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SPEOS CAA V5 Based Digital Vision & Surveillance V11

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Page 1: SPEOS CAA V5 Based Digital Vision & Surveillanceportal.optis-world.com/WebData/26158_OPTIS_SV5_DVS_UG_V11.pdf · Note that material data could be stored either in a CATPart/CATProduct

SPEOS CAA

V5 Based

Digital Vision

&

Surveillance

V11

Page 2: SPEOS CAA V5 Based Digital Vision & Surveillanceportal.optis-world.com/WebData/26158_OPTIS_SV5_DVS_UG_V11.pdf · Note that material data could be stored either in a CATPart/CATProduct
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Table of Contents

Features .............................................................................................................. 5

Editors .......................................................................................................... 5

Editors toolbar ....................................................................................... 5

Optical Properties ........................................................................................... 5

Optical properties toolbar ........................................................................ 5

Creating a Face Optical Properties ............................................................ 6

Adding optical properties to a material ...................................................... 8

Creating an Ambient Material ................................................................. 12

Sources ....................................................................................................... 14

Sources toolbar .................................................................................... 14

Ambient source .................................................................................... 14

Sensors ....................................................................................................... 31

Sensors toolbar .................................................................................... 31

Creating a Camera Sensor ..................................................................... 31

Distortion curve ................................................................................... 37

Simulations ................................................................................................. 39

Simulations toolbar ............................................................................... 39

Features parametrization for simulations ................................................. 39

Creating an Interactive Simulation .......................................................... 40

Creating an Inverse Simulation .............................................................. 44

Isolate Simulation command .................................................................. 50

Isolate And Export Simulation command ................................................. 51

Export Simulation command .................................................................. 52

Parametrization .................................................................................... 54

Visualization as geometry ...................................................................... 71

Using a design table with a simulation ..................................................... 81

Understanding propagation error ............................................................ 83

Camera Post Processing Interface ........................................................... 84

Update ...................................................................................................... 105

Update toolbar ................................................................................... 105

Local Update command ....................................................................... 106

External Update command ................................................................... 106

Network Update command ................................................................... 109

Tools ........................................................................................................ 110

Tools toolbar ...................................................................................... 110

SPEOS Core command ........................................................................ 110

Simulation Spoolers Status command ................................................... 114

SPEOS input files & SPEOS output files commands .................................. 117

Results ...................................................................................................... 118

Viewers toolbar .................................................................................. 118

HTML Report ...................................................................................... 119

Projected Grid result ........................................................................... 120

XMP result ......................................................................................... 130

HDRI result ........................................................................................ 132

PNG result ......................................................................................... 134

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Tutorial ........................................................................................................... 136

Lesson 1: Preparing data ............................................................................. 136

Lesson 2: Creating a Camera Sensor ............................................................ 136

Lesson 3: Creating an Interactive Simulation using a Camera Sensor................ 137

Lesson 4: Creating an Ambient Source to model environment light (sky)........... 144

Lesson 5: Creating an Inverse Simulation using a Camera Sensor .................... 145

Lesson 6: Analyzing results ......................................................................... 146

Lesson 7: Creating a Camera Post Processing ................................................ 149

Customizing .................................................................................................... 152

Customizing SPEOS Licensing Panel .............................................................. 152

Customizing General Panel .......................................................................... 153

Customizing Meshing Panel .......................................................................... 155

Customizing Simulation Presets .................................................................... 157

Multithreading ............................................................................................ 160

Miscellaneous .................................................................................................. 162

Warning and Error messages ....................................................................... 162

Code error management...................................................................... 162

Warning: Some material properties... ................................................... 164

Warning: Sorry, the license required for this simulation (VE3 or VE4)... .... 165

Warning: Functionality not supported .................................................... 166

Warning: Invalid input parameters. Sensors .......................................... 167

Warning: Invalid input parameters. No optical properties... ..................... 167

FAQs......................................................................................................... 167

Troubleshootings ........................................................................................ 170

Apply material command disappears from Material toolbar ...................... 170

Information for Support .............................................................................. 170

Index .............................................................................................................. 176

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Features Page 5 of 179

FEATURES

Editors

Editors toolbar

Simple Scattering Surface Editor

Advanced Scattering Surface Editor

Coated Surface Editor

Fluorescent Surface Editor

Retro Reflecting Surface Editor

Rough Mirror Surface Editor

Simple BSDF Surface Editor

Spectrum Editor

User Material Editor

IESNA LM-63 Viewer

Eulumdat Viewer

OPTIS Intensity Viewer

Optical Properties

Optical properties toolbar

Apply Material (See CATIA V5 User's Documentation)

Face Optical Properties

Ambient Material see page 12

3D Texture

LCD component

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Page 6 of 179 SPEOS CAA V5 Based Digital Vision & Surveillance User Guide

Creating a Face Optical Properties

1. Click on the Face Optical Properties icon . The Face Optical Properties panel appears.

2. Select faces having other SOP than the material applied.

3. Set the Surface Optical Properties to this set of faces.

BSDF180 file can be applied as Surface Optical Properties on Face. The normal direction

corresponding to the Normal BSDF can be oriented selecting the surface and using the Reverse

Direction button.

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Features Page 7 of 179

The BSDF 180 supports the anisotropy

See to Adding optical properties to a material see page 8 to learn more about the different types of

Surface Optical Properties.

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Page 8 of 179 SPEOS CAA V5 Based Digital Vision & Surveillance User Guide

4. Click OK. The Face Optical Properties is added in the specification tree in the Optical Properties

section and in the 3D view.

Adding optical properties to a material

This task shows how to add surface and volume optical properties to materials.

Optical properties define how light rays interacts with geometries.

Volume Optical Properties (VOP) define the behavior of light rays when they are propagated in a solid.

Surface Optical Properties (SOP) define the behavior of light rays when they hit a face.

In SPEOS CAA V5 BASED standard CATIA V5 material are enhanced with Volume optical Properties

(VOP) and Surface Optical properties (SOP). Up to the version 5.0 of SPEOS CAA V5 Based, definition

of these properties was required for all materials involved in a simulation. In order to increase the ease

of use of the software, it is now possible to use materials without optical properties. Physical

parameters will be automatically converted from the Rendering tab of the material according to the

following conversion table.

RENDERING PARAMETERS RP PHYSICAL PARAMETERS PP(Λ)

Ambient [0, 1] + RGB ½ Lambertian L(λ)

Diffuse [0, 1] + RGB ½ Lambertian L(λ)

Specular [0, 1] + RGB Gaussian G(λ)

Emission [0, 1] + RGB None

Roughness [0, 1] Gaussian Angle a

Transparency[0, 1] + RGB Transmitted Specular ST(λ)

Refraction Refractive Index n

Reflectivity [0, 1] + RGB Reflected Specular SR(λ)

A material should be applied on a geometrical element or created in a material library.

Optical properties can be added to the CATIA V5 default library. But be aware that the optical

properties will be lost at the next CATIA V5 update.

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Features Page 9 of 179

1. Right-click on a material and select Properties.

2. Click on More to select the Optical Properties tab.

Note that there are two ways to launch the Properties panel of a material.

By double-clicking on the material.

By right-clicking on the material and selecting Properties.

By the first way the Optical Properties panel appears automatically, by the second way, the Optical

Properties panel appears only after clicking the More button.

Note that at the first edition of the Optical properties panel, a message indicating that a new properties

is added to the material appears.

This message appears two times, one for volume optical properties and one for surface optical

properties. See How to avoid warning when adding new optical properties to a material ? to avoid the

display of this message.

Select the VOP type and set the associated parameters. Tree types are available for volume optical

properties.

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Page 10 of 179 SPEOS CAA V5 Based Digital Vision & Surveillance User Guide

Opaque

Non optic for non transparent material.

Optic

Optic for transparent colorless material without bulk scattering.

Index.

Absorption: Set the correct absorption coefficient. The unit is 1/mm.

For example to get a glass slide which absorbs 10%, there are two possibilities: A glass slide

without volumic absorption with a Face Optical Properties which absorbs 10% OR a glass slide with

absorption but in this case it is needed to adjust the absorption parameter with several tests

(source - slide – sensor).

Constringence (http://en.wikipedia.org/wiki/Constringence): This is a parameter related to the

absorption of the material.

Library

Library for selecting a external file containing volume optical properties data.

File containing volume optical properties data can be created or edited thanks to the Material Editor

. This file has an OPTIS native file format.

Select the SOP type and set the associated parameters. Tree types are available for surface optical

properties:

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Features Page 11 of 179

Mirror for perfect specular surface of non transparent material.

Optical polished for perfect polished surface of transparent material.

Library for selecting a external file containing surface optical properties data.

File containing surface optical properties data can be created or edited thanks to one of available

editors. All these files have an OPTIS native file format.

SPEOS CAA V5 Based manages external links for file containing optical properties data. Both absolute

and relative links can be created. An external link is relative if the file is in a sub-directory named

SPEOS input files located in the same directory of the CATIA document (CATPart, CATProduct or

CATMaterial). When a file is selected a panel allows you to copy the file in the appropriate directory in

order to create a relative link.

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Page 12 of 179 SPEOS CAA V5 Based Digital Vision & Surveillance User Guide

Note that material data could be stored either in a CATPart/CATProduct file or a CATMaterial file

according the Link to file check box status when the material is applied.

If the Link to file option is used when the material is applied, the external links will be relative to the

CATMaterial file.

Creating an Ambient Material

The change of the Ambient Material can allow the simulation of light behavior in media such as water

or fog, for example.

Use of Ambient Material in Inverse Simulation is not compatible with the use of Ambient Sources.

How to create an Ambient Material?

1. Click on the Ambient Material icon from the Optical Properties toolbar.

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Features Page 13 of 179

The following window appears.

2. Choose the type between Optic, Opaque and Library. Set the parameters and click OK.

3. The new optical property is inserted in the SPEOS CAA V5 Based tree.

4. Then insert the Ambient Material in a simulation.

Example

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Page 14 of 179 SPEOS CAA V5 Based Digital Vision & Surveillance User Guide

Without ambient material

With ambient material

Sources

Sources toolbar

Ambient Source see page 14

Ambient source

An Ambient Source allows the model of environment light such as sky and sun.

You can use an ambient source with an inverse simulation.

You can view Inverse simulation parameterization.

Creating an Ambient Source with Uniform type

A VEX or AX package is needed to have access to the Ambient Sources with Uniform type.

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Features Page 15 of 179

1. Click on the Ambient Source icon . The Ambient Source Definition panel appears.

2. Select Uniform as Type.

3. Select the Zenith direction.

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Page 16 of 179 SPEOS CAA V5 Based Digital Vision & Surveillance User Guide

4. Adjust the Luminance value. Usually this value is in the range 1000 cd/m² and 20000 cd/m².

5. Select the Spectrum file. Basically the spectrum could be defined as a blackbody at 25000.0 Kelvin.

This can be created with spectrum generator tool of the Spectrum Editor.

6. Set Mirrored extend at true to have ambient light from all space or at false to have ambient light

only in the upper half space.

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Features Page 17 of 179

7. Check the Sun button to automatically add the sun to the Ambient Source.

8. Select a line for the sun direction.

9. Click OK. The Ambient Source is displayed in the 3D view.

Note that the Sun arrow points the sun, so the arrow is in the opposite of the photons light from

the sun. The Ambient Source is added in the specification tree in the Sources section.

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Page 18 of 179 SPEOS CAA V5 Based Digital Vision & Surveillance User Guide

Sun Properties

Appeared diameter: 0.0087 radians

The sun has an illuminance at the ground equal to around 105 Lux (bright weather), regardless its

orientation.

Sun color temperature is approximately equal to 5800K.

The apparent diameter is equal to around 0.5°. The solid angle within the one we see it is equal to

2*pi(1-cos(0.5°/2))=5.98*10-5 steradian. So the luminance is equal to around

105/5.98*10-5=1.6*109 cd/m².

Sun luminance and spectrum of Ambient source with Uniform type is equivalent to Sun luminance

and spectrum of Natural Light Ambient source with a turbidity of 1, when the observer is located in

London at 12am, the 30th of May.

Sun only in simulations

In the Ambient Source Definition panel, set the luminance of the uniform source to 0 cd/m².

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Features Page 19 of 179

To improve simulation time when using Determinist or Photon Map algorithms, set the ambient

sampling to 1.

The sun of the Uniform Ambient Source changes of power and color belong to its orientation.

Creating an Ambient Source with Environment type

A VEX or AX package is needed to have access to the Ambient Sources with Environment type.

1. Click on the Ambient Source icon . The Ambient Source Definition panel appears.

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Page 20 of 179 SPEOS CAA V5 Based Digital Vision & Surveillance User Guide

2. Select Environment as Type.

3. Select the Zenith direction.

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Features Page 21 of 179

4. Adjust the North direction.

5. Adjust the Luminance value. Usually this value is in the range 1000 cd/m² and 20000 cd/m².

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Page 22 of 179 SPEOS CAA V5 Based Digital Vision & Surveillance User Guide

6. Select the Spectrum files. This can be created with the spectrum generator tool of the Spectrum

Editor or download from the online library

(http://www.optis-world.com/download_software_libraries.asp).

A right-click allows the user to clear selection if needed.

