sorcery techniques

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8/16/2019 Sorcery Techniques http://slidepdf.com/reader/full/sorcery-techniques 1/8  orcery Techniques Bolt of Change  Value:  400 XP Focus Power Test: Willpower Sustained:  No Focus Time: Half Action Range: 20m * Psy Rating The user discharges an amorpheous ball of roiling, prismatic energy at the target. He must make a Willpower Test to hit; this otherwise counts as a normal ranged attack. If the bolt hits a living target, he must succeed at a Very Hard (-30) Willpower Test or suffer one random, Mutation per degree of failure. If the target already has the rolled mutation, he takes 1d10 R Damage, ignoring Toughness and Armour as his body haphazardly flows and reforms with lethal consequence. Should the target fail his Willpower Test by 5 or more degrees, he instantly degenerates into a mindless Chaos Spawn. Should this bolt strike a non-living entity or inanimate object, it instead deals 1d10 R Damage per  Arcana Psy Rating, with the Warp Weapon Quality as it buckles, twists, melts and transmutes the target completely at random. For each 9 rolled on the Damage dice, permanently reduce the  Armour Points of the stricken area by 1. This attack can be dodged in the same manner as any other ranged attack. Overbleed 9: Increase this Arcana's effective Psy Rating by 1, OR  the user may launch another bolt at a target within Range. Create Door  Value:  500 XP Focus Power Test: Willpower Sustained:  Yes Focus Time: Full Action Range: 2m * Psy Rating The user creates a burning portal through the warp to a place he'd like to go. This place may be anywhere the user can clearly recall in his mind. Upon entering, the user must succeed on a Forbidden Lore (Warp) Test that the Arcana's Psy Rating permits at an appropriate difficulty set by the GM as per the following list, or the GM chooses an alternate destination; typically this is one the user would wish to avoid: 1-9m:  Easy (+30), Psy Rating 1 10-100m:  Routine (+20), Psy Rating 1 101-1000m:  Ordinary (+10), Psy Rating 1  Anywhere on a planet:  Challenging (+0), Psy Rating 1  Anywhere within a system:  Difficult (-10), Psy Rating 2  Anywhere within a sub-sector:  Hard (-20), Psy Rating 3  Anywhere within a sector:  Very Hard (-30), Psy Rating 4  Anywhere within a segmentum:  Arduous (-40), Psy Rating 5  Anywhere within a galaxy:  Punishing (-50), Psy Rating 6  Anywhere within the universe:  Hellish (-60 or worse), Psy Rating 7+ If a character does not have the Forbidden Lore(Warp) skill as a Trained Skill, he uses it as a Basic Skill. Whether or not the Intelligence Test is successful, anyone entering the portal must succeed at a Willpower Test of the same Difficulty, or be subject to Perils of the Warp. The portal lasts as long as it's sustained + 1d5 Rounds + the Technique's effective Psy Rating unless prematurely dismissed by its creator. Overbleed 10: Decrease the difficulty of all Tests by one step, or increase the Technique's effective Psy Rating by 1. Disease  Value:  300 XP Focus Power Test: Willpower Sustained:  No

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Page 1: Sorcery Techniques

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orcery Techniques

Bolt of Change 

 Value: 400 XP

Focus Power Test: Willpower

Sustained: NoFocus Time: Half ActionRange: 20m * Psy Rating

The user discharges an amorpheous ball of roiling, prismatic energy at the target. He must make a

Willpower Test to hit; this otherwise counts as a normal ranged attack.

If the bolt hits a living target, he must succeed at a Very Hard (-30) Willpower Test or suffer one

random, Mutation per degree of failure. If the target already has the rolled mutation, he takes1d10 R Damage, ignoring Toughness and Armour as his body haphazardly flows and reforms with

lethal consequence. Should the target fail his Willpower Test by 5 or more degrees, he instantly

degenerates into a mindless Chaos Spawn.

Should this bolt strike a non-living entity or inanimate object, it instead deals 1d10 R Damage per Arcana Psy Rating, with the Warp Weapon Quality as it buckles, twists, melts and transmutes the

target completely at random. For each 9 rolled on the Damage dice, permanently reduce the

 Armour Points of the stricken area by 1.

