibility

of learning, learner retention and achievement and personalization of learning.

Cambridge Training and Development Ltd., an active participant in more than 20 m-

learning trials across Europe, has found success with a blended approach using mobile

Page 43: Strategies for Improving Online Learning

38

devices, media, and other group activities (Stead, 2005). Blending mobile technologies

into the mix resulted in improvements to learning accessibility, collaboration and

flexibility (Khaddage, Lanham, & Zhou, 2009).

Qualcomm, a mobile technology company, began Project K-Nect to determine if

smartphones could play a role in enhancing student engagement and learning. There was

a positive correlation between students who actively participated in Project K-Nect and

their final algebra proficiency level along with a 30 percent increase in proficiency on a

standardized exam given by the State of North Carolina, compared to classes not in

Project K-Nect, but taught by the same teacher (GSM Association, 2011b). In their study

of MobileMOOC, DeWaard et al. (2011) found that combining mobile technologies and

the MOOC format could benefit learning communities by: connecting peers to construct

new knowledge, encouraging knowledge exchange through dialogue, and enabling

patterns of meaning to form across regions and institutions by pulling large parts of

society into the conversation.

Despite this type of evidence, higher education does not seem to be embracing m-

learning as a way of improving their student’s online experience. Peters (2007) reported

that there appears to be limited adoption even though many education providers

recognize the benefits of m-learning. Peters attributed this lack of adoption to the age

and ability of teachers, the cost of providing m-learning devices and infrastructure, and

the slow rate of change in many large educational institutions. Park (2011) noted that

instructional designers and teachers also need more guidance about how to utilize

emerging mobile technologies and integrate them into their teaching more effectively.

Mobile learning theories. Traxler (2009) pointed out that despite the many

Page 44: Strategies for Improving Online Learning

39

forms of, and increasing services offered by mobile learning, it is still immature in terms

of its technological limitations and pedagogical considerations. Park (2011) noticed the

lack of a solid theoretical framework that can guide effective instructional design as a

serious issue faced by mobile learning. Herrington et al. (2009) argued that the current

use of mobile devices in higher education (essentially content delivery) is pedagogically

conservative and regressive. Their adoption is following a typical pattern where

educators revert to old pedagogies as they come to terms with the capabilities of new

technologies. Conventional courseware is based on behavioral and cognitive models of

learning developed in the 60s and 70s and may not apply well to the psychology of

today’s learners (Kadle, 2010). Sharples (2000) contended that advances in technology

have enabled devices to become more personalized, user-centered, mobile, ubiquitous,

and durable, which offers the possibility for m-learning to support both the social

constructive theory of learning and the conversation theory.

Motiwalla (2007) developed a framework to extend learning into a mobile

environment that supports the constructive learning and conversation theories by taking

into account the technological attributes and pedagogical affordances of mobile devices.

“From the point of view of socio-constructivist and socio-cultural approaches, mobile

technologies and especially social software provide interesting possibilities for

developing teaching and learning toward a more collaborative direction” (Vesisenaho et

al., 2010, p. 274). Belshaw (2011) argued that in mobile learning the mobility of the

technology is not as important as the mobility and flexibility of the user, and

recommended focusing on the learner in mobile learning to ensure that the emphasis is

placed upon pedagogy rather than hardware or software. Brown and Haag (2011)

Page 45: Strategies for Improving Online Learning

40

remarked that “It’s not about devices – it’s about capabilities and it’s not about the

technology – it’s about the experience” (p. 19).

Mobile Device Technologies

There are some disadvantages and advantages of using mobile technologies for

learning. Hutchison et al. (2008) mentioned the limited storage capacity, reliance on a

battery for power, and that the small display screen on many phones still presents

problem for older learners. In addition, Hutchison et al. found that the lack of a common

platform among the various device manufacturers complicates the development of

content. Handheld mobile devices and cellular services are significantly less expensive

than PCs and laptops with fixed Internet service, (Elias, 2011) and the rapid improvement

of new mobile products with their advanced functions and numerous applications may

mean that the technical limitations of mobile devices are a temporary concern (Park,

2011).

The improvement has indeed been rapid, as there are now more capable mobile

devices, which afford a wider array of possible content delivery methods. As new

devices continue to enter the market, new features and new capabilities are appearing at

an accelerated pace. Stefan, Stanescu, Stefan and Mouzakitis (2011) remarked that the

pace of change and the short life of some products has added unwelcome complexity for

researchers, and it is not unusual to witness a particular model being replaced in the

course of a research project, which makes longitudinal studies, and replicating a study

difficult. This may be a reason for the lack of available research studies on most devices.

While reviews are common, investigations on aspects of usability or advantages to

learning are harder to find. Despite limited research into the capabilities and positive

Page 46: Strategies for Improving Online Learning

41

impact of mobile devices, there is a growing number that are being deployed in all types

of schools.

Mobile devices in action. Douch et al. (2010) described research by the Mobile

Learning Network (MoLeNET) in testing all types of digital technologies: iPods with

work-based construction and hair and beauty learners, netbooks and mobile phones with

construction learners, Sony PSPs with electrical engineering students, Nintendo DSs with

disaffected and disengaged youths and learners. Molenet reported generally good results

while also saying that allowing learners to use their own phones in conjunction with a

netbook may be a good option for the future. Khaddage, Chonka, and Zhou (2009)

investigated these mobile phone brands: Nokia, Samsung, Sony Ericson, and the Apple

iPhone. They looked at what technologies these mobile phones support that can help

students view and retrieve learning content without any problems. The iPhone came out

on top in most of their tested criteria such as quality graphics, sound, camera capabilities

and battery life.

Google entered the education market with the launch of the new Chromebook, a

cloud-based laptop. GSM Association (2011a) viewed the Chromebook as a “potential

game changer for education because it lessens the need for 1:1 devices and offers a

different business model”(p. 9). Google leases the Chromebooks to educational

institutions for a $20 monthly fee. That fee includes tech support, and software updates

(GSM Association, 2011a). Shankland (2012) reported that despite having been

criticized for slow performance, Google has recently won over three school districts with

its Chromebook by bringing more than 27,000 of the browser-based laptops to Iowa,

Page 47: Strategies for Improving Online Learning

42

Illinois, and South Carolina. The Chromebooks use Google Apps, Google's online suite

for word processing, e-mail, presentations, and other applications.

