space perception: the towards- away direction the third dimension depth cues tasks navigation cost...

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Space Perception: the towards-away direction The third dimension Depth Cues Tasks Navigation Cost of Knowledge Interaction

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Page 1: Space Perception: the towards- away direction The third dimension Depth Cues Tasks Navigation Cost of Knowledge Interaction

Space Perception: the towards-away direction

The third dimension Depth Cues Tasks Navigation Cost of Knowledge Interaction

Page 2: Space Perception: the towards- away direction The third dimension Depth Cues Tasks Navigation Cost of Knowledge Interaction

Lets think about space as a costof knowledge.

Page 3: Space Perception: the towards- away direction The third dimension Depth Cues Tasks Navigation Cost of Knowledge Interaction

The perception for action pathway

Page 4: Space Perception: the towards- away direction The third dimension Depth Cues Tasks Navigation Cost of Knowledge Interaction

The 3D vs 2D debate

Should we display abstract data in 3D? Depth cue theory Depth cues are environmental information

that tell us about space Can be applied somewhat independently

Page 5: Space Perception: the towards- away direction The third dimension Depth Cues Tasks Navigation Cost of Knowledge Interaction

Do these make any sense?

Page 6: Space Perception: the towards- away direction The third dimension Depth Cues Tasks Navigation Cost of Knowledge Interaction
Page 7: Space Perception: the towards- away direction The third dimension Depth Cues Tasks Navigation Cost of Knowledge Interaction

Depth Cues

Shape from Shading - texture Occlusion Perspective Shadows Stereo Motion parallax

Page 8: Space Perception: the towards- away direction The third dimension Depth Cues Tasks Navigation Cost of Knowledge Interaction

Perception of surface shape

Simple lighting model Light from above and at infinity Specular, Diffuse and Ambient

components Oriented texture can enhance shape

perception

Page 9: Space Perception: the towards- away direction The third dimension Depth Cues Tasks Navigation Cost of Knowledge Interaction

Lighting model

Lambertian, specular, ambient + cast shadows

Page 10: Space Perception: the towards- away direction The third dimension Depth Cues Tasks Navigation Cost of Knowledge Interaction

Standard lighting model

Specular refection

diffuse reflection =lambertian

Ambient illumination

Page 11: Space Perception: the towards- away direction The third dimension Depth Cues Tasks Navigation Cost of Knowledge Interaction

Examples

Page 12: Space Perception: the towards- away direction The third dimension Depth Cues Tasks Navigation Cost of Knowledge Interaction

ShadingSpecular reveals fine detail

Page 13: Space Perception: the towards- away direction The third dimension Depth Cues Tasks Navigation Cost of Knowledge Interaction

Cushion Tree Map Jarke Van Wijk

Page 14: Space Perception: the towards- away direction The third dimension Depth Cues Tasks Navigation Cost of Knowledge Interaction

Lighting

Simple lighting model Not photorealistic Single light source from above and at

infinity Specular for detail Cast shadows if scene is simple

Page 15: Space Perception: the towards- away direction The third dimension Depth Cues Tasks Navigation Cost of Knowledge Interaction

Contour and Shading

Page 16: Space Perception: the towards- away direction The third dimension Depth Cues Tasks Navigation Cost of Knowledge Interaction

Textures for surface orientation (Interrante)

Page 17: Space Perception: the towards- away direction The third dimension Depth Cues Tasks Navigation Cost of Knowledge Interaction

Understanding surface shape

Victoria Interrante

Page 18: Space Perception: the towards- away direction The third dimension Depth Cues Tasks Navigation Cost of Knowledge Interaction

Occlusion: The strongest depth cue

Page 19: Space Perception: the towards- away direction The third dimension Depth Cues Tasks Navigation Cost of Knowledge Interaction

Perspective

Page 20: Space Perception: the towards- away direction The third dimension Depth Cues Tasks Navigation Cost of Knowledge Interaction

Perspective

Page 21: Space Perception: the towards- away direction The third dimension Depth Cues Tasks Navigation Cost of Knowledge Interaction
Page 22: Space Perception: the towards- away direction The third dimension Depth Cues Tasks Navigation Cost of Knowledge Interaction

Perspective (Cockburn and McKenzie)

PerspectivePicture plane positionOcclusion

Picture plane position

Occlusion

Page 23: Space Perception: the towards- away direction The third dimension Depth Cues Tasks Navigation Cost of Knowledge Interaction

Atmospheric perspective

Reduce contrast with distance

“depth cueing” in CG

Page 24: Space Perception: the towards- away direction The third dimension Depth Cues Tasks Navigation Cost of Knowledge Interaction
Page 25: Space Perception: the towards- away direction The third dimension Depth Cues Tasks Navigation Cost of Knowledge Interaction

Structure from Motion

aa

ba

c

Page 26: Space Perception: the towards- away direction The third dimension Depth Cues Tasks Navigation Cost of Knowledge Interaction

Cast Shadows

Page 27: Space Perception: the towards- away direction The third dimension Depth Cues Tasks Navigation Cost of Knowledge Interaction

Stereo Vision Basics

aa

Right eyeScreen

Left eye

Panum's Fusional Area

disparity = -

Page 28: Space Perception: the towards- away direction The third dimension Depth Cues Tasks Navigation Cost of Knowledge Interaction

Stereopsis

Based on disparities A super acuity Only good near point of fixation Poor for large differences Double imaging possible for 1/10th deg.

