stance name: race: fame rank: physical … wfrp3 character sheet.pdf · weapons armour description...

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WEAPONS ARMOUR Description Damage Critical Range Special Notes Quality Quality Enc. EQUIPMENT MONEY ENCUMBRANCE Description Enc. Description Enc. Brass Silver Gold Description Defense Soak Special Notes Enc. Total Soak Total Damage Total Defense Current Enc. Enc. Limit - - - - - BASIC ACTION CARDS MELEE STRIKE Weapon Skill (ST) vs. Target Defence Melee weapon equiped & engaged with target. Normal damage. +2 damage. Perform manoeuvre for free. Target may disengage from you for free. 0 GUARDED POSITION Discipline (WP) Until the start of your next turn, add to any Melee or Ranged Attack actions targeting you or any allies in the same engagement as you. Until the start of your next turn, add to any Melee or Ranged Attack actions targeting you or any allies in the same engagement as you. An engaged ally may remove 1 recharge token from any of his recharging cards. Suffer 1 stress. 0 PERFORM A STUNT Varies Based On Stunt Attempted Perform action as intended. Perform action incredibly well; may perform a free manoeuvre. Physical check: recover 1 fatigue. Mental: recover 1 stress. Physical check: suffer 1 fatigue. Mental: suffer 1 stress. 0 RANGED SHOT Ballistic Skill (AG) vs. Target Defense Ranged weapon equiped & not engaged. Normal damage. +2 damage. Perform manoeuvre for free. One unengaged opponent in close range may engage you. 0 DODGE Agility 3+ & not encumbered After you are declared the target of a Melee or Ranged Attack, or a Spell or Blessing targets your defense, add 2 recharge tokens to this action and add to the action’s dice pool. If Coordination is trained, add another . 2 BLOCK Toughness 3+ & shield equiped After you are declared the target of a Melee or Ranged Attack, add 2 recharge tokens to this action and add to the action’s dice pool. If Resilience is trained, add another . 2 PARRY Strength 3+ & melee weapon equiped After you are declared the target of a Melee Attack, add 2 recharge tokens to this action and add to the action’s dice pool. If Weapon Skill is trained, add another . 2 ASSESS THE SITUATION Intuition (INT) Special: Add if engaged. Recover 1 fatigue and 1 stress. Until the start of your next turn, add to any Melee or Ranged actions targeting you. Remove 1 recharge token from a card. Add 1 recharge token to a card. 0 SHAME CORRUPTION WOUNDS Current / Threshold Current / Threshold Current / Threshold Current / Threshold CRITICALS / / / / SPECIAL ABILITIES Total Unspent FAME RANK: CAREER: NOBLE RANK: EXPERIENCE: NAME: RACE: STANCE ADV. SKILLS Skill Char Trained BASIC SKILLS ATHLETICS BALLISTIC SKILL COORDINATION INTIMIDATE RESILIENCE RIDE SKULDUGGERY STEALTH WEAPON SKILL ST AG AG ST TO AG AG AG ST Physical Skills Char Trained FORTUNE MENTAL CHARACTERISTICS STRESS INTELLIGENCE WILLPOWER FELLOWSHIP FORTUNE PHYSICAL CHARACTERISTICS FATIGUE STRENGTH TOUGHNESS AGILITY SPECIALIZATION Description BASIC SKILLS FEL WP INT INT FEL INT FEL INT INT Mental Skills Char Trained CHARM DISCIPLINE FIRST AID FOLKLORE GUILE INTUITION LEADERSHIP NATURE LORE OBSERVATION CAREER

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WEAPONS

ARMOUR

Description Damage Critical Range Special Notes Quality

Quality

Enc.

EQUIPMENT MONEY

ENCUMBRANCE

Description Enc. Description Enc. BrassSilverGold

Description Defense Soak Special NotesEnc.

TotalSoak

TotalDamage

TotalDefense

CurrentEnc.

Enc.Limit

---

--

BASIC ACTION CARDS MELEE STRIKEWeapon Skill (ST) vs. Target Defence

Melee weapon equiped & engaged with target.

Normal damage.

+2 damage.

Perform manoeuvre for free.

Target may disengage from you for free.

0 GUARDED POSITIONDiscipline (WP)

Until the start of your next turn, add to any Melee

or Ranged Attack actions targeting you or any allies in the

same engagement as you.

Until the start of your next turn, add to any

Melee or Ranged Attack actions targeting you or any

allies in the same engagement as you.

An engaged ally may remove 1 recharge token from

any of his recharging cards.

Suffer 1 stress.

0

PERFORM A STUNTVaries Based On Stunt Attempted

Perform action as intended.

Perform action incredibly well; may perform a

free manoeuvre.

Physical check: recover 1 fatigue. Mental: recover 1

stress.

Physical check: suffer 1 fatigue. Mental: suffer 1

stress.