Seton Hall University announced in 2011 that it was the first higher education

institution in the U.S. to use Lenovo’s ThinkPad Tablet PC, distributing more than 400

tablets amongst students and faculty in the Sciences, Honors and School of Business

Leadership Programs (Fisher, 2011). Fisher (2011) also reported that the University is

making the 10.1-inch, Android 3.1 tablets a central part of its Mobile Computing

Program as well as an essential teaching device. Seton Hall students will use a variety of

the ThinkPad tablet’s pre-loaded applications, along with a University developed custom

chemistry science application that aims to expand the classroom experience by delivering

more interactive experiment processes for students (Fisher, 2011).

Google Android devices. Through the Android Educational Outreach program,

Google granted over 300 Android-powered mobile phones to 40 universities across

Europe, the Middle East, and Africa (Harper, 2012). This is the second year they have

awarded mobile phones to universities to support mobile related project work in

university teaching and research. Most universities developed proprietary applications

for use on the devices ranging from flash card apps to mapping tools (Harper, 2012).

Shanmugapriya and Tamilarasi (2012) used the Mobile Adaptive Test (MAT) on

Android based mobile devices and found “that the open-architecture, multimedia and

graphics rendering capability, rich set of user interfaces, and gesture and sensor based

controls make the Android a much preferred platform for mobile devices and highly

suitable for developing and implementing m-learning applications” (p. 161).

Page 48: Strategies for Improving Online Learning

43

Some reviewers have found inconsistencies in the Android interface reporting

lags when scrolling in windows, pages stuttering while loading, and undesirable

performance on pinching to zoom in or out on web pages (Kendrick, 2011). Judge

(2011) saw inconsistency and unpredictability for the end user in many Android apps,

which are often more concerned with functionality then style as opposed to iOS that has

consistency across all apps. When mapping out the functionality and user-experience of

the Android platform, Ikonen (2010) found that there is a possibility that compatibility of

the Android platform can fragment as manufacturers continue to expand the platform to

meet the needs of their own devices, which may result in some applications not being

compatible with all devices. However, Tabletsatwork.com (2012) saw the Android

operating system, and Android-powered tablets gaining more advocates in schools across

the country, because of their integration with Google Apps. Tabletsatwork.com also

argued that Android tablets are more affordable, make it easier to share and store

information, and enable better application management.

Pierce (2011) reported on the Kineo, which is also built on Google’s OS. It acts

as an eBook reader with Internet access, and enables school leaders to specify the

applications that students can use on the device by locking down apps they do not want

students to use. Its messaging capabilities have been disabled to make sure students use it

for learning. Its replaceable battery can last for up to 12 hours on single charge, and is

priced at $299, which is less than Apple iPad. In May of 2011 Brainchild Corp. reported

the Kineo sold out of its initial production run of 5,000 Kineos, which were delivered in

April to school districts in ten states (Brainchild, 2011). Pickens (2011) reviewed the

device and remarked that “unfortunately Brainchild's approach is short sighted and it has

Page 49: Strategies for Improving Online Learning

44

deliberately chosen to limit its device to an incredibly small feature set in order to

somehow ensure that students are using the Kineo only for education”(para.3). Pickens

also commented about how Brainchild removed the camera and gutted the web browser

so that children will not be able to use the Kineo for anything other then teacher allowed

content. However, Pickens did finally cite Brainchild as doing a few things right when

they made the Kineo virtually indestructible with an especially rugged display.

Apple Devices. Many schools, colleges and universities have been experimenting

with Apple devices, varying from campus-wide distributions to small-scale, single-class

pilots (GSM Association, 2011b). Rao (2012) reported that there are currently 1.5

million iPads in use in educational institutions and schools and 20,000 education and

learning applications that have been built for the iPad. Apple’s iPad has been heralded as

a device that can take personal computing to the next level and a game changer for

education (Kumar, 2010). Griffin (2010) remarked that until April 2010, the mobile

learning market was at its tipping point, but the launch of the Apple iPad has likely tipped

this market into wide-scale acceptance and growth by bringing heightened awareness in

homes and offices of what can be achieved on the move with a mobile device. GSM

Association (2011a) saw Apple’s potential to change the learning landscape, since they

manufacture devices, support content development (apps) and distribute educational

content through their App Store and iTunes U. Rao (2012) reported that iTunes U has

seen over 700 million downloads and that 1,000 university and colleges around the world

are using iTunes U, which is home to free lectures, videos, books, and podcasts from

learning institutions. GSM Association (2011a) also found that Apple has been

conducting trials, supporting educators and donating used iPads to Teach for America,

Page 50: Strategies for Improving Online Learning

45

and has supported many pilots and successful implementations of Apple devices in the

classroom. They saw Apple devices as attractive not only to consumers and learners, but

also to the education sector due to their high levels of functionality and low levels of

training, support and maintenance.

Apple device studies. In 2010, Trinity College of Melbourne Australia launched

The ‘Step Forward’ Pilot Project, which was designed to introduce and test iPads for

August entry students, and to promote educational innovation and technological

competence among Trinity College academic staff (Jennings, Anderson, Dorset, &

Mitchell, 2011). Findings from Jennings et al. indicated overwhelming support for the

iPads by both students and staff. Other findings revealed that:

▪ iPads are effective, durable, reliable and achieve their educational aims of

going further, faster and with more fun.

▪ iPads have advantages for TCFS over other technologies such as netbooks

and laptops.

▪ iPads are not a replacement for desktop/laptop computers or other

educational technologies but are an enhancement. (Jennings et al., 2011, p.

1)

The University of San Francisco (USF) launched a six-month iPad study that

included 40 of their faculty. The intention of the study was to review, experiment and

share potential uses of the iPad in higher education (Bansavich, 2011). Findings from

Bansavich revealed the USF faculty’s desire for increased opportunities for collaboration,

ongoing support for technology innovation projects, and continued interest in monitoring

Page 51: Strategies for Improving Online Learning

46

the iPad in support of teaching and learning, specifically in the use of electronic

textbooks and app development.

