social media – down the rabbit hole
DESCRIPTION
The slides I use for my guest lecture for the Sustainable Business Game organized by Delft Centre for Entrepreneurship (university of DelftTRANSCRIPT
Social Media – Down the Rabbit Hole
Rick Mans - Social Media Evangelist
The rabbit-hole went straight on like a tunnel for some way, and then dipped suddenly down, so suddenly that Alice had not a moment to think about stopping herself before she found herself falling down a very deep well.
Either the well was very deep, or she fell very slowly, for she had plenty of time as she went down to look about her and to wonder what was going to happen next. First, she tried to look down and make out what she was coming to, but it was too dark to see anything; then she looked at the sides of the well, and noticed that they were filled with cupboards and book-shelves; here and there she saw maps and pictures hung upon pegs.
http://digitalcitizen.ca/2010/03/02/alice-in-wonderland-movie-wallpapers-collection-1-1024-x-768-pixels/
Average 18% revenue growth during the crisis
Background
3. Business Adoption
1. Hype
In 2005, the term Web 2.0 took off, giving a name to a nascent product category and a marketing lift to fledgling vendors. Dense or imprecise definitions of the phenomenon also gave rise to opportunistic startups looking to ride the wave of giddy exuberance. In all, Google now turns up more than 18 million hits for “Web 2.0;” the O’Reilly- and CMP-hosted Web 2.0 Summit and Web 2.0 Expo are among the most popular tech conferences today; and, in 2007, the World Economic Forum in Davos, Switzerland, held a series of panels on the impact of Web 2.0.
Businesses have by no means sat on the sidelines these past four years. Large enterprises such as McDonald’s, Northwestern Mutual Life Insurance, Wells Fargo, and General Motors have all made heavy use of Web 2.0 technologies for customer and prospect outreach, as well as internal worker productivity and collaboration. The rest of the market is quickly catching up — 56% of North American and European enterprises consider Web 2.0 to be a priority in 2008, and adoption of major Web 2.0 technologies is expected to grow at a healthy clip as a result.
Background
In 2006 and 2007, mainstream media caught on to Web 2.0, driven in large part by major acquisitions in the space — News Corporation bought MySpace.com for $580 million in 2005, and Google bought YouTube for $1.65 billion in Google stock in late 2006. There are now almost daily articles in publications like The Wall Street Journal, The New York Times, and BusinessWeek touting the virtues of, marking the stumbling blocks for, and explaining how businesses and consumers alike should approach Web 2.0. Time Magazine even went so far as to declare “You” the Time “Person of the Year” for 2006 as a result of Web 2.0- enabled communities and collaborators.
2.M
edia
Co
vera
ge
Hype Cycle for Social Software
The world always changes
MANAGERS WERE AFRAID EXCEL WAS TO STIMULATE WORKERS TO MAKE SPORTS- OR GROCERY LISTS DURING WORK HOURS
Social tools a disruptive technology?
The World Wide Web has evolved from content oriented to interaction oriented over the past few years
Features
The Web as a Platform– Nowadays in the second
phase it can be used as a common development medium
Modularity and Open Source provides the basis for continuous improvement
Widespread participation through ease of use: people creating the content
Fast, interactive, and personalized
Network-based and community-centric
The Web guided by Common Sense– In a future phase it could
connect databases and thereby make intelligent choices for the user
Going from a Web of connected documents to a Web of connected data
Less of a catalog and more of a guide
Taking advantage of increasingly powerful computers that can quickly and completely scour the Web
Web 1.0Content oriented
Web 2.0Interaction
oriented
Web 3.0Intelligence
oriented
The Web as a series of Static pages– The World Wide Web start-up
phase focused on building the Web and making it accessible
Setup of protocols, standards and languages
Creation of Web sites, Web browsers and key portals by organizations
Internet access through Internet Service Providers
Feat
ures
Time
Features
Features
I don't believe there's an atom of meaning in it.http://digitalcitizen.ca/2010/03/02/alice-in-wonderland-movie-wallpapers-collection-1-1024-x-768-pixels/
Just don’t do versioning
Technology and social factors have converged over the past few years to create a phenomenon called social computing
TECHNOLOGY Cheap hardware and software reach the masses. Simple devices that anyone can operate.
SOCIAL CHANGE Consumers look for cost and time efficient technologies, ways to make their voices heard. Younger techno savvy generations pioneer the use of personal networks and viral communication.
Source: Forrester (2006) – Social Computing.
Another big switch
Publishing is complex and limited to few traditional media and online
merchants
Value is created by aggregating content
(portals)Easy and free publication for all
Value is generated by tools allowing to publish easily
Mai
nly
narr
ow b
and
Mai
nly
Broa
dban
d
2004 2005
Traditional media
Alternative media
Google search
Flickr
Wikipedia
netvibes
Read Read / Write
Broadband is (becoming) a right in Spain and Finland
On a Global Scale, Internet Adoption Has Been Quite Significant
100 billion Number of clicks per day 55 trillion Links on the Internet
5%Percentage of global electricity used for the Internet 90 trillion Number of
emails sent in 2009 81% Percentage of emails that were spam
200 billion Number of spam emails per day (assuming 81% are spam).1 million IM messages per second 8 terabytes Traffic per second 234 million Number of websites as of December 2009 47 million Websites added in 2009
Social Media statistics• 24 – Hours of video uploaded every
minute onto YouTube• 600k - new members on Facebook
per day• 900.000 -The number of blogs posts
put up every day• 700 million – The number of photos
uploaded per day on Facebook• 400 million – People on Facebook.• 50% – Percentage of Facebook users
that log in every day.• 500,000 – The number of active
Facebook applications.• 84% – Percent of social network sites
with more women than men.
• 1,73 billion – Internet users worldwide (September 2009).
• 18% – Increase in Internet users since the previous year.
• 126 million – The number of blogs on the Internet (as tracked by BlogPulse).
• 27.3 million – Number of tweets on Twitter per day (November, 2009)
• 57% – Percentage of Twitter’s user base located in the United States.
