sr4 cheat sheets

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Melee Cheat Sheet What You Need to Know What You Need to Do Skills (Weapon Skill) 1. Choose the you want to use, and note its and . weapon DV AP 2. Add your to your pool. Agility 3. Add the correct to your pool: Blades, Clubs, Exotic Melee, Unarmed. weapon skill 4. Add and together, and compare them to the defender's total reach. The higher reach may either add the difference to their own pool, or subtract it from their opponent's pool. your reach your weapon's reach 5. Subtract any from your pool. Wound Modifier 6. Roll your pool dice, note your . hits 7. The defender rolls defense pool and subtracts from . If your are zero or less, stop now. their hits your hits net hits 8. Add your to your ; this is your . If this number is greater than the defender's armor modified by your , it causes Physical damage, otherwise it causes Stun damage. net hits weapon DV modified DV weapon AP) Variables Your Hits Defender's Hits Defender's Reach Modified DV Your Net Hits 9. Tell the gamemaster your final . The defender will attempt to resist the horrible damage you have just caused. modified DV Attributes Agility Strength Options Weapon Used Weapon DV Weapon AP Wound Modifier Weapon Reach Your Reach

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Very useful cheat sheets for playing SR4.

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Melee Cheat Sheet

What You Need to Know What You Need to Do

Skills

(Weapon Skill)

1. Choose the you want to use, and note itsand .

weapon DVAP

2. Add your to your pool.Agility

3. Add the correct to your pool: Blades,Clubs, Exotic Melee, Unarmed.

weapon skill

4. Add and together, andcompare them to the defender's total reach. The higherreach may either add the difference to their own pool, orsubtract it from their opponent's pool.

your reach your weapon's reach

5. Subtract any from your pool.Wound Modifier

6. Roll your pool dice, note your .hits

7. The defender rolls defense pool and subtractsfrom . If your are zero or less, stop now.

their hitsyour hits net hits

8. Add your to your ; this is your. If this number is greater than the defender's

armor modified by your , it causes Physicaldamage, otherwise it causes Stun damage.

net hits weapon DVmodified DV

weapon AP)

Variables

Your Hits

Defender's Hits

Defender's Reach

Modified DV

Your Net Hits

9. Tell the gamemaster your final . Thedefender will attempt to resist the horrible damage youhave just caused.

modified DV

Attributes

Agility

Strength

Options

Weapon Used

Weapon DV

Weapon AP

Wound Modifier

Weapon Reach

Your Reach

Ranged CombatCheat Sheet

What You Need to Know What You Need to Do

Attributes

Agility

Skills

(Weapon Skill)

Options

Weapon Used

Ammo Used

1. Choose the and you want to use, andnote their and .

weapon ammoDV AP

2. Choose a that you want to use.fire mode

Weapon + Ammo DV

Weapon + Ammo AP

3. Add your Agility to your pool.

4. Add the correct to your pool: Archery,Automatics, Exotic Ranged, Heavy, Longarms, Pistols, orThrowing.

weapon skill

5. Add the bonus for a to yourpool.

laser sight or smartlink

Wound Modifier

6. Subtract any from your pool.Wound Modifier

7. Subtract the from the, then subtract one; the difference is

the r .

Recoil Compensation number ofrounds fired this Phase

ecoil modifier

Variables

Number of rounds fired thisAction Phase (incl this attack)

Your Hits

8. If the is a heavy weapon, double the.weapon recoil

modifier

9. If the is a shotgun and the is BF orFA, double the .

weapon fire moderecoil modifier

10. If the is greater than zero, subtract itfrom your pool.

recoil modifier

Defender's Hits

11. Roll your pool dice, note your .hits

12. If your is one of the wide bursts, tell thegamemaster; the defender loses defense pool.

fire mode

13. The defender rolls defense pool and subtractsfrom . If your are zero or less, stop now.

their hitsyour hits net hits

14. Add your to your ; this isyour . If this number is greater than thedefender's armor modified by your , it causesPhysical damage, otherwise it causes Stun damage.

net hits weapon + ammo DVmodified DV

weapon AP)

Weapon Fire Mode: (rounds fired)

SS(1) SA(1) BF/Wide(3)FA/Long Narrow(6) FA/Long Wide(6)FA/Full Narrow(10) FA/Full Wide(10)

BF/Narrow(3)

Recoil Compensation

Laser Sight/Smartlink Bonus

Recoil Modifier

Modified DV

Your Net Hits

15. If your is one of the narrow bursts, add oneless than the number of rounds in the burst to your

.

fire mode

modified DV

16. Tell the gamemaster your final . Thedefender will attempt to resist the horrible damage youhave just caused.

modified DV

Drone CombatCheat Sheet

What You Need to Know What You Need to Do

Attributes

Drone's Pilot

Autosoft

Targeting

1. Choose the and you want to use, andnote their and .

weapon ammoDV AP

2. Choose a that you want to use.fire mode

3. Add your rating to your pool.Drone's Pilot

4. Add the rating to your pool.Targeting Autosoft

5. Subtract any from your pool.Damage Modifier

6. Subtract the from the, then subtract one; the difference is

the r .

Recoil Compensation number ofrounds fired this Phase

ecoil modifier

7. If the is a heavy weapon, double the.weapon recoil

modifier

8. If the is a shotgun and the is BF orFA, double the .

weapon fire moderecoil modifier

9. If the is greater than zero, subtract itfrom your pool.

recoil modifier

10. Roll your pool dice, note your .hits

11. If your is one of the wide bursts, tell thegamemaster; the defender loses defense pool.

fire mode

12. The defender rolls defense pool and subtractsfrom . If your are zero or less, stop now.

their hitsyour hits net hits

13. Add your to your ; this isyour . If this number is greater than thedefender's armor modified by your , it causesPhysical damage, otherwise it causes Stun damage.

net hits weapon + ammo DVmodified DV

weapon AP)

Options

Weapon Used

Ammo Used

Weapon + Ammo DV

Weapon + Ammo AP

Damage Modifier

Weapon Fire Mode: (rounds fired)

SS(1) SA(1) BF/Wide(3)FA/Long Narrow(6) FA/Long Wide(6)FA/Full Narrow(10) FA/Full Wide(10)

BF/Narrow(3)

Recoil Compensation

Variables

Number of rounds fired thisAction Phase (incl this attack)

Your Hits

Defender's Hits

Recoil Modifier

Modified DV

Your Net Hits 14. If your is one of the narrow bursts, add oneless than the number of rounds in the burst to your

.

fire mode

modified DV

15. Tell the gamemaster your final . Thedefender will attempt to resist the horrible damage youhave just caused.

modified DV

Astral Combat Cheat SheetFor use against wholly astral entities

What You Need to Know What You Need to Do

Skills

Astral Combat

1. Choose the you want to use, and note its. If unarmed, the DV is half your , rounded up.

weapon focusDV Charisma

2. If you are astrally perceiving (or dual-natured), add yourto your pool. If you are astrally projecting, add

your to your pool.Willpower

Logic

3. Add your to your pool.Astral Combat

4. Add and together, andcompare them to the defender's total reach. The higherreach may either add the difference to their own pool, orsubtract it from their opponent's pool.

your reach your weapon's reach

5. Add the if you are using one.Weapon Focus Rating

7. Roll your pool dice, note your .hits

8. The defender rolls defense pool and subtractsfrom . If your are zero or less, stop now.

their hitsyour hits net hits

9. Add your to your ; this is your.net hits weapon DV

modified DV

Variables

Your Hits

Defender's Hits

Defender's Reach

Modified DV

Your Net Hits

11. Tell the gamemaster your final . Thedefender will attempt to resist the horrible damage youhave just caused.

modified DV

Attributes

Logic

Willpower

Options

Weapon Focus Used (if any)

Weapon Focus DV

Weapon Rating

Wound Modifier

Weapon Reach

Your Reach

Charisma

6. Subtract any from your pool.Wound Modifier

10. Decide whether your attack will cause Stun damage orPhysical damage, and tell the gamemaster.

Summoning Cheat Sheet

What You Need to Know What You Need to Do

Attributes

Magic

Willpower

(Drain Resistance Attribute)

Skills

Summoning

Options

Spirit Type

Desired Force

1. Choose a to summon and the youwant it to have.

type of spirit Force

2. Add your to your pool.Magic Attribute

Mentor Spirit Bonus

Summoning Focus

3. Add your to your pool.Summoning Skill

4. Add your to your pool, if itapplies.

Mentor Spirit modifier

5. Add the Rating of a to your pool, if itis of the right type and you do not wish to save it to helpreduce Drain later.

Summoning Focus

Wound Modifier

6. Subtract any from your pool.Wound Modifier

7. Roll your pool dice, add up the . If you glitch, tellthe gamemaster.

hits

Variables

Your Hits

Spirit’s Hits

8. The gamemaster rolls the spirit’s and adds up thehits.

Force

9. Subtract the from . If you have zeroor fewer hits, no spirit appears. If you have hits left over,each hit counts as a service the spirit owes you.

spirit’s hits your hits

10. Multiply the by two. This is theof the Drain, minimum 2.

spirit’s hits DamageValue

Drain Damage Value 11. Start a new pool, add your to it.Willpower

12. Add the ,according to your tradition.

Attribute that you use to resist Drain

13. If you did not add your Rating toyour summoning pool, add it now.

Summoning Focus

14. Roll your pool dice. Subtract one from thefor each hit.

DrainDamage Value

15. If you did not reduce the to zero,apply the damage to your Condition Monitor: Physical ifthe Force was greater than your , Stun otherwise.

Drain Damage Value

Magic

Matrix CombatCheat Sheet

What You Need to Know What You Need to Do

Skills

Cybercombat

1. Choose the you want to use: Attack,Black Hammer, or Blackout.

attack program

2. Add the to your pool.attack program rating

3. Add your rating to your pool.Cybercombat

4. Subtract any you may have from Stunor Physical damage.

wound modifier

5. Subtract any from your pool.matrix damage modifier

6. Roll your pool dice, note your .hits

7. The defender rolls defense pool and subtractsfrom . If your are zero or less, stop now.

their hitsyour hits net hits

8. Add your to your ; this isyour .

net hits attack program ratingmodified DV

9. Tell the gamemaster the that you usedand your final . The defender will attempt toresist the horrible damage you have just inflicted.

attack programmodified DV

Programs

Attack Program Rating

Options

Wound Modifier

Matrix Damage Modifier

Variables

Defender's Firewall

Defender's Response

Defender's Hits

Your Hits

Your Net Hits

Modified DV

Node Record Sheet

Node Node Description

Response

Node

Firewall SignalSystem

Response loss fromrunning programs

System cap due tolower Response

Node Damage Track

-2

-4

-3

-1

8+(System÷2, round up) boxes

Cum

ula

tive

dam

age

modifie

r

Programs/Agents/IC Rating Loaded Programs/Agents/IC Rating Loaded

Agent/IC Damage Track

-2

-4

-3

-1

8+(System÷2, round up) boxes

Cum

ula

tive

dam

age

modifie

r

Agent/IC Damage Track

-2

-4

-3

-1

8+(System÷2, round up) boxes

Cum

ula

tive

dam

age

modifie

r

Agent/IC Damage Track

-2

-4

-3

-1

Cum

ula

tive

dam

age

modifie

r

Agent/IC Damage Track

-2

-4

-3

-1

Cum

ula

tive

dam

age

modifie

r

Active Alert activation(+4 Firewall bonus)

Maximum wirelesssignal range (p. 212)

Hacking: Cybercombat: Computer: Electronic Warfare:Spid

er

B A R S C I L W ESS EDG (Res) Init IPDamage Track

-2

-4

-3

-1

8+(System÷2, round up) boxesC

um

ula

tive

dam

age

modifie

rNotes:

Local Topology Diagram

Directly Connected Nodes

Subscribed Devices

8+(System÷2, round up) boxes 8+(System÷2, round up) boxes

Important Data (Paydata)

Hacking: Cybercombat: Computer: Electronic Warfare:Spid

er

B A R S C I L W ESS EDG (Res) Init IPDamage Track

-2

-4

-3

-1

8+(System÷2, round up) boxesC

um

ula

tive

dam

age

modifie

rNotes:

Notes