Angst and Malinowski (2010) reported on a project that was initiated with the

intent of gaining insight into how Notre Dame University could build an ecosystem to

support the creation, distribution, and consumption of ePubs and eBooks on both present

and future eReader devices. The research project measured technology acceptance,

technology value, and use of iPad devices. Findings from Angst and Malinowski

suggested the greatest value of the iPad might not be its ability to function as an eBook

reader but instead its capacity to function as a consolidator or aggregator of information.

Angst and Malinowski also found that a statistically significant proportion of students felt

the iPad: (a) makes class more interesting, (b) encourages exploration of additional

topics, (c) provides functions and tools not possible with a textbook, (d) helps students

more effectively manage their time.

Abilene Christian University (ACU) announced findings from its Connected

Mobile Learning Program, a three-year investigation and empirical research study based

on Apple's iPhone, iPod touch and iPad. In a highly-controlled scientific study, ACU

students who used an iPad to annotate text performed at a rate 25 percent higher on

questions regarding transfer of information than their counterparts who used only paper

(Gertner, 2011). ACU also found that the iPad provided increased access and

engagement for students, along with high levels of satisfaction. Graduate students in an

ACU online education program reported a 95 percent satisfaction rate using the iPad to

accomplish their online coursework, citing convenience and the device's range of

Page 52: Strategies for Improving Online Learning

47

features. The tablet also provided ease of use in conducting research and activities that

promote higher-order thinking (Abilene Christian University, 2011).

Finally, the following statistics may demonstrate the impact that mobile devices

such as smartphones and tablets have had on consumers, who may or may not use their

devices for learning. McCraken (2011) reported that CEO Tim Cook stated that Apple

had sold 250 million iOS devices to date, including iPhones, iPod Touches, iPads.

McCraken also reported that Google CEO Larry Page stated that 190 million Android

devices had been activated (since Google does not directly sell the devices, they talk

about units in terms of activations, not sales).

In conclusion, this review of literature examined research on educational learning

theories in online learning and the strategies to employ in order to effectively utilize the

theories when developing online learning. This review also covered the software

applications that are most useful in supporting online learning and also discussed

literature on the digital technologies that are most beneficial to the online learning

experience.

Page 53: Strategies for Improving Online Learning

48

CHAPTER 3

SUMMARY, CONCLUSIONS, AND RECOMMENDATIONS

Summary of Findings

The major educational learning theories used for online learning are cognitivism,

constructivism, and connectivism. Other theories of learning include andragogy,

heutagogy, paragogy, peeragogy, and participatory learning. Each of these theories has

aspects that can be used to develop online instruction. However to be most effective, the

instruction should be centered on the learner, and should consider what the learner

already knows, how they like to learn, and what they want to learn. Less emphasis

should be placed on the instructor. In fact the instructor should become more of a guide,

advisor or a co-learner during their participation in the learning activity. Online learning

should also be social in that it enables participation in learning with networked

communities, social groups and peers. This networked participation and the increase in

the amount of information available though, requires students and instructors to develop

effective ways to structure and navigate learning experiences.

The growing value of Web 2.0 tools has shifted the focus of online learning

software from expensive, one- size-fits-all proprietary Learning Management Systems

towards software tools and services that support individual and collaborative tasks and

simplify the chore of producing new forms of teaching materials. Web 2.0 social

software tools have been found to: facilitate learning processes, improve knowledge

exchange, increase academic achievement and the enjoyment of learning, contribute to

the building of social relationships, and enhance communication between students and

Page 54: Strategies for Improving Online Learning

49

educators. Social software tools in the form of blogs, wikis, social bookmarking, and

social networking have proven to be effective in enhancing communication in the

learning process. In addition, a personal learning environment which is based on social

software tools has been found to bring together all types of learning, including informal

and formal learning, workplace learning, learning driven by problem solving and learning

motivated by personal interest.

Mobile technologies in the form of smart phones and tablets are becoming the

preferred choice for: retrieving ideas and information from the Internet, connecting with

peers and social contacts, producing and publishing content. The affordances of these

technologies have enabled e-learning to evolve into mobile learning. Mobile learning

allows interaction with learning systems anytime, anywhere, and adds social aspects that

enable communication and collaboration with multiple individuals. Research on mobile

learning has found that it can result in increased: engagement with learning, flexibility of

learning, learner retention and achievement and personalization of learning.

A wide array of new mobile devices continues to enter the market employing new

features and new capabilities. Despite limited research into the capabilities and positive

impact of mobile devices, there is a growing number that are being deployed in all types

of schools, with Apple and Google Android devices most predominant. Tablet devices

have shown the greatest promise for producing game changing results in studies

performed by higher education institutions. Apple’s iPad in particular has been found to

increase access and engagement for students, encourage exploration of additional topics,

provide functions and tools not possible with a textbook, and help students more

effectively manage their time.

Page 55: Strategies for Improving Online Learning

50

Conclusions

Educational Learning Theory in Online Learning

What learning theories facilitate the development of effective online instruction?

All the major and some minor educational learning theories can play a role in designing

effective online instruction. Cognitive based strategies can be used to influence the

presentation of learning materials to a student in order for them to most effectively

process and retain the information. Constructivist strategies can be utilized to design the

environment in which a student conducts their learning. An environment that is most

importantly learner centered, knowledge centered, assessment centered, and community

centered. Connectivist strategies can serve as a guide for designing an effective and

relevant program of learning that considers the impact of modern technologies, and

facilitates participation in communities of learning.

The adult learning theory of andragogy and the approach to learning of heutagogy

describe the essential principals that a designer of instruction should keep in mind. That

online learning instruction should be about the learner, what they want to learn, and what

is worthwhile to apply in their own real-life. How to go about designing this type of

instruction has not been clearly determined. Pedagogy 2.0 has issued the challenge for

instructors to step outside the traditional box, to foster authentic learning that is

personally meaningful and relevant to learners. Some trails have begun formally by

Rhiengold (2012) using his theory of peeragogy, and informally every day on the Internet

by learners using the wisdom of crowds, smart mobs, and crowdsourcing to obtain their

knowledge.