7. Select the Environment Type and the associated image.

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Features Page 23 of 179

Note that some HDRI can be found at:

Light Probe Image Gallery (free) (http://www.debevec.org/Probes/)

Dosch Design

(http://www.doschdesign.com/products/hdri/?sid=cb83c8f4fdd2c07b38794d75a4be8c8f)

Sachform Technology

(http://www.sachform.de/index.php?option=com_content&view=article&id=5&Itemid=4&lang=

en)

Note that RTR Environment and PHS Environment types are not yet available.

8. Click OK. The Ambient Source is displayed in the 3D view.

The Ambient Source is added in the specification tree in the Sources section.

Conventions

Note for all different North type selected, Zenith defines the main direction for the ambient source. If

the North is not perpendicular to the Zenith, it is projected in the perpendicular plan.

Note conventions used on each type of image for the north and the zenith.

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Page 24 of 179 SPEOS CAA V5 Based Digital Vision & Surveillance User Guide

For the Longitude/Latitude Map type, these are conventions.

For the Light probe type, these are conventions.

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Features Page 25 of 179

For the Horizontal Cross type, these are conventions.

For the Vertical Cross type, these are conventions.

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Page 26 of 179 SPEOS CAA V5 Based Digital Vision & Surveillance User Guide

For the OpenEXR type, these are conventions.

Ground plane

The Ground plane is only available for Ambient Source with Environment type in HDRI.

Origin

The plane is defined by a point and a normal, this one is automatically the zenith direction.

Height

The height corresponds to the height of the view compared to the plan. The default value is 1000 mm.

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Features Page 27 of 179

Example without and with the Ground plane

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Page 28 of 179 SPEOS CAA V5 Based Digital Vision & Surveillance User Guide

Ambient Source visualization

The functionality allows the user to visualize an Ambient Source in real time as it could be in

simulation. The visualization is made through the display of the Ambient Source with the type in the

background of the CATIA window. The orientation of the environment is related to the camera

controlled by the user and the result is a real time.

The functionality is available from the CATIA R19 release.

Before to use this functionality, go to Tools, Options, General, Display, Performance, Miscellaneous yo

enable the OpenGL Shader.

Set Ambient Source as background

This tool allows the use to enable the visualization of the Ambient Source in the CATIA window.

1. Open your product including an Ambient Source.

2. Click on the Set Ambient Source as background icon .

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Features Page 29 of 179

3. Select the Ambient Source which will be displayed on CATIA V5 3D view background.

Clicking again on the Set Ambient Source as background icon disables the tool.

Automatic update of the visualization in case of modifications in the Ambient Source definition or in

the model.

Natural Light example

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Page 30 of 179 SPEOS CAA V5 Based Digital Vision & Surveillance User Guide

Increment background exposure

Clicking on the Increment background exposure icon , makes the background brighter.

Decrement background exposure

Clicking on the Decrement background exposure icon , makes the background darker.

Each click increments or decrements the level with a 15% factor.

Automatic update of the visualization in case of modifications in the Ambient Source definition or in the

model.

Multithreading of the visualization

When launching complex operations as optimization, it is recommended to disable the Ambient Source

Visualization to avoid a slow down of the performances.

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Features Page 31 of 179

Sensors

Sensors toolbar

Camera Sensor see page 31

Creating a Camera Sensor

The Digital Vision and Surveillance package is required to be able to create a Camera Sensor

(SV5_DVS1 & SV5_DVS2).

This is the overall camera sketch.

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Page 32 of 179 SPEOS CAA V5 Based Digital Vision & Surveillance User Guide

How to create a Camera Sensor

1. Click on the Camera Sensor icon . The Camera Sensor Definition panel appears.

2. Select a point and two lines to locate the sensor in the 3D space.

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Features Page 33 of 179

3. Adjust the Optics parameters.

F number is described here (http://en.wikipedia.org/wiki/F-number). It does not have any impact

in the result, it is used to represent the aperture of the front lens.

F = 1

F = 4

The Imager is located at the focal point.

The Imager Distance does not have any impact on the result.

4. Define the Transmittance (http://en.wikipedia.org/wiki/Transmittance) and the Distortion see page

37.

5. Adjust the Sensor parameters.

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Page 34 of 179 SPEOS CAA V5 Based Digital Vision & Surveillance User Guide

Color mode

Monochrome mode

Simulation results will be available in grey scale.

Color mode

Simulation results will be available in color according to the white balance mode.

White balance mode

None

The transmittance and the red, green, blue sensor sensitivities are applied to the detected spectral

image in order to get the color result (more details).

Grey world

The grey world assumption states that the content of the image is grey on average.

This method computes and applies coefficients to the red, green and blue images in order to make sure

their averages are equal (more details).

User white balance

In addition to the basic treatment, user coefficients are applied to the red, green, blue images (more

details).

Display primaries

This mode tries to make sure that when the camera sees the display, it produces the same color

output as when it sees the actual scene.

This is achieved by multiplying the RGB colors by a 3x3 matrix whose coefficients are computed using

the sensitivity spectrums and the display primaries spectrums (more details).

Gamma Correction

This is the compensation of the curve before the display on the screen. See the Viewers preferences.

1. Adjust the Sensor sensitivity parameters.

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Features Page 35 of 179

2. Adjust the Wavelength parameters and a Design Table if needed.

3. The Camera Sensor is displayed in the 3D view.

4. Click on Reverse direction to adjust the camera's orientation.

5. Click OK. The Camera Sensor is added in the specification tree in the Sensors section.

Properties panel

A right-click on the Sensor allows the user to open the Properties panel.

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Page 36 of 179 SPEOS CAA V5 Based Digital Vision & Surveillance User Guide

A click on More shows the Parameters tab.

Display Camera field

Display Object field

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Features Page 37 of 179

Visualization radius

Display aperture

Distortion curve

The Digital Vision and Surveillance package is required (SV5_DVS1 & SV5_DVS2).

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Page 38 of 179 SPEOS CAA V5 Based Digital Vision & Surveillance User Guide

Object angle (rad) vs. Image angle (rad)

SPEOS distortion curve file format

LINE DESCRIPTION EXAMPLE COMMENTS

1 Header OPTIS - Optical distortion file v1.0

Version (v1.0) could

be used for

further file format

update.

2 Comment

Created by sdarreau with

DistortionCurveGenerator, 02/06/2010

13:18:32

For information only,

without any impact

on simulation

results.

3 Format 0

Format = 0 indicates

that the distortion

curve is given as a

list of sample of

object angle vs

image angle. No

other value will be

supported in V1.0

version.

4 Number of

sample 91

5

Object angle

vs. image

angle

0

0.0174532777777778

0.0349065555555556

0.0523598333333333

0.0698131111111111

0.0872663888888889

0

0.0273028387171337

0.0537954641261183

0.0795296582853432

0.1045521483695

0.128905211037813

Angle values in

radian.

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Features Page 39 of 179

LINE DESCRIPTION EXAMPLE COMMENTS

0.104719666666667

0.122172944444444

....

...

0.261799166666667

0.279252444444444

0.296705722222222

0.152627193841727

0.175752965965063

...

...

0.342599269505361

0.361513076284991

0.3800535557331

Distortion curve

Maximal value of the object angle is Π/2.

Simulations

Simulations toolbar

Interactive Simulation

Inverse Simulation

Isolate Simulation see page 50

Isolate and Export Simulation see page 51

Export Simulation see page 52

Features parametrization for simulations

These are compatible sources and sensors with the different types of simulation.

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SIMULATIONS SOURCES SENSORS

Inverse Simulation Ambient Source Camera Sensor see page 31

Interactive

Simulation

Camera Sensor see page 31

Creating an Interactive Simulation

The main goal of an Interactive Simulation is to display the propagation of rays in the 3D view in order

to understand the behavior of a light beam in an optical system. An interactive simulation does not

allow the measurement of a light quantity only a visual feedback of the propagation is available.

Thanks to the low number of rays required by this simulation the result is synchronized with the

associated geometries. This functionality is a very useful tools to understand quickly how a design

modification change the optical behavior.

See Features parameterization for simulations see page 39.

The Digital Vision and Surveillance 1 package is required (SV5_DVS1).

How to create an Interactive Simulation

1. Click on the Interactive Simulation icon . The Interactive Simulation Definition panel appears.

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Features Page 41 of 179

2. Select Geometries.

3. Select the Camera Sensor.

4. The Preview meshing can be enable (See Tessellation Preview see page 54 details).

5. You can apply a Simulation Preset to the simulation or save it by clicking on Select button. The

Preset panel appears.

See Simulation Presets see page 54 page for more details.

6. Click on More gives access to the Visualization as geometry see page 71.

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7. Click OK. The Interactive Simulation is displayed in the 3D View.

The displayed grid corresponds to the projection of the camera's pixels on the selected geometries.

8. The Interactive simulation is added in the specification tree under the Simulations node.

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Properties panel

A right-click on the Simulation allows the user to open the Properties panel.

Graphic panel

The color, the line type, the thickness of the display can be changed. If No color is selected as Color,

the color is calculated from the wavelength parameter of each ray.

Simulation panel

See Parametrizing a simulation see page 54. This curve shows the obtained results when changing the

Smart Engine value.

Preset panel

See Simulation Presets see page 68.

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Interactive simulation panel

Interactive Simulation has been enhanced with impacts visualization. Only impacts on surfaces are

displayed. Draw rays and Draw impacts are available from the Interactive simulation panel.

Creating an Inverse Simulation

An Inverse Simulation allows the propagation of a large number of rays from a camera or an eye

(Radiance Sensor) to sources and through an optical system. At the end of a simulation, photometric

or colorimetric level are available for measurement.

See Features parameterization for simulations see page 39.

The Digital Vision and Surveillance 2 package is required (SV5_DVS2).

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How to create an Inverse Simulation

1. Click on the Inverse Simulation icon . The Inverse Simulation Definition panel appears.

Number of pass only appears in case the Monte-Carlo is true.

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2. Select sources, geometries and sensors involved in this simulation.

Only one single sensor for each simulation can be used.

3. The Preview meshing can be enable (See Tessellation Preview details).

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4. Adjust the number of pass.

5. For Design Table, see the Using a design table with a Direct simulation or an Inverse Simulation

see page 81 page.

6. Select an Ambient Material see page 12 if needed.

7. You can apply a Simulation Preset to the simulation or save it by clicking on Select button. The

Preset panel appears.

See Simulation Presets page for more details.

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8. Clicking on More, other commands can be used.

Visualization as geometry

See Visualization as geometry see page 71 page.

Out paths faces: Transparent bodies usable for outdoor light filtering

During sun load study in a cockpit (Automotive and Aerospace), the gathering and the selection of all

geometries (roof, doors, floor, hood) involved in the analysis can be painful due to the high number of

parts. Moreover at the first steps of the analysis the role of these parts is only to block the light coming

from the sun, the sky or other outdoor lights. The simulation allows now the user to specify only the

glazing parts avoiding the gathering and the selection of all opaque parts.

Click OK. The Inverse Simulation is added in the specification tree within the Simulations section.

Note that the Inverse Simulation is not automatically updated.

1. Select the Inverse Simulation in the specification tree and click the SPEOS CAA V5 Based update

button . A panel indicates the progress of the simulation.

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Features Page 49 of 179

Note that in case of large projects such as automotive, an initial progress bar is displayed for the

meshing phase.

Note that the simulation can be stopped by clicking on the Cancel button. Intermediate results with

the current progress of the simulation are available.

2. Expand the Inverse Simulation to access to the results.

Properties panel

A right-click on the Sensor allows the user to open the Properties panel.

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Graphic panel

The color, the line type, the thickness of the display can be changed. If No color is selected as Color,

the color is calculated from the wavelength parameter of each ray.

Simulation panel

See Parametrizing a simulation see page 54.

Inverse Simulation panel

See Parametrizing an Inverse Simulation.

Preset panel

See Simulation Presets see page 68.

Isolate Simulation command

An Isolated Simulation is principle similar to the Isolate command of CATIA V5. Its goal is to keep in

the specification tree of CATIA V5 the results of a simulation, independently of the historic update.

Isolated Simulation has no link with sources, geometries and sensors.

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How to use the Isolate Simulation command?

1. Select the simulation feature to be isolated.

2. Click on the Isolate Simulation icon . A new simulation is added in the specification tree giving

an easy access to the results files.

Note that this simulation cannot be updated or run anymore.

Isolate And Export Simulation command

Moreover than the Isolate Simulation command an export is performed in the same time allowing the

run of this simulation after it was isolated thanks to an External Update or a Network Update.

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How to use the Isolate And Export Simulation command?

1. Select the simulation feature to be isolated.

2. Click on the Isolate And Export Simulation icon . A new simulation is added in the specification

tree giving an easy access to the results files.

Note that a parameter keeps the path of the exported file.

Note that simulation can be launch thanks an External Update or a Network Update.

Export Simulation command

1. Select the simulation feature to be exported.

2. Click on the Export Simulation icon .

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Features Page 53 of 179

3. Enter the filename, and click Save.

4. A directory has been created at the entered location containing all the linked files to run the

simulation from SPEOS Core.

Note that contrary to Isolate And Export command no more link with the CATIA specification tree will

be made.

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Parametrization

Parameterizing a simulation

This panel is available by selecting Properties from the contextual menu on a simulation feature

(Interactive, Direct or Inverse), the More button should be clicked to access this panel.

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VOP on surface

In a clean modeling a Volume Optical Properties (VOP) should not be applied to a surface geometry.