This attack can be dodged in the same manner as any other ranged attack.Overbleed 9: Increase this Arcana's effective Psy Rating by 1, OR  the user may launch another

bolt at a target within Range.

Create Door 

 Value: 500 XP

Focus Power Test: WillpowerSustained: Yes

Focus Time: Full Action

Range: 2m * Psy Rating

The user creates a burning portal through the warp to a place he'd like to go. This place may be

anywhere the user can clearly recall in his mind. Upon entering, the user must succeed on aForbidden Lore (Warp) Test that the Arcana's Psy Rating permits at an appropriate difficulty set by

the GM as per the following list, or the GM chooses an alternate destination; typically this is one

the user would wish to avoid:1-9m:  Easy (+30), Psy Rating 1

10-100m:  Routine (+20), Psy Rating 1

101-1000m:  Ordinary (+10), Psy Rating 1

 Anywhere on a planet:  Challenging (+0), Psy Rating 1

 Anywhere within a system:  Difficult (-10), Psy Rating 2

 Anywhere within a sub-sector:  Hard (-20), Psy Rating 3

 Anywhere within a sector:  Very Hard (-30), Psy Rating 4

 Anywhere within a segmentum:  Arduous (-40), Psy Rating 5

 Anywhere within a galaxy:  Punishing (-50), Psy Rating 6

 Anywhere within the universe:  Hellish (-60 or worse), Psy Rating 7+

If a character does not have the Forbidden Lore(Warp) skill as a Trained Skill, he uses it as a BasicSkill.

Whether or not the Intelligence Test is successful, anyone entering the portal must succeed at a

Willpower Test of the same Difficulty, or be subject to Perils of the Warp.The portal lasts as long as it's sustained + 1d5 Rounds + the Technique's effective Psy Rating

unless prematurely dismissed by its creator.Overbleed 10: Decrease the difficulty of all Tests by one step, or increase the Technique's

effective Psy Rating by 1.

Disease  Value: 300 XP

Focus Power Test: Willpower

Sustained: No

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Focus Time: Half ActionRange: 2m * Psy Rating

The user inflicts a warp spawned disease upon a target within Range. The disease lasts a numberof Rounds equal to the Arcana's Psy Rating times 2, minus the target's Toughness Bonus.

Each Round the target is diseased, all of his Characteristics are reduced by 10. If any one of hisCharacteristics are reduced to 0 in this way, the target dies immediately, his soul is forfeit to

Nurgle, while his body rises as a Plaguebearer 5 Rounds later.

Overbleed 5: Increase the duration of the disease by 1 Round.

Death's Messenger 

 Value: 100 XP

Focus Power Test: WillpowerSustained: No

Focus Time: Half Action

Range: Self

The next attack made by the Sorcerer counts as having the Tearing Quality. If the attack alreadyhas the Tearing Quality, he rolls an additional damage dice, and takes the best result. If Arcana

Psy Rating * 5 Rounds elapse without striking a blow, the effect dissipates.

Overbleed 10: The effects of this Arcana apply to an additional attack. OR  increase this Arcana's

effective Psy Rating by 1.

Daemon Wrack   Value: 300 XP

Focus Power Test: WillpowerSustained: No

Focus Time: Full ActionRange: 25m * Psy Rating

By weaving a pattern of Warp energies, the user may attempt to repel, ensnare or seize command

of Daemonic entities.

The user makes an Opposed Willpower Test against a target with the Daemonic and Warp

Instability Traits to inflict Malediction on that target. If the user succeeds by 3 degrees of successor more on this Opposed Willpower Test, the user may attempt a Daemonic Mastery Test against

the target instead.

If the target has a Willpower of 10 times the Arcana's Psy Rating or less, the user may immediately

attempt a Daemonic Mastery Test instead. With respect to determining whether the user may

enact this option, increase the effective Willpower of the Daemon by 10 per Unnatural WillpowerMultiplier.

Overbleed 5: The user gains a +10 bonus on this Arcana's Opposed Willpower and Daemonic

Mastery Tests,OR  increase this Arcana's effective Psy Rating by 1.