Page 56: Strategies for Improving Online Learning

51

Software Applications for Online Learning

What software applications are most useful in supporting online learning

activities? Clearly, there is a need to move beyond pre-packaged online courses that are

mostly text based with only an occasional discussion forum or multi-media element

thrown in. If learning is essentially a social activity, and meaning is constructed through

communication and collaborations with others as social constructivism emphasizes, then

social software becomes the ideal conduit to facilitate that social activity. Blogging

provides exceptional opportunities for instructors to improve communication with

students, and increase depth of learning through reflection. Wikis increase self-directed

learning skills while facilitating collaboration between individuals separated by time and

space. Social bookmarking and social networks enable learners to discover many more

sources of knowledge then would ever be possible with a text book based course. The

ability to also use these tools for knowledge creation, along with the ability to share this

content almost anywhere, becomes a powerful way to improve online learning for all

students and instructors.

There are some growing pains evident however, from instructors unaccustomed to

using social software and by students who see the requirement to use these tools as

having an impact on their flexibility and independence. There also are issues of digital

literacy for both instructors and students who lack the skills necessary to navigate and

evaluate the superabundance of information available. Finding the right mix of social

software tools in an online learning course may prove difficult at first, but as students

become more proficient and instructors more accepting, the use of these powerful

instruments for communication and collaboration will become commonplace.

Page 57: Strategies for Improving Online Learning

52

Digital Technologies for Online Learning

What digital technologies are most beneficial to the online learning experience?

Mobile learning on mobile devices has shown early success in improving the online

learning experience, with glimpses of an even greater potential to change the experience

completely. Mobile devices have the ability to enhance and extend the reach of teaching

and learning by combining together a knowledge base, a content creator, a collaboration

tool, and a communications platform. They are being used in all types of learning

situations both in schools and at work, and continue to show improvements to learning

accessibility, collaboration and flexibility.

More higher education institutions are starting to see the possibilities of mobile

learning and are providing increasing numbers of devices to their students. Many are

finding Apple devices attractive because of their high levels of functionality and low

levels of training, support and maintenance. Curriculums and strategies for using mobile

devices though show need for improvement, as many institutions are merely pushing

their traditional text based course work out to students. As more and more consumers buy

these devices and get comfortable using them for their own personal use, mobile learning

may at some point be seen as an essential part of the online learning experience.

Page 58: Strategies for Improving Online Learning

53

Figure 1. Using educational learning theories in an online learning environment. The

intersections where the circles overlap represent how the complementary aspects of each

theory can facilitate the use of social software and mobile learning to enhance the

learning process.

Page 59: Strategies for Improving Online Learning

54

Figure 2. The participants of a learning community in an online learning environment.

Each participant uses the process from figure 1 to enhance their knowledge through

connections with the other participants. An online learning community is formed that

benefits each participant in multiple ways.

Page 60: Strategies for Improving Online Learning

55

Recommendations

Recommendations for Practice

• Online learning needs to be more fully implemented. It should not just be a way

for institutions to increase their enrollment, or be classified separately as a

different way of teaching. It should instead be a tool used by every instructor to

enrich learning and enhance transfer of learning. It could easily be implemented

in every course to expand on the text book, by introducing additional concepts

that students could investigate at their own pace. Online learning could also be

practiced in the classroom, with mobile devices, which will allow students the

ability to research topics while also being in discussions with classmates.

• Online learning courses need to make better use of social software. It should be an

integral part of every online course. Not just as an extra to allow students to

communicate, but to also allow them to collaborate. Social software tools can be

used to allow students to actively participate in the construction of knowledge.

The expectation that students will develop their own understandings and

meanings together should be part of the process, and a goal of the learning

objective.

• Online learning should be more focused or centered on the learner. Social

constructivism emphasizes the importance of the learner being actively involved

in the learning process, as opposed to depending on the teacher to deliver the

knowledge. When students can log on a computer and transform themselves to a

different place, immerse themselves in artificial worlds or collaborate with people

Page 61: Strategies for Improving Online Learning

56

around the world, the idea of the teacher as the holder of knowledge is surely

antiquated.

• Learner centered would then mean that the learner is in control of all aspects of

the learning process. An online learning program could offer a menu of options

that allows the student to decide: (a) what they want to learn, the choices would

be extensive not just limited to the specialties of the resident teachers; (b) when

they want to learn, the time frame, what days or time of day; (c) how they like to

learn, reading, watching video, podcasts, wiki collaboration, blog postings; (d)

who they want to learn with, on their own if they are self directed, as a co-learner

with other students using collaborative tools, as part of a live video conferencing

class; (e) where they want to learn, on a computer at home, library, or lab, on a

mobile device anywhere using the appropriate mobile software. Online programs

with these options would be able to cater to every different type of student.

Recommendations for Further Study

• Mobile learning still requires further study. There are too many possibilities or

choices in how to use mobile devices in online learning. Instructional designers

and teachers need more guidance on how to design appropriate curriculum. The

focus should be placed on the learner and the underlying pedagogy rather than the

hardware. Social constructive theory implies that people learn best when they

have an opportunity to interact with content, instructors, and other learners, when

there’s a realistic problem that activates new knowledge, and when they have a

chance to apply new skills and reflect upon their learning. These are all

capabilities that are possible when using a mobile device in conjunction with

Page 62: Strategies for Improving Online Learning

57

social software. Mobile learning could be consistently effective with the

development of a framework that employs social constructive learning theory and

strategies combined with social software on a user friendly but powerful mobile

device like Apple’s iPad.

• Personal Learning Environments (PLE) also require further study. PLE’s hold

many possibilities for harnessing and organizing informal learning. Possibilities

that include allowing learners to engage in an educational program of their own

choosing and design that achieves the same learning objectives as a formal

program. Further research could identify a proper structure and the appropriate

social software tools that would be most effective.

• Finally, further studies into how to best utilize peer-to-peer learning should be

conducted. The idea that future online learning could consist of motivated self-

learners collaborating through social media to create, deliver, and learn an agreed

upon curriculum is a powerful concept that could revolutionize online learning.