However in some cases it could be difficult to create a solid from a set of faces especially with imported

geometry. SPEOS CAA V5 Based allows using a set of faces joined in surface feature (Join or an other

one) as a solid. (See also VOP On Surface Tutorial).

Simulation meshing

This parameter allows the user to preview the tessellation.

Tessellation sag mode

This parameter has the same meaning than the one used in Tools, Options, General, Display,

Performances, 3D accuracy. It defined the meaning of the Tessellation sag value parameter

Proportional or Fixed.

Tessellation sag value

If Tessellation sag mode is proportional the sag value depending on the size of each face. The sag

value is the diagonal of the bounding box of the face divided by the Tessellation sag mode value. If

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Tessellation sag mode is fixed the sag value is equal to the Tessellation sag mode value. The sag value

defines the maximum distance between the geometry and the tessellation.

Tessellation step value mode

This parameter has the same meaning the one use in Tools, Options, General, Display, Performances,

3D accuracy. It defines the meaning of the Tessellation step value parameter Proportional or Fixed.

Tessellation step value

If Tessellation step value mode is proportional to the step value depending on the size of each face.

The step value is the diagonal of the bounding box of the face divided by the Tessellation step value

mode value. If Tessellation step value mode is fixed the step value is equal to the Tessellation step

value mode value. The step value defines the maximum size of a triangle of the tessellation.

Tessellation angle

The angle value defines the maximum angle between two triangles of the tessellation.

Note that the default value for the tessellation parameters are defined in the Meshing panel see page

155 of SPEOS CAA V5 Based options.

Geometrical distance tolerance

The Geometrical distance tolerance parameter defines the maximum distance to consider two faces as

tangent.

Geometrical angle tolerance

The Geometrical angle tolerance parameter defines the maximum angle to consider two faces as

tangent.

Minimum energy percentage

The Minimum energy percentage parameter defines de minimum energy ratio to continue to propagate

a ray. This parameter is useful to avoid to propagate useless rays.

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Maximum impact

The Maximum impact parameter defines the maximum number of a rays impacts to continue to

propagate it. This parameter is useful to stop the propagation of ray in optical system as an integrated

sphere in witch a ray is never stop.

Smart Engine

This parameter controls a Smart Engine parameter that defines a balance between the speed and

memory. The best parameter is 3 for an Interactive simulation, 9 for Direct and Inverse simulations. It

is not recommended to change this value for a classical use of SPEOS CAA V5 Based. However in some

cases when memory use is critical due to huge geometries (i.e. complete cockpit, cabin, car or

building) this value can be reduced in order to save memory. Also in other cases when a simulation

contains very small detailed geometries inserted in a big scene (i.e. detail of headlamp bulb placed in a

simulation with a 50m long road geometry) this value can be increased to reach better performances.

Disable tangent bodies management

SPEOS CAA V5 Based is able to manage tangent solid. This management required extra processing

time. If an optical system do not have tangent faces, the simulation can be speeded up by setting this

parameter to true. If Disable tangent bodies management parameter is set to true and some faces are

tangents propagation errors see page 83 will be generated and results will be wrong.

Weight

The Weight parameter allows controlling the energy of each ray. It is highly recommend to set this

parameter to true excepted in interactive simulation. Unsetting this parameter is useful to understand

some phenomena as absorption. See Parameterizing a simulation - Weight see page 61 for more

details.

Texture

The Texture parameter activates the taking into account of the textures applied on the geometry

through materials in the SPEOS CAA V5 Based Simulations. Textures modify the interaction between

light and faces for all kinds of interaction excepted the Specular reflection.

Parameterizing an Inverse Simulation

Parameterizing an Inverse Simulation

This panel is available by selecting Properties from the contextual menu on an Inverse Simulation

feature, the More button must be clicked to access this panel.

See Parameterizing a simulation see page 54.

Monte Carlo algorithm

This parameter allows switching between Monte Carlo and Determinist calculation method.

Avoids any noise

Does not manage dispersion

Does not manage bulk diffusion

No management of the diffuse inter-reflection

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Does not support Light Expert analysis

Requires at least VE3 license

Parameterizing an Inverse Simulation_when Monte

Carlo algorithm is not activated_and Photon Map is not

activated see page 59

Note that the parameters' list is updated according to the Monte Carlo algorithm parameter.

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Inverse Simulation - Determinist

The goal of this page is to detail the Inverse Simulation parameters for non-Monte Carlo, or

determinist algorithms, without the use of photon maps.

Authorize the use of Rendering properties as Optical properties

Uses CATIA V5 material's rendering properties when SPEOS CAA V5 Based VOP & SOP are not set. A

remove button has been added to material definition window to unset SPEOS optical properties.

Photon map

Allows the use of photon maps. See Inverse Simulation Photon Map to learn more about this option.

Ambient Sampling

The parameter defines the sampling i.e. the quality of the ambient source. The greater this value is the

better the quality of the result is but longer is the simulation. The following table gives some ideas of

the balance between quality and time.

From the 7.2 release, the management of ambient source have been improved. Now, values of

ambient sampling needs to be lower than before. A default value could be 20 and a value for good

results could be 100.

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AMBIENT SAMPLING = 20 REFERENCE TIME / 3

DEFAULT VALUE AMBIENT SAMPLING = 100 REFERENCE TIME

AMBIENT SAMPLING = 500 REFERENCE TIME X 4

Specular Maximum impact number

This number defines the maximum number of specular interaction.

Anti-aliasing

This parameter allows the activation of the anti-aliasing. Anti-aliasing reduces artifacts as jagged

profiles and fine details but increases the simulation time.

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ANTI-ALIASING DEACTIVATED REFERENCE TIME / 2

DEFAULT VALUE ANTI-ALIASING ACTIVATED

REFERENCE TIME

Specular approximation angle

For rendering purposes, it can be interesting to replace perfectly specular surfaces with a Gaussian.

This gives better and faster results. Have a look at Specular Approximation Angle to get more details.

The default value is 0.0 (the specularity is kept). The typical application of this option is the rendering

of automotive tail lamps lit appearance. For this application, a typical value would be 5 to 10 degrees.

Parameterizing a simulation - Weight

This panel is available by selecting Properties from the contextual menu on Direct Simulation or

Inverse Simulation feature, the More button must be clicked to access the Simulation panel.

See Parameterizing a simulation see page 54.

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Weight

Historically, the Weight parameter set to False is prior to Weight set to True. Weight set to True has

been introduced in SPEOS CAA V5 Based as it is more efficient in controlling the energy of each ray.

This parameter influences Monte Carlo processing of Ray/Face and Ray/Volume interactions.

When Weight is set to False, rays' energy stays constant and probability laws dictate if they

continue or stop propagation.

When it is set to True, ray's energy evolves with interactions until they reach sensors.

In the case of Ray/Face interaction, let us consider rays reaching an optical surface having a 50%

reflectivity.

When the Weight parameter is set to False, rays have 50% probability to be reflected.

When set to True, all the rays are reflected with 50% of their initial energy.

In the case of Ray/Volume interaction, let us consider rays propagating inside an absorbing material.

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When the Weight parameter is set to False, rays have a probability to be absorbed or transmitted

according to their path through the material.

When set to True, rays' energy decreases exponentially according to the material absorption value

and the path of rays through it.

Practically, using Weight in simulation improves results' precision as more rays with contributing

energy reach sensors. So, to get the same amount of rays on sensors without the Weight parameter,

the user needs to set more rays in simulations, which also increases simulation time.

WEIGHT INTERACTIVE SIMULATION RESULT

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WEIGHT INTERACTIVE SIMULATION RESULT

Weight set to False is very useful in two cases. Case 1: Analyzing phenomena such as absorption Let

us consider a material with absorption. We want to observe the absorbed rays using an interactive

simulation.

WEIGHT INTERACTIVE SIMULATION RESULT

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WEIGHT INTERACTIVE SIMULATION RESULT

Case 2: Simulation performance improvement in closed systems Let us consider an integrating sphere

with inside a light source and a sensor. The surface inside the sphere has a high reflectivity value. The

system is set so the sensor is protected from direct illumination from the light source.

We observe difference in simulation duration considering Weight set to True or False:

WEIGHT SIMULATION TIME (S)

1747

440

This difference is due to the fact that low energy rays are still propagating after several bounds in the

system for simulations using Weight whereas the probability the rays still propagate decreases each

bound they make for simulations not using Weight.

Parameterizing a simulation - Texture Normalization

This panel is available by selecting Properties from the contextual menu on Direct Simulation or

Inverse Simulation feature, the More button must be clicked to access this panel.

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See Parameterizing a simulation see page 54.

Texture Normalization

This parameter allows you to switch between different normalization methods.

NORMALIZATION TYPE SURFACE OPTICAL

PROPERTIES TEXTURE

PROPERTIES ABSORPTION

- -

Surface Optical

Properties

NORMALIZATION TYPE SURFACE OPTICAL

PROPERTIES

TEXTURE PROPERTIES

ABSORPTION

Description:

The simulation result takes in account

BRDF or scattering properties of the

simulation elements plus texture

information.

Yes Yes Texture

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NORMALIZATION TYPE SURFACE OPTICAL

PROPERTIES

TEXTURE PROPERTIES

ABSORPTION

Description:

The simulation result is normalized

using the BRDF or scattering

properties and shows the texture on

the elements. This option allows the

user to get photometric results close

to the ones obtained without texture.

Yes No Surface Optical

Properties

NORMALIZATION TYPE SURFACE OPTICAL

PROPERTIES

TEXTURE PROPERTIES

ABSORPTION

Description:

The simulation result is normalized

using the texture and shows it on the

elements.

No Yes Texture

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When looking globally, the texture does not have any effects on the photometry, but some pixels can

have a superior or inferior value compared to the physical value.

Parameterizing a simulation - Simulation Presets

Introduction

Simulation Presets (Predefined Sets of parameters) are models of simulation settings. A Preset is

created by the user from the parameters of an existing simulation and can be then applied to another

simulation. Preset creation copies all the parameters common to any simulation type (direct, inverse or

interactive simulation) and specific to a certain type. Simulation type and SPEOS CAA V5 Based version

are then integrated in the Preset in order to restrain its subsequent use (direct simulation Presets for

direct simulations and so on). A Preset is then applied by copying each of its parameters in the

corresponding simulation's parameter. A Preset is identified and referenced using:

A GUID, automatically generated when the Preset is created.

A revision number, updated when the Preset is modified.

A name, chosen by the user.

Preset Database

All the Presets are contained in a database accessible from the Simulation Presets see page 157 tab in

the options of the corresponding SPEOS CAA V5 Based workbench. Two types of library are managed:

Global, the Presets are common to user groups and cannot be modified (they can be set, for

example, by advanced users for novices).

User, the Presets are only available for a local user and can be modified.

Presets are stored as .OPTPreset files in SimulationPresets directories. Global Presets are located:

C:\Documents and Settings\All Users\Application Data\OPTIS\SimulationPresets (Windows XP)

C:\ProgramData\OPTIS\SimulationPresets (Windows Vista)

.\Global\OPTIS\SimulationPresets (Code Server Installation)

User Presets are located:

C:\Documents and Settings\user\Application Data\OPTIS\SimulationPresets (Windows XP)

C:\Users\user\AppData\Roaming\OPTIS\SimulationPresets (Windows Vista)

.\User\OPTIS\SimulationPresets (Code Server Installation)

Link to Presets

When a Preset is applied to a simulation, the simulation is linked to the applied Preset, this link

allowing finding it in the database.

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Update

When a simulation is linked to a Preset with a revision number different from the one stored by the

simulation, the link needs to be updated (see more details below).

Broken links

When a simulation is linked to a Preset cannot find it in the database, the link between the simulation

and the Preset is broken. In this case, the simulation keeps the set of parameters applied the last time

the Preset was found. The Preset will be retrieved by re opening the project with the database

containing it.

The interface to manage the Simulation Presets is located in the Simulation Properties, Preset tab.

This interface allows:

Visualizing the Preset applied to a simulation and the link status.

Saving simulation parameters to make a new Preset or modifying an existing one.

Selecting a Preset to apply to the simulation.

Updating an applied Preset.

Suppressing a link to a Preset.

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No applied Preset

The following information is displayed.

The user has the possibility to:

Select an existing Preset from the Preset list.

Create or update a Preset from the simulation's parameters.

To validate an action, the user needs to click on the Apply button.

Applied Preset

When the Preset is applied to a simulation, the Preset's name and the link status are displayed in the

Current Preset section. The status link can be:

OK, the Preset is found and the simulation parameters are up to date.

To Update, the simulation parameters need to be synchronized to the Preset.

Not Found: the Preset is not found.

Version not compatible, the applied preset is not compatible with the used version of SPEOS CAA

V5 Based.

The user has the possibility to:

Select another Preset of the list to apply.

Remove the link between the simulation and the Preset.

Update the simulation (when its status is not up to date).

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It is possible to select several simulations to apply a Preset.

When a Preset is applied to a simulation, all the simulation parameters are locked.

Visualization as geometry

Visualization as geometry is compatible with Interactive, Direct and Inverse Simulations.

CGR and VRML files

CGR and VRML files can be added in the Visualization as geometry and three way to work are

available:

Without material: The Graphic Material of the visualization is used.

With material without optical properties: The rendering properties of the material are used.

With material with optical properties: The optical properties are used.

Material without optical properties and enabling of the rendering properties' use on the simulation (CGR & VRML)

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Material with optical properties (CGR & VRML)

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Material without optical properties with texture and enabling of the rendering properties' use on the simulation (CGR & VRML)

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Material with optical properties with texture (CGR & VRML)

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Without optical material and enabling of the rendering properties' use on the simulation (CGR)

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Without material and with optical texture and enabling of the rendering properties' use on the simulation (CGR)

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SafeWorks Manikin

It is now possible to select a SafeWorks Manikin within an Inverse Simulation to use its meshing as

geometry. As the Manikin does not have Graphical Material, the only way to use it within a simulation

is to apply him a CATIA material as followed:

Create a Manikin in a CATProduct.

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Apply a material to the Manikin. The material can contain OPTIS optical properties or not but with

the authorization to use native CATIA rendering properties on the simulation. Note that textures

are taking into account if they are activated in the simulation.

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Insert the CATProduct in the assembly of the simulation.

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Add the Manikin in the simulation.

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Launch the simulation.

In case it has been forgotten to apply a material on the Manikin located in the assembly, apply the

material, save and reload the manikin.

Using a design table with a simulation

This task shows how to use a design table with a Direct Simulation or an Inverse Simulation.

The goal of this functionality is to launch different simulation on different configurations of an optical

system.

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1. Edit the simulation, select the design table configuring the optical system and click OK.

2. Update the simulation.

Note that the current configuration is indicated in the progress panel.

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3. Expand the simulation node.

Note that results for each configuration are available.

Understanding propagation error

The goal of this task is to explain the different types of propagation error.

Volume body not closed error

Volume body not closed error; occurs when a ray inside a solid body cannot hit a face of this given

solid (to go out of this solid), only rays located very close to a corner can be involved. This error can

occur either if the solid faces are not really closed (imported geometry) or if a ray cannot detect a face

due to the Geometrical optical precision. This error can occur especially when VOP on Surface see page

54 parameter is used.

This error can be reduced by improving the precision of the CAD geometry or reducing the Geometrical

optical precision.

Volume conflict error

Volume conflict error occurs when a photon inside a body hits another solid body. This error can occur

especially when VOP on Surface see page 54 parameter is used.

This propagation error should be corrected by changing the geometry modeling.

2D tangent to 3D error

2D tangent to 3D error occurs when a solid geometry and surface geometry are tangent in a same

simulation. Note that SPEOS CAA V5 Based can manage two tangent solid geometries in a same

simulation.

This propagation error can be avoided by separating solid and surface elements by at least Geometrical

optical precision.

2D intersect 3D warning

2D intersect 3D warning occurs when a surface body is crossing a solid.

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This propagation error should be corrected by changing the geometry modeling.

Non optic material error

Non optic material error occurs when a ray enters in a solid body having Non optic as volume optical

properties.

This propagation error should be corrected by changing the modeling.

Camera Post Processing Interface

Camera Post Processing principle

The principle is to establish a link between SPEOS DVS DLLs and specific DLLs in order to post process

simulation images.

These specific DLLs are considered as SPEOS DVS plugins.

An OPTIS plugin is a dll that other OPTIS software can download and use for calculation defined by the

user.

All methods exported by the plugin will return an error code of integer type. The return value must be

0 if no error has occurred and a non zero value otherwise.

Any pointer to strings of characters returned by the plugin will be allocated in it and will be not deleted

by the caller.

The plugin must implement and export the described methods see page 84.

Methods

GetPluginType

Description

Return the type of the plugin (ex: DVS3).

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Syntax

int GetPluginType(wchar_t*& owszType)

owszType: Type of the plugin on return.

Example

{

owszType= &gwsPluginType[0];

return 0;

}

GetPluginGUID

Description

Return the GUID as a string. The GUID will be the only way to identify which plugin was used to

generate an operation.

Syntax

int GetPluginGUID(wchar_t*& owszGUID)

owszGUID: GUID of the plugin on return.

Example

{

owszGUID= &gwsGUID[0];

return 0;

}

GetPluginDescription

Description

Return a description which will be appear in the dialog box to help the user identify the operation.

Syntax

int GetPluginDescription(wchar_t*& owszDescription)

owszDescription: Description of the plugin on return.

Example

{

owszDescription= &gwsPluginDescription[0];

return 0;

}

GetOperationNb

Description

Return the number of operations include in the plugin.

Syntax

int GetOperationNb(unsigned int& ounOperationNb)

ounOperationNb: The number of operations on return.

Example

{

//check if input and output vector are not empty

if( !gVectInputData.empty() && !gVectOutputData.empty())

{

ounOperationNb= (unsigned int)gVectInputData.size();

return 0;

}

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else

{

return OPT_PLUGIN_ERROR_NO_OPERATION;

}

}

GetOperationDescription

Description

Return a description of a given operation of the plugin.

Syntax

int GetOperationDescription(const unsigned int iunOperationIndex, wchar_t*& owszDescription)

iunOperationIndex: Index of the operation.

owszDescription: Description of the plugin on return.

Example

{

//check if the operation index is not outside of the operation description vector

if(iunOperationIndex < gVectOperationDescription.size())

{

owszDescription= &gVectOperationDescription[iunOperationIndex][0];

return 0;

}

else

{

return OPT_PLUGIN_ERROR_UNKNOWN_OPERATION;

}

}

GetOperationInputNb

Description

Return the number of input parameters for a given operation.

Syntax

int GetOperationInputNb(const unsigned int iunOperationIndex, unsigned int&

ounOperationInputNb)

iunOperationIndex: Index of the operation.

ounOperationInputNb: Number of input parameters on return.

Example

{

int iReturn= 0;

//check if the operation index is not outside of the InputData vector

if(iunOperationIndex < gVectInputData.size())

{

//check if the input data vector is not empty

if(!gVectInputData[iunOperationIndex].empty())

{

ounOperationInputNb= (unsigned int)gVectInputData[iunOperationIndex].size();

iReturn= 0;

}

else

{

iReturn = OPT_PLUGIN_ERROR_NO_INPUT;

}

}

else

{

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iReturn = OPT_PLUGIN_ERROR_UNKNOWN_OPERATION;

}

return iReturn;

}

GetOperationInputType

Description

Return the type of a given input parameter of a given operation.

Syntax

int GetOperationInputType(const unsigned int iunOperationIndex, const unsigned int

iunOperationInputIndex, wchar_t*& owszType)

iunOperationIndex: Index of the operation.

iunOperationInputIndex: Index of the input parameter.

owszType: Character string containing the type of the input parameter on return.

owszType could have the following value:

file:ext: The parameter is a file selected by a browse. The extension of the file is defined by ext.

feat:ext: The parameter is a file coming from the selection of a SPEOS CAAV5 feature. The

extension of the file is given by ext.

featfile:ext: The parameter is a file coming from a browse or from the selection of a SPEOS

CAAV5 feature.

value:double: The parameter is a value of type double.

value:int: The parameter is a value of type int.

value:char: The parameter is a character string.

Example

{

int iReturn = 0;

//check if the operation index is not outside of the InputData vector

if( iunOperationIndex< gVectInputData.size())

{

//check if the operation inputdata index is not outside of the InputData vector of

the current operation

if( iunOperationInputIndex< gVectInputData[iunOperationIndex].size())

{

owszType=

&gVectInputData[iunOperationIndex][iunOperationInputIndex].wsType[0];

iReturn= 0;

}

else

{

iReturn = OPT_PLUGIN_ERROR_UNKNOWN_INPUT;

}

}

else

{

iReturn = OPT_PLUGIN_ERROR_UNKNOWN_OPERATION;

}

return iReturn;

}

GetOperationInputDescription

Description

Return the description of an input parameter for a given operation and the name of the group

containing this input parameter.

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Syntax

int GetOperationInputDescription(const unsigned int iunOperationIndex, const unsigned int

iunOperationInputIndex, wchar_t*& owszDescription, wchar_t*& owszGroup)

iunOperationIndex: Index of the operation.

iunOperationInputIndex: Index of the input parameter.

owszDescription: Description of the input parameter on return. This description will be displayed in

the API dialog box.

owszGroup: Name of the group containing the input parameter iunOperationInputIndex on return.

Parameters belonging to the same group will be grouped into the API dialog box.

Example

{

int iReturn = 0;

//check if the operation index is not outside of the InputData vector

if( iunOperationIndex< gVectInputData.size())

{

//check if the operation inputdata index is not outside of the InputData vector of

the current operation

if( iunOperationInputIndex< gVectInputData[iunOperationIndex].size())

{

owszDescription =

&gVectInputData[iunOperationIndex][iunOperationInputIndex].wsDescription[0];

owszGroup =

&gVectInputData[iunOperationIndex][iunOperationInputIndex].wsGroup[0];

iReturn= 0;

}

else

{

iReturn = OPT_PLUGIN_ERROR_UNKNOWN_INPUT;

}

}

else

{

iReturn = OPT_PLUGIN_ERROR_UNKNOWN_OPERATION;

}

return iReturn;

}

SetOperationInputData

Description

Set the value of a given input data of a given operation.

Syntax

int SetOperationInputData(const unsigned int iunOperationIndex, const unsigned int

iunOperationInputIndex, const wchar_t* iwszData)

iunOperationIndex: Index of the operation.

iunOperationInputIndex: Index of the input parameter.

iwszData: Character string containing the value of the input parameter ( a filename, an int value,

.... see above for the allowed types).

Example

{

int iReturn= 0;

//check if the operation index is not outside of the InputData vector

if( iunOperationIndex< gVectInputData.size())

{

//check if the operation inputdata index is not outside of the InputData vector of

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the current operation

if( iunOperationInputIndex< gVectInputData[iunOperationIndex].size())

{

gVectInputData[iunOperationIndex][iunOperationInputIndex].wsData.assign(iwszData);

iReturn= 0;

}

else

{

iReturn = OPT_PLUGIN_ERROR_UNKNOWN_INPUT;

}

}

else

{

iReturn = OPT_PLUGIN_ERROR_UNKNOWN_OPERATION;

}

return iReturn;

}

GetOperationOutputNb

Description

Get the number of output parameters of a given operation.

Syntax

int GetOperationOutputNb(const unsigned int iunOperationIndex, int& onOperationOutputNb)

iunOperationIndex: Index of the operation.

onOperationOutputNb: Number of output parameters on return. Types allowed for the output

parameters are the same as those allowed for input parameters.

Example

{

int iReturn= 0;

//check if the operation index is not outside of the OutputData vector

if(iunOperationIndex < gVectOutputData.size())

{

//check if outputdata vector is not empty

if(!gVectOutputData[iunOperationIndex].empty())

{

ounOperationOutputNb= (unsigned

int)gVectOutputData[iunOperationIndex].size();

iReturn= 0;

}

else

{

iReturn = OPT_PLUGIN_ERROR_NO_OUTPUT;

}

}

else

{

iReturn = OPT_PLUGIN_ERROR_UNKNOWN_OPERATION;

}

return iReturn;

}

GetOperationOutputDescription

Description

Get the description of an output parameter of a given operation.

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Syntax

int GetOperationOutputDescription(const unsigned int iunOperationIndex, const unsigned int

iunOperationOutputIndex, wchar_t*& owszDescription)

iunOperationIndex: Index of the operation.

iunOperationOutputIndex: Index of the output parameter.

owszDescription: Description of the output parameter on return.

Example

{

int iReturn= 0;

if( iunOperationIndex< gVectOutputData.size())

{

if( iunOperationOutputIndex< gVectOutputData[iunOperationIndex].size())

{

owszDescription =

&gVectOutputData[iunOperationIndex][iunOperationOutputIndex].wsDescription[0];

iReturn= 0;

}

else

{

iReturn = OPT_PLUGIN_ERROR_UNKNOWN_OUTPUT;

}

}

else

{

iReturn = OPT_PLUGIN_ERROR_UNKNOWN_OPERATION;

}

return iReturn;

}

GetOperationOutputType

Description

Get the type of a given output parameter of a given operation.

Syntax

int GetOperationOutputType(const unsigned int iunOperationIndex, const unsigned int

iunOperationOutputIndex, wchar_t*& owszType)

iunOperationIndex: Index of the operation.

iunOperationInputIndex: Index of the output parameter.

owszType: Character string containing the type of the output parameter on return.

Example

{

int iReturn=0;

//check if the operation index is not outside of the OutputData vector

if( iunOperationIndex< gVectOutputData.size())

{

//check if the operation outputdata index is not outside of the OutputData vector

of the current operation

if( iunOperationOutputIndex< gVectOutputData[iunOperationIndex].size())

{

owszType=

&gVectOutputData[iunOperationIndex][iunOperationOutputIndex].wsType[0];

iReturn= 0;

}

else

{

iReturn = OPT_PLUGIN_ERROR_UNKNOWN_OUTPUT;

}

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}

else

{

iReturn = OPT_PLUGIN_ERROR_UNKNOWN_OPERATION;

}

return iReturn;

}

GetOperationOutputInformation

Description

Get informations to display result of a given output parameter of a given operation into the CATIA V5

3D view. It's an optional function.

Syntax

int GetOperationOutputInformation(const unsigned int iunOperationIndex, const unsigned int

iunOperationOutputIndex, wchar_t*& owszInformation)

iunOperationIndex: Index of the operation.

iunOperationInputIndex: Index of the output parameter.

owszInformation: String containing information with the following format:

Position: x, y, z | directionx: x, y, z | directiony: x, y, z | dimensionx: x | dimensiony x (all

values are given in m).