Exsanguine  Value: 300 XP

Focus Power Test: Willpower

Sustained: No

Focus Time: Half ActionRange: 5m * Psy Rating

The user causes blood to bubble and rush from the target's body, making an Opposed Willpower

Test against the target's Toughness. If the target fails, he takes Damage equal to four times the

 Arcana's Psy Rating ignoring Toughness Bonus and Armour, and suffers Blood Loss.

Special: This Arcana does not work on targets without blood, ichor or an equivalent.Overbleed 10: The user gains a +10 bonus on his Opposed Willpower Test, OR  increase this

 Arcana's effective Psy Rating by 1.

Flail of Skulls  Value: 200 XP

Focus Power Test: WillpowerSustained: Yes

Focus Time: Half ActionRange: Self

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The user creates a flail of warp energy from one or more skulls. This weapon has the same profileas a Flail, but loses the Primitive Quality, may deal Energy type Damage at the user's option, gains

the Warp Weapon Quality and deals bonus Damage equal to twice the Arcana's Psy Rating. Any target taking Damage from the Flail of Skulls suffers 1d10 Insanity Points, plus an additional

Insanity Point per skull used in its creation on a failed Opposed Willpower Test (roll this Test oncefor the user, when the Arcana is manifested).

Overbleed 10: The user gains a +10 bonus on his Opposed Willpower Test, OR  increase this

 Arcana's effective Psy Rating by 1.

Flaming Word 

 Value: 200 XP

Focus Power Test: WillpowerSustained: No

Focus Time: Half Action

Range: 10m * Psy Rating

The user opens his mouth, using it as a gateway for the fires of the Warp. The flames generatedby this Arcana inflict 1d10+4 plus effective Psy Rating Energy Damage, have a Penetration of 3,

and the Flame Quality. If this Arcana has an effective Psy Rating of 4 or greater, these flames also

gain the Warp Weapon Quality.

Due to the strange nature of the flames, any struck by them are automatically set on fire.Overbleed 10: Increase this Arcana's effective Psy Rating by 1.

Hellish Blast 

 Value: 200 XPFocus Power Test: Willpower

Sustained: NoFocus Time: Half Action

Range: 10m * Psy Rating

The user discharges a blast of raw destructive Warp energy. The user makes a Challenging (+0)

Willpower Test to hit; this otherwise acts as a normal ranged attack. On a hit, this Arcana deals

1d10 E Damage, plus 2 per point of the Arcana's Psy Rating with the Warp Weapon Quality.Overbleed 10: Increase this Arcana's effective Psy Rating by 1, or increase the Damage by 1d10.

Immunity 

 Value: 400 XP

Focus Power Test: WillpowerSustained: No

Focus Time: Half Action

Range: SelfThe user swallows a bullet or other solid round of ammunition. If he then succeeds on a Difficult(-

10) Toughness Test with a +5 bonus per Arcana Psy Rating, he gains complete immunity to allImpact Damage for 1 Round per Arcana Psy Rating.

Overbleed 10: Increase this Arcana's effective Psy Rating by 1.

Leach Life  Value: 200 XP

Focus Power Test: Willpower

Sustained: No

Focus Time: Full Action

Range: TouchThis power can only be used on a Stunned, or otherwise helpless or incapacitated victim. The

victim automatically loses wounds equal to the Arcana's Psy Rating. The user then gains a number

of Wounds equal to the wounds the target lost, and transfers a number of levels of Fatigue to the

victim up to the Arcana's Psy Rating (he must have the Fatigue in order to transfer it). If thevictim's Wounds are reduced to 0 or less in this way he dies immediately.

The user cannot gain more Wounds than his base amount in this way.Overbleed 5: Increase this Arcana's effective Psy Rating by 1.

Living Weapon 

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 Value: 300 XPFocus Power Test: Willpower

Sustained: YesFocus Time: Full Action

Range: SelfThe user transforms into an engine of destruction, gaining a bonus to his Initiative, WS, S, T and

 Ag Qualities equal to this Arcana's Psy Rating * 5. In addition, he gains the Natural Weapons Trait,

and his melee attacks gain the Tearing Quality. His Fellowship suffers a -10 penalty while sotransformed.