0

RANGED SHOTBallistic Skill (AG) vs. Target Defense

Ranged weapon equiped & not engaged.

Normal damage.

+2 damage.

Perform manoeuvre for free.

One unengaged opponent in close range may

engage you.

0

DODGEAgility 3+ & not encumbered

After you are declared the target of a Melee or

Ranged Attack, or a Spell or Blessing targets your

defense, add 2 recharge tokens to this action and add

to the action’s dice pool.

If Coordination is trained, add another .

2

BLOCKToughness 3+ & shield equiped

After you are declared the target of a Melee or

Ranged Attack, add 2 recharge tokens to this action

and add to the action’s dice pool.

If Resilience is trained, add another .

2

PARRYStrength 3+ & melee weapon equiped

After you are declared the target of a Melee Attack,

add 2 recharge tokens to this action and add to the

action’s dice pool.

If Weapon Skill is trained, add another .

2

ASSESS THE SITUATIONIntuition (INT)

Special: Add if engaged.

Recover 1 fatigue and 1 stress. Until the start of

your next turn, add to any Melee or Ranged actions

targeting you.

Remove 1 recharge token from a card.

Add 1 recharge token to a card.

0

SHAME CORRUPTION

WOUNDS

Current / Threshold Current / Threshold

Current / Threshold Current / Threshold

CRITICALS

/

//

/

SPECIAL ABILITIES

TotalUnspent

FAME RANK:

CAREER:

NOBLE RANK:

EXPERIENCE:

NAME: RACE:STANCE

ADV. SKILLSSkill CharTrained

BASIC SKILLS

ATHLETICSBALLISTIC SKILLCOORDINATIONINTIMIDATERESILIENCERIDESKULDUGGERYSTEALTHWEAPON SKILL

STAGAGSTTOAGAGAGST

Physical Skills CharTrained

FORTUNEMENTAL CHARACTERISTICS

STR

ESS

INTELLIGENCE

WILLPOWER

FELLOWSHIP

FORTUNEPHYSICAL CHARACTERISTICSFA

TIG

UE STRENGTH

TOUGHNESS

AGILITY

SPECIALIZATION

Description

BASIC SKILLS

FELWPINTINTFELINTFELINTINT

Mental Skills CharTrained

CHARMDISCIPLINEFIRST AIDFOLKLOREGUILEINTUITIONLEADERSHIPNATURE LOREOBSERVATION

CA

REER

INSANITIES

Description SeverityName

Current / Threshold

/

MUTATIONS

Description SeverityName

Current / Threshold

/

DISEASES

Description SeverityName Symptoms

Current / Threshold

/

CRITICAL WOUNDS

Description SeverityName

Current / Threshold

/

FRIENDS & ALLIESDescriptionName

NOTES & DRAWINGS

ENEMIES & NEMESISDescriptionName

CAREER SHEET ATTRIBUTESCURRENT CAREER:

PRIMARY CHARACTERISTICS

CAREER SKILLS

ATHLETICSBALLISTIC SKILLCOORDINATIONINTIMIDATERESILIENCERIDESKULDUGGERYSTEALTHWEAPON SKILL

CHARMDISCIPLINEFIRST AIDFOLKLOREGUILEINTUITIONLEADERSHIPNATURE LOREOBSERVATION

STRENGTHTOUGHNESSAGILITY

INTELLIGENCEWILLPOWERFELLOWSHIP

CAREER TRAITS

ACADEMICARCANEBUREAUCRATCOMBATDEDICATEDDEVOTEDENGINEERFANATICINDUSTRIOUSIRONBREAKERLEADERMENIALMILITARYNOBLEPRIESTRELIGIONRITUAL DANCERROGUERUNESMITHRURALSOCIALSLAYERSPECIALISTSWORD MASTERURBANWATCHERWITCHWIZARD

BASICINTERMEDIATEADVANCEDELITEHEROIC

PAST CAREERS:

AVAILABLE ADVANCES& LIMITATIONS

ACTIONCARDS

INCREASECONSERVATIVE

TALENTCARDS

INCREASERECKLESS

SKILLS &SPECIALIZATIONS

WOUNDTHRESHOLD

CHARACTERISTICFORTUNE

CAREER COMPLETION ADVANCES

NON CAREER ADVANCES

CAREER TRANSITION:DEDICATION BONUS:

NON CAREER ADVANCE:NON CAREER ADVANCE:

GENERAL CAREER ADVANCES

ACTION CARD:TALENT:SKILL TRAINING OR SPECIALIZATION:WOUND THRESHOLD:OPEN CAREER ADVANCE:OPEN CAREER ADVANCE:OPEN CAREER ADVANCE:OPEN CAREER ADVANCE:OPEN CAREER ADVANCE:OPEN CAREER ADVANCE:

TotalUnspent

EXPERIENCE: