sports, new media, and society
DESCRIPTION
Sports, New Media, and Society. Arthur Furs. Article: Sports, Media, and Society By: Jon Dart , Jan 2011. Sport Influence on Society. Marketing of Products (Clothing/ equipment) Video Games TV Shows. Connection between athletes and new media. Video games (Interactive games – Kinect) - PowerPoint PPT PresentationTRANSCRIPT
![Page 1: Sports, New Media, and Society](https://reader035.vdocuments.mx/reader035/viewer/2022062723/56813d03550346895da6a7a0/html5/thumbnails/1.jpg)
Sports, New Media, and Society
Arthur Furs
Article: Sports, Media, and SocietyBy: Jon Dart , Jan 2011
![Page 2: Sports, New Media, and Society](https://reader035.vdocuments.mx/reader035/viewer/2022062723/56813d03550346895da6a7a0/html5/thumbnails/2.jpg)
Sport Influence on Society
Marketing of Products (Clothing/ equipment) Video Games TV Shows
![Page 3: Sports, New Media, and Society](https://reader035.vdocuments.mx/reader035/viewer/2022062723/56813d03550346895da6a7a0/html5/thumbnails/3.jpg)
Connection between athletes and new media.
Video games (Interactive games – Kinect) Influence on social media. (Fanbase)
- Facebook Discovery of new talent via Youtube.
![Page 4: Sports, New Media, and Society](https://reader035.vdocuments.mx/reader035/viewer/2022062723/56813d03550346895da6a7a0/html5/thumbnails/4.jpg)
Video Games
Communication between the human and game. Creates the feeling “you are the athlete”. Interactive user feedback- Very responsive- Lots of features (Voice recognition)
- Make user feel as if they truly are a celebrity
- http://www.youtube.com/watch?v=bQZgGtMeXXU
![Page 5: Sports, New Media, and Society](https://reader035.vdocuments.mx/reader035/viewer/2022062723/56813d03550346895da6a7a0/html5/thumbnails/5.jpg)
Easy outlet for Players to communicate with fans #GameChange
-Fans prefer getting
sports info from
social media
![Page 6: Sports, New Media, and Society](https://reader035.vdocuments.mx/reader035/viewer/2022062723/56813d03550346895da6a7a0/html5/thumbnails/6.jpg)
Negatives
Any problems within the athlete, can ruin his / her career.
Can also ruin company image if he / she is supporting one.
![Page 7: Sports, New Media, and Society](https://reader035.vdocuments.mx/reader035/viewer/2022062723/56813d03550346895da6a7a0/html5/thumbnails/7.jpg)
Twitter Video
http://www.youtube.com/watch?v=Bfcs49aP-BY
![Page 8: Sports, New Media, and Society](https://reader035.vdocuments.mx/reader035/viewer/2022062723/56813d03550346895da6a7a0/html5/thumbnails/8.jpg)
My opinion
Video game development is drastically increasing and becoming more user interactive.
Policies should be used by sport organizations to prevent social media scandals.
![Page 9: Sports, New Media, and Society](https://reader035.vdocuments.mx/reader035/viewer/2022062723/56813d03550346895da6a7a0/html5/thumbnails/9.jpg)
Sources
http://journals2.scholarsportal.info.ezproxy.lib.ryerson.ca/details-sfx.xqy?uri=/13606719/v16i0001/83_smas.xml