Overbleed 10: Increase this Arcana's effective Psy Rating by 1.

Mask of Flesh  Value: 100 XP

Focus Power Test: Willpower

Sustained: Yes

Focus Time: Full ActionRange: Self

The user transforms and reorders his flesh with the powers of the Warp. This Arcana is able to

change the user's facial structure, eye and hair colour, voice, skin tone, build and apparent age. By

using this in conjunction with the Disguise Skill, specific individuals may be imitated.This Arcana grants a 5 times the Arcana's Psy Rating bonus to the Disguise Skill when used in

conjunction with it.The effects of the transformation last a number of hours equal to twice the Arcana's Psy Rating, or

until dismissed, at which point the user reverts to his normal form and appearance. As soon as hechanges back, he must succeed on a Challenging (+0) Toughness Test, or suffer 1d5 levels of

Fatigue from the immense pain and physical strain.Overbleed 5: Increase this Arcana's effective Psy Rating by 1, OR  you may add detailed cosmetic

changes to the guise, including tattoos, brands.

Overbleed 10: The user's mass may be changed by up to 50%, or you can imitate cosmetic

mutations as well as any appearance changes Overbleed 5 would permit.

Overbleed 15: The user's apparent gender and race may be changed as well as any appearancechanges Overbleed 10 would permit.

Special: If the user suffers Perils of the Warp while manifesting this Arcana, he immediately gains

a permanent random Minor Mutation, in addition to incurring the normal effects of Perils.

Malefic Curse  Value: 300 XP

Focus Power Test: Willpower

Sustained: NoFocus Time: Full Action

Range: Line of SightThe user can inflict one of a variety of curses on the target if he fails a Challenging (+0) Willpower

Test.

Hex:  The victim suffers a -5 x Arcana Psy Rating penalty to all Characteristic and Skill Tests for

 Arcana Psy Rating Hours. If the Test to resist this power is failed by 3 or more Degrees, the targetmust roll on the Shock Table, counting this as Warp Shock.

 As this curse is comparatively easy to invoke, attempts to manifest it enjoy a +2 bonus on the

Focus Power Roll.

Blind:  The victim's eyes fill with cataracts and weep blood, blinding him for Arcana Psy Rating

Hours. If the Test to resist this power is failed by 3 or more Degrees, the target's eyes rupture,dealing 1d10 R Damage to his Head Location (ignoring Toughness and Armour), blinding him

permanently and inflicting 1d10 Insanity Points.

Death:  Inflicts a great deal of bodily harm to the target, incurring Arcana Psy Rating x 1d10 + 2 x

 Arcana Psy Rating Toughness Damage (divided by the target's Unnatural Toughness multiplier ifany). If the victim is reduced to 0 Toughness in this way he dies immediately. If the Test to resist

this Arcana is failed by 3 or more Degrees, double the Toughness Damage suffered. As this curse isexceptionally taxing to invoke, attempts to manifest it suffers a -2 penalty to the Focus Power Roll.

If successfully manifested, the user must succeed on a Challenging (+0) Willpower Test, or suffer1d5 Corruption Points.

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Overbleed 5: Increase this Arcana's effective Psy Rating by 1 OR  increase the Difficulty of theWillpower Test to resist by 1 step.

Open 

 Value: 300 XPFocus Power Test: Willpower

Sustained: No

Focus Time: Half ActionRange: Touch

Tracing a blasphemous rune in his own blood across a locked door or object, the user can dissolve

the essence of its locking mechanism. It can be used on any object, regardless of how it's

specifically sealed. The Sorcerer suffers Damage when using this Arcana as per the size of theobject to be opened as follows:

Small: 1d5 Damage  

Medium: 1d10 Damage  

Large: 2d10 Damage  The GM is free to adjudicate damages for objects even larger than this. Damage dealt as a

consequence of using this Arcana is not reduced by Toughness or Armour, but is reduced by the

 Arcana's Psy Rating.

