some serious virtual worlds a portfolio of non-game virtual worlds applications 1996-2008 presented...
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Some Serious Virtual WorldsA Portfolio of Non-Game Virtual Worlds
Applications 1996-2008Presented by Bruce Damer
Founder-Contact Consortium, CEO-DigitalSpaceA special presentation to Serious Virtual Worlds 2008, Sept 11,
2008
1996: Sherwood Forest TowneFirst Sociological Study of Live Online Virtual World
Contact Consortium, Cabrillo College, UC Santa Cruz
Some Serious Virtual Worlds
Innovations: Talking Circle, Shared Collaborative Group Building
1997: Nerve Garden: Generative Virtual SpacesLearning about Biology
Biota.org, Nerve Garden, Siggraph, Ars Electronica
Some Serious Virtual Worlds
1998: VLearn3DFirst serious Pedagogical uses of Virtual Worlds
VLearn3D SIG and annual cyberconference, Cornell, UC Santa Cruz, U Indiana
Some Serious Virtual Worlds
1998: IHI WorldFirst use of a virtual world as a corporate support space
Some Serious Virtual Worlds
1998: Experimental Collaboration Spaces Datafusion “war room”
Some Serious Virtual Worlds
1999: Experimental Learning SpacesA virtual walk on the moon
Narrative by Russell Schweickart, Apollo IX astronaut
Some Serious Virtual Worlds
Some Serious Virtual Worlds
1999: Experimental Learning SpacesA virtual walk on the moon
Narrative by Russell Schweickart, Apollo IX astronaut
Some Serious Virtual Worlds
1999: Experimental Learning SpacesA virtual walk on the moon
Narrative by Russell Schweickart, Apollo IX astronaut
2002-07: DoToLearn: reaching the autistic childNIH funded project with Dr. Dorothy Strickland and Galen Brandt
Some Serious Virtual Worlds
2002-07: DoToLearn: Songs and Games, learning spaces for Autistic and FAS children (www.do2learn.com)
Some Serious Virtual Worlds
2003: Avatars and Fashion(Fashion Institute of Technology, NY, with Daria Dorosh, Galen Brandt and
Steve DiPaola)
Some Serious Virtual Worlds
Some Serious Virtual Worlds2003: Avatars and Fashion
(Fashion Institute of Technology, NY, with Daria Dorosh, Galen Brandt and Steve DiPaola)
Some Serious Virtual Worlds
2007: Cyberwearz iDoubletStreet World <-> Virtual World
1996
The Avatars Cyber-ConferencesFirst experiments in large scale in-world events
2004
19981999
2000
2001
2002 2003
1997
Some Serious Virtual Worlds
Avatars ’98 Inside Cyberspace!Creating the first large scale inworld cyber-conference
event - planning & architecture…
Some Serious Virtual Worlds
…building, event schedule, speakers, art gallery,
webcam wall, avvy awards, policing, reportage.
Some Serious Virtual Worlds
Going live, November 20, 1998 with 1,000 simultaneous
users in 5 platforms, all on dial-up connections
Some Serious Virtual Worlds
Some Serious Virtual Worlds
Avatars ’99 Colonizing Cyberspace
Avatars 2000 – Cyberspace for a New Millennium: Metaphor of the Space Station: easier cognitive navigability
Some Serious Virtual Worlds
Avatars 2001 - A Cyberspace Odyssey
Some Serious Virtual Worlds
2008: Virtual Worlds and Space @ NASASecond Life/CoLab, Will Wright/Spore
Some Serious Virtual Worlds-NASA
Virtual Worlds and Space – DigitalSpace (open source 3D)
2000-2008 Human and Robotic Spaceflight Design Simulations
Some Serious Virtual Worlds
2004: Telerobotically build a Lunar base.
Some Serious Virtual Worlds
Some Serious Virtual Worlds
2005-2006: Design simulation of lunar rover for ice exploration.
2007: Design for a human mission to an asteroid
Some Serious Virtual Worlds
2008: Hubble Servicing Mission Public Learning Simulation
Some Serious Virtual Worlds
2008: Hubble Servicing Mission Public Learning Simulation
Some Serious Virtual Worlds
Some Questions to Consider:
What does the future hold for Serious Virtual Worlds?
Vertical Markets, Small Budgets? Use Specialized or Common Platforms? Role of Open Source? Will Game Play Worlds always dominate? Are they really useful in business? Fighting
the dominant (convenient) paradigms of 2D webex?
What do VWs bring to learning, to communicating, to expression that other media don’t?
How to overcome VWs high cognitive overload, learning and brain processing curves?
Acknowledgements and Resources
We would like to thank our funding agencies and institutions including NASA, Adobe, Xerox, Boeing, Raytheon, European Space Agency, SGI, Microsoft, Intel, The Banff Center, Cambridge University, UCSC, Cornell, USC, and numerous other collaborators.
www.digitalspace.com DigitalSpace www.ccon.org Contact Consortium www.biota.org Biota Special Interest Group www.vlearn3d.org VLearn3D Special Interest
Group www.cyberwearz.com Cyberwearz Fashions www.do2learn.com Learning Games DigiBarn Computer Museum:
www.digibarn.com