Example

{

int iReturn=0;

if( iunOperationIndex< gVectOutputData.size())

{

if( iunOperationOutputIndex< gVectOutputData[iunOperationIndex].size())

{

owszInformation=

&gVectOutputData[iunOperationIndex][iunOperationOutputIndex].wsInformation[0];

iReturn= 0;

}

else

{

iReturn = OPT_PLUGIN_ERROR_UNKNOWN_OUTPUT;

}

}

else

{

iReturn = OPT_PLUGIN_ERROR_UNKNOWN_OPERATION;

}

return iReturn;

}

SetOperationOutputFileName

Description

Set the name of the output file of a given output parameter of a given operation.

Syntax

int SetOperationOutputFileName(const unsigned int iunOperationIndex, const unsigned int

iunOperationOutputIndex, const wchar_t* iwszFileName)

iunOperationIndex: Index of the operation.

iunOperationInputIndex: Index of the output parameter.

iwszFileName: Name of the output file.

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Example

{

int iReturn= 0;

if( iunOperationIndex< gVectOutputData.size())

{

if( iunOperationOutputIndex< gVectOutputData[iunOperationIndex].size())

{

gVectOutputData[iunOperationIndex][iunOperationOutputIndex].wsFilename.assign(iwszFilen

ame);

iReturn= 0;

}

else

{

iReturn = OPT_PLUGIN_ERROR_UNKNOWN_OUTPUT;

}

}

else

{

iReturn = OPT_PLUGIN_ERROR_UNKNOWN_OPERATION;

}

return iReturn;

}

GetOperationOutputData

Description

Get a string containing the value of a given output parameter of a given operation.

Syntax

int GetOperationOutputData(const unsigned int iunOperationIndex, const unsigned int

iunOperationOutputIndex, wchar_t*& iwszData)

iunOperationIndex: Index of the operation.

iunOperationInputIndex: Index of the output parameter.

iwszData: String containing the value of the output parameter.

Example

{

int iReturn= 0;

if( iunOperationIndex< gVectOutputData.size())

{

if( iunOperationOutputIndex< gVectOutputData[iunOperationIndex].size())

{

owszData=

&gVectOutputData[iunOperationIndex][iunOperationOutputIndex].wsData[0];

iReturn= 0;

}

else

{

iReturn = OPT_PLUGIN_ERROR_UNKNOWN_OUTPUT;

}

}

else

{

iReturn = OPT_PLUGIN_ERROR_UNKNOWN_OPERATION;

}

return iReturn;

}

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GetErrorDescription

Description

Return the error description for an error number.

Syntax

int GetErrorDescription(const int inError, const wchar_t*& owszDescription)

Example

{

int nReturn = 0;

if (inError <= 0 || inError > gwsErrorDescription.size())

{

nReturn = -1;

owszDescription = gwsErrorDescription[OPT_PLUGIN_ERROR_UNKNOWN_ERROR].c_str();

}

else

{

owszDescription = gwsErrorDescription[inError].c_str();

}

return nReturn;

}

RunOperation

Description

Run a given operation.

Syntax

int RunOperation (const unsigned int iunOperationIndex, CPluginProgress* ipProgress)

iunOperationIndex: Index of the operation.

ipProgress: Object of type CPluginProgress used to have information about the progress of the

operation.

The abstract class CPluginProgress will have a method to refresh the percentage of progress of the

operation:

class CPluginProgress { virtual int Progress(const double& idProgress) = 0; };

Creating Camera Post Processing

1. Save your current project.

2. Close SPEOS CAA V5 Based software.

3. Copy your specific .dll.

4. Paste them in the ...\OPTIS\Plugins directory.

5. Launch SPEOS CAA V5 Based software.

6. Click Camera Post Processing icon .

7. Set parameters see page 94.

8. Click OK.

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9. The processed image is displayed.

Camera Post Processing parameters

Operation

Two example operations are available: Distortion correction see page 95 and Bird's eye view see page

98.

Image

The selected image is the one that will be post processed.

Camera parameters

The Camera parameters input is a .txt file including Camera parameters.

Design Table

A design table can be selected.

OPTIS DVS3 Plugin example

The PluginOPT_DVS3 plugin is a plugin of DVS3 type. It includes both operations: Distortion correction

see page 95 and Bird's eye view see page 98.

The PluginOPT_DVS3 plugin implements and exports methods see page 84.

It has been developed in C++ with Visual studio 2005 and

The PluginOPT_DVS3 plugin contains the following files:

PluginOPT_DVS3.vcproj Visual studio project.

Camera.h, .cpp Defines a class used to manage camera properties.

InputData.h, .cpp Defines a class to store all the input data for the remove

camera lens distortio operation.

InputDataBirdsEye.h,.cpp Defines a class to store all the input data for the bird's eye

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view operation.

Math.h, .cpp Contains some basic math function and Vector and Matrix

class.

PluginOPT_DVS3.h,.cpp Contains all methods.

stdafx.h,.cpp

errors.h

Description of data defined in the PluginOPT_DVS3.h file

The gVectInputData vector stores all information about input parameters of each operation.

std::vector<std::vector<InputDataStruct>> gVectInputData;

It uses a structure of InputDataStruct type.

typedef struct {

std::wstring wsDescription;

std::wstring wsType;

std::wstring wsGroup;

std::wstring wsData;

} InputDataStruct;

The gVectOutputData vector defined in the PluginOPT_DVS3.h stores all the information about

input parameters for each operation.

std::vector<std::vector<OutputDataStruct>> gVectOutputData;

It uses a structure of OutputDataStruct type.

typedef struct {

std::wstring wsDescription;

std::wstring wsType;

std::wstring wsData;

std::wstring wsFilename;

std::wstring wsInformation;

} OutputDataStruct;

The gVectOperationDescription vector contains description of each operation: Remove distortion,

Bird's eye view.

std::vector<std::wstring> gVectOperationDescription;

The gwsPluginType string contains the type of the plugin: DVS3.

std::wstring gwsPluginType;

The gwsPluginDescription string contains the description of the plugin: DVS3 Plugin example.

std::wstring gwsPluginDescription;

The gwsGUID contains the GUID of the plug in.

std::wstring gwsGUID=

L"{FF82B1DF-961A-4632-9B0E-D8CC8FA3A0A4}";

All data are set when the plugin is loaded.

Distortion correction

With Distortion correction you can correct camera lens distortion.

Input parameters

This operation requires two input parameters.

//Input data 1

InputDataStruct InputData;

InputData.wsDescription = std::wstring(L"Image");

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InputData.wsType = std::wstring(L"feat:png");

InputData.wsGroup = std::wstring(L"Input");

InputData.wsData = std::wstring(L"");

vectInputData.push_back(InputData);

//InputData 2

InputData.wsDescription = std::wstring(L"Camera parameters");

InputData.wsType = std::wstring(L"file:txt");

InputData.wsGroup = std::wstring(L"Input");

InputData.wsData = std::wstring(L"");

vectInputData.push_back(InputData);

The first input data is a .png image file coming from a SPEOS CAA V5 Based feature.

The wsData string will be filled by the caller by using the SetOperationInputData function.

The second input data is a .txt file which includes information about the camera used to generate the

.png image file defined above.

The file format is:

Header Contains the file version.

Real camera focal Focal of the camera.

Real camera sensor size horz Physical size of the imager of the camera (in mm).

Real camera sensor size vert

Real camera field angle mid, real camera field

angle end

Two angles used to define camera lens distortion: the

first one is located near the middle of the field of view

and the other one for the maximum object angle

Real camera image size mid, real camera

image size end

It's the distance to the center of the imager of the

camera for the 2 angles describes above (value are in

mm): It allows to evaluate camera distortion

Virtual camera horz. field of view Maximum field of view angle. It's the total angle (it

allows to limit the field of view of the original image)

Virtual camera horz. pixels Horizontal resolution of the final image

Virtual camera horz. field of viewal camera

vert. pixels

Vertical resolution of the final image

All angles are in degrees.

The camera lens distortion is computed using the real camera real camera field angle mid, real camera

field angle end and real camera image size mid, real camera image size end.

The distance to the center of the imager according to the object angle Theta is given by the following

formula: Theta*Theta*Slope + intercept*Theta.

Slope is the slope of the line passing through points (real camera field angle mid, real camera image

size mid/ real camera field angle mid) and (real camera field angle end, real camera image size end/

real camera field angle end).

Intercept is the intersection of the previous line with the ordinate axis.

RunOperation function

In the RunOperation function we load the input image and the camera parameter file.

To do this we create a CInputData object.

A CinputData object includes a CCamera object.

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Resolution of the camera is not defined in the camera parameter file, it's given by the resolution of

the input .png image.

If the virtual camera horz. field of view is higher than the maximum object angle of the input picture,

this parameter is not taking into account.

Then we correct distortion using the PositionToDistordedPixel function of the CCamera object.

For each point of the output image (without distortion) we compute associated position (in pixel

coordinates) in the input image taking into account distortion, and we copy the value of the input pixel

to the output image.

Output parameters

The distortion correction operation requires an output parameter.

//OutputData 1

OutputDataStruct OutputData;

OutputData.wsDescription= std::wstring(L"Image result");

OutputData.wsType= std::wstring(L"file:png");

OutputData.wsFilename= std::wstring(L"");

vectOutputData.push_back(OutputData)

;

The output parameter is a .png image file.

The wsFilename will be defined by the caller by using the SetOperationOutputFileName function.

The input and output vectors are added to the global input and output data.

//Add Input data to global vector

gVectInputData.push_back(vectInputData);

//Add Output data to global vector

gVectOutputData.push_back(vectOutputData);

Example

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Distorted image

After the use of the distortion correction operation

Bird's eye view

With Bird's eye view you can compute a bird's eye view of a car using images coming from four wides

angles cameras arranged around the car.

Input parameters

Bird's eye view requires five input parameters.

//Input data 1

InputData.wsDescription = std::wstring(L"Front");

InputData.wsType = std::wstring(L"feat:png");

InputData.wsGroup = std::wstring(L"Image");

InputData.wsData = std::wstring(L"");

vectInputData.push_back(InputData);

//Input data 2

InputData.wsDescription = std::wstring(L"Right");

InputData.wsType = std::wstring(L"feat:png");

InputData.wsGroup = std::wstring(L"Image");

InputData.wsData = std::wstring(L"");

vectInputData.push_back(InputData);

//Input data 3

InputData.wsDescription = std::wstring(L"Left");

InputData.wsType = std::wstring(L"feat:png");

InputData.wsGroup = std::wstring(L"Image");

InputData.wsData = std::wstring(L"");

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Features Page 99 of 179

vectInputData.push_back(InputData);

//Input data 4

InputData.wsDescription = std::wstring(L"Back");

InputData.wsType = std::wstring(L"feat:png");

InputData.wsGroup = std::wstring(L"Image");

InputData.wsData = std::wstring(L"");

vectInputData.push_back(InputData);

//InputData 5

InputData.wsDescription = std::wstring(L"Camera parameters");

InputData.wsType = std::wstring(L"file:txt");

InputData.wsGroup = std::wstring(L"Input");

InputData.wsData = std::wstring(L"");

vectInputData.push_back(InputData);

The first four input data are .png image files coming from a SPEOS CAA V5 Based feature.

These images are obtained respectively by the wide-angle camera placed at the front, right, left, and

behind the car.

The wsData string of each image will be filled by the caller by using the SetOperationInputData

function.

The second input data is a .txt file which includes information about the four cameras used to generate

the four .png images.

The file format is:

Header Contains the file version

Focal of camera front Focal of the camera

Sensor horz. size, sensor vert. size of

camera front

Physical size of the imager (in mm)

Field angle mid, field angle end of camera

front

Data for distortion (see distortion correction plugin)

Image size mid, image size end of camera

front

Data for distortion (see distortion correction plugin)

Origin X, Y, Z of camera front Origin of the camera (in mm) (as defined in the

SPEOS CAA V5 DVS workbench)

Horz axis X, Y, Z of camera front Horizontal axis of the camera (axis of the SPEOS CAA

V5 camera : keep the same direction as in SPEOS

CAA V5)

Vert axis X, Y, Z of camera front Vertical axis of the camera (axis of the SPEOS CAA

V5 camera: keep the same direction as in SPEOS CAA

V5)

...... data for camera Right, left, back. Data for the 3 other cameras

F, f, R, r, L, l, B, b, b', z Data for definition of ground area around the car (in

mm, see image below)

Line thickness

Image with, height Final image horizontal and vertical resolution (vertical

direction is along the length of the car)

Car image file name Filename of a bird's eye view of the car

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The image must only include the car (no blank area around the car) you can view the picture below:

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Features Page 101 of 179

Definition of the ground area

Bird's eye view of the car

RunOperation function

In the RunOperation function we load the four input images and the camera parameter file.

To do this we create a CInputDataBirdsEye object. A CInputDataBirdsEye object includes a table of four

CCamera objects.

Resolution of the cameras is not defined in the camera parameter file, it's given by the resolution of

the input .png image.

For each camera we build the homography matrix taking into account the intrinsic parameter of the

camera (including focal) and the extrinsic parameter of the camera (taking into account the position

and direction of the camera).

