speculative design and experiential futures
DESCRIPTION
Speculative design and experiential futures are practices for influencing what is possible by materialising the imaginary. This is an edited version of a presentation by design futurist Stuart Candy to the Stanford d.School class "Decay of Digital Things" (http://decay.io) at the invitation of Elizabeth Goodman (@egoodman) on May 1, 2014.TRANSCRIPT
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Speculative designand
experiential futuresStuart Candy, Ph.D | @futuryst
Director of the Situation Lab | @sitlabAsst Prof, Faculty of Design, OCAD University | @OCAD
Stanford dSchool1 May 2014
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“Always design a thingby considering it
in its next larger context – a chair in a room,a room in a house,
a house in an environment,an environment in a city plan.”- Eliel Saarinen (1873-1950)
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Source: Candy 2014, based on Wendy Schultz /Hawaii Research Center for Futures Studies
planning
admin/ops
foresight
TIME
SCOPE
PARTICIPATION
What’s should happen in orgs: Planning for alternative futures
‘Outside in’ thinking; foresight informing
action today
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Source: Candy 2014, based on Wendy Schultz /Hawaii Research Center for Futures Studies
TIME
SCOPE
PARTICIPATION
What usually happens in orgs: Planning for the present
planning
admin/ops
(foresight?)‘Inside-out’
thinking; extrapolation of
the present
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Source: Candy 2014, based on Wendy Schultz /Hawaii Research Center for Futures Studies
TIME
SCOPE
PARTICIPATION
How design should work: informed by experimentation from both sides
‘Inside-out’ thinking and ‘outside in’
simultaneously design
making
foresight
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the present moment
time
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Chess:
After one player moves: 20After 1 move each: 400After 2 moves each: 72,084 After 3 moves each: 9,000,000+After 4 moves each: 288,000,000,000+
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Source: Candy 2010Based on Hancock & Bezold, 1994
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Setting
Story
Situation
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Arc
Terrain
Object
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Arc
Terrain
Object
Mood
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