standard builds - shenkiz

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8/20/2019 Standard Builds - shenkiz http://slidepdf.com/reader/full/standard-builds-shenkiz 1/9 Standard MINIMUM BASE ATTRIBUTES HP Mob. Def. Will DR  Aim MELD COST ROLE: 20 17 0 64 0 87 TIER: Run & Gun Steadfast Close Combat Specialist Flush Will To Surie Aggression Ran!er Close "ncounters Rapid Fire Hit and Run Resilience #iller $nstinct "%ecutioner  Tactical Sense rin! '"m (n Sprinter  "%tra Conditionin! )ital Point Tar!etin! *i!htnin! Refle%es GENE MODS: SPECIAL: LOADOUT:  ATTRIBUTION: NOTES: Get free +*aser, Pistol shots -ith Hit and Run and Ran!er for e%ample after blo-in! up coer. Pic/  0!!ression if 1not er2 hi!h 0im1 +34 56, -hen decidin! bet-een Ran!er and 0!!ression.  A s s a u l t SURVIVE! MINIMUM BASE ATTRIBUTES HP Mob. Def. Will D R  Aim MELD COST ROLE : 20 17 0 ! 1 87 TIER: Run & Gun Steadfast Close Combat Specialist Flush Will To Surie 0!!ression Ran!er  Close "ncounters Rapid Fire Hit and Run Resilience #iller $nstinct "%ecutioner  Tactical Sense rin! '"m (n Sprinter  "%tra Conditionin! "i#$l %oin# T$rge#ing Lig&#ning Re'le(es GENE MODS: SPECIAL: LOADOUT:  ATTRIBUTION: NOTES: 1Seems better at first1

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Page 1: Standard Builds - shenkiz

8/20/2019 Standard Builds - shenkiz

http://slidepdf.com/reader/full/standard-builds-shenkiz 1/9

Standard MINIMUM BASE ATTRIBUTES

HP Mob. Def. Will DR  Aim

MELD COST ROLE:

20 17 0 64 0 87TIER:

Run & Gun

Steadfast Close Combat Specialist Flush

Will To Surie Aggression Ran!er 

Close "ncounters Rapid Fire Hit and Run

Resilience #iller $nstinct "%ecutioner  

Tactical Sense rin! '"m (n Sprinter  

"%tra Conditionin! )ital Point Tar!etin! *i!htnin! Refle%es

GENE MODS:

SPECIAL:

LOADOUT:

 ATTRIBUTION:

NOTES:

Get free +*aser, Pistol shots -ith Hit and Run and Ran!er for e%ample after blo-in! up coer. Pic/

 0!!ression if 1not er2 hi!h 0im1 +34 56, -hen decidin! bet-een Ran!er and 0!!ression.

 A s s a u l t 

SURVIVE! MINIMUM BASE ATTRIBUTES

HP Mob. Def. WillDR

 Aim

MELD COSTROLE 

:20 17

0 ! 1 87

TIER:

Run & Gun

SteadfastClose Combat

Specialist Flush

Will To Surie 0!!ression Ran!er  

Close "ncounters Rapid Fire Hit and Run

Resilience #iller $nstinct "%ecutioner  

Tactical Sense rin! '"m (n Sprinter  

"%tra Conditionin!

"i#$l %oin#T$rge#ing Lig&#ning Re'le(es

GENE MODS:

SPECIAL:

LOADOUT:

 ATTRIBUTION:

NOTES: 1Seems better at first1

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I n f a n t r y 

Standard MINIMUM BASE ATTRIBUTES

HP Mob.Def 

.Will

DR

 Aim

MELD COSTROLE 

:7 14 0 ! 0 !0

TIER:

*i!ht '"m 7p

SteadfastCoerin!

Fire "%ecutioner  

Will To Surie (pportunist 0!!ression

Deade2e Suppression Ran!er  

Tactical Sense*oc/ 8'*oad Sharpshooter  

Resilience Sentinel rin! '"m (n

E(#r$ Con)i#ioning)ital PointTar!etin! R$*i) +ire

GENE MODS:

SPECIAL:

LOADOUT:

 ATTRIBUTION:

NOTES:$F 96: aim && ;4 9 HP TH"8 Rapid Fire$F 34 < HP TH"8 "%tra Conditionin!"*S" )ital Point Tar!etin!=

Tank MINIMUM BASE ATTRIBUTES

HP Mob. Def. Will DR  Aim

MELD COST ROLE: "Tank" into PSI 7 14 0 62 0 !0

TIER:

*i!ht '"m 7p

Steadfast Coerin! Fire "%ecutioner  

Will To Surie (pportunist 0!!ression

Deade2e Suppression Ran!er  Tactical Sense *oc/ 8' *oad Sharpshooter  

Resilience Sentinel rin! '"m (n

"%tra Conditionin! )ital Point Tar!etin! Rapid Fire

GENE MODS:

SPECIAL:

LOADOUT:

 ATTRIBUTION:

NOTES: PS$ $nfantr2 build not utili>ed that much currentl2

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E n n " " r 

Sa##"r  MINIMUM BASE ATTRIBUTES

HP Mob. Def. Will DR  Aim

MELD COST ROLE: Demolitions Expert 4 1, 0 ,0 0 6

TIER:

Grenadier 

Holo-Targeting  Smo/e Grenade Sapper  

Ranger  Smo/e & Mirrors H"0T Warheads

Will To Surie Repair Suppression

attle Scanner Dense Smo/e Ma2hem

"%tra Conditionin! %$-./$s#er  H"0T 0mmo

Tandem Warheads Fire Roc/et ombardGENE MODS:

SPECIAL:

LOADOUT:

 ATTRIBUTION:

NOTES:1$ reall2 li/e ombard $ don't thin/ Fire Roc/et is an2 !ood Tandeom Warheads $ am not sure if that -ould bereall2 that !ood -ith a dama!e en!ineer. $ reall2 li/e ombard for the ase 0ssault it -as !lorious ho- far 2oucould thro- it.1 Ma2be one Pac/master for ase 0ssaults better to hae "%tra Conditionin! to surie Rifts.

Su##$rt MINIMUM BASE ATTRIBUTES

HP Mob. Def. Will DR  Aim

MELD COST ROLE: Support 4 1, 0 ,0 0 6

TIER:

Grenadier 

Holo?Tar!etin! Smo/e Grenade Sapper  

Ran!er Smo/e & Mirrors H"0T Warheads

Will To Surie Repair Suppression

attle Scanner Dense Smo/e Ma2hem

"%tra Conditionin! Pac/master H"0T 0mmo

Tandem Warheads Fire Roc/et ombard

GENE MODS:

SPECIAL:

LOADOUT:

 ATTRIBUTION:

NOTES:"%tra Conditionin! to surie Rifts and for the e%tra Will for PS$. Ma2be @ Pac/master for ase 0ssaultshae all the nades 2ou need especiall2 -ith Tactical Ri!!in!.

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M " d % 

Off%"r MINIMUM BASE ATTRIBUTES

HP Mob. Def. Will DR  Aim

MELD COST ROLE:

4 1, 0 ,0 0 6TIER:

Field Medic

Suppression Steadfast Field Sur!eon

Rapid Reaction Smo/e & Mirrors Reie

Read2 for 0n2thin! Smo/e Grenade Paramedic

(pportunist Dense Smo/e Combat Dru!s

*oc/ 8' *oad ombard Sprinter  

E(#r$ Con)i#ioning Pac/master Saior  

GENE MODS:

SPECIAL:

LOADOUT:

 ATTRIBUTION:

NOTES:Consider "%tra Conditionin! to surie RiftsA 8eed about B6 combined HP but also factors in bonus Will from"%tra Conditionin!.Will hae Medic officers.

PSI MINIMUM BASE ATTRIBUTES

HP Mob. Def. Will DR  Aim

MELD COST ROLE: Main PSI class4 1, 0 ,0 0 6

TIER:

Field Medic

Suppression Steadfast Field Sur!eon

Rapid Reaction Smo/e & Mirrors Reie

Read2 for 0n2thin! Smo/e Grenade Paramedic

(pportunist Dense Smo/e Combat Dru!s

*oc/ 8' *oad ombard Sprinter  

"%tra Conditionin! Pac/master Saior  

GENE MODS:

SPECIAL:

LOADOUT:

 ATTRIBUTION:

NOTES: "%tra Conditionin! for e%tra Will Sprinter to be able to reposition PS$ soldiers more easil2.

MINIMUM BASE ATTRIBUTES

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R"&&" HP Mob. Def. Will DR  Aim

MELD COST ROLE: "Meh" 4 1, 0 ,0 0 6

TIER:

Field Medic

S**ression S#e$)'$s# Field Sur!eon

Rapid Reaction Smo/e & Mirrors Reie

Read2 for 0n2thin! Smo/e Grenade Paramedic

(pportunist Dense Smo/e Combat Dru!s

Lo-. N Lo$) ombard S*rin#er 

"%tra Conditionin! Pac/master Saior  

GENE MODS:

SPECIAL:

LOADOUT:

 ATTRIBUTION:

NOTES: 8ot reall2 a fan of the Reie build hae @ of them for the barrac/s potentiall2 for ase Defense.

S % $ u t 

C$n%"al'"nt MINIMUM BASE ATTRIBUTES

HP Mob. Def. Will DR  Aim

MELD COST ROLE: Scouting 12 2 16 8 0 !4

TIER:

*i!htnin! Refle%es

Holo?Tar!etin! Damn Good Ground *one Wolf  

*o- Profile Ran!er Deade2e

Flush 0!!ression attle Scanner  

Concealment $n The Eone Hit and Run

Tactical Sense rin! '"m (n Sprinter  

"%tra Conditionin! )ital Point Tar!etin! Smo/e & Mirrors

GENE MODS:

SPECIAL:

LOADOUT:

 ATTRIBUTION:

NOTES:Could pic/ up Smo/e and Mirrors instead of "%tra Conditionin! but /eep RiftMuton "liteCrits in mind +about 6 HP needed,. *o- 0im Concealment Scouts are the first candidatesfor Pathfinders.

MINIMUM BASE ATTRIBUTES

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(l$at"r )unt"r  HP Mob. Def. Will DR  Aim

MELD COST ROLE: KI !ATERS12 2 16 8 0 !4

TIER:

*i!htnin! Refle%es

Holo?Tar!etin! Damn Good Ground *one Wolf  

*o- Profile Ran!er Deade2e

Flush 0!!ression attle Scanner  

Concealment $n The Eone Hit and Run

Tactical Sense rin! '"m (n Sprinter  

"%tra Conditionin! )ital Point Tar!etin! Smo/e & Mirrors

GENE MODS:

SPECIAL:

LOADOUT:

 ATTRIBUTION:

NOTES:

Can finish off lo- HP e%posed tar!ets for e%ample after destro2in! coer or ust strai!ht up flan/ -ith hi!hMobilit2. 8eed 1!ood1 base 0im to ma/e this build -or/ ust pic/ up *o- Profile and !o for a standardConcealmentpotential Pathfinder if 2ou miss out on 0im promotions alon! the -a2 Flush is nice to combo-ith either Gunner uild0ssaults to enable Hit and Run.

G u n n " r 

O&"r*at%+MINIMUM BASE ATTRIBUTES

HP Mob. Def. Will DR  Aim

MELD COST ROLE: DAMA#E 4 1, 0 ,0 0 6

TIER:

Suppression

Flush Coerin! Fire Holo?Tar!etin!

H"0T 0mmo (pportunist Shredder 0mmo

Will To Surie "%ecutioner Ran!er  

Read2 For 0n2thin! Rapid Fire Double Tap

Resilience Platform Stabilit2 Dan!er Eone

"%tra Conditionin! Sentinel Ma2hem

GENE MODS:

SPECIAL:

LOADOUT:

 ATTRIBUTION:

NOTES:Read2 for 0n2thin! -ill tri!!er (er-atch if a Suppression is tri!!ered on the pla2ers turn b2 Flush-ith another Gunner or a Scout. "%tra Conditionin! because of 1Rift 8onsense1.

MINIMUM BASE ATTRIBUTES

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(lus+,)"at  HP Mob. Def. Will DR  Aim

MELD COST ROLE: !$SHI%#& 4 1, 0 ,0 0 6

TIER:

Suppression

Flush Coerin! Fire Holo?Tar!etin!

H"0T 0mmo (pportunist Shredder 0mmo

Will To Surie "%ecutioner Ran!er  

Read2 For 0n2thin! Rapid Fire Double Tap

Resilience Platform Stabilit2 Dan!er Eone

"%tra Conditionin! Sentinel Ma2hem

GENE MODS:

SPECIAL:

LOADOUT:

 ATTRIBUTION:

NOTES:Could consider Dan!er Eone and Ma2hem but better not to !et Critbe able to surie Rift for $$.Combines -ell -ith (er-atch !unners0ssaults to tri!!er Suppression(er-atch and enable Hitand Run.

R $ % k " t " " r 

R$%k"ts Ant M"%+MINIMUM BASE ATTRIBUTES

HP Mob. Def. Will DR  Aim

MELD

COST ROLE: Team Rocket&  1 12 0 8 0 !!TIER:

Fire Roc/et

Will To Surie Ran!er H"0T Warheads

Rapid Reaction Fire in the Hole Snapshot

Suppression Platform Stabilit2 Shredder 0mmo

Tactical Sense (pportunist Ma2hem

"%tra Conditionin! Double Tap Shoc/ & 0-e

T$n)e/ W$r&e$)s $3elin Ro-.e#s D$nger one

GENE MODS:

SPECIAL:

LOADOUT:

 ATTRIBUTION:

NOTES:Iaelin Roc/ets is !reat for ase 0ssault Dan!er Eone better for 7rban loc/ probabl2. (utside of ase 0ssaults thee%tra roc/et from Shoc/ and 0-e is rarel2 utili>ed and "%tra Conditionin! is ust better to surie RiftMuton "lite Crits.

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R $ % k " t " " r 

B$R$%k"t! MINIMUM BASE ATTRIBUTES

HP Mob. Def. Will DR  Aim

MELD COST ROLE 

:

Team

Rocket&  1 12 0 8 0 !!TIER:

Fire Roc/et

Will To Surie R$nger  H"0T Warheads

Rapid Reaction Fire in the Hole Sn$*s&o#

Suppression %l$#'or/ S#$5ili# Shredder 0mmo

Tactical Sense (pportunist M$&e/

"%tra Conditionin! Double Tap S&o-. Ae

T$n)e/ W$r&e$)s $3elin Ro-.e#s D$nger one

GENE MODS:

SPECIAL:

LOADOUT:

 ATTRIBUTION:

NOTES: The best to clean io aliens The last tier is situational.

Sn#"r 

CRIT Sn#"r 

MINIMUM BASE ATTRIBUTES

HP Mob. Def. Will DR  Aim

MELD COST ROLE: DD4 1, 0 ,0 0 6

TIER:

SJuadsi!ht

*o- Profile Deade2e *one Wolf  

Disablin! Shot Precision Shot Snapshot

Sharpshooter Ran!er Damn Good Ground

Platform Stabilit2 )ital Point Tar!etin! "%ecutioner  

Lo-. N Lo$) Bring E/ On Tactical Sense

$n The Eone M$&e/ Do5le T$*

GENE MODS:SPECIAL:

LOADOUT:

 ATTRIBUTION:

NOTES:1$ do more Precision Shot than $ do Disablin! Shot1+rin! em (nMa2hem, s +rin! "m (nDouble Tap,A second feels better -ith Precision Shot butnot sure 2et

MINIMUM BASE ATTRIBUTES

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Dsa-l"r  HP Mob. Def. Will DR  Aim

MELD COST ROLE: Disa'ling Sniper 4 1, 0 ,0 0 6

TIER:

SJuadsi!ht

*o- Profile Deade2e *one Wolf  

Disablin! Shot Precision Shot Snapshot

Sharpshooter Ran!er Damn Good Ground

Platform Stabilit2 )ital Point Tar!etin! "%ecutioner  

*oc/ 8' *oad rin! '"m (n Tactical Sense

$n The Eone Ma2hem Double Tap

GENE MODS:

SPECIAL:

LOADOUT:

 ATTRIBUTION:

NOTES: 1$ do more Precision Shot than $ do Disablin! Shot1 +#appa,

Sna#s+$t,IT. MINIMUM BASE ATTRIBUTES

HP Mob. Def. Will DR  Aim

MELD COST ROLE:

4 1, 0 ,0 0 6TIER:

SJuadsi!ht

*o- Profile Deade2e *one Wolf  

Disablin! Shot Precision Shot Snapshot

Sharpshooter Ran!er Damn Good Ground

Platform Stabilit2 )ital Point Tar!etin! "%ecutioner  *oc/ 8' *oad rin! '"m (n Tactical Sense

$n The Eone Ma2hem Double Tap

GENE MODS:

SPECIAL:

LOADOUT:

 ATTRIBUTION:

NOTES: Cleaner