Specially warded locks may require a Willpower Test to breach of a difficulty dependent on thequality and strength of the ward. The user gets a bonus to this Willpower Test equal to 5 times this

 Arcana's Psy Rating.Overbleed 10: Increase this Arcana's effective Psy Rating by 1.

Psy Barrier 

 Value: 300 XPFocus Power Test: Willpower

Sustained: No

Focus Time: Half Action

Range: 2m * Psy Rating

The user traces a burning rune in the air with a blood dipped finger. Anyone wishing to approachthe rune within its Range, or attempting to enter its Range, must succeed on a Difficult (-10)

Willpower Test or be paralyzed with fear and confusion for 1 Round.

Overbleed 10: Increase this Arcana's effective Psy Rating by 1, OR  increase the Difficulty of the

Willpower Test by one step.

Revelation of Truth 

 Value: 200 XP

Focus Power Test: WillpowerSustained: Yes

Focus Time: Half ActionRange: 10m * Psy Rating

The user bends reality around himself, warping time and filling the air with a tumult of daemonic

whispers and phantasmal images.

 At the beginning of each Round, characters within Range must pass a Hard (-20) Willpower Test orsuffer Warp Shock, rolling on the Shock Table, and suffering Corruption Points equal to this

 Arcana's Psy Rating.

Creatures with the Fearless Talent or From Beyond Trait are immune to the effects of this Arcana.

Overbleed 5: Increase this Arcana's effective Psy Rating by 1.

Overbleed 10: Increase the Difficulty of the Willpower Test by one step.

Summon Object 

 Value: 500 XP

Focus Power Test: WillpowerSustained: No

Focus Time: Full ActionRange: 5m * Psy Rating

The user chooses a single item to manifest. If the user succeeds at a Willpower Test at a Difficultyset by the GM, he conjures the chosen item at a location within Range. The Difficulty of this

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Willpower Test should typically be set by the net availability modifier of the item to be summoned,excluding Scale Modifiers.

 An excess offering of blood confers a bonus. Each time the minimum offering is doubled, decreasethe difficulty of the Willpower Test by one step.

Special: The Arcana requires an offering of blood; the larger the object to be summoned, themore blood is required. Generally, the amount needed is equal to the volume of the object divided

by 4 times the Arcana's Psy Rating (multiply first).

Overbleed 10: Increase this Arcana's effective Psy Rating by 1.

Time Distortion 

 Value: 400 XP

Focus Power Test: WillpowerSustained: Yes

Focus Time: Full Action

Range: Self

The user sets himself fractionally out of phase with time and space, appearing to blur and shiftwith shadowy double images of possible past and future actions that flow around him like ghosts.

This Arcana imposes a -5 times the Arcana's Psy Rating penalty to all attacks made to hit the user.

Further, any successful attack that hits the user which doesn't possess either the Holy, or Warp

Weapon Qualities, or use Psychic Energy is negated on a 1d10 roll equal to or less than the Arcana's Psy Rating (maximum 9).

Special: If the user suffers a Perils of the Warp while manifesting this Arcana, he instead suffers atemporal backlash that deals 3d10 E Damage.

Overbleed 5: Increase the duration of the Arcana by 1 Round after it is notsustained, OR  increase its effective Psy Rating by 1.

Transfix 

 Value: 300 XP

Focus Power Test: Willpower

Sustained: No

Focus Time: Full ActionRange: 2m * Psy Rating

The sorcerer flicks blood of the recently dead (the source must have died within a week) onto the

face of the target, and mutters a guttural curse, inflicting horrific, paralyzing hallucinations on the

target. The target must make a Very Hard (-30) Willpower Test. If he fails, he can do nothing for

30 minutes times this Arcana's Psy Rating, and Insanity Points equal to this Arcana's Psy Rating.Special: If the sorcerer omits the blood reagent, he suffers a -5 penalty to this Arcana's Focus

Power Roll.

Overbleed 10: Increase this Arcana's effective Psy Rating by 1, OR  increase the difficulty of theWillpower Test by one step.

Wall of Souls 

 Value: 300 XP

Focus Power Test: Willpower

Sustained: YesFocus Time: Full Action

Range: 10m * Psy Rating

Creates a wall of souls up to Psy Rating * 5 meters in width and height, and 1 meter in thickness.