Page 63: Strategies for Improving Online Learning

58

References

Abilene Christian University (2011, September 19). ACU research sheds light on

mobility in teaching, learning. Retrieved from

http://www.acu.edu/news/2011/110919-mobility-research.html

Afonin, A. (2009). Social networking: Scuttle: A social bookmarking service. In K.,

Grodecka, F., Wild, B., Kieslinger, (Eds.), How to use social software in higher

education (pp. 78-83). Retrieved from: http://www.icamp.eu/wp-

content/uploads/2009/01/icamp-handbook-web.pdf

Alexander B. (2006) Web 2.0: A New wave of innovation for teaching and learning?

Educause Review, 41(2), 32-44.

Ally, M. (2008). Foundations of educational theory for online learning. In T. Anderson

(Ed), The theory and practice of online learning (pp.15-44). Retrieved from

http://www.aupress.ca/index.php/books/120146

Anderson, T. (2005) Distance learning – Social software’s killer ap. Retrieved from

Athabascau University website:

auspace.athabascau.ca/bitstream/2149/2328/1/distance_learning.pdf

Anderson, T. (2008). Social software to support distance education learners. In T.

Anderson (Ed), The theory and practice of online learning (pp. 201-220).

Retrieved from http://www.aupress.ca/index.php/books/120146

Anderson, T., & Dron, J. (2011). Three generations of distance education pedagogy.

International Review of Research in Open and Distance Learning, 12(3), 80-93.

Retrieved from: http://www.irrodl.org/index.php/irrodl/article/view/890

Angst, C., & Malinowski, E. (2010). Findings from e-reader project, phase 1: Use of

Page 64: Strategies for Improving Online Learning

59

iPads in MGT40700, project management. Retrieved from University of Notre

Dame website: http://www.nd.edu/~cangst/NotreDame_iPad_Report_01-06-

11.pdf

Attwell, G. (2007). Personal learning environments—the future of elearning? eLearning

Papers, 2(1) (pp. 1-8). Retrieved from http://www.

elearningeuropa.info/files/media/media11561.pdf

Baird, D., & Fisher, M. (2005). Neomillennial user experience design strategies: Utilizing

social networking media to support” always on” learning styles. Journal of

Educational Technology Systems, 34(1), 5-32.

Bansavich, J. C. (2011). Ipad study at USF. Retrieved from University of San Francisco

website: ipad.wiki.usfca.edu/file/view/iPad+Study+at+USF+Report.pdf

Bates, T. (2011). Understanding Web 2.0 and its implications for e-learning. In M. J.W.

Lee, & C. McLoughlin, (Eds.), Web 2.0-based E-learning: applying social

informatics for tertiary teaching (pp. 21-42). doi: 10.4018/978-1-60566-294-

7.ch002

Belshaw, D. (2011). Mobile and wireless technologies review. Retrieved from JISC

website: http://mobilereview.jiscpress.org/

Berking, P., & Gallagher, S. (2011). Choosing a learning management system

(Volume2.6). Retrieved from Advanced Distributed Learning website:

http://www.adlnet.gov

Boston, W., Díaz, S. R., Gibson, A. M., Ice, P., Richardson, J., Swan, K. (October 2009).

An exploration of the relationship between indicators of the community of inquiry

Page 65: Strategies for Improving Online Learning

60

framework and retention in online programs. Journal of Asynchronous Learning

Networks, 13(3), 67-83.

Brainchild, (2011, May 16). Press release: Brainchild Kineo Tablet with GlobalSYNC,

just for schools, adopted in ten states. Retrieved from:

http://www.brainchild.com/news/brainchild-kineo-tablet-with-globalsync-just-for-

schools-adopted-in-ten-states/

Bransford, J., Brown, A., & Cocking, R. (1999). How people learn: Brain, mind

experience and school. Retrieved from the National Academy of Sciences web

site: http:// www.nap.edu/html/howpeople1

Brindley, J. E., Walti, C., & Blaschke, L. M. (2009). Creating effective collaborative

learning groups in an online environment. The International Review of Research

in Open and Distance Learning, 10(3), 1-11. Retrieved from:

http://www.irrodl.org/index.php/irrodl/rt/printerFriendly/675/1271

Brown, T. (2005). Beyond constructivism: Exploring future learning paradigms.

Retrieved from:

www.bucks.edu/old_docs/academics/.../Beyond_constructivism.pdf

Brown, J, & Haag, J., (2011). ADL mobile learning handbook. Retrieved from Advanced

Distributed Learning website: http://www.adlnet.gov

Cachia, R. (2008). Social computing: Study on the use and impact of online social

networking. Luxembourg: European Commission. Retrieved from:

http://ftp.jrc.es/EURdoc/JRC48650.pdf

Page 66: Strategies for Improving Online Learning

61

Caplan, D., Graham, R. (2008). The development of online courses. In T. Anderson (Ed),

The theory and practice of online learning (pp. 245-263). Retrieved at

http://www.aupress.ca/index.php/books/120146

Clark, R. C., & Mayer, R. E. (2007). E-learning and the science of instruction: Proven

guidelines for consumers and designers of multimedia learning. San Francisco,

CA: Pfeiffer

Corneli, J., & Danoff, C. J. (2011a, July). Paragogy. CEUR Workshop Proceedings Vol-

739, Berlin, Germany

Corneli, J., Danoff, C. J. (2011b). Paragogy: Synergizing individual and organizational

learning. Retrieved from: http://paragogy.net/ParagogyPaper1

Dabbagh, N., & Reo, R. (2011). Back to the future: Tracing the roots and learning

affordances of social software. In M. J.W. Lee, & C. McLoughlin, (Eds.), Web

2.0-based E-learning: applying social informatics for tertiary teaching (pp. 1-20).

doi: 10.4018/978-1-60566-294-7.ch001

Davidson, C. N., & Goldberg, D. T. (2009). The Future of learning institutions in a

digital age. Cambridge, Massachusetts: Massachusetts Institute of Technology

DeWaard, I., Abajian, S., Gallagher, M. S., Hogue, R., Keskin, N., Koutropoulos, A., &

