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SotC SRD
SotC SRDSpirit of the Century (OGL SRD)
Authors:Robert Donoghue Fred Hicks Leonard Balsera
Copyright:
This document is Open Game Content, as described in section 1(d) of the License. The license is found at the end of this document. 'Spirit of the Century' and the stunt names used with kind permission by the authors. Thanks, guys!
Editors:
Lydia Leong, Leonard Balsera, Christine Hicks and an assist from the "Typo Ninjas" of the FateRPG list
Typesetting:Nick Moffitt and Harald Wagener
Contents
1 The Basics 1.1 Things You Should Have 1.2 The Ladder 1.3 Rolling the Dice 1.4 Difficulty 1.5 Skills 1.6 Aspects 1.7 Stunts 1.8 Fate Points
1.8.1 Refreshing Fate Points 1.8.2 Earning New Fate Points
2 Character Creation 2.1 Steps of Character Creation 2.2 Character Ideas
2.2.1 Academic 2.2.2 Explorer 2.2.3 Gadget Guy 2.2.4 Gentleman Criminal 2.2.5 Jungle Lord 2.2.6 Man of Mystery 2.2.7 Operator 2.2.8 Plucky Reporter 2.2.9 Primitive/Foreigner 2.2.10 Science Hero 2.2.11 Scientist 2.2.12 Two-Fisted Pilot
2.3 Creating the Character 2.4 Preparation 2.5 Names 2.6 Phase 1: Background
2.6.1 Player Rules 2.7 Phase 2: War
2.7.1 Player Rules 2.8 Phase 3: Novel
2.8.1 Player Rules 2.9 Phase 4: Guest Star
2.9.1 Player Rules 2.10 Phase 5: Guest Star
2.10.1 Player Rules 2.11 Adding Characters Later 2.12 Skills 2.13 Stunts 2.14 Conclusion 2.15 Advice on Character Creation
2.15.1 Motivation 2.15.2 Choosing Aspects
Powerful Aspects 2.16 Fast Character Creation
2.16.1 Creation on the Fly Some Tips
3 Aspects 3.1 Picking Character Aspects
3.1.1 Why Would I Want a Bad Aspect? 3.1.2 Jazzing It Up 3.1.3 Story vs. Situation
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mailto:nick@zork.netmailto:nick@zork.netmailto:fate@mausdompteur.de
SotC SRD
3.1.4 Getting On the Same Page 3.2 Using Aspects 3.3 Invoking Aspects
3.3.1 Invoking for Effect 3.3.2 Encountering Other Aspects
Tagging To Catch a King (Tagging for Effect) Guessing Aspects
3.4 Compelling Aspects 3.4.1 Negotiating a Compel 3.4.2 Accidental Compels 3.4.3 Conflicting or Contradictory Aspects
Escalation 3.4.4 Sample Aspects
Anger Bookworm Cowardly Duty Intelligent Meticulous Priest Self-Destructive Family Estate Treacherous Veteran Gallipoli
3.4.5 Even More Examples 4 How to Do Things
4.1 Using Shifts 4.2 Taking Action
4.2.1 Simple Actions 4.2.2 Contests 4.2.3 Conflicts
4.3 Running Conflicts 4.3.1 Framing the Scene 4.3.2 Establish Groups 4.3.3 Establish Initiative
An Alternative to Skills 4.3.4 Taking Action
Attacks Maneuvers Special Actions
Free Actions Full Defense Hold Your Action Block Actions Supplemental Actions
Movement Combining Skills
Long Conflicts 4.3.5 Resolving Actions
Resolving Attacks Consequences Taken Out Concessions
Optional Rule: Grit Removing Consequences
Resolving Maneuvers Temporary Aspects
Some Example Maneuvers 4.3.6 Minions
Mixed Groups 4.3.7 Companions
Minions vs. Companions: Who Gets Them
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SotC SRD
4.3.8 Overflow 4.3.9 Spin 4.3.10 Using the Environment
5 Skills 5.1 Assessment and Declaration 5.2 Academics
5.2.1 }Research [Academics] 5.2.2 }Exposition and Knowledge Dumping [Academics] 5.2.3 }Declaring Minor Details [Academics] 5.2.4 }Languages [Academics] 5.2.5 }The Truth [Academics]
5.3 Alertness 5.3.1 }Avoiding Surprise [Alertness]
5.4 Art 5.4.1 }Art as Knowledge [Art] 5.4.2 }Art as Craft [Art] 5.4.3 }Art as Communication [Art] 5.4.4 }Art as Performance [Art] 5.4.5 }Forgery [Art]
5.5 Athletics 5.5.1 }Jumping [Athletics] 5.5.2 }Sprinting [Athletics] 5.5.3 }Climbing [Athletics] 5.5.4 }Dodging [Athletics] 5.5.5 }Falling [Athletics]
5.6 Burglary 5.6.1 }Casing [Burglary]