We use the BuildHomographyMatrix function of each CCamera object. Homography matrix H is given

by the following formula:

H= Mi*[R RT]

Where Mi is the matrix of intrinsic parameters (in mm unit)

R is the rotation matrix between the world base and the camera base

T is the translation matrix between the world origin and the camera origin.

With the homography matrix you can compute the camera coordinates of any point in the 3D scene.

For each pixel of the ground area we search the associated camera using the GetCameraIndex

function.

That's why parameters of the camera in the camera parameter file must always be entered in the same

order: Front, Right, Left, Back.

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Then we compute the image coordinates for this ground position by using the WorldToImage function

of the CCamera object found with the GetCameraIndex function.

We remove distortion with the PositionToDistordedPixel and copy the value of the pixel found to the

ground pixel.

Output parameters

The Distortion correction operation requires an output parameter.

//OutputData 1

OutputData.wsDescription= std::wstring(L"Image result");

OutputData.wsType= std::wstring(L"file:png");

OutputData.wsFilename= std::wstring(L"");

vectOutputData.push_back(OutputData)

;

The output parameter is a .png image file.

The wsFilename will be defined by the caller by using the SetOperationOutputFileName function.

The input and output vectors are added to the global input and output data.

//Add Input data to global vector

gVectInputData.push_back(vectInputData);

//Add Output data to global vector

gVectOutputData.push_back(vectOutputData);

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Example

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Page 104 of 179 SPEOS CAA V5 Based Digital Vision & Surveillance User Guide

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Four wide angle images

Bird's eye view mosaic obtained with plugin

Update

Update toolbar

Assembly Update (See CATIA V5 User's Documentation)

Local Update see page 106

External Update see page 106

Network Update see page 109

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Local Update command

1. Select the feature to be updated.

2. Click on the Update icon . The feature is updated.

Note that this command works only for SPEOS CAA V5 Based feature. The following warning appears if

this command is applied on a non SPEOS CAA V5 Based feature.

External Update command

This command allows an external update of a Direct Simulation or an Inverse Simulation keeping

CATIA V5 available for design. It also works with an Isolated simulation created by the Isolated And

Export see page 51 command.

See Limitations.

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1. Select the simulation feature to be updated.

2. Click on the External Update icon .

The SPEOS Core application appears with the exported project opened. A new simulation appears

in the specification tree of CATIA V5.

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Page 108 of 179 SPEOS CAA V5 Based Digital Vision & Surveillance User Guide

3. Select the simulation in SPEOS Core.

4. Click the update icon.

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The simulation runs keeping CATIA V5 available.

5. Stop the simulation by double clicking on the running simulation.

6. At the end of the simulation, Expand the new simulation.

The results are available from CATIA V5.

Network Update command

With Network Update you can update a Direct Simulation or an Inverse Simulation over the network. It

also works with an Isolated simulation created by the Isolated And Export see page 51 command.

See Limitations.

From SPEOS CAA V5 Based, a Product including a simulation needs to be loaded.

After having a simulation selected, click on the Network update icon .

The Distributed Computing simulation is launched on the first Simulation Spooler of the list defined

in the Simulation Spoolers Status panel.

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Page 110 of 179 SPEOS CAA V5 Based Digital Vision & Surveillance User Guide

Note that it is then possible to observe the simulation in the Simulation Spoolers Status panel by

clicking the Simulation Spoolers Status icon .

Tools

Tools toolbar

Catalog Browser (See CATIA V5 User's Documentation)

Customer Portal (http://support.optis-world.com/portal/support/support.asp)

Online Library (http://www.optis-world.com/download_software_libraries.asp)

Online Upgrade

(http://www.optis-world.com/download_software_try.asp?soft_id=2)

SPEOS CAA V5 Based Homepage

(http://www.optis-world.com/speoscaav5/Speos_CAA_V5_1.asp)

License Portal (http://www.optis-world.com/licences.asp)

Online Support (http://support.optis-world.com/portal/support/support.asp)

Photometric Calc

SPEOS input files see page 117

SPEOS output files see page 117

SPEOS Core command

A simulation can run independently of CATIA V5, freeing the CATIA V5 license for another design or

another designer.

A simulation can run independently of CATIA V5, freeing memory to perform memory consuming

simulation.

A simulation can run on a computer without CATIA V5, (i.e. in a cluster).

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How to use the SPEOS Core command?

1. Click on the SPEOS Core icon . The panel of SPEOS Core appears.

Note that contrary to External Update the current project is empty.

Note that SPEOS Core can also be launched from the Windows Start Menu.

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Page 112 of 179 SPEOS CAA V5 Based Digital Vision & Surveillance User Guide

2. From the File, Open menu, select a .sv5 file exported by the Export Simulation command .

The project is opened.

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3. Select the simulation in the tree.

4. Click the update button to launch the simulation.

Note that as from CATIA add-ins, the simulation can be launched over a cluster thanks to the

Network Update command .

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Page 114 of 179 SPEOS CAA V5 Based Digital Vision & Surveillance User Guide

5. From the explorer, open the project folder to access to the result files.

It is really advised to play with the number of threads. The configuration file of SPEOS Core.exe allows

you to pilot the use mode of the processor but today there is no any interface integrated in the

application. That's why it is needed to make modification manually.

The configuration file is located in the following folders:

Within Windows Vista:

C:\Users\username\AppData\Roaming\OPTIS\SPEOS_CAA_V5_Based_VX\SPEOS_CAA_V5_Based.c

fg

Within Windows XP:

C:\Documents and Settings\username\Application

Data\OPTIS\SPEOS_CAA_V5_Based_VX\SPEOS_CAA_V5_Based.cfg

Close SPEOS Core.exe then edit the path to replace the following line:

<Thread-Mode>Thread-Mode-Automatic-Forced</Thread-Mode>

by the both following lines:

<Thread-Mode>Thread-Mode-Value-Forced</Thread-Mode>

<Thread-Number>3</Thread-Number>

The replace the 3 value by the wanted thread number.

Also note that if instead of :

<Thread-Mode>Thread-Mode-Value-Forced</Thread-Mode>

you write down:

<Thread-Mode>Thread-Mode-Value-As-Default</Thread-Mode>

When exporting, SPEOS Core.exe will run on the thread number specified in the CATIA options

(and saved in the .sv5 file).

Simulation Spoolers Status command

The Simulation Spooler Status is running within the user session.

The Simulation Spooler Status checks information every 5 seconds. However to avoid network

overbooking, spooler and servers are communicating every 30 seconds.

Loading Simulation Spoolers Status

From OPTIS Labs® software

Click Simulation Spoolers Status .

From the Start menu

Click on the Start menu, All Programs, OPTIS, Distributed Computing, Simulation Spoolers Status.

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The Simulation Spoolers Status panel briefly appears before the tray icon is added on the bottom

right of the screen. Double-click on it.

Menus

File

Exit: Closes Simulation Spoolers Status.

View

Refresh: Updates information displayed in Simulation Spoolers Status.

Simulations

Stop selected: Stops the selected running simulation on each Simulation Server. For direct and inverse

Monte Carlo simulations, the obtained results are uploaded and merged.

Stop selected and merge: Stops the selected running simulation on each Simulation Server. Results of

finished simulations are uploaded and merged.

Remove selected: Removes the selected spooled simulation.

Abort all: (only from Simulation Spooler) Each Simulation Server stops simulating and is restarted. No

intermediate results are computed.

Clean historic: Reorders the simulation list by moving up the selected spooled simulation, giving it a

higher priority.

Move up: Reorders the simulation list by moving up the selected spooled simulation, giving it a higher

priority.

Move down: Reorders the simulation list by moving down the selected spooled simulation, giving it a

lower priority.

Configuration

Configurations: Adds or removes Simulation Spooler to Simulation Spoolers list. The Simulation Client

always launches Distributed Computing simulation on the first Simulation Spooler of the list.

Simulation Spoolers

The Simulation spoolers list shows the following information about the Simulation Spoolers defined in

the Configurations.

Simulation Spooler name

Name of the Simulation Spooler.

Number of servers

Number of running Simulation Servers connected to the Simulation Spooler.

Note that for more information a tooltip displays the Simulation Servers related to the Simulation

Spooler selected. The paused server are taking account into the Number of server(s).

Simulation

[status]

Simulating: Simulation is running on each Simulation Server.

Finished: Simulation is completed; results are available on the Client Computer.

Spooled: Simulation is on hold until its turn.

Aborting: Simulation is aborted.

Stopping: Simulation is stopping on each Simulation Server; results are then uploaded and merged on

the Simulation Spooler.

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[computer]

Indicates the name of the Simulation Client.

[user]

Gives the name of the user who launched the Distributed Computing simulation.

[launch date]

Date when the Distributed Computing simulation was spooled.

[end date]

Date when the Distributed Computing simulation was finished.

Simulation progress

The Simulation progress shows the following information about the Distributed Computing simulation

running on a selected Simulation Spooler.

Spooler name

Name of the Simulation Spooler.

Simulation status

Displays the current status of the simulation and the total achievement percentage when it is running.

Simulation duration

Displays the Distributed Computing simulation duration since the launch date.

Servers

The list of servers is shown with the following information.

Server name

Simulation status: Displays the achievement percentage of the simulation on a server.

Note that sometimes it takes some times for the display's upgrade.

At the end of the simulation, when the Simulation Spoolers Status is running, the Recently finished

simulation panel appears and let know which simulation is finished.

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Features Page 117 of 179

SPEOS input files & SPEOS output files commands

1. Activate a product document.

2. Click SPEOS input files icon . The SPEOS input files folder associated to the active Product is

opened in the Explorer.

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Page 118 of 179 SPEOS CAA V5 Based Digital Vision & Surveillance User Guide

3. Click SPEOS output files icon . The SPEOS output files folder associated to the active Product is

opened in the Explorer.

Results

Viewers toolbar

Virtual Photometric Lab

Virtual Human Vision Lab

Virtual Reality Lab

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HTML Report

The HTML report allows the user to read the analysis report.

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Projected Grid result

This Projected Grid is the result of an Interactive Simulation. It is the projection of grid points

representing the sensor pixels on the simulation geometry. This projection is done following to the

distortion of the camera.

To get optimal performances while the grid generation, set the Smart Engine parameter of the

Interactive Simulation to a value superior to 7.

It is recommended to disable the Interactive Simulation before editing the geometry or the sensor. It

can be re-enabled after.

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SPEOS CAA V5 Based tree

At the end of an Interactive Simulation, a .OPTProjectedGrid result is available.

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Properties panel > Projected Grid panel

A right-click on the result gives access to the Properties panel.

Grid connection

These parameters are also displayed in the SPEOS CAA V5 Based tree within the result feature.

Minimum distance tolerance

This parameter is the minimum distance for two adjacent pixels to be connected by a line.

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Maximum incidence

The default value is 85°. This is the maximum angle under the one two projected pixels should not be

connected.

Angle 45°: Connection

Angle 88°: No connection

The Maximum incidence allows to take into account the pixels distant to the camera.

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Maximum incidence = 25°

Maximum incidence = 50°

Maximum incidence = 85°

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Maximum distance from camera

The default value is 5000 mm. This is the maximum distance between a pixel and the camera. It allows

to limit the visualization at a specific distance of the camera.

Maximum distance from camera = 5 m

Maximum distance from camera = 2 m

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Authorize connection between bodies

This is enable by default. This allows the user to decide if the connection between bodies are allowed or

not.

Authorize connection between bodies = enable

Authorize connection between bodies = disable

Grid display

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Features Page 127 of 179

These parameters are also displayed in the SPEOS CAA V5 Based tree within the result feature.

Setting the graduation step values to zero does not display the grids.

Primary graduation step

Number of pixels between each primary graduation. The default value is 10.

Secondary graduation step

Number of pixels between each secondary graduation. The default value is 1.

To lighten the visualization it is recommended to increase the graduation step parameters when the

grid resolution becomes high.

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Primary graduation step = 10

Secondary graduation step = 1

Primary graduation step = 40

Secondary graduation step = 5

Display graduation text

This is the label display of the pixels lines. It is enable by default.

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Display graduation text = enable

Display graduation text = disable

Highlighted X line, Highlighted Y line.

This is the possibility to highlight a pixels line. It is disable by default.

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Properties panel > Graphic panel

A right-click on the result gives access to the Properties panel.

The Transparency can be changed from the Graphic tab.

See also limitation for the grid.

XMP result

Parameter first options within the Customizing General Panel see page 153.

SPEOS CAA V5 Based tree

XMP results are available from the SPEOS CAA V5 Based tree.

XMP menu

By a right-click on the .xmp file, the following contextual menu appears.

Properties panel

A right-click on the result gives access to the Properties panel.

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Graphic panel

The Transparency can be changed from the Graphic tab.

Parameters panel

Show results in 3D: Results can be showed in the 3D view.

XMP Visualization

Inverse simulation

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Double-clicking on the XMP result in the tree or in the 3D view allows the user to open the file with the

Virtual Photometric Lab. The visualization within CATIA is managed by edition from the Virtual

Photometric Lab. The synchronization is simultaneous with the file's save.

HDRI result

Parameter first options within the Customizing General Panel see page 153.

SPEOS CAA V5 Based tree

At the end of an Inverse Simulation photometric or colorimetric levels are available for measurement

as well as an HDRI image.

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Features Page 133 of 179

HDRI menu

By a right-click on the .png file, the following contextual menu appears.