Rodriguez, O. C. (2011). Using mlearning and MOOCs to understand chaos,

emergence, and complexity in education. The International Review of Research in

Open and Distance Learning, 12(7), 94-115. Retrieved from:

http://www.irrodl.org/index.php/irrodl/article/view/1046

Page 67: Strategies for Improving Online Learning

62

Dole, S., & Bloom, L. (2009). Online course design: A Case study. International Journal

for the Scholarship of Teaching and Learning, 3(1), 1-11. Retrieved from:

http://www.georgiasouthern.edu/ijsotl

Douch, R., Savill-Smith, C., Parker, G, & Attewell, J. (2010) Work-based and vocational

mobile learning: Making IT work. Retrieved from LSN website:

https://crm.lsnlearning.org.uk/user/order.aspx?code=100186

Downes, S. (2005, October 17). E-learning 2.0 (Web log post). Retrieved from:

http://www.downes.ca/post/31741

Draper, S. W. (2009). Catalytic assessment: Understanding how MCQs and EVS can

foster deep learning. British Journal of Educational Technology, 40(2), 285–293.

doi:10.1111/j.1467- 8535.2008.00920.x

Duffy, P. (2011). Facebook or faceblock: Cautionary tales exploring the rise of social

networking within tertiary education. In M. J.W. Lee, & C. McLoughlin, (Eds.),

Web 2.0-based E-learning: applying social informatics for tertiary teaching (pp.

192-148). doi:10.4018/978-1-60566-294-7.ch010

Elias, T. (2011). Universal instructional design principles for mobile learning.

International Review of Research in Open and Distance Learning, 12(2), 144-

156. Retrieved from: http://www.irrodl.org/index.php/irrodl/article/view/965

Fisher, P. (2011, September 15). University adds 400 lenovo thinkPad tablet PCs to

mobile technology toolkit. Retrieved from Seton Hall University website:

http://www.shu.edu/news/article/362888

Frydenberg, M. (2011). Teaching and learning information technology through the lens

of Web 2.0. In M. J.W. Lee, & C. McLoughlin, (Eds.), Web 2.0-based E-learning:

Page 68: Strategies for Improving Online Learning

63

applying social informatics for tertiary teaching (pp128-148). doi:10.4018/978-1-

60566-294-7.ch007

Garrison, D. R., Anderson, T., & Archer, W. (2001). Critical thinking cognitive presence,

and computer conferencing in distance education. American Journal of Distance

Education 15(1), 7-23. Retrieved from:

http://communityofinquiry.com/sites/communityofinquiry.com/files/CogPres_Fin

al.pdf

Gartner (2010). Gartner identifies the top 10 strategic technologies for 2011. Retrieved

from: http:// www.gartner.com/it/page.jsp?id=1454221

Gertner, R. T. (2011). The effects of multimedia technology on learning (Unpublished

masters thesis). Abilene Christian University, Dallas Texas.

Griffin, G. (2010, October 20). Mobile learning is beyond its tipping point. Learning

Solutions Magazine. Retrieved from:

http://www.learningsolutionsmag.com/articles/540/mobile-learning-is-beyond-its-

tipping-point

GSM Association (2011a). Mobile education landscape report. Retrieved from:

http://www.gsmaembeddedmobile.com/resources/reports/list.aspx

GSM Association (2011b). The mobile proposition for education. Retrieved from:

http://www.gsmaembeddedmobile.com/resources/reports/list.aspx

Harper, D. (2012, February 22). 2011 EMEA Android Educational Outreach Program

awards mobile phones to universities (Web log post). Retrieved from:

http://googleresearch.blogspot.com/2012/02/2011-emea-android-educational-

outreach.html

Page 69: Strategies for Improving Online Learning

64

Hase, S., & Kenyon, C. (2000). From andragogy to heutagogy. ultiBASE, 5(3).

Herrington, J., Herrington, A., Mantei, J., Olney, I., & Ferry, B. (2009). Using mobile

technologies to develop new ways of teaching and learning. In J. Herrington, A.

Herrington, J. Mantei, I. Olney & B. Ferry (Eds), New technologies, new

pedagogies: Mobile learning in higher education. (pp. 1-14). Wollongong:

University of Wollongong. Retrieved from http://ro.uow.edu.au/

Hiebert, E. H., Menon, S., Martin, L. A., & Bach, K. (2009). Online scaffolds that

support adolescents’ comprehension. Seattle, WA: Apex Learning.

Huijser, H., & Sankey, M. (2011). “You can lead the horse to water, but...”: Aligning

learning and teaching in a Web 2.0 context and beyond. In M. J.W. Lee, & C.

McLoughlin, (Eds.), Web 2.0-based E-learning: applying social informatics for

tertiary teaching (pp. 267-283). doi: 10.4018/978-1-60566-294-7.ch014

Hunter, M. (2008). Social media for adult online learners and educators. In S. Hirtz & D.

Harper, (Eds.), Education for a digital world: Advice, guidelines, and effective

practice from around the globe (pp. 429-439). Retrieved from:

http://www.col.org/resources/crsMaterials/Pages/edDigitalWorld.aspx

Hutchison, M., Tin, T., & Cao, Y. (2008). Meeting the needs of today’s new generation

of online learners with mobile learning technology. In T. Anderson (Ed), The

theory and practice of online learning (pp. 201-220). Retrieved from:

http://www.aupress.ca/index.php/books/120146

Ikonen, O. P. (2010). Functionality and user-experience of Andriod platform on non-

mobile multimedia devices, (Masters thesis). Retrieved from:

http://dspace.cc.tut.fi/dpub/bitstream/handle/123456789/6646/ikonen.pdf?sequenc

Page 70: Strategies for Improving Online Learning

65

e=3

Jennings, G., Anderson, T., Dorset, M., & Mitchell, J. (2011) Report on the step forward

ipad pilot project. Retrieved from Trinity College website:

www.trinity.unimelb.edu.au/

Judge, S. (2011). Android design problem areas, (Web log post). Retrieved from:

http://mobilephonedevelopment.com/archives/1405

Kadle, A. (2010). The advent of mobile learning technology. Retrieved from Upside

Learning website:

http://www.upsidelearning.com/blog/index.php/2010/01/07/the-advent-of-mobile-

learning-technology/

Kainz, C. (2011). Mobile agility and the anytime, anywhere impact on IT. Retrieved

from: http://bb.blackboard.com/g/?id4yntdhix

Kendrick, J. (2011, October 18). After the iPhone 4S, Android just feels wrong. ZDNET