• 5 million – People following @britneyspears (Britney Spears, is Twitter’s most followed user).
http://www.flickr.com/photos/naturalturn/3264726560/
THE END OF THE WEB AS
WE KNOW IT
Social Media is a set of communication and collaboration technologies adopted by people in their daily lives
Social networks: Social structures of individuals who are bound together by common values, visions, ideas, friendships or interests
Social Media is:
Human interaction in a virtual world
Who are YOU?' said the Caterpillar. This was not an encouraging opening for a conversation. Alice replied rather shyly, 'I -- I hardly know, sir, just at present -- at least I know who I was when I got up this morning, but I think I must have been changed several times since then.'
http://digitalcitizen.ca/2010/03/02/alice-in-wonderland-movie-wallpapers-collection-1-1024-x-768-pixels/
Your generationGeneration Y, The Millenials, Digital Natives… the future generations are infinately
connected, born and raised digital, and favour values such
as connectedness / community, environmental awareness, authenticity,
freedom and friendship above all else.
What does this mean for a company
• Cut and paste Generation: Today’s youth create their own authentic style but combining different styles.• Generation Search: S=searching and sharing, E=equilibrium, A=achieving, R=rules, C=commitment, H=harmony.• My Media Generation: Today’s youth have three basic needs: community, selfexpression and personalisation; the first 'global' generation That can
customize everything to its own taste and wants. • Generation Einstein: Todays youth is smarter, stronger and more social: the first positive generation!
Generation VGeneration Virtual is used to describe a growing online culture in
which people participate, often anonymously, through
personas in a flat, virtual environment. Generation Virtual is not
defined by age, gender, social demographics or geographic
location. It is based on demonstrated accomplishments
(merit) and an increasing preference for the use of digital
media channels to discover information, build knowledge
and share insights.
The Business Impact of Social Computing on Marketing and 'Generation Virtual‘ – Gartner ID Number: G00158087
Or in a more visual wayMultiple Online Personas
use of digital media
genderage
geography
demonstrated achievement
accomplishments
social demographic
“Twitterati”“Clouderati”
NetocracyA portmanteau of internet and aristocracy, netocracy refers to a
perceived global upper-class that bases its power on a
technological advantage and networking skills, in comparison to
what is portrayed as a bourgeoisie of a gradually diminishing
importance.
Consumers on the W
eb 2.0
But then, shall I never get any older than I am now? That'll be a comfort, one way -- never to be an old woman -- but then -- always to have lessons to learn!
http://digitalcitizen.ca/2010/03/02/alice-in-wonderland-movie-wallpapers-collection-1-1024-x-768-pixels/
Teens aren’t that Internet savvy
Social media usage has gone mainstream attracting the older age groups as well
• Social media use
Distribution of Ages of Facebook Users, Worldwide, January 2005-09
Chart Title
January 2005 January 2007 January 2009
In the US, 41% of Facebook users in March 2009 were between 25-
44 years old
0%
5%
10%
15%
20%
25%
5%
10%
15%
18 24 30 18 24 30 40 50
5%
18 24 30 40 50 65 years old
Facebook getting older, Twitter getting younger
Facebook is seeing a strong rise in activity from an older demographic…
…While Twitter appears to be exhibiting the opposing trend
Facebook Users by Age (%), US, Oct 2007 – July 2009 Unique Visitors by Age (%), US, July 2008 – July 2009
Source: Nielsen, Global Faces and Networked Places, March 2009; Comscore press releasesNote: Member Community implies Social Networking and Blogging websites
Oct 07 Jun 08 Jan 09 Jul 09
19.2% 16.6% 13.5% 10.2%
62.2%
54.0%
40.9%
26.0%
14.3%
21.2%
26.8%
26.1%
3.4%7.0%
16.6%
29.3%
8.5%
0-17 18-24 25-34 35-54 55+
Jul-0
8
Aug-
08
Sep-
08
Oct
-08
Nov-
08
Dec-
08
Jan-
09
Feb-
09
Mar
-09
Apr-
09
May
-09
Jun-
09
Jul-0
9
2% 2% 2% 2% 3% 3% 3% 3% 3% 3% 4% 5% 5%6% 6% 6% 5% 6% 7% 6% 6% 7% 6% 7% 9% 10%12% 17%
9% 8% 11% 8% 9% 10% 10% 13% 15%14% 15%
28% 20%
14% 18%19% 18% 15% 16% 15%
17%18% 17% 16%
32%31%
41% 38% 35% 38% 40% 39% 38% 34% 31% 29% 28%
19% 24% 28% 27% 26% 26% 27% 27% 26% 26% 25% 25% 25%
2-11 Years 12-17 Years 18-24 Years25-34 Years 35-54 Years 55 Years+
"Take some more tea," the March Hare said to Alice, very earnestly."I've had nothing yet,“ Alice replied in an offended tone: "so I can't take more.""You mean you can't take less," said the Hatter: "it's very easy to take more than nothing.”
http://digitalcitizen.ca/2010/03/02/alice-in-wonderland-movie-wallpapers-collection-1-1024-x-768-pixels/
The LONG TAIL of music
The decline of traditional media
• 90% of the people prefer skipping television ads
• 65% of the people believe that there is an advertising flood on TV
• 56% of the people avoid purchasing products from heavy advertisers
• Every $1 spent on advertising results in a sales return of meager 54 cents
• Only 18% of TV ads generate positive ROI for companies
Consumer media consumption habits are radically changing
US Daily and Sunday circulation (mn)
Newspaper circulation is also declining
2004 2005 2006 2007 200845.0
50.0
55.0
60.0
Total daily circulation Total Sunday circulation
% change in US ad revenue, 2007 to 2008 across media
-20
-15
-10
-5
0
MagazinesAudio NewspapersNetwork Local TV
…causing marketers to move away from traditional media
Per
cen
tag
e g
row
th in
20
08 %
Relative Change in the Primetime Viewership of Television Channels, US
Primetime television viewership of major channels is decreasing
The shift away from traditional media has diminished the effectiveness of traditional
marketing efforts
-30
2006-07
0
-20-10
1995-96 2001-02
-40-50
%
NBC FOXCBS UPNABS
The rise of social media
“In a typical week, how many hours do you spend on each of the following?”
Internet use is growing exponentially, while use of all other media is stagnant or shrinking
Time spent online will continue to increase as all other forms of media are being made available online. Subsequently, social media will follow as it is a global media distribution hub.
Time Spent (hours per week), US
Social communities are attracting a significant part of consumer time spent online
Base: 230,000 US Internet Users and 30,000 sites
0 5 10 15
Reading Magazines
Reading Newspapers
Listening to the Radio
Using the Internet
Watching TV
Hours per week
2004 2009
% Change(2004 to 2009)
0 %
117 %
-17 %
-6 %
Search
Videos/Movies
Member Communities
-18%
Base: 47,496 US Adults
Source: Forrester, “The State Of Consumers And Technology: Benchmark 2009”. Nielsen: The Global Online Media Landscape, April 2009.
0
5
10
15
20
25
2003 2004 2005 2006 2007 2008 2009
Social networking websites have evolved from basic one-to-many text communication tools to highly interactive platform-agnostic services
1995-02
Bulletin BoardsBasic one-to-many text communication forums
2007-08 20092005-062004-052003-04
Profile & Content-based Social NetworksMany to many communication platforms
Microblogging based Social NetworksCommunication through status updates
Mobile Social NetworksSocial networking on the mobile platform
Pervasive Social NetworksAcross platforms such as TV and gaming consoles
Have largely remained the same
What is your business model
So What?
- The value of music has dramatically fallen. I used to pay nearly $20 for a CD with about 10 songs or about $2 per song. Now I use Spotify and pay just €4.99 per month for all music I want to stream to my ears
- Movies and TV shows cost less to watch. I used to pay Comcast about $60 per month for basic cable service. I ditched the service more than a year ago and watch TV programs through a variety of Internet based services such as Hulu.
- Newspaper and magazines are available online for free. I used to subscribe to daily newspapers and many magazines. I don’t anymore yet I get nearly the same access to those products for nearly free - just the cost of my ISP.
- Telephone communications are dramatically less expensive today thanks to services such as Skype and other VOIP based products.
Why you need other peopleBut the long tail is a decidedly mixed blessing for creators. Individual artists, producers, inventors
and makers are overlooked in the equation. The long tail does not raise the sales of creators
much, but it does add massive competition and endless downward pressure on prices. Unless
artists become a large aggregator of other artist's works, the long tail offers no path out of the
quiet doldrums of minuscule sales.
One solution is to find 1,000 True Fans. While some artists have discovered this path without
calling it that, I think it is worth trying to formalize. The gist of 1,000 True Fans can be stated
simply:
A creator, such as an artist, musician, photographer, craftsperson, performer, animator,
designer, videomaker, or author - in other words, anyone producing works of art - needs to
acquire only 1,000 True Fans to make a living.
http://www.kk.org/thetechnium/archives/2008/03/1000_true_fans.php
Your Brain Can Only Handle This Many Friends
150
IN MARKETING OR POLITICS, THE WEAK TIES ENABLE REACHING POPULATIONS AND AUDIENCES THAT ARE NOT ACCESSIBLE VIA STRONG TIES.
The Strength of Weak Ties – Mark Granovetter
1000 True Fans
http://www.kk.org/thetechnium/archives/2008/03/1000_true_fans.php
I PREFER TO MAKE OTHER PEOPLE FAMOUS, AS IT SCALES BETTER.
Make it scalable
"Would you tell me, please, which way I ought to go from here?""That depends a good deal on where you want to get to," said the Cat."I don’t much care where--" said Alice."Then it doesn’t matter which way you go," said the Cat."--so long as I get SOMEWHERE," Alice added as an explanation."Oh, you’re sure to do that," said the Cat, "if you only walk long enough.“
http://digitalcitizen.ca/2010/03/02/alice-in-wonderland-movie-wallpapers-collection-1-1024-x-768-pixels/
Social Media GoalsSMILE Activities
Supporting
Meshing
Interacting
Listening
• Help customers and let customers help themselves and others• Ensure there is a platform for them where they can find you, the brand,
and other customers
• Integrate customer feedback and input in your product cycles• Create a place where customers can provide input on your product and
where they can see the result.
• Start solving real world problems• Create an environment that promotes and enables co creation• Use a platform in which you can interact with your customers
• Doing web care is a good way to get to know what is said about your products
• Give customers a platform on which they can share their thoughts.
Evangelizing• Provide customers a home base with tools so they can promote you / your
products• Create easy promotion kits that can be reused over and over again.
Match your goals with those of your (potential) customers
Enagement / Brand building
Information search
Need / Want Recognition
Evaluation
Purchase
Postpurchase
Provide context
Promote products
Trust / transactions
Satisfaction / loyalty
Use the goals in
the SMILE-model
to translate
your goals
Model inspired on: The Business Impact of Social Computing on Marketing and 'Generation Virtual‘ – Gartner ID Number: G00158087
YOU SHOULD HAVE STARTED 6 MONTHS AGO
If you want to have success with social media right now
EVERYTHING YOU DO SHOULD AT LEAST CREATE THE BEGINNING OF A RELATIONSHIP
When you are in social media
IF YOU DON’T EMBRACE THE WEB, IT SHOWS YOU DON’T CARE
If you don’t understand the web and strategic application as a marketer, PR professional or
member of the media, it shows you don’t care. There’s no way around this, if you truly cared
about your profession and craft you’d embrace what’s new and ultimately better as opposed
to rallying against it or outright ignoring the market. The web isn’t new or novel, and if you
think it is you’ve been too stuck in your ways to see the most clear trend of the last
century. Analog has no future in a connected society.
People trust peopleTeens don't hate advertising, but they rely more on friends. More
than twice as many teens as adults — 38% versus 17% — say
advertising helps them decide what to buy. That may sound
encouraging, but marketers must also take into account that, at the
same time, nearly twice as many teens as adults (47% versus 25%)
rely on recommendations from friends and family. They are also
far more likely to spread the word about products they like (67%
versus 39) Blending advertising with social marketing is absolutely
critical for marketers targeting this segment.
"You've got no right to grow here," said the Dormouse."Don't talk nonsense," said Alice more boldly: "you know you're growing too.""Yes, but I grow at a reasonable pace," said the Dormouse: "not in that ridiculous fashion."
http://digitalcitizen.ca/2010/03/02/alice-in-wonderland-movie-wallpapers-collection-1-1024-x-768-pixels/
Social media websites are fast overtaking traditional sites and online activities
Social media websites have penetrated the Top 10 in traffic
Take up a significant time of online use
And are forever changing the ways the world communicates
Rank 2005 2009
1 Yahoo Google
2 MSN Facebook
3 Google Yahoo
4 Ebay YouTube
5 AmazonWindows Live
6 Microsoft Wikipedia
7 MyspaceBlogger.com
8 Google UK MSN
9 AOL Baidu.com
10 Go Yahoo JP
Usage across the US, Europe, Australia and Brazil
Global online usage, 2008
0
50
100
150
200
250
300
350
Social Network Use
Email Use
+21%+31%
20092008
Users in Mn
6%14%
16%
35%
8%
22%
Shopping & Travel
Social Communication
Other
Business & Education
Communication
Entertainment & Leisure
Category did not exist 4 years ago
Top 5 Social Networking Websites Based on Unique Visitors, 2005-2010
MSN Groups
Classmates
AOL Hometown
Windows Live
MySpace
MySpace
Classmates
AOL Hometown
Windows Live
MySpace
Classmates
2005 2007 2009
1
2
3
4
5
MySpace
Classmates
2010?
The World is Not About Facebook
" I have an excellent idea. Let's change the subject. “ http://digitalcitizen.ca/2010/03/02/alice-in-wonderland-movie-wallpapers-collection-1-1024-x-768-pixels/
Social media ranks over traditional media channels especially in terms of consumer interaction and costs
involvedAttractiveness of Media Channel
Cost of Development
Traditional Media Social Media
Influence on Purchases
Business Development
Brand Awareness
Traditional media involves significant investments. Cost of running a social media campaign can be 10 times lower than launching a 30 second TV ad
Commentary
Traditional media offers limited opportunity to consumers to influence purchase decisions of others
Both traditional and social media are equally valuable in increasing brand awareness. However, the credibility of brand advocacy is higher for social media
Both media are equally competitive in developing business and show similar conversion rate, however, the cost of business development is very high in traditional media as compared to social media
Evolution of Marketing
Highest Lower than in the previous scenario
Lower than in the case of traditional marketingCost
Consumers can only look and listen
High; consumers connect both with companies and each other
Low; ads appear by specific searches and “clicking” may offer more info
Level of Interaction
Reach/Scope
Consumers
TV, Radio, Newspaper, magazines,
Direct Mail, etc.Company
Traditional Marketing“Pre Internet Explosion”
Consumers
Paid placement
online, paid search
listings, online classifieds,
etc.
“The World is Online”
Consumers
Social Media
“ Personalized Internet”
Wide; usually geared for the general public
Narrow; more focused on specific consumer interests
Narrower; personalized and custom tailored content
Communication
Company Company
One-way communication One-way communication Two-way communication
Illustrative Metrics
Insights
Social media challenges – ROI measurementType of Metrics
Benefits
Shortcomings
Reach
Number of hits Number of unique
visitors Number of subscribers Ad impressions
Number of people exposed to the social media activity
Easy to measure Allows comparison with
competitors as most companies reveal it
Very basic in nature, provide little information about consumers
Efficiency
Number of referral Number of comments Time spent on website Cost per click Cost per action
Consumers feeling about products and services
Cost comparisons with other online tools / channels
Lacks the long-term view on consumer attitude and behavior
Consumer
Satisfaction with brand Willingness to
recommend Frequency of visit Variation in the amount
of purchase over time
Consumer attitude and behavior towards marketing activities
Long-term view on consumer attitude and behavior
No insights about effectiveness of different media channels
Cross Channel
Return on marketing objectives
Sales impact from an initiative
Customer profitability
Effectiveness of different tools / activities
Measures synergy between different channels and effectiveness of each
No insights on consumer sentiments, need accurate financial info to build this metrics
Marketers must go beyond traffic to measure ROI and should develop a collaborative approach in line with company’s objectives
Source: The Interactive Marketing Metrics You Need: Forrester
Despite advertising being the mainstay of social networking, newer revenue models are beginning to
appear
2008 2009 2010 2011 2012 2013
1,200 1,300 1,300 1,400 1,500 1,600
502627 811
1,0051,211
1,40529%33%
38%42%
45%47%
Advertising Spend Paid SN Sites Revenue
Paid Revenues as % of Total
Advertising Spend and Paid1 Revenue, Social Networking Sites ($ Mn), US, 2008-2013 Virtual goods appear to be the most promising model of social
network monetization:
– The market for virtual goods in the US is estimated to double to over $2 bn in 2010
The virtual goods space is already witnessing significant activity:
– EA purchased Playfish, a social gaming developer for $275 Mn in Nov 2009
– Zynga, makers of popular games such as Farmville, raised over $180 Mn on an estimated revenue base of over $300 Mn
Internet advertising is showing signs of decline, forcing developers to push for paid approaches:
– Social gaming firm Crowdstar abandoned in-game ads in favor of virtual goods
Source: eMarketer, “Worldwide Social Network ad spending”, Mar 2009; Piper Jaffray, “Pay to Play: Paid Internet Services”,July 2009; Reuters, “Virtual goods give Web firms new revenue in ad slump”, Dec 2009
Note: a) Paid services include membership fees, premium features and virtual goods
Subscription based models are emerging as a viable option for niche social networks
Although paid subscribers form a minority on niche social networks such as Xing…
6.73 7.42 8.05 8.68 9.18
1.021.10
1.231.31 1.12
0.610.60
0.700.37 0.36
0.050.06
0.21 0.40 0.138.4
9.210.2 10.8 10.8
Q2 2008 Q3 2008 Q4 2008 Q1 2009 Q2 2009
eCommerce (Jobs & Best Of fers) Advertising Other
Revenues by Segment, Euro (Mn), Xing, Q2 08 – Q2 09
…However, they contribute the bulk of the revenues through subscriptions
5,67 6,02 6,45 6,87 7,28
0,47 0,510,55
0,61 0,646,16,5
7,0 7,57.9
Q2 2008 Q3 2008 Q4 2008 Q1 2009 Q2 2009
Free Subscribers Paid Subscriber
User Split Between Free and Paid (Mn), Xing, Q2 08 – Q2 09
Over 75% revenues of popular business-user oriented social network, LinkedIn, comes from paid products.
Source: Capgemini TME Strategy Lab analysis; Company websites and annual reports
Increasing consumer need to access social networks on-the-go will drive higher adoption of social networking on the mobile
platformMobile Content Consumption Preferences, Survey
Results, US, 2009Global Mobile Social Networking Sessions
(Millions), 2008-2013E
Music Games Social Networking
Web Search
Instant Messaging
65%61%
58%
52%48%
35%
48%
43%40%
42%
12%
21%
14%12%
15%
iPhone User Smartphone User Average Mobile User
2008 2009 2010 2011 2012 2013
9881,525
2,283
3,425
5,141
7,566
North America Latin America
Asia Pacific Western Europe
Eastern Europe Africa
Middle East
CAGR 50%
Source: Capgemini TME Strategy Lab analysis; Informa,” Mobile Social Networking Forecasts”, 2009; Comsore MobilLens through Morgan Stanley, “Mobile Internet Report”, Dec 2009
Consumers are rapidly scaling up their usage of social networking on the mobile
Note: 1) % of total market refers to the number of mobile users using mobile Internet services during the three-month periods ending May -8 and May-09Source: Comscore, “Social Networks on the Move”, Sept 2009
Consumers are increasing their consumption of social networking on the mobile
Networks such as Facebook are now seeing significant traffic from their mobile users
Apps & Browsing (No Social Networking)
Social Networking
11%
4%
14%
10%
May-08 May-09Average Usage Per Day
27.5
24.0
Visits Per Day
2.3
3.3
27%
150%
Mobile Internet Audience Growth, % of Market1, UK, May 08-09
Usage per day (Mins) and Visits per day, Facebook-on PC and Mobile, UK, 2009
PC Mobile
Increased usage of social networking on the mobile platform is likely to drive mobile data traffic
In the process, they have also succeeded in weaning away users from traditional horizontal portals
Jun 06 Dec 06 Jun 07 Dec 07 Jun 08 Dec 08 Jun 09
6.2%4.6% 4.4% 4.2% 4.0% 3.9%
3.0%
5.4%
5.2%
3.8%
1.4%1.0% 0.6%
0.4%
0.8%
1.2%
1.6%
1.6%1.6%
1.5%
1.6%
0.0%
0.8%
1.4%
1.8% 2.4% 3.2%4.2%
0.1%0.2% 0.8%
2.0% 2.2%2.8%
4.4%
Share of Online Time Spent (%), Global, June 2006-June 2009
Source: Comscore through Morgan Stanley, “Economy and Internet Trends”, Oct 2009
" Sentence first -- verdict afterwards.“ http://digitalcitizen.ca/2010/03/02/alice-in-wonderland-movie-wallpapers-collection-1-1024-x-768-pixels/
Twitter 'costs British economy £1.38bn'
Twitter joke led to Terror Act arrest and airport life ban
Nathalie Blanchard
Guns don’t kill people
What guns do
Earthquake in China
3 minutes VS
3 months
Twitter 'costs British economy £1.38bn'
Talking about last night's Eastenders costs British economy £1.38bn
Eating biscuits costs British economy £1.38bn
Unjamming the photocopier costs British economy £1.38bn
" Off with her head!” http://digitalcitizen.ca/2010/03/02/alice-in-wonderland-movie-wallpapers-collection-1-1024-x-768-pixels/
Social media as killer feature for Motrin
It all began with an online ad posted Saturday (15 november 2008) on the company’s website. It was about “baby wearing” — i.e. carrying a child in a sling or a wrap, rather than pushing them in a stroller or carrying them in your arms. For some parents it is something they do simply because it works. For others it goes far deeper than that — part of a philosophy of being close to the baby whenever possible.
What happened
Wearing your baby seems to be in fashion. I mean, in theory it’s a great idea. There’s the front baby carrier, sling, schwing, wrap, pouch. And who knows what else they’ve come up with. Wear your baby on your side, your front, go hands free. Supposedly, it’s a real bonding experience. They say that babies carried close to the body tend to cry less than others. But what about me? Do moms that wear their babies cry more than those who don’t. I sure do! These things put a ton of strain on your back, your neck, your shoulders. Did I mention your back? I mean, I’ll put up with the pain because it’s a good kind of pain; it’s for my kid. Plus, it totally makes me look like an official mom. And so if I look tired and crazy, people will understand why.
The ad
By Saturday evening they were the most tweeted subject on Twitter. By Sunday there was a nine minute video on YouTube, to the tune of Danny Boy, showing screen shots of the outraged twitter posts interspersed with photos of Moms carrying babies in slings. Bloggers began calling for boycotts. Bloggers asked their readers to alert the mainstream press. By Sunday afternoon a few bloggers and tweeters had gotten the ad agency that created the ad on the phone, to find they didn’t know a lot about Twitter and didn’t seem to have a clue that there was so much anger piling up online
Developments
http://parenting.blogs.nytimes.com/2008/11/17/moms-and-motrin/
How did Motrin respond
By Sunday evening the ad was taken offline by McNeil Consumer Healthcare, the maker of Motrin.
Developments
I am the Vice President of Marketing for McNeil Consumer Healthcare. I have responsibility for the Motrin Brand, and am responding to concerns about recent advertising on our website. I am, myself, a mom of 3 daughters.We certainly did not mean to offend moms through our advertising. Instead, we had intended to demonstrate genuine sympathy and appreciation for all that parents do for their babies. We believe deeply that moms know best and we sincerely apologize for disappointing you. Please know that we take your feedback seriously and will take swift action with regard to this ad. We are in process of removing it from our website. It will take longer, unfortunately, for it to be removed from magazine print as it is currently on newstands and in distribution. -KathyKathy WidmerVP of Marketing - Pain, Pediatrics, GI, SpecialtyMcNeil Consumer Healthcare
The response
http://parenting.blogs.nytimes.com/2008/11/17/moms-and-motrin/
# times Motrin was mentioned
Motrin peaked on Twitter
Sony• Fake fan blog: http://www.alliwantforxmasisapsp.com/blog/
• A poorly disguised marketing effort—the URL was registered to Zipatoni (PR firm).
• After discovery Sony responds:
“Charlie” keeps posting his denials, in pseudo hip-hop speak. More than once he writes, “yo where all u hatas com from... juz cuz you aint feelin the flow of PSP dun mean its sum mad faek website or summ... youall be
trippin.”
“Busted. Nailed. Snagged. As many of you have figured out (maybe our speech was a little too funky fresh???), Peter isn’t a real hip-
hop maven and this site was actually developed by Sony. Guess we were trying to be just a little too clever. From this point forward,
we will just stick to making cool products, and use this site to give you nothing but the facts on the PSP. Sony Computer
Entertainment America.”
Ketchum and FedEx
This particular Twitter posting came back to bite the agency person from Ketchum
(New York office) who made some unflattering remarks about Memphis this morning before
he presented on digital media to the worldwide communications group at FedEx (150+)
people. Not only did an employee find it, they were totally offended by it and responded to
the agency person. The kicker is that they copied the FedEx Coporate Vice President, Vice
President, Directors and all management of FedEx’s communication department AND the
chain of command at Ketchum. Mr. Andrews, the Ketchum presenter, did not take into
account that many FedExers are native Memphians and are fiercely defensive of their city
and their company.
"Door: Why it's simply impassible! Alice: Why, don't you mean impossible? Door: No, I do mean impassible. (chuckles) Nothing's impossible!"
http://digitalcitizen.ca/2010/03/02/alice-in-wonderland-movie-wallpapers-collection-1-1024-x-768-pixels/
Facebook increased traffic to Animoto 120xN
umbe
r of E
C2 In
stan
ces
4/12/2008
Launch of Facebook modification.
Amazon EC2 easily scaled up and down to handle additional
traffic
Peak of 5000 instances
4/14/2008 4/15/2008 4/16/2008 4/18/2008 4/19/2008 4/20/20084/17/20084/13/2008
Steady state of ~40 instances
AND HAVE A 400% INCREASE IN ROISpend your budget on different media
Being girl
Procter & Gamble's Being Girl community is an online community targeted at young girls. P&G was able to use this community to market feminine hygiene products in a subtle way to an audience that doesn't want to talk about them. What's very interesting to note is that P&G found community building to be four times more effective than traditional advertising.
1.73 BILLION INTERNET USERSGet to your audience
ALMOST 25% OF THE INTERNET USERS HAVE A FACEBOOK ACCOUNT
Facebook could be interesting
"But I don't want to go among mad people," Alice remarked."Oh, you can't help that," said the Cat: "we're all mad here. I'm mad. You're mad.""How do you know I'm mad?" said Alice."You must be," said the Cat, "or you wouldn't have come here.“
http://digitalcitizen.ca/2010/03/02/alice-in-wonderland-movie-wallpapers-collection-1-1024-x-768-pixels/
IT’S BIG BUSINESS ON FACEBOOKCurling
639.552 FANS?
Monetization
Ernst & Young can reach out to more than 35000 potential new hires and recruiters on Facebook within minutes.
Facebook as an Intranet
Identity? Facebook Connect!It’s the social graph that counts!
Build your platform on a platform
Farm with your friends
"Now, I give you fair warning," shouted the Queen, stamping on the ground as she spoke; "either you or your head must be off, and that in about half no time! Take your choice!"
http://digitalcitizen.ca/2010/03/02/alice-in-wonderland-movie-wallpapers-collection-1-1024-x-768-pixels/
H&M
• Rumors about H&M is throwing away unused and unsold clothes
• 1299 respond to these rumors (negatively!)
• 400 people ‘Liked’ the respons of H&M
• H&M reply was effective to prevent a disaster
The White Rabbit put on his spectacles. "Where shall I begin, please your Majesty?" he asked."Begin at the beginning," the King said gravely, "and go on till you come to the end: then stop.“
http://digitalcitizen.ca/2010/03/02/alice-in-wonderland-movie-wallpapers-collection-1-1024-x-768-pixels/
IT STARTS WITH A RELATIONSHIPNetwork effects
Ford
• 100 Fiestas• 37% of Generation Y• 25% marketing spend
on social media• No Government loan
Dell
In June PC firm Dell revealed it had made a total of $3m from activity on the micro blogging service. Of that $2m was made directly and another $1m was accounted for when traffic to Dell.com was factored in.
The $3m included both 2007 and 2008 when there was minimal Twitter activity, but the 2009 figure ($6.5m) shows real growth that has come during the year the number of people using Twitter within the Dell organisation has increased to somewhere between 100-200.
Some of the strongest growth Dell is seeing is coming from emerging markets. It highlighted Brazil as one area it was doing particularly well.
Dell's operation in Brazil via its @DellnoBrasil Twitter account has generated $800,000 in eight months of activity.
Recession case• 99 cents• Got coverage on Geardiary,
Gizmodo, Engadget, TechCrunch, CNET, Mashable and many more big blogs
• Result:– Broke site traffic record by five
times– All time revenue record– Facebook and Twitter traffic
skyrocketed– In four days 7000 cases
Blendtec
BlendTec increased its sales by 20% by running the often humorous "Will it Blend" Videos on YouTube, blending everything from an iPhone to a sneaker.
Alice: I'm sorry I interrupted your birthday party.March Hare: Why my dear child this is not a birthday party.Mad Hatter: Heavens no. This is an unbirthday party!Alice: Unbirthday? I'm sorry, but I don't quite understand.March Hare: It's very simple. Now, thirty days has Septem -No. wait... An unbirthday, if you have a birthday, then you - [laughs] She doesn't know what an unbirthday is!Mad Hatter: You see, you have 1 birthday a year, how silly, but you have 364 UNBIRTHDAYS each year. Today's our unbirthday.Alice: Why, I believe it's my unbirthday too!Mad Hatter: What a small world!!
http://digitalcitizen.ca/2010/03/02/alice-in-wonderland-movie-wallpapers-collection-1-1024-x-768-pixels/
MAKE IT AN UNBIRTHDAY EVERY DAY FOR YOUR CUSTOMERS
So How Can Businesses Use Social Media? To Increase Revenue!
Through a rich internet application, BMW offers an extended form of customization for the Mini’s roof
Nike and Apple mashup addresses the community of runners
Lego allows customers to design their own LEGO pieces
Enter new markets Increase customer satisfaction Increase Marketing Effectiveness
Through A Rich Internet Application, BMW Offers An Extended Form of Customization for the Mini’s Roof
• Name: Rich internet application, realized with Macromedia Flash /
Shockwave, integrated into the Mini website www.mini.com
Technology
• Offering customers to design the roof of their Mini themselves enabledBMW to underline the brand image of individualism and uniqueness for the Mini brand• Mini sales have gone up towards the end of 2007, which hints towards good market reception of the current marketing strategy, including the website• The customer input generated (some designs are exhibited in an online gallery after being selected by BMW, but all designs submitted could be saved) could be used to screen for market trends• Impact on the value chain:
Marketing & sales, specifically branding
Impact
Firm infrastructure
Human resource management
Technology development
Procurement
Inbound logistics
Operations Outbound logistics
Marketing and sales
Services
Su
pp
ort
M. Porter’s Value chain
Primary activities
• The roof customization application went online in June 2007
• Actual printing of the roof foil is only available in Italy as of December 2007 for 400 EUR, roll-out in Germany and the rest of Europe is planned
• In the US , the “Mini custom paintjob” application is available.
