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  • SotC SRD

    SotC SRDSpirit of the Century (OGL SRD)

    Authors:Robert Donoghue Fred Hicks Leonard Balsera

    Copyright:

    This document is Open Game Content, as described in section 1(d) of the License. The license is found at the end of this document. 'Spirit of the Century' and the stunt names used with kind permission by the authors. Thanks, guys!

    Editors:

    Lydia Leong, Leonard Balsera, Christine Hicks and an assist from the "Typo Ninjas" of the FateRPG list

    Typesetting:Nick Moffitt and Harald Wagener

    Contents

    1 The Basics 1.1 Things You Should Have 1.2 The Ladder 1.3 Rolling the Dice 1.4 Difficulty 1.5 Skills 1.6 Aspects 1.7 Stunts 1.8 Fate Points

    1.8.1 Refreshing Fate Points 1.8.2 Earning New Fate Points

    2 Character Creation 2.1 Steps of Character Creation 2.2 Character Ideas

    2.2.1 Academic 2.2.2 Explorer 2.2.3 Gadget Guy 2.2.4 Gentleman Criminal 2.2.5 Jungle Lord 2.2.6 Man of Mystery 2.2.7 Operator 2.2.8 Plucky Reporter 2.2.9 Primitive/Foreigner 2.2.10 Science Hero 2.2.11 Scientist 2.2.12 Two-Fisted Pilot

    2.3 Creating the Character 2.4 Preparation 2.5 Names 2.6 Phase 1: Background

    2.6.1 Player Rules 2.7 Phase 2: War

    2.7.1 Player Rules 2.8 Phase 3: Novel

    2.8.1 Player Rules 2.9 Phase 4: Guest Star

    2.9.1 Player Rules 2.10 Phase 5: Guest Star

    2.10.1 Player Rules 2.11 Adding Characters Later 2.12 Skills 2.13 Stunts 2.14 Conclusion 2.15 Advice on Character Creation

    2.15.1 Motivation 2.15.2 Choosing Aspects

    Powerful Aspects 2.16 Fast Character Creation

    2.16.1 Creation on the Fly Some Tips

    3 Aspects 3.1 Picking Character Aspects

    3.1.1 Why Would I Want a Bad Aspect? 3.1.2 Jazzing It Up 3.1.3 Story vs. Situation

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    mailto:nick@zork.netmailto:nick@zork.netmailto:fate@mausdompteur.de

  • SotC SRD

    3.1.4 Getting On the Same Page 3.2 Using Aspects 3.3 Invoking Aspects

    3.3.1 Invoking for Effect 3.3.2 Encountering Other Aspects

    Tagging To Catch a King (Tagging for Effect) Guessing Aspects

    3.4 Compelling Aspects 3.4.1 Negotiating a Compel 3.4.2 Accidental Compels 3.4.3 Conflicting or Contradictory Aspects

    Escalation 3.4.4 Sample Aspects

    Anger Bookworm Cowardly Duty Intelligent Meticulous Priest Self-Destructive Family Estate Treacherous Veteran Gallipoli

    3.4.5 Even More Examples 4 How to Do Things

    4.1 Using Shifts 4.2 Taking Action

    4.2.1 Simple Actions 4.2.2 Contests 4.2.3 Conflicts

    4.3 Running Conflicts 4.3.1 Framing the Scene 4.3.2 Establish Groups 4.3.3 Establish Initiative

    An Alternative to Skills 4.3.4 Taking Action

    Attacks Maneuvers Special Actions

    Free Actions Full Defense Hold Your Action Block Actions Supplemental Actions

    Movement Combining Skills

    Long Conflicts 4.3.5 Resolving Actions

    Resolving Attacks Consequences Taken Out Concessions

    Optional Rule: Grit Removing Consequences

    Resolving Maneuvers Temporary Aspects

    Some Example Maneuvers 4.3.6 Minions

    Mixed Groups 4.3.7 Companions

    Minions vs. Companions: Who Gets Them

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  • SotC SRD

    4.3.8 Overflow 4.3.9 Spin 4.3.10 Using the Environment

    5 Skills 5.1 Assessment and Declaration 5.2 Academics

    5.2.1 }Research [Academics] 5.2.2 }Exposition and Knowledge Dumping [Academics] 5.2.3 }Declaring Minor Details [Academics] 5.2.4 }Languages [Academics] 5.2.5 }The Truth [Academics]

    5.3 Alertness 5.3.1 }Avoiding Surprise [Alertness]

    5.4 Art 5.4.1 }Art as Knowledge [Art] 5.4.2 }Art as Craft [Art] 5.4.3 }Art as Communication [Art] 5.4.4 }Art as Performance [Art] 5.4.5 }Forgery [Art]

    5.5 Athletics 5.5.1 }Jumping [Athletics] 5.5.2 }Sprinting [Athletics] 5.5.3 }Climbing [Athletics] 5.5.4 }Dodging [Athletics] 5.5.5 }Falling [Athletics]