 Anything passing into or through the Wall, even as it manifests, must pass a Hellish (-60)

Willpower Test, or suffer 2d10 Insanity Points, and is subject to an Ordinary (+10) ToughnessTest, becoming Stunned for a number of Rounds equal to this Arcana's Psy Rating on a failure.

Special: If the sorcerer fails to manifest this Arcana by 2 degrees of failure or more, the wall of

souls backlashes, swirling around him instead, inflicting 1d10 Insanity Points and rendering him

incapable of acting for the rest of the round.Overbleed 10: The user may increase the height or width of the wall by 1 meter, OR  increase the

difficulty of all Tests by one step.

Warp Corruption  Value: 500 XP

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Focus Power Test: WillpowerSustained: No

Focus Time: Full ActionRange: Earshot

Crying aloud the dark truths of the Warp, the user is able to corrupt all souls within earshot,including those of allies. Everyone who hears the user chanting must make a Willpower Test.

Those who fail suffer a number of Corruption Points equal to the amount by which the Test was

failed, plus the Arcana's Psy Rating.Special: Sublime Arts cannot suppress the verbal components of this Arcana, or it will fail to work.

Overbleed 10: Increase the Difficulty of the Willpower Test by one step, OR  increase this

 Arcana's effective Psy Rating by 1.

Warp Lightning 

 Value: 300 XP

Focus Power Test: Willpower

Sustained: NoFocus Time: Half Action

Range: 5m * Psy Rating

The user strikes the target with bolts of warp energy. The user may project a number of bolts up

to this Arcana's Psy Rating, and may target a different individual with each bolt provided thattarget is within 5 meters of the previous target. The user makes a Challenging(+0) Willpower Test

to hit with each bolt; this otherwise acts as a normal ranged attack. If struck, the target must roll1d5 + the Arcana's Psy Rating minus his Toughness bonus, on the Energy Critical Effects Table for

the location struck.This attack can be dodged in the same manner as any other ranged attack.

Overbleed 10: Increase this Arcana's effective Psy Rating by 1.

Warp Tongue 

 Value: 100 XP

Focus Power Test: Willpower

Sustained: NoFocus Time: Half Action

Range: Earshot

 Any creature with the Daemonic Trait who hears the Sorcerer must pass an Opposed Willpower

Test against him or become vulnerable to his suggestions. If successful, the Sorcerer gains a 5 *

 Arcana Psy Rating bonus to all Charm, Deceive and Intimidate Tests against these targets, as wellas Daemonic Mastery Tests. Daemons who succeed on the Test however, gain a +5 * Arcana Psy

Rating bonus to ALL Tests made against the Sorcerer.

Special: Sublime Arts cannot suppress the verbal components of this Arcana, or it will fail to work.Overbleed 10: Increase this Arcana's effective Psy Rating by 1.

Warp Vigour 

 Value: 300 XP

Focus Power Test: Willpower

Sustained: NoFocus Time: Half Action

Range: Touch

The user marks the touched target with a burning rune of blood and ash. The target may re-roll

any Strength or Toughness Tests he is required to make, taking the best result, and gains an

additional number of temporary Wounds equal to twice this Arcana's Psy Rating. Any Damagetaken to the character is first deducted from these temporary Wounds.

The effects of this Rune last for 30 minutes times this Arcana's Psy Rating.

The target gains a number of Corruption Points equal to twice the Arcana's Psy Rating.

Overbleed 10: Increase this Arcana's effective Psy Rating by 1.

Whispers of the Warp 

 Value: 100 XPFocus Power Test: Willpower

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Sustained: NoFocus Time: Half Action

Range: Earshot Any creature who hears and understands the Sorcerer must pass an Opposed Willpower Test

against him or become vulnerable to his suggestions. If successful, the Sorcerer gains a 5 * ArcanaPsy Rating bonus to all Charm, Deceive and Intimidate Tests against these targets.

Special: Sublime Arts cannot suppress the verbal components of this Arcana, or it will fail to work.

Overbleed 10: Increase this Arcana's effective Psy Rating by 1.