Page 29: Space Perception: the towards- away direction The third dimension Depth Cues Tasks Navigation Cost of Knowledge Interaction

Frame Cancellation

Page 30: Space Perception: the towards- away direction The third dimension Depth Cues Tasks Navigation Cost of Knowledge Interaction

Relative Importance

, 96

Cutting, 1996

Depth

Con

trast

Depth (meters)

Occlusion0.001

0.01

0.1

1.0

1 10 100

Relative size

Height in field

Binoculardisparity

Motionparallax

Convergenceaccommodation

Aerial

Page 31: Space Perception: the towards- away direction The third dimension Depth Cues Tasks Navigation Cost of Knowledge Interaction

Task Based Space Perception

a

Task Planningand Execution

3D CognitiveModelof Environment

C1

C2

C3

C4

CN

a

C1

C2

C3

C4

CN

Task Planningand Execution

The important cues depend on the task

Page 32: Space Perception: the towards- away direction The third dimension Depth Cues Tasks Navigation Cost of Knowledge Interaction

Cue dependencies

Occlusion

Linear Perspective

StereoVergence Kinetic Depth

Texture gradients

Depth of focus

Page 33: Space Perception: the towards- away direction The third dimension Depth Cues Tasks Navigation Cost of Knowledge Interaction

Yes of course 3D can give us moreBut only if it supports some task Locomotion

Heading, occlusion, pathways Understanding the shape of surfaces

Shading, texture, stereo, motion Tracing paths in graphs

motion stereo (not shading, not motion) Local reaching

stereo – convergence – sometimes cast shadows

Page 34: Space Perception: the towards- away direction The third dimension Depth Cues Tasks Navigation Cost of Knowledge Interaction

Relative position

For fine judgments - threading a needle stereo is important +shadows, occlusion

For large scale judgments, perspective, motion parallax, linear perspective are all important. Stereo is not important

Page 35: Space Perception: the towards- away direction The third dimension Depth Cues Tasks Navigation Cost of Knowledge Interaction
Page 36: Space Perception: the towards- away direction The third dimension Depth Cues Tasks Navigation Cost of Knowledge Interaction

Random Graphs

Page 37: Space Perception: the towards- away direction The third dimension Depth Cues Tasks Navigation Cost of Knowledge Interaction

Glenn looking at a graph

Page 38: Space Perception: the towards- away direction The third dimension Depth Cues Tasks Navigation Cost of Knowledge Interaction

Fish Tank VR

Page 39: Space Perception: the towards- away direction The third dimension Depth Cues Tasks Navigation Cost of Knowledge Interaction

The task

Page 40: Space Perception: the towards- away direction The third dimension Depth Cues Tasks Navigation Cost of Knowledge Interaction

aaa

0

10

20

30

40

50

0 50 100 150 200 250 300

Number of Nodes

Stereo head coupled perspective

Stereo head coupled perspective2D

2DStereo perspectiveHead coupled perspective

Stereo +60%

Motion +130%

Stereo + Motion+200%

Page 41: Space Perception: the towards- away direction The third dimension Depth Cues Tasks Navigation Cost of Knowledge Interaction

How to generateMotion?

Passive rotation Hand coupled rotation Head-coupled

rotation

Time has does not vary much

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reo

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ime

(sec

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Err

ors

(%)

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Page 42: Space Perception: the towards- away direction The third dimension Depth Cues Tasks Navigation Cost of Knowledge Interaction

Surface shape perception (Norman Todd and Phillips)

Note: Random textures on surfaces

Stereo and motion roughly equalNote large angular error ~ 20 degrees

Observation: Stereopsis is a super-acuity and relies on fine texture disparity gradients

L=lightingS=specularT = texture

Page 43: Space Perception: the towards- away direction The third dimension Depth Cues Tasks Navigation Cost of Knowledge Interaction
Page 44: Space Perception: the towards- away direction The third dimension Depth Cues Tasks Navigation Cost of Knowledge Interaction

Graham Sweet.