News. Retrieved from: http://www.zdnet.com/blog/mobile-news/after-the-iphone-

4s-android-just-feels-wrong/5068

Khaddage, F., Chonka, A., & Zhou, W. (2009). E-Learning over mobile phone

technology: Best practices and guidelines. International Journal of Interactive

Mobile Technologies, 3(3), 55-58. doi:10.3991/ijim.v3i3.950

Khaddage, F., Lanham E., & Zhou, W. (2009). A mobile learning model for universities:

Re-blending the current learning environment. International Journal of

Interactive Mobile Technologies, 3(1), 18-23. doi:10.3991/ijim.v3s1.949

Kim, K., Liu, S., & Bonk, C. J. (2005). Online MBA students’ perceptions of online

Page 71: Strategies for Improving Online Learning

66

learning: Benefits, challenges, and suggestions. The Internet and Higher

Education, 8(2), 335–344. doi:10.1016/j.iheduc.2005.09.005

Koole, M. (2009). A Model for framing mobile learning. In M. Ally, (Ed.), Mobile

learning: Transforming the delivery of education and training (pp. 25-47).

Edmonton, AB: AU Press, Athabasca University

Kop, R. (2010a). The design and development of a personal learning environment:

Researching the learning experience. Retrieved from the National Research

Center of Canada website: http://nparc.cisti-icist.nrc-

cnrc.gc.ca/npsi/ctrl?action=rtdoc&an=15336786&lang=en

Kop, R. (2010b). Networked connectivity and adult learning: Social media, the

knowledgeable other and distance education (Doctoral thesis, University of

Wales, Wales, United Kingdom). Retrieved from:

http://www.scribd.com/doc/33459795/Rita-Kop-Thesis-May10

Kumar, S. (2010). Why the iPad is a learning tool. Learning Solutions Magazine.

Retrieved from: http://www.learningsolutionsmag.com/articles/545/why-the-ipad-

is-a-learning-tool

Luckin, R., Clark, W., Garnet, F., Whitworth, A., Akass, J., Cook, J., Day, P.,

Ecclesfield, N., Hamilton, T., & Robertson, J. (2011). Learner-generated contexts:

A Framework to support the effective use of technology for learning. In M. J.W.

Lee, & C. McLoughlin, (Eds.), Web 2.0-based E-learning: applying social

informatics for tertiary teaching (pp. 70-84). doi: 10.4018/978-1-60566-294-

7.ch004

Page 72: Strategies for Improving Online Learning

67

Martindale, T., & Dowdy, M. (2010). Personal learning environments. In G. Veletsianos

(Ed.), Emerging technologies in distance education (pp. 177–193). Retrieved

from: http://www.aupress.ca/books/120177/ebook/09_Veletsianos_2010-

Emerging_Technologies_in_Distance_Education.pdf

Mayer, R. (2008). Applying the science of learning: Evidence-based principles for the

design of multimedia instruction. American Psychologist, 760-769.

McCraken, H. (2011, November 14). iOS vs. Android: Lots of stats, little clarity. CNET

News. Retrieved from: http://news.cnet.com/8301-33200_3-57323943-290/ios-vs-

android-lots-of-stats-little-clarity/

McGreal, R., & Elliott, M. (2008). Technologies of online learning (e-learning). In T.

Anderson (Ed), The theory and practice of online learning (pp. 143-165).

Retrieved from: http://www.aupress.ca/index.php/books/120146

Mcloughlin, C., & Lee, J. W. (2011). Pedagogy 2.0: critical challenges and responses to

Web 2.0 and social software in tertiary teaching. In M. J.W. Lee, & C.

McLoughlin, (Eds.), Web 2.0-based e-learning: applying social informatics for

tertiary teaching (pp. 43-69). doi: 10.4018/978-1-60566-294-7.ch003

Mejias U. (2006) Teaching social software with social software, Innovate: Journal of

Online Education, 2(5). Retrieved from:

http://www.innovateonline.info/index.php?view=article&id=260

Minocha, S. (2009). Role of social software tools in education: A Literature review.

Education and Training, 51(5/6), 353–369.

Page 73: Strategies for Improving Online Learning

68

Moore, A., & Baer, T. (2010). Research put into practice: Apex Learning curriculum &

pedagogy. Retrieved from:

www.apexlearning.com/documents/Research_Put_into_Practice.pdf

Motiwalla, L.F. (2007). Mobile learning: A framework and evaluation. Computers &

Education, 49, 581–596. doi:10.1016/j.compedu.2005.10.011

Park, J. H., & Choi, H. J. (2009). Factors influencing adult learners' decision to drop out

or persist in online learning. Educational Technology & Society, 12(4), 207–217.

Park, Y. (2011). A Pedagogical framework for mobile learning: Categorizing educational

applications of mobile technologies into four types. International Review of

Research in Open and Distance Learning, 12(2), 79-102.

Pata, K., & Väljataga, T. (2009). ICamp: Assumptions and requirements. In K.,

Grodecka, F., Wild, B., Kieslinger, (Eds.), How to use social software in higher

education (pp. 104-113). Retrieved from: http://www.icamp.eu/wp-

content/uploads/2009/01/icamp-handbook-web.pdf

Peters, K. (2007). M-learning: Positioning educators for a mobile, connected future.

International Review of Research in Open and Distance Learning, 8, 2. Retrieved

from: http://www.irrodl.org/index.php/irrodl/article/view/350

Pickens, S. (2011, January). The Kineo: New Android tablet, reader. Good idea gone bad,

(Web log post). Retrieved from: http://www.rantrave.com/Rant/The-KINEO--

New-Android-Tablet-Reader-Good-Idea-Gone-Bad.aspx

Pierce, D. (2011, February 4). Kineo: like an iPad, but made for students, (Web log post).

