sound design and composition using subtractive synthesis (introduction)
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Sound Design and Composition using Subtractive Synthesis (introduction). Pre-Class Music. Luigi Nono: Das atmende Klarsein (1980/81). Basic Sound Design Principles. A “Good” sound changes over time. Successive sounds from the same instrument differ in some way. - PowerPoint PPT PresentationTRANSCRIPT
Sound Design and Composition
using Subtractive Synthesis
(introduction)
Pre-Class Music
•Luigi Nono: Das atmende Klarsein (1980/81)
Basic Sound Design Principles
• A “Good” sound changes over time.
• Successive sounds from the same instrument differ in some way.
• The changes within a sound, or succession of sounds, shouldn’t become predictable.
Sound Design (2)• You need to fully understand the controls that a synthesis system allows, – Envelopes, LFO’s, Continuous Controllers (Modulation Sources)
– What they can control—oscillators, filters, other effects.
• How these controls can be varied in real time, and • You must listen carefully.
– Stockhausen: “I spend as much time listening as I do composing.”
– Actively listen to the sounds that you produce, and listen to the sounds you hear around you in everyday life.
Kontakt System Architecture
• Program menus limited to interaction with host computing platform, other software applications, and external hardware.– audio output settings, MIDI, etc.
• “Environment” settings and all instrument editing, saving, and loading takes place within the application window.
• Visually, Kontakt uses the metaphor of hardware samplers in a physical rack.
Kontakt Architecture (2)
• Samples (lowest level)– individual sound files
• Zone– sample mapped to the keyboard, with key range, volume, pan, and tuning
• Group– multiple zones combined.– most instruments you program will only have one group
– most sound processing and control takes place at the group level
Kontakt Architecture (3)
• Instrument– one or more groups with combined instrument insert effects processing and send effects.
• Highest Level: a Multi-Insrument– a group of individual instruments with all their settings. (it’s a specific rack)
Kontakt Architecture (4)
• Each instrument has a header module in the rack.• (Group) insert effects appear under the sampler module in an instrument. (in edit mode)
• Send effects and instrument insert effects appear under the amplifier module in an instrument. (in edit mode)
• Modulation routers appear directly under the module of parameter controlled. (in edit mode)– the receiver of the modulator, and how much effect the modulator will have on that receiver.
• Modulation sources appear at the bottom of the instrument. (in edit mode)– control of the modulator’s parameters
First Assignment (preliminary)
• With the ultimate goal of producing your first creative project…– create 4 distinctive instruments using Kontakt. – instruments should make creative use of filters.– Instruments should make use of modulators (LFOs, Envelopes, MIDI CC’s). Each instrument should have at least one MIDI CC controlling some parameter.
– instruments should not be simple variations of each other. (slowing down the attack of an instrument and saving it as a “new” instrument doesn’t count.)
• Instruments are due ??– I’ll publish a turn-in procedure this later this week.