    5.6 Burglary 5.6.1 }Casing [Burglary]

    5.7 Contacting 5.7.1 }Gather Information [Contacting] 5.7.2 }Getting the Tip Off [Contacting] 5.7.3 }Rumors [Contacting]

    5.8 Deceit 5.8.1 }Disguise [Deceit] 5.8.2 }False Face Forward [Deceit] 5.8.3 }Cat and Mouse [Deceit]

    5.9 Drive 5.9.1 }Chases [Drive]

    5.10 Empathy 5.10.1 }Reading People [Empathy]

    5.11 Endurance 5.12 Engineering

    5.12.1 }Building Stuff [Engineering] 5.12.2 }Fixing Stuff [Engineering] 5.12.3 }Breaking Stuff [Engineering]

    5.13 Fists 5.14 Gambling

    5.14.1 }Playing the Game [Gambling] 5.15 Guns 5.16 Intimidation

    5.16.1 }Threat of Violence [Intimidation] 5.16.2 }Brush Off [Intimidation]

    5.17 Investigation 5.18 Leadership

    5.18.1 }Administration [Leadership] 5.18.2 }Bureaucracy [Leadership] 5.18.3 }Command [Leadership]

    5.19 Might 5.19.1 }Fighting People [Might] 5.19.2 }Breaking Things [Might] 5.19.3 }Lifting Things [Might]

    5.20 Mysteries 5.20.1 }Sixth Sense [Mysteries] 5.20.2 }Mesmerism [Mysteries] 5.20.3 }Arcane Lore [Mysteries]

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  • SotC SRD

    5.20.4 }Fortune-Telling [Mysteries] 5.20.5 }Artificing [Mysteries]

    5.21 Pilot 5.22 Rapport

    5.22.1 }First Impressions [Rapport] 5.22.2 }Closing Down [Rapport] 5.22.3 }Opening Up [Rapport]

    5.23 Resolve 5.24 Resources

    5.24.1 }Spending Money [Resources] 5.24.2 }Lifestyle [Resources] 5.24.3 }Workspaces [Resources]

    5.25 Science 5.25.1 }Lab Work [Science] 5.25.2 }Medical Attention [Science] 5.25.3 }Science! [Science]

    5.26 Sleight of Hand 5.26.1 }Pickpocket [Sleight of Hand] 5.26.2 }Art of Distraction [Sleight of Hand]

    5.27 Stealth 5.28 }Hiding [Stealth] 5.29 }Skulking [Stealth] 5.30 }Ambush [Stealth] 5.31 Survival

    5.31.1 }Animal Handling [Survival] 5.31.2 }Riding [Survival] 5.31.3 }Camouflage [Survival] 5.31.4 }Scavenging [Survival]

    5.32 Weapons 6 Stunts

    6.1 What Stunts Do 6.2 Academics

    6.2.1 Languages Linguist [Academics] Gift of Tongues [Academics]

    6.2.2 Memory Walking Library [Academics] Photographic Memory [Academics] Studied Recall [Academics]

    6.2.3 Scholarship Scholar [Academics] Dizzying Intellect [Academics] Its Academic [Academics]

    6.3 Alertness 6.3.1 Reflexes

    On Top Of It [Alertness] Ready for Anything [Alertness] Cut Off [Alertness] Run Interference [Alertness]

    6.3.2 Vigilance Danger Sense [Alertness] Saw It Coming [Alertness] Constant Vigilance [Alertness] Take It All In [Alertness]

    6.4 Art 6.4.1 Appreciation

    The Artists Eye [Art] 6.4.2 Creation

    Virtuoso [Art] Moving Performance [Art]

    6.4.3 Persona Razor Tongue [Art] Poison Words [Art] Stage Presence [Art]

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  • SotC SRD

    All the Worlds a Stage [Art] 6.4.4 Reputation

    Commissions [Art] Do You Know Who I Am? [Art] Weight of Reputation [Art]

    6.5 Athletics 6.5.1 Gymnastics

    Contortionist [Athletics] Acrobat [Athletics] Safe Fall [Athletics] Slippery [Athletics]

    6.5.2 Speed Marathon Training [Athletics] Fast as a Leopard [Athletics] Faster than a Leopard [Athletics]

    6.5.3 Uncommon Movement Human Spider [Athletics] Mighty Leap [Athletics] Equestrian [Athletics]

    6.6 Burglary 6.6.1 Perspective

    Criminal Mind [Burglary] Tripwire Sensibilities [Burglary] Trespass Tempo [Burglary]

    6.6.2 Technique Hatpin Maestro [Burglary] Mental Blueprint [Burglary] The Big Heist [Burglary]

    6.7 Contacting 6.7.1 Companions

    Contact [Contacting] Close Contacts [Contacting] Network of Contacts [Contacting] Connections I Know a Guy Who Knows a Guy [Contacting] Insider [Contacting] Walk the Walk [Contacting]

    6.7.2 Reputation Big Man [Contacting] Talk the Talk [Contacting] Big Name [Contacting] Big Reputation [Contacting]

    6.8 Deceit 6.8.1 Confidence

    Con Man [Deceit] The Fix Is In [Deceit] Sucker [Deceit] Big Sucker [Deceit]

    6.8.2 Disguise Clever Disguise [Deceit] Mimicry [Deceit] Master of Disguise [Deceit] Infiltrator [Deceit] Disguise of the Mind [Deceit]

    6.8.