Page 45: Space Perception: the towards- away direction The third dimension Depth Cues Tasks Navigation Cost of Knowledge Interaction

Stereo Display Requirements

3D GIS data Comfortable stereo display Many orders of magnitude Better than normal stereopsis

Page 46: Space Perception: the towards- away direction The third dimension Depth Cues Tasks Navigation Cost of Knowledge Interaction

Stereo Vision Basics

aa

Right eyeScreen

Left eye

Panum's Fusional Area

disparity = -

Page 47: Space Perception: the towards- away direction The third dimension Depth Cues Tasks Navigation Cost of Knowledge Interaction

We Know That

Vergence and focus conflict Stereo perception is plastic (Wallack) Can be rapidly recalibrated (Judge and

Miles) There is a synergy with motion parallax Occlusion is a strong cue to depth

Page 48: Space Perception: the towards- away direction The third dimension Depth Cues Tasks Navigation Cost of Knowledge Interaction

Cyclopean Scale: (with Cyril Gobrecht)

a

OriginalScaled

Page 49: Space Perception: the towards- away direction The third dimension Depth Cues Tasks Navigation Cost of Knowledge Interaction

Cyclopean Scale Helps with

Vergence focus conflict Diplopia Disparity scaling Frame cancellation It works dynamically? Change the virtual eye separation

Page 50: Space Perception: the towards- away direction The third dimension Depth Cues Tasks Navigation Cost of Knowledge Interaction

Virtual Eye Separation

Page 51: Space Perception: the towards- away direction The third dimension Depth Cues Tasks Navigation Cost of Knowledge Interaction

Conclusion – 3D is better but only it adds something Space perception

depends on the task Occlusion the most

important depth cue – consider that windows rely on it

Perspective may not add anything by itself

Stereo important for close interaction

Motion important for 3D layout

Shape-from shading and texture important for surface perception (but non photorealist)

Page 52: Space Perception: the towards- away direction The third dimension Depth Cues Tasks Navigation Cost of Knowledge Interaction

Stereo technologies

Frame-sequential (shutter glasses) Polaroids Mirror stereoscope HMDs Color anaglyphs Chromadepth

Holograms

Page 53: Space Perception: the towards- away direction The third dimension Depth Cues Tasks Navigation Cost of Knowledge Interaction

Stereo shutter glassesAlternate right and left eye images on monitor. Syncronized shutters block right and left eyes in alternation

Monitor: 120 HzR,L eyes 60 Hz each

Problems: ghosting due to slowPhosphor decay.Lower resolutionCRT displays onlyExpensive glasses

Page 54: Space Perception: the towards- away direction The third dimension Depth Cues Tasks Navigation Cost of Knowledge Interaction

Polaroids

R

L

Silver screenPreserves polarization

Problems:ghosting

Advantages: Cheap glasses

Page 55: Space Perception: the towards- away direction The third dimension Depth Cues Tasks Navigation Cost of Knowledge Interaction

Anaglyphs

Problems:GhostingInability to use color

Page 56: Space Perception: the towards- away direction The third dimension Depth Cues Tasks Navigation Cost of Knowledge Interaction

Lenticular

To Right EyeTo Left Eye

The display uses cylindricalPrisms in vertical columns

Problems: reduced resolution, limited head position.Theoretical limits on resolution

What is wrong with this picture?

Works with LCD displays

Page 57: Space Perception: the towards- away direction The third dimension Depth Cues Tasks Navigation Cost of Knowledge Interaction

Mirror stereoscope

Advantages: no ghostingRetains full brightnessFull spatiotemporal resolution possible

Disadvantage: Fixed head position.

Page 58: Space Perception: the towards- away direction The third dimension Depth Cues Tasks Navigation Cost of Knowledge Interaction

HMD stereoscope

Different screens for each eye.

A high image quality is possible, but not currently available

Page 59: Space Perception: the towards- away direction The third dimension Depth Cues Tasks Navigation Cost of Knowledge Interaction

VR

What is it? What is it for? Perception/interaction

Page 60: Space Perception: the towards- away direction The third dimension Depth Cues Tasks Navigation Cost of Knowledge Interaction

Issue

Resolution Ghosting Vergence-focus conflict Occlusion Crossed disparities

Page 61: Space Perception: the towards- away direction The third dimension Depth Cues Tasks Navigation Cost of Knowledge Interaction

Immersion VR

HMD + head tracking Data glove

Page 63: Space Perception: the towards- away direction The third dimension Depth Cues Tasks Navigation Cost of Knowledge Interaction

Desk Top VR

Interactive 3D

Page 64: Space Perception: the towards- away direction The third dimension Depth Cues Tasks Navigation Cost of Knowledge Interaction

CAVE

Head tracking – stereo Resolution problems Light scattering problems Vergence focus problem for near object Occlusion problems for near objects

Page 65: Space Perception: the towards- away direction The third dimension Depth Cues Tasks Navigation Cost of Knowledge Interaction

Data walls (near immersion) Stereo, no head tracking, wide screen

Page 66: Space Perception: the towards- away direction The third dimension Depth Cues Tasks Navigation Cost of Knowledge Interaction

Immersadesk

Head tracking, stereo

Page 67: Space Perception: the towards- away direction The third dimension Depth Cues Tasks Navigation Cost of Knowledge Interaction

Augmented reality (Feiner) Add text+images to real world See through glasses Very sensitive to head tracking Occlusion problems