It additionally allows for design of the whole body of the car, but is
declared to only be for entertainment use, the designs cannot be
bought and actually put on a car
Implementation
• The extended customization through an online application thrives to
make the online experience for Mini customers as interesting and
different from other brands as possible
• By keeping the roof customization option linked to Mini and not
offering it to other brands of the BMW group, brand differentiation is
deepened
Strategic Fit
Nike wanted to create an immediately resonant experience for a broad target market, from marathoners to fitness joggers
Nike+ was born as a multi-channel, multi-sensory marriage of Nike and Apple technologies
Nike+ provides a robust platform of virtual racing, progress tracking, motivational goals and stories, global community comparison tools
BACKGROUND
SOLUTION
1
2
3
HEAR YOU RUN…
SEE YOU RUN…
CONNECT AND CHALLENGE
Sensor in the shoe helps the runner hear through the iPod, the details about pace, time, distance and calories burned
On docking and synchronizing the iPod, Nike+ software loads the workout statistics to their website where the user will be able to track his/her workout progress
Run data can be used to track progress, set goals, motivate runners. win rewards and challenge pals or all Nike+ users
Widgets for setting challenges, goals…
Blog facility for Nike+ users
Link to purchase Nike+ kit and other Nike gear
CUSTOMER CENTRICITY THROUGH BETTER INTERACTION USING WEB 2.0
Nike+ is a unique way to engage with and promote higher levels of brand identity amongst Nike users
Delivers increased value to Nike users through a unique way of collaborating
Engages current and prospective Nike users with uninterrupted and targeted advertising
20% reduction in ad budgets as Nike is moving towards developing its own media network through such technological endeavors
BENEFITS
I
I
II
II
IIIIII
Nike.com
III
Source: MRD Lab Analysis. Nike+ website. ‘Nike does business 3.0’ Phill Butler, 2007.
Nike+ and Apple Working Together to Improve the Experience of Runners
Lego Factory Involving Customers in the Design Process
• Lego had traditionally been surrounded by a highly active constellation of Lego User Groups - fan communities comprising of both adult and young members
• These groups maintained large online presence; operated independently of the company; exchanged and showed creative toy designs and models amongst themselves
• Lego needed to move out of closed proprietary mode and adapt a participative strategy for customer interaction, which would utilize existing user creativity in product design
BACKGROUND
• Lego launched the Lego Factory (http://factory.lego.com) – an online model of engagement for potential and existing Lego users, which allows users to design, share and buy their own customized LEGO models
SOLUTION
• Through the Lego Factory, the company has taken a step further in the evolution of user involvement, building strong brand relationship
• The initiative has created high levels of awareness and interest with the consumers
• The initiative has put Lego a step ahead of competition by moving out of closed proprietary content mode and involving fresh ideas from consumers and community for New Product Development
BENEFITS
THE LEGO FACTORY WEBSITE
- Users interested in custom-designing their own Lego models have to download and install the ‘Lego Digital Designer’ –
- In the designer, the user can drag and drop to create a virtual toy design
- Once the user has created a design, he can upload the same to the online gallery
- Lego approves all designs before they are added to the online gallery, to filter out models for appropriateness for all age groups
- Designer users can then order the bricks needed to make their model, and also customize their own box for the model
- Other users on the site can buy uploaded designs in the gallery, and will receive both the bricks for the model as well as the building instructions
Source: MRD Lab Analysis. Capgemini, “ECR Europe Conference: Future Consumer Presentation”, May 2008. coBrandit.com, “Lego Co-creation Presentation by Mark Hansen: Video”, September 2006. Crowdsourcingdirectory.com, “Co-Creation in Lego Factory”, September 2007. European Centre for the Experience Economy, “Lego’s participative army marches on”, April 2008.
Businesses can Also use Social Media to Reduce Costs
A large multination postal group piloted wikis and social networking over its Corporate Intranet to enhance internal collaboration and improve productivity
Boeing used co-creation to reduce development time of new airplane models
Facilitate more effective collaborationReduce email
A large international postal group piloted wikis and social networking over its Corporate Intranet to enhance internal collaboration and improve
productivity
The company corporate intranet serves as an important information platform connecting thousands of employees globally
The Company initiated a corporate intranet improvement project with the aim to:
Personalize the intranet:- Provide customized information based on a user’s affiliation
to a business unit- Provide options to personalise users’ information
environment to better suit their needs Provide faster and easier access to the intranet Increase usage of the intranet
BACKGROUND
Easier access to the intranet with more effective search capabilities has resulted in improved productivity and reduced time
Greater sharing/reuse of intellectual capital and increasing collaboration will enable better and faster business results
Using standardized approach has resulted in reduced operation, maintenance and development cost
BENEFITS
The new portal will be based on the following set paradigms:
- Single vendor strategy
- Open industry standards
- Modular architecture
The portal is expected to have advance features such as:
- RSS Feeds : integration of any content in any context
- Personalized news : subscription, alerts: Filter information flows according to business needs
- WorkSpace (sharing): share documents and knowledge
- Forum: to discuss topics globally, or locally (based on restricted groups or as part of your Intranet-Portal / article)
- Wiki: to enable editing and modification of articles with reduced workflow
- Networking / About Me / My Profile: To enable find colleagues with common profiles, projects and interests
To ease access, the Corporate Intranet will be using Single Sign-On mechanism
SOLUTION
A Capgemini Case
• Name: Dassault Product Lifecycle Management suite
• TechnoVision Technology Cluster: Process on the Fly
• The Dassault PLM suite consists of a number of software packages:
Catia (3D CAD design), Delmia (Manufacturing simulation), Enovia
(Product Data Management)
Technology
• Boeing expects PLM to reduce development costs by up to 20%
• With the 787, Boeing is able for the first time to outsource over 70% of
the aircraft’s components while still retaining control over the process
- dozens of suppliers could be integrated from the beginning of the
design phase
• The time schedule for the 787 development will be met almost on time in
2009
• The PLM system prevented costly mistakes early on and allowedfor necessary adaptions
• Impact on the value chain lies within technology developmentand operations
Impact
• 2002: Decision to work with the Dessault PLM suite is made.