5.7 Contacting 5.7.1 }Gather Information [Contacting] 5.7.2 }Getting the Tip Off [Contacting] 5.7.3 }Rumors [Contacting]
5.8 Deceit 5.8.1 }Disguise [Deceit] 5.8.2 }False Face Forward [Deceit] 5.8.3 }Cat and Mouse [Deceit]
5.9 Drive 5.9.1 }Chases [Drive]
5.10 Empathy 5.10.1 }Reading People [Empathy]
5.11 Endurance 5.12 Engineering
5.12.1 }Building Stuff [Engineering] 5.12.2 }Fixing Stuff [Engineering] 5.12.3 }Breaking Stuff [Engineering]
5.13 Fists 5.14 Gambling
5.14.1 }Playing the Game [Gambling] 5.15 Guns 5.16 Intimidation
5.16.1 }Threat of Violence [Intimidation] 5.16.2 }Brush Off [Intimidation]
5.17 Investigation 5.18 Leadership
5.18.1 }Administration [Leadership] 5.18.2 }Bureaucracy [Leadership] 5.18.3 }Command [Leadership]
5.19 Might 5.19.1 }Fighting People [Might] 5.19.2 }Breaking Things [Might] 5.19.3 }Lifting Things [Might]
5.20 Mysteries 5.20.1 }Sixth Sense [Mysteries] 5.20.2 }Mesmerism [Mysteries] 5.20.3 }Arcane Lore [Mysteries]
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SotC SRD
5.20.4 }Fortune-Telling [Mysteries] 5.20.5 }Artificing [Mysteries]
5.21 Pilot 5.22 Rapport
5.22.1 }First Impressions [Rapport] 5.22.2 }Closing Down [Rapport] 5.22.3 }Opening Up [Rapport]
5.23 Resolve 5.24 Resources
5.24.1 }Spending Money [Resources] 5.24.2 }Lifestyle [Resources] 5.24.3 }Workspaces [Resources]
5.25 Science 5.25.1 }Lab Work [Science] 5.25.2 }Medical Attention [Science] 5.25.3 }Science! [Science]
5.26 Sleight of Hand 5.26.1 }Pickpocket [Sleight of Hand] 5.26.2 }Art of Distraction [Sleight of Hand]
5.27 Stealth 5.28 }Hiding [Stealth] 5.29 }Skulking [Stealth] 5.30 }Ambush [Stealth] 5.31 Survival
5.31.1 }Animal Handling [Survival] 5.31.2 }Riding [Survival] 5.31.3 }Camouflage [Survival] 5.31.4 }Scavenging [Survival]
5.32 Weapons 6 Stunts
6.1 What Stunts Do 6.2 Academics
6.2.1 Languages Linguist [Academics] Gift of Tongues [Academics]
6.2.2 Memory Walking Library [Academics] Photographic Memory [Academics] Studied Recall [Academics]
6.2.3 Scholarship Scholar [Academics] Dizzying Intellect [Academics] Its Academic [Academics]
6.3 Alertness 6.3.1 Reflexes
On Top Of It [Alertness] Ready for Anything [Alertness] Cut Off [Alertness] Run Interference [Alertness]
6.3.2 Vigilance Danger Sense [Alertness] Saw It Coming [Alertness] Constant Vigilance [Alertness] Take It All In [Alertness]
6.4 Art 6.4.1 Appreciation
The Artists Eye [Art] 6.4.2 Creation
Virtuoso [Art] Moving Performance [Art]
6.4.3 Persona Razor Tongue [Art] Poison Words [Art] Stage Presence [Art]
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All the Worlds a Stage [Art] 6.4.4 Reputation
Commissions [Art] Do You Know Who I Am? [Art] Weight of Reputation [Art]
6.5 Athletics 6.5.1 Gymnastics
Contortionist [Athletics] Acrobat [Athletics] Safe Fall [Athletics] Slippery [Athletics]
6.5.2 Speed Marathon Training [Athletics] Fast as a Leopard [Athletics] Faster than a Leopard [Athletics]
6.5.3 Uncommon Movement Human Spider [Athletics] Mighty Leap [Athletics] Equestrian [Athletics]
6.6 Burglary 6.6.1 Perspective
Criminal Mind [Burglary] Tripwire Sensibilities [Burglary] Trespass Tempo [Burglary]
6.6.2 Technique Hatpin Maestro [Burglary] Mental Blueprint [Burglary] The Big Heist [Burglary]
6.7 Contacting 6.7.1 Companions
Contact [Contacting] Close Contacts [Contacting] Network of Contacts [Contacting] Connections I Know a Guy Who Knows a Guy [Contacting] Insider [Contacting] Walk the Walk [Contacting]
6.7.2 Reputation Big Man [Contacting] Talk the Talk [Contacting] Big Name [Contacting] Big Reputation [Contacting]
6.8 Deceit 6.8.1 Confidence
Con Man [Deceit] The Fix Is In [Deceit] Sucker [Deceit] Big Sucker [Deceit]
6.8.2 Disguise Clever Disguise [Deceit] Mimicry [Deceit] Master of Disguise [Deceit] Infiltrator [Deceit] Disguise of the Mind [Deceit]
6.8.