Retrieved from: http://benton.org/node/49702

Page 74: Strategies for Improving Online Learning

69

Rao, L. (2012, January 19). Apple: 20,000 education iPad apps developed; 1.5 Million

devices in use at schools, (Web log post). Retrieved from:

http://techcrunch.com/2012/01/19/apple-20000-education-ipad-apps-developed-1-

5-million-devices-in-use-at-schools/

Redecker, C. (2009). Review of Learning 2.0 practices: Study on the impact of Web 2.0

innovations on education and training in Europe. Luxembourg: European

Commission. Retrieved from: ftp.jrc.es/EURdoc/JRC49108.pdf

Rheingold, H. (2012). Wiki:Welcome from the instructor. Retrieved from:

http://socialmediaclassroom.com/host/vircom/lockedwiki/welcome-instructor

Sapp, D. A., & Simon, J. (2005). Comparing grades in online and face-to-face writing

courses: Interpersonal accountability and institutional commitment. Computers

and Composition, 22, 471–489. doi:10.1016/j.compcom.2005.08.005

Schnieders, R. (2011). The evolution of online learning: Incorporating and building

social presence to create engaging online learning experiences. Retrieved from:

Deltak website: http://www.deltak-innovation.com/

Schroeder, A., Minocha, S., & Schneider, C. (2010). The strengths, weaknesses,

opportunities and threats of using social software in higher and further education

teaching and learning. Journal of Computer Assisted Learning, 26, 159–174. doi:

10.1111/j.1365-2729.2010.00347.x

Shank, P. (2007). Design strategies for online and blended learning. In B. Brandon (Ed),

The eLearning Guild’s Handbook of e-Learning Strategy (pp .27-41). Retrieved

from: http://www.elearningguild.com/content.cfm?selection=doc.817

Page 75: Strategies for Improving Online Learning

70

Shankland, S. (2012, January 25). 27,000 Google Chromebooks headed to U.S. schools.

CNET News. Retrieved from: http://news.cnet.com/8301-30685_3-57365703-

264/27000-google-chromebooks-headed-to-u.s-schools/?tag=cnetiosapp

Shanmugapriya, M., & Tamilarasi, A. (2012). Developing a Mobile Adaptive Test

(MAT) in an m-learning environment for Android based 3G mobile devices.

International Journal on Computer Science and Engineering (IJCSE), 4(2), 153-

161.

Sharples, M. (2000). The design of personal mobile technologies for lifelong learning.

Computers and Education, 34, 177–193.

Siemens, G. (2004, December 12). A learning theory for the digital age (Web log post).

Retrieved from http:/www.elearnspace.org/Articles/connectivism.htm

Siemens, G. (2005) Connectivism: A learning theory for the digital age. International

Journal of Instructional Technology & Distance Learning, January 2005,

http://www.itdl.org/Journal/Jan_05/ article01.htm.

Siemens, G. (2006). Connectivism: Learning theory or pastime for the self-amused.

Retrieved from: http://www.elearnspace.org/Articles/connectivism_self-

amused.htm

Siemens, G., & Tittenberger, P. (2009). Handbook of emerging technologies for learning.

Retrieved from http://umanitoba.ca/learning_technologies/cetl/HETL.pdf

Stead, G. (2005). Moving mobile into the mainstream. Retrieved from: www.m-

learning.org/archive/docs/MLearn2005_Stead.pdf

Stefan, V., Stanescu, I. A., Stefan, A., & Mouzakitis, G. S. (2011, April). Mobile tools for

learning and social education. Conference proceedings of eLearning and

Page 76: Strategies for Improving Online Learning

71

Software for Education, Bucharest. Retrieved from:

http://www.ceeol.com/aspx/issuedetails.aspx?issueid=e0484140-f5b8-4634-99cf-

126be9eeea9a&articleId=9d81165b-4a36-4fe6-8762-97023905ba82

Swan, K. (2005). A constructivist model for thinking about learning online. In J. Bourne

& J. C. Moore (Eds), Elements of Quality Online Education: Engaging

Communities. Needham, MA: Sloan-C.

Tabletsatwork.com (2012, March 7). 7 Reasons why the Android OS is at the top of the

class in K-12, (Web log post). Retrieved from:

http://www.tabletsatwork.com/2012/03/7-reasons-why-the-android-os-is-at-the-

top-of-the-class-in-k-12/

Traxler, J. (2009). Current state of mobile learning. In M. Ally, (Ed.), Mobile learning:

Transforming the delivery of education and training (pp. 9-24). Edmonton, AB:

AU Press, Athabasca University

Twigg, C. (2000). Innovations in online learning: Moving beyond no significant

difference. The Pew Learning and Technology Program, Retrieved from:

www.thencat.org/Monographs/Mono4.pdf

Tynan, B., & Barnes, C. (2011). Web 2.0 and professional development of academic

staff. In M. J.W. Lee, & C. McLoughlin, (Eds.), Web 2.0-based E-learning:

applying social informatics for tertiary teaching (pp. 365-379). doi: 10.4018/978-

1-60566-294-7.ch019

Väljataga, T. (2009). Publishing and sharing: Blogs. In K., Grodecka, F., Wild, B.,

Kieslinger, (Eds.), How to use social software in higher education (pp. 20-23).

Page 77: Strategies for Improving Online Learning

72

Retrieved from: http://www.icamp.eu/wp-content/uploads/2009/01/icamp-

handbook-web.

Väljataga, T., Pata, K., & Tammets, K., (2011). Considering Students’ Perspectives on

Personal and Distributed Learning Environments in Course Design. In M. J.W.

Lee, & C. McLoughlin, (Eds.), Web 2.0-based E-learning: applying social

informatics for tertiary teaching (pp. 85-107). doi:10.4018/978-1-60566-294-

7.ch005

Vesisenaho, M., Valtonen, T., Kukkonen, J., Havu-Nuutinen, S., Hartikainen, A., &

Karkkainen, S. (2010). Blended learning with everyday technologies to activate

students’ collaborative learning. Science Education International, 21(4), 272-283.

Wilson, S., Liber, O., Johnson, M., Beauvoir, P., Sharples, P., & Milligan, C.

(2006). Personal Learning Environments: Challenging the dominant design of

educational systems. Retrieved from:

http://dspace.learningnetworks.org/bitstream/1820/727/1/sw_ectel.pdf

Page 78: Strategies for Improving Online Learning

73

VITA

Graduate School Southern Illinois University

Thomas J. Okon Date of Birth: February 24, 1960

1841 W. Cuyler, Chicago Illinois 60613

[email protected]

DePaul University Bachelor of Science, Marketing & Advertising, 1982

Research Paper Title: Strategies for Improving Online Learning: An Examination of the Essential Theories, Tools and Technologies