6,000 workstations get upgraded to the same software, incurring 120m USD
cost
• 2004: Dreamliner program is approved, development and
manufacturing planning go into the next phase
• 2006: “Virtual Takeoff” of the 787 – design and manufacturing
planning phase is complete
Implementation
• Implementation of Dassault’s PLM system enables the secure execution
of Boeing’s outsourcing strategy, as all processes are linked on a stable
platform and errors in design, manufacturing planning and processes can
be spotted early on
• The PLM execution gave Boeing a significant time advantage over
Airbus, who experienced huge drawbacks from software incompatibilities
that led to wrong development of subsystems
Strategic Fit
Firm infrastructure
Human resource management
Technology development
Procurement
Inbound logistics
Operations Outbound logistics
Marketing and sales
Services
Su
pp
ort
M. Porter’s Value chain
Primary activities
Project Lifecycle Management has proven to be a critical success factor for the 787 Dreamliner development
What Else Can Businesses Do? Use Social Media to Speed Up Time to Market
Through ‘crowdsourcing’, Threadless and Look Zippy are facilitating higher interaction levels amongst consumers in designing T-shirts
Proctor & Gamble now generates 35% procent of new product features through crowdsourcing
Collaboratively develop and launch new products & services Use co-creation for faster and more effective R&D
Through ‘crowdsourcing’, Threadless and Look Zippy are facilitating higher interaction levels amongst consumers in
designing T-shirts
SEE YOU RUN…
‘Crowdsourcing’ provides retailers with innovative co-creation tools in order to:
– generate new designs
– evaluate submitted designs
– sell products via affiliate marketing systems
THREADLESS: A community-based tee shirt company with an on-going, open-call for design submissions, most voted designs are produced
LOOK ZIPPY: An open design competition captures the distributed creativity of users, selects the best designs, and secures binding orders for production
BACKGROUNDSOLUTION
Crowdsourcing enables retailers with a cost effective multi-channel offering, apart from the conventional stores
Facilitates early customer commitment thus reducing new product development risk
Offers ‘exclusivity’ phenomenon to customers as only the ordered few number of tee shirts in a span of two weeks are produced
Eliminates waste and ensures low inventory as production begins once the order is placed
BENEFITS
Get Idea Ready…
Users ideate and create their designs in high resolution formats
Submit Idea…
Users copy their designs in submission templates and fill out ‘submission forms’
1 2
Community Rates and Comments on Idea…
3
Over a fixed period of time, community comments and rates the idea through voting
Winning designs of all sizes and ranges are produced and listed on the website for users to purchase
Winning designs are open for orders for a fixed time period, only binding orders are produced
4 4
Source: MRD Lab Analysis. Threadless website. Look Zippy website. “Collective Customer Commitment and Crowdsourcing: How Look-Zippy is bringing the Threadless model to the next level”, 2006.
P&G’s connect + develop Program facilitated Greater Innovation
• As P&G grew to a $70 billion enterprise, the global innovation model it devised in the 1980s was yielding shrinking success rates
• Their R&D productivity had leveled off, and innovation success rate had stagnated at about 35%, whereas innovation costs were climbing faster than top-line
• While P&G owned a 7500+ strong R&D team, it realized that viable product innovation was increasingly being done externally at small and midsize entrepreneurial companies
BACKGROUND
• More than 35% of P&G’s new products have elements that originated from outside P&G, up from about 15% in 2000
• R&D productivity increased by nearly 60%• R&D investment as a percentage of sales is down from 4.8%
in 2000 to 3.4% in 2006• P&G’s average two-month cycle of generating physical
prototypes and testing them with consumers has reduced to around 24 to 48 hours
BENEFITS
• P&G launched the ‘Connect + Develop’ initiative, tapping into a global innovation network comprising of a host of sources, right from independent innovators to virtual innovator networks such as InnoCentive
• Having a clear sense of consumers' needs, the company identifies promising ideas throughout this network and applies its own R&D, manufacturing, marketing, and purchasing capabilities to them to enhance the rate of innovation
SOLUTION
P&G’s Global Innovation Network
P&G CONNECT + DEVELOP
P&G identifies top 10 customer needs
P&G converts them into ‘science problems and sends into the
network
P&G’s 7500+ R&D team work on solutions suggested and with
internal communities
INNOVATIONS In Areas Of Packaging, Design, Marketing Models, Research Methods, Engineering, Technology, Etc
Source: MRD Lab Analysis. Harvard Business School, Working Knowledge, “P&G's New Innovation Model”. Leveraging Ideas for Organizational innovation Blog, Dr. Kevin Desouza, “ Connect & Develop Innovations the P&G Way”. P&G, “P&G Connect & Develop – Brochure”.
So she sat on, with closed eyes, and half believed herself in Wonderland, though she knew she had but to open them again, and all would change to dull reality--the grass would be only rustling in the wind, and the pool rippling to the waving of the reeds--the rattling teacups would change to tinkling sheep-bells, and the Queen's shrill cries to the voice of the shepherd boy--and the sneeze of the baby, the shriek of the Gryphon, and all thy other queer noises, would change (she knew) to the confused clamour of the busy farm-yard--while the lowing of the cattle in the distance would take the place of the Mock Turtle's heavy sobs.
Lastly, she pictured to herself how this same little sister of hers would, in the after-time, be herself a grown woman; and how she would keep, through all her riper years, the simple and loving heart of her childhood: and how she would gather about her other little children, and make their eyes bright and eager with many a strange tale, perhaps even with the dream of Wonderland of long ago: and how she would feel with all their simple sorrows, and find a pleasure in all their simple joys, remembering her own child-life, and the happy summer days.
http://digitalcitizen.ca/2010/03/02/alice-in-wonderland-movie-wallpapers-collection-1-1024-x-768-pixels/
Alice laughed. “There's no use trying,” she said “one can't believe impossible things.”“I daresay you haven't had much practice,” said the Queen. “When I was your age, I always did it for half-an-hour a day. Why, sometimes I've believed as many as six impossible things before breakfast.”
http://digitalcitizen.ca/2010/03/02/alice-in-wonderland-movie-wallpapers-collection-1-1024-x-768-pixels/
Rick Mans
