story of warlords: bringing a turn-based strategy game to mobile
TRANSCRIPT
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Bringing a turn-basedstrategy game to mobile
Wilhelm Österberg, Black Anvil Games
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5 hits to date
Bubble Island
Monster World
Diamond Dash
Pearl’s Peril
Jelly Splash
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Where did it all start?
Crisis 1: Core game
Crisis 2: Meta game
Summary of what we‘ve
learnt
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Warlords’ beginnings
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Philip Bang
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Enthusiasm - meter
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Basic pitch
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• Round Based Battles• Strategic Army
Development• Fantasy World
• PvP Focus• Dynamic World• Timer-based Monetization• Mobile Accessibility
Basic pitch
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Build the strongest fantasy armyto dominate your opponents
in epic turn-based battlesthat put your tactical skills to the test.
Vision statement
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Battle
RewardsImproved Army
ResearchKingdomBuilding
sCapital
City
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Build the strongest fantasy army
to dominate your opponentsin epic turn-based battles
that put your tactical skills to the test.
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Battle
RewardsImproved Army
ResearchKingdomBuilding
sCapital
City
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Battle
RewardsImproved Army
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Battle
RewardsImproved Army
Heroes of Might & Magic
Mobile F2P
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Enthusiasm - meter
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Enthusiasm - meter
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On to production?
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Evergreen
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Evergreen
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On to production!
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Enthusiasm - meter
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Dave Rohrl
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Enthusiasm - meter
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Battle plan
1.Attack!2.Repeat.
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Crisis 1: A battle with the battle
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Solve it with autoplay?
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Solve it with autoplay?
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Build the strongest fantasy armyto dominate your opponents
in epic turn-based battlesthat put your tactical skills to the
test.
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Why does onewant autoplay?
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“My choices don’t matter anyway! Just get it over with so I get my L00T!”
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Speed Meaningful choice
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Speed
“Play a battle in less time than it would take to watch
one”
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A Game Review
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„Make it 1000 times faster than the fastest
version!“
Animation speed:1x vs 2x vs 4x
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Hoplite
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Move #1 Move #2 Move #3 Move #4 Move #5 Enemy move
Move #1 Move
#2Move #3Move
#4Move #5
Enemy move
Can be faster than real-time
Move #1 Move
#2Move #3Move
#4Move #5
Enemy move
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Speed Meaningful choice
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Enthusiasm - meter
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Meaningful choice
“Maximize the number of layers in battle”
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Example
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12 layers
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1/12
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2/12
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3/12
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4/12
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5/12
500 3
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Victory conditions6/12
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XP earning
Participate Deal damage Killing blows
7/12
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Recovery times
<50% 50-99% 100%
8/12
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9/12
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10/12
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Battle modes11/12
AnnihilationEscort
Survivaletc.
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12/12
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Multiplicative contentGame modesUnique regiments & AbilitiesItemsTile sets & unique tiles
Layers summaryBattle & Meta rulesUnit classes (RPS)Basic rulesTerrain effectsSpecial tiles & objectsStack sizesRecovery timersXP earningVictory conditions
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Example
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Speed Meaningful choice
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Fun a thousand times?
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„Hey, you guys should totally add terrain
bonuses!“
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Understandability
“You can’t enjoy what doesn’t exist”
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Build the strongest fantasy armyto dominate your opponents
in epic turn-based battlesthat put your tactical skills to the
test.
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Enthusiasm - meter
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Crisis 2: Getting done
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Time for Review
“There is potential, but will it ever be done?”
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Enthusiasm - meter
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Final boss: Meta game
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Issues with the meta game
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Main considerations:1. Meaningful choice
2. Strong ties battle meta3. Multiple avenues of progression
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Time for Review
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Enthusiasm - meter
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Enthusiasm - meter
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D1 D2 D3 D4 D5 D6 D7
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Enthusiasm - meter
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Learnings summary
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