Properties panel > Graphic panel

A right-click on the result gives access to the Properties panel. The Transparency can be changed from

the Graphic tab.

HDRI visualization

A double-click on the HDRI result opens Virtual Reality Lab.

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PNG result

The Digital Vision and Surveillance package is required (SV5_DVS1 & SV5_DVS2).

SPEOS CAA V5 Based tree

PNG results are available from the SPEOS CAA V5 Based tree.

XMP menu

By a right-click on the .png file, the following contextual menu appears.

Properties panel

A right-click on the result gives access to the Properties panel.

Graphic panel

The Transparency can be changed from the Graphic tab.

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PNG Visualization

A double-click on the PNG result in the specification tree shows the colored result which takes into

account the Camera' sensitivity as well as the White balance mode.

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Page 136 of 179 SPEOS CAA V5 Based Digital Vision & Surveillance User Guide

TUTORIAL

This tutorial aims at giving you a feel about using the camera sensor with Digital Vision And

Surveillance.

CATIA R19, SV5_DVS1, SV5_DVS2 and SV5_DVS3

50 minutes

Lesson 1: Preparing data

1. Copy SV5_Tutorials_DVS_R19V11.zip

(http://portal.optis-world.com/documentation/UG/SV5/ZIP/SV5_Tutorials_DVS_R19V10.zip)

(courtesy of DASSAULT SYSTEMES) in a local directory.

2. Extract files.

Lesson 2: Creating a Camera Sensor

1. Open GS_DVS.CATProduct.

2. Click on the Camera Sensor icon . The Camera Sensor Definition panel appears.

3. Select the Point.Camera.Origin point to define the origin and Line.Camera.X and Line.Camera.Y

lines to define respectively the horizontal and vertical directions.

4. Set the Focal Length at 1.8mm, the F Number at 2 and the Imager Distance at 20mm.

5. Browse to define the Transmittance by selecting CameraTransmittance.spectrum in SPEOS input

files folder.

6. Browse to define the Distortion by selecting CameraDistortion.OPTDistortion in SPEOS input files

folder.

7. Set the Sensor's Width and Height to respectively 3.6mm and 2.7mm and the White balance mode

to Grey world.

8. Set the Red, Green and Blue Sensor sensitivity to respectively CameraSensitivityRed.spectrum,

CameraSensitivityGreen.spectrum and CameraSensitivityBlue.spectrum.

The Camera Sensor is displayed in the 3D view.

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Tutorial Page 137 of 179

9. Click on Reverse direction to adjust the camera's orientation.

10. Click OK.

The feature is added in the specification tree in Sensors section.

11. Edit the properties of Camera sensor.1.

12. Click on More to select the Parameters tab.

13. Set the Visualization radius to 200 mm.

14. Click OK.

Lesson 3: Creating an Interactive Simulation using a Camera Sensor

SV5_DVS1 only

1. Click on the Interactive Simulation icon . The Interactive Simulation Definition panel appears.

2. Select the following Geometries:

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Page 138 of 179 SPEOS CAA V5 Based Digital Vision & Surveillance User Guide

Ground and Body located in the geometrical set Body of the part GS_DVS_Car

TrafficConeOrange and TrafficConeWhite bodies of the parts TrafficCone.1, TrafficCone.2 and

TrafficCone.3.

3. Select Camera Sensor.1 as Sensors.

4. Click OK.

The Interactive Simulation is displayed in the 3D View.

The displayed grid corresponds to the projection of the camera's pixels on the selected geometries.

5. Interactive simulation.1 has been added in the specification tree under the Simulations node.

6. Double-click on .OPTProjectedGrid result.

7. Click on More to access the Projected Grid tab.

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Tutorial Page 139 of 179

8. Select Highlighted X line and Highlighted Y line.

9. Set the respective values to 320 and 240.

10. Click OK.

The two lines correspond respectively to the line between the 320th and 321st horizontal pixels

and the line between the 240th and 241st vertical pixels.

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11. Select GS_DVS_Car part, Camera geometrical, Line.OpticalAxis line, Angle parameter.

12. Set the value to 65 degrees.

The projection grid is now centered on the Traffic cone.

13. Edit the Project grid parameters.

14. Set the value of the Minimum distance tolerance parameter to 200 mm and 2000 mm.

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15. Click on Apply to observe its influence on the projected grid.

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Page 142 of 179 SPEOS CAA V5 Based Digital Vision & Surveillance User Guide

This parameter corresponds to the minimum distance for two adjacent pixels to be connected.

16. Set its value back to 20 mm.

17. Set the value of the Maximum incidence parameter to 70deg.

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18. Click on Apply to observe its influence on the projected grid.

This parameter corresponds to the maximum angle between two lines Camera Sensor's/projected

pixel for two adjacent pixels to be connected.

19. Set its value back to 85deg.

20. Set the value of the Maximum distance from camera parameter to 2000 mm.

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21. Click on Apply to observe its influence on the projected grid.

This parameter corresponds to the maximum distance between a projected pixel and the Camera

Sensor.

22. Set its value back to 5000 mm.

Lesson 4: Creating an Ambient Source to model environment light (sky)

SV5_DVS2 only

1. Click on the Ambient Source icon . The Ambient Source Definition panel appears.

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Tutorial Page 145 of 179

2. Select Uniform as type.

3. From the specification tree, select Zenith in the Ground geometrical set of the GS_DVS part.

4. Set 3000 cd/m² as Luminance.

5. Select Sky.spectrum as Spectrum.

6. Click OK.

The Ambient Source is added in the specification tree in Sources section.

The Ambient Source is displayed in the 3D view.

Lesson 5: Creating an Inverse Simulation using a Camera Sensor

SV5_DVS2 only

1. Click the Inverse Simulation icon . The Inverse Simulation Definition panel appears.

2. Select Ambient source.1 as Sources.

3. Select the same geometries as the one used for the Interactive Simulation as Geometries.

4. Set Camera sensor.1 as Sensor.

5. Click OK.

The Inverse Simulation is added in the specification tree in the Simulations section.

6. Edit the properties of Inverse simulation.1.

7. Select Inverse simulation tab.

8. Deactivate Monte Carlo algorithm and Anti-Aliasing parameter.

9. Click Apply.

10. Click OK.

11. Select Inverse simulation.1 in the specification tree.

12. Click SPEOS CAA V5 Based update button . A panel indicates the progress of the simulation.

13. Click OK.

The Inverse simulation.1 is added in the specification tree in the Simulation section.

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The xmp result is displayed in the 3D view.

Lesson 6: Analyzing results

SV5_DVS2 only

1. Open specification tree.

2. Double-click on XMP result.

The Virtual Photometric Lab window appears with result.

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3. Look at the layers: tree layers are available that correspond to the response of the Red, Green and

Blue pixels.

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Tutorial Page 149 of 179

4. Double-click on the PNG result in the specification tree.

This colored result takes into account the Camera' sensitivity, the White balance mode as well as

the Gamma correction.

Lesson 7: Creating a Camera Post Processing

SV5_DVS3 only

1. Save the project and close SPEOS CAA V5 Based software.

2. Copy and extract SV5_Tutorials_PluginExample.zip

(http://portal.optis-world.com/documentation/UG/SV5/ZIP/SV5_Tutorials_PluginExample.zip) in a

local directory.

3. Open ...\SPEOS input files directory.

4. Copy PluginOPT_DVS3_XX .dll.

Only the dll corresponding to your operating system is required.

5. Paste them in the ...\OPTIS\Plugins directory.

6. Launch SPEOS CAA V5 Based software.

7. Open DVS.CATProduct.

8. Click Camera Post Processing icon .

9. Select Distorsion correction (DVS3 Plugin example) as Operation.

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Page 150 of 179 SPEOS CAA V5 Based Digital Vision & Surveillance User Guide

10. Select GS_DVS.Inverse simulation.1.Camera sensor.1.png generated in the lesson 6 as Image.

11. Browse for camera_parameters.txt in the SPEOS input files folder to set the Camera parameters.

12. Click OK.

A new Camera post processing simulation has been added to the tree.

13. Update the simulation.

14. Double-click on the PNG result in the specification tree.

The image distortion due to the optics has been compensated.

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Tutorial Page 151 of 179

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Page 152 of 179 SPEOS CAA V5 Based Digital Vision & Surveillance User Guide

CUSTOMIZING

Customizing SPEOS Licensing Panel

Select SPEOS Licensing panel.

This tab gives useful information about SPEOS CAA V5 Based license status.

Server information

The indicated server is the license server the OPTIS License Manager is connected to.

Send license request

This button allows the user to make a license request.

List of available configuration

ID: Configuration ID.

Configuration: List of packages and options.

Expiry date.

Tokens: Number of tokens for a floating license. 0 corresponds to the nodelock configuration.

Tokens in use.

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Customizing Page 153 of 179

Customizing General Panel

Select General Panel.

This tab allows the configuration of some behavior of SPEOS CAA V5 Based concerning result file and

simulation.

Result

Auto launch at end of simulation allows the automatic launch of the results viewer at the end of

simulation.

Increment name if file already exists. allows the automatic increment of the result file name, thus

when this option is selected, old result file will not be overwritten when a simulation is updated.

Result concatenator separator allows the choice of the separator automatically added in the result

file name.

Interactive simulation report impact. allows the addition of information related to each impact

(position, normal, surface state...).

Show results in 3D: The display of XMP results can be enabled or disabled.

Show null values of results as transparent in 3D: The display of XMP results can take advantage of

image transparency for null values. Be aware that the black color has to be the one which is null to

make it works.

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Simulation

Thread number defines the number of thread used by Direct and Inverse simulations. The optimum

value for best performance is equal or a little bit greater than the number of virtual processors, 2 or 3

for a Hyperthreading processor, 4 or 5 for a dual processors with hyperthreading. (see also

MultiThreading see page 160).

Feature edition

Auto alphabetical sort selection list allows reordering the list of selections by alphabetical order, for

example during simulation definition when selecting sources, geometries or sensors.

Display a warning when

Display a warning when allows the user to set different SPEOS CAA V5 Based options.

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Customizing Page 155 of 179

Customizing Meshing Panel

Select Meshing Panel.

The parameters of this panel define the default parameters for simulations and control display of 3D

sensors.

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Page 156 of 179 SPEOS CAA V5 Based Digital Vision & Surveillance User Guide

Note that these parameters can be overwritten thanks to the simulations properties. Sag: Defines the

maximum distance between a bar and the object to tessellate. Angle: Defines the maximum angle

between the normal at each bar end. Step: Defines the maximum length of a bar.

When Proportional is selected for Sag or Step sections, the Sag or the Step values are calculated for

each faces by dividing the size of the faces by the the value of the ratio, this options allows you to

define an adaptative value of the sag or the step. When Fixed is selected for Sag or Step sections, the

Sag or the Step values are directly the given value in mm.

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Customizing Page 157 of 179

Customizing Simulation Presets

Select Simulation Presets Panel.

This tab allows managing the Preset database and notably:

Displaying the list of Presets available in the database, with the possibility to filter the Presets.

Displaying a Preset' details.

Copying a Preset and making a new one from it.

Renaming a Preset.

Suppressing a Preset.

Editing a Preset's parameters.

Preset list

The Preset list displays all the Presets of the database. Presets are ordered by library type (Global then

User) then by alphabetical order.

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The user can then select a Preset in the list, activating the available commands and showing the details

of the selected Preset. The user has the possibility to filter the displayed Presets by library type and by

Preset type (direct, inverse,...).

Preset details

When a Preset is selected in the list, its details are showed:

Type of Preset

SPEOS CAA V5 Based version used to generate it

The user can also edit its settings and display all the parameters contained in the Preset.

A panel appears containing two tabs:

One for the general simulation parameters.

The other for the parameters specific to the type of simulation.

Any modification done to a parameter will be applied to the Preset after clicking on the OK button.

This will automatically set all the simulations using the modified Preset to not be up to date.

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Customizing Page 159 of 179

Available commands

When a Preset is selected in the list, the available commands are showed:

Copy Preset: allows copying a Preset to a new one.

Rename: allows rename an existing Preset.

Delete: allows suppressing an existing Preset.

All copied Presets are created in the user library.

Renaming a Preset will automatically set all the simulations using it to not be up to date.

The link between a simulation and a Preset is removed when deleting the Preset.

Copying, deleting and renaming a Preset is only possible for user library type Presets.

Default Presets

It is possible to define a default Preset for each simulation type that will be applied during the creating

of a new simulation.

For each simulation, the user will find:

The name of the Preset applied by default (<None> if there is no selected Preset).

A button to select or change the default Preset.

The information about the Preset link status.

If a default Preset is not found, the Not found status and the GUID of the missing Preset are displayed.

No Preset with this status will be applied to the new simulations.

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To change the default Preset, the user needs to activate the selection command and then select a

Preset in the list or click on the None button to remove the default Preset.

Multithreading

The power of processors and computers still continues to grow (remember the Moore law):

Single processors (1 physical chip) include the Hyperthreading technology: this means that the

physical processor is seen as 2 virtual processors.

Multi-processors: Some computer can include more than 1 processor. In the past these computers

were dedicated to server but now there are more used as desktop computers.

By default Windows applications are monothread, this mean that they use only one processor.

Windows and Windows applications can take advantage of this hardware. When an application can

have many virtual or physical processors, it can dispatch a long calculation on all these processors. The

application should manage the cooperative access to data to avoid data incoherence. Comparing to the

previous version, the performance could be the following on a hyperthreading processor:

1 thread: Gain between 5% and 15% (this gain comes from a different management of the

progress bar, the periodic saving of maps and the simulation).

2 thread: Gain between 20% and 35% (as it is not really 2 physical processors and as SPEOS

should manage the cooperative access to data, the gain is lower than 50%).

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With a dual processors computer, the gain could be up to 70%. The gain is more important with

complex system with a lot of geometry (the gain is very low if the system is only composed of a

rectangular source). SPEOS CAA V5 Based is now able to take into account this hardware and to run

with many threads. In the propagation preferences you just have to enter the number of threads that

SPEOS will run for the simulation. Then when running a multithreading simulation you can check the

use of the processors by SPEOS using the Windows Task Manager:

If the system to simulate is too simple, for multithreaded simulations each thread will never work at

100% and adding threads may increase the simulation time (thread management).

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MISCELLANEOUS

Warning and Error messages

Code error management

Because it was not possible to identify main of the errors, the code error management has been

created. An interface allows the user to get information related to the errors.

SPEOS CAA V5 Based_Error_Lost.txt

The SPEOS CAA V5 Based_Error_Lost.txt file includes the log of the errors not treated by the

development team. It is saved in the ...\Application Data\OPTIS\SPEOS CAA V5 Based VXX folder of

the current user.

SPEOS CAA V5 Based_Error.txt

The SPEOS CAA V5 Based_Error.txt file includes the log of errors already known by the development

team but information will be used by them to analyze the error if needed.

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Within SPEOS CAA V5 Based

Errors are displayed with a classical user interface.

Within SPEOS Core.exe

The error codes are also displayed within the SPEOS Core.exe.

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Distributed calculation

The error codes are displayed in the SPEOS Distributed Server.

Error codes are written in the SDS.log file.

Error codes are displayed in the spooler status.

Warning: Some material properties...

This page describes the Some material properties can not be retrieved. material applied on Face is

involved. Update of the 3D visualization can solve the problem. warning.

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When this warning message appears, it is because there is no material for the face selected by the

Source.

This message can appear when clicking a on a Source in the SPEOS CAA V5 Based tree.

What to do?

Click on Ignore.

Open the Source to check the selected geometry/face. Click on Cancel.

Select the geometry/face in the product tree.

Use the Apply material see page 5 icon and select a material.

Warning: Sorry, the license required for this simulation (VE3 or VE4)...

This page describes the Sorry, the license required for this simulation (VE3 or VE4) is not granted. The

simulation is parametrized without Monte Carlo algorithm. Either click Abort to modify involved input

parameter (s) or click Ignore to run the simulation with Monte Carlo algorithm warning.

When this warning message appears, it is because the license does not contain the VE3 or VE4

package.

This message can appear when launching an Inverse Simulation.

What to do?

Click on Ignore.

Right-click on the Inverse Simulation and select Properties.

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Click on More and select the last Inverse simulation tab.

Set the Monte Carlo algorithm as true.

Warning: Functionality not supported

This page describes the Functionality not supported. HDRI background visualization is not supported in

current configuration. Minimum requirements :OpenGL Shaders activated in options, and compatible

graphic card with latest drivers.

When this warning message appears,

Check OpenGL Shaders activated in the CATIA options (Tools, Options, General, Display,

Performance, Miscellaneous).

If you graphic card is compatible with latest drivers (Please check the SPEOS CAA V5 Based

Installation Guide (http://support.optis-world.com/portal/documentation/documentation.asp)).

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Warning: Invalid input parameters. Sensors

This page describes the Invalid input parameters. There is a name conflict between two or more

sensors. The result file will be overriden. Rename sensors so that there is no conflicts warning.

When this warning message appears, it is because there are two Sensors with the same name in a

Simulation.

Warning: Invalid input parameters. No optical properties...

This page describes the Invalid input parameters. No optical properties has been defined for XXX. Add

missing optical properties or Activate Authorize the use of Rendering properties as Optical Properties

for an Inverse Simulation warning.

This message appears when launching a simulation.

What to do?

In case of a direct simulation, add missing optical properties.

In case of inverse simulation, activate the Authorize the use of Rendering properties as Optical

Properties option.

FAQs

Simulation Spooler Status

Question:

How to resolved the Spooler not running status for a Simulation spoolers?

Answer:

If the Spooler is not running this is what to do to check what is wrong:

To be sure that it is the problem, check if there is a SDSM-status.xml file in the C:\Program

Files\Optis\Distributed\CurrentSimulation\SpoolerStatus\Name of the Spooler file.

If not go back to the computer of the Simulation Spoolers and select the Simulation Server tab in

the OPTIS Distributed Computing Properties (Have a look to the Installation Guide): activate the

Simulation Server in the Simulation Spooler.

Different Spooler's configuration

Question:

What is going on if I stop a Simulation Server?

Answer:

In Monte Carlo's configuration the simulation will probably only use results before the simulation

server's stop. In Determinist's configuration black lines will be on the results. Bypass: Ask the

Simulation Spooler to merge results by clicking on the Merge button in the Simulation Spoolers Status.

Question:

What is going on if I stop the Simulation Spooler?

Answer:

The current result will be lost and the simulation will be restart when the Simulation Spooler will be

restart.

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Question:

What is going on if I stop the Simulation Client?

Answer:

Nothing happens. After a restart it is possible to add new simulations and simulations' results finished

while the computer was switch off will be automatically download.

Question:

What is going on if I stop the Service while a running simulation?

Answer:

It depends which activated Simulation there are in the Service see answers below. Note that normally

the best is to wait for the end of the current simulation when the Service's stop is requested. But note

that Windows stops the Service's stop when the computer is shutting down.

Question:

What is going on if I remove the Simulation Spooler option even if there are already simulation in the

spooler?

Answer:

It is not possible to do it without stopping the Service.

What are the used vocabulary for photometry and radiometry units?

Diffuse Materials

The default max impact value has not been adapted for the simulation. In SPEOS CAA this value is

set by standard to 100, in SPEOS to 500 (…). For diffuse light guides with a length superior to 10

mm OPTIS suggests to specify a value of 10 000 to 50 000. In the simulation report the number of

absorbed rays do to max impact simulation can be seen (only in SPEOS CAA today).

It is not possible to get a precise information of the max diffusion via the 3D view. In order to get

smaller ray tracing times the max number of interactions and the amount of diffuse interactions is

drastically reduced. It gives only a very qualitative preview.

It is necessary to use exactly the same reference as given in the OPTIS Library; during production

is common to mix diffuse material with clear material or to add other components into the material

which can have a strong influence to the diffusion

It is necessary to control the injection parameters like temperature, pressure, (…) because they are

also influencing the material composition

Finally it is difficult to guarantee a uniform concentration of diffusion particles in complex light

guide shapes. Do the shape of the light guide the might be local difference in pressure, stream

velocity, (…) which are influencing the concentration of the particles.

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Miscellaneous Page 169 of 179

Results of low quality with Inverse Monte Carlo Simulation

Take care that the Remove highest peaks filtering type is not the appropriate one for XMP with a lot of

noise and that Standard filtering gives much more better results.

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Page 170 of 179 SPEOS CAA V5 Based Digital Vision & Surveillance User Guide

How to improve the precision of faces selecting

When some sources are emitting a lot of rays, it happens that faces behind the rays cannot be selected

without a huge zoom. To solve the problem, go to the CATIA options, General, Display, Performance

and set the Windows size for accurate picking to the value 1.

What is happening when having simultaneously rendering properties within CATIA and color from BRDF?

The texture becomes white and black and the color comes from the generated BRDF from the

rendering data of the material.

How to measure a distance between two pixels?

Use the CATIA measurement tool (from Assembly Design Workbench, Measure Between command)

and use the Picking point option for each of the both points to select.

Troubleshootings

Apply material command disappears from Material toolbar

Apply material command disappears from Material toolbar.

The command can be added manually in the toolbar by using Tools, Customize, Toolbars, selecting

Material toolbar, clicking Add commands and selecting Apply material

Information for Support

This is how to load information located on your computer and useful for us.

To check details regarding your computer, please select the Start -> Control Panel -> System ->

General command.

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Miscellaneous Page 171 of 179

The following window appears. Please let us know details regarding your computer.

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Page 172 of 179 SPEOS CAA V5 Based Digital Vision & Surveillance User Guide

From the Start menu, select All Programs/OPTIS/SPEOS CAA V5 Based V6.X/SPEOS CAA V5 Based

V6.X RXX. The software is launching and the following window appears.

To check which version of SPEOS CAA V5 Based you have, please select the Help/About SPEOS CAA

V5 Based command.

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Miscellaneous Page 173 of 179

The following window appears. Please let us know details from this About SPEOS CAA V5 Based

panel.

It is possible to use Ctrl C from the About SPEOS CAA V5 Based panel and Ctrl V within Outlook to

give us this information.

To check which version of CATIA you have, please select the Help -> About CATIA V5 command.

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The following window appears. Please let us know circled details from this About CATIA V5 window.

To check which license you have, please select the Tools/Options command.

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Miscellaneous Page 175 of 179

The following window appears. Please let us know details regarding the Licensing selection. Be

careful not to forget some modules from the List of available module.

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INDEX

A

Adding optical properties to a material • 7, 8

Ambient source • 14

Ambient Source visualization • 28

Apply material command disappears from Material toolbar • 170

B

Bird's eye view • 94, 98

C

Camera Post Processing Interface • 84

Camera Post Processing parameters • 93, 94

Camera Post Processing principle • 84

Code error management • 162

Creating a Camera Sensor • 31, 40

Creating a Face Optical Properties • 6

Creating an Ambient Material • 5, 12, 47

Creating an Ambient Source with Environment type • 19

Creating an Ambient Source with Uniform type • 14

Creating an Interactive Simulation • 40

Creating an Inverse Simulation • 44

Creating Camera Post Processing • 93

CUSTOMIZING • 152

Customizing General Panel • 130, 132, 153

Customizing Meshing Panel • 56, 155

Customizing Simulation Presets • 68, 157

Customizing SPEOS Licensing Panel • 152

D

Distortion correction • 94, 95

Distortion curve • 33, 37

E

Editors • 5

Editors toolbar • 5

Example • 97, 103

Export Simulation command • 39, 52

External Update command • 105, 106

F

FAQs • 167

FEATURES • 5

Features parametrization for simulations • 39, 40, 44

G

GetErrorDescription • 93

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GetOperationDescription • 86

GetOperationInputDescription • 87

GetOperationInputNb • 86

GetOperationInputType • 87

GetOperationNb • 85

GetOperationOutputData • 92

GetOperationOutputDescription • 89

GetOperationOutputInformation • 91

GetOperationOutputNb • 89

GetOperationOutputType • 90

GetPluginDescription • 85

GetPluginGUID • 85

GetPluginType • 84

H

HDRI result • 132

HTML Report • 119

I

Increment background exposure • 30

Information for Support • 170

Input parameters • 95, 98

Inverse Simulation - Determinist • 58, 59

Isolate And Export Simulation command • 39, 51, 106, 109

Isolate Simulation command • 39, 50

L

Lesson 1

Preparing data • 136

Lesson 2

Creating a Camera Sensor • 136

Lesson 3

Creating an Interactive Simulation using a Camera Sensor • 137

Lesson 4

Creating an Ambient Source to model environment light (sky) • 144

Lesson 5

Creating an Inverse Simulation using a Camera Sensor • 145

Lesson 6

Analyzing results • 146

Lesson 7

Creating a Camera Post Processing • 149

Loading Simulation Spoolers Status • 114

Local Update command • 105, 106

M

Menus • 115

Methods • 84, 94

MISCELLANEOUS • 162

Multithreading • 154, 160

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N

Network Update command • 105, 109

O

Optical Properties • 5

Optical properties toolbar • 5, 165

OPTIS DVS3 Plugin example • 94

Output parameters • 97, 102

P

Parameterizing a simulation • 41, 43, 50, 54, 57, 61, 66, 83

Parameterizing a simulation - Simulation Presets • 43, 50, 68

Parameterizing a simulation - Texture Normalization • 65

Parameterizing a simulation - Weight • 57, 61

Parameterizing an Inverse Simulation • 57

Parametrization • 54

PNG result • 134

Projected Grid result • 120

R

Results • 118

RunOperation • 93

RunOperation function • 96, 101

S

Sensors • 31

Sensors toolbar • 31

SetOperationInputData • 88

SetOperationOutputFileName • 91

Simulation progress • 116

Simulation Spoolers • 115

Simulation Spoolers Status command • 114

Simulations • 39

Simulations toolbar • 39

Sources • 14

Sources toolbar • 14

SPEOS Core command • 110

SPEOS input files & SPEOS output files commands • 110, 117

T

Tools • 110

Tools toolbar • 110

Troubleshootings • 170

TUTORIAL • 136

U

Understanding propagation error • 57, 83

Update • 105

Update toolbar • 105

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Using a design table with a simulation • 47, 81

V

Viewers toolbar • 118

Visualization as geometry • 41, 48, 71

W

Warning

Functionality not supported • 166

Invalid input parameters. No optical properties... • 167

Invalid input parameters. Sensors • 167

Some material properties... • 164

Sorry, the license required for this simulation (VE3 or VE4)... • 165

Warning and Error messages • 162

X

XMP result • 130