stone librande creative director, ea/maxis
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Paper Simulations of Digital Games. Stone Librande Creative Director, EA/Maxis. Take a digital game…. …remove the controller…. …remove the controller…. …the sound and music…. …the sound and music…. …and the graphics. …and the graphics. What’s left?. Exercise #2. - PowerPoint PPT PresentationTRANSCRIPT
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Stone LibrandeCreative Director, EA/Maxis
Paper Simulations
ofDigital Games
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Take a digital game…
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…remove the controller…
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…remove the controller…
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…the sound and music…
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…the sound and music…
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…and the graphics
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…and the graphics
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What’s left?
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Exercise #2• Simulate a video game using
only pencils, index cards and dice.
• Use it as a tool to help understand the game’s fundamental design principles.
• Don’t sweat the details.
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• Tony Hawk’s Pro SkaterExample Game
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Example Game• Tony Hawk’s Pro Skater
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• Asteroids
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• Asteroids
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• WarcraftThe Board Game
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• WarcraftThe Card Game
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• CivilizationThe Card Game
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Exercise
• Select a digital game• Make a paper prototype• What aesthetics survive the change in
medium?
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Brainstorm
• Name some games to “unplug”
• Break into groups
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Build a Paper Version
• What To Do Identify your game’s play aesthetics Choose one aesthetic element to capture Write it down and put it in the middle of
your table Identify the game actions that create that
feeling
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Build a Paper Version• What Not to Do
Don’t sweat the details Don’t try to duplicate the whole game Don’t focus on simulating computer
functions Don’t make a board!
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Alpha Deadline at 12:00Try to have something playable
quickly!Iterate!
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Lunch• Sign up for electives athttp://gdc.8kindsoffun.comorhttp://tinyurl.com/gdc-mda• Back here at 1:30
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Beta Test at 1:45Make sure your rules are written
down.
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Beta Test• Send two testers to other tables.
• Test until 2:15
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DiscussionLet’s share results.• What aesthetics did you
capture?• What did you leave out?
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• Good for understanding existing games.• Use these techniques for games in progress.• Process is quick and cheap.• You don’t need programmers or artists.
Using Paper Prototypes
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• Can’t replace actual gameplay testing.• Can give you a head start and keep you
focused.• Creates a vocabulary to use when discussing
your game.• Can be used as a tool to educate other team
members. Have them play, too!
Using Paper Prototypes
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Elective B• 236: Us vs. It• 224: Supply Chain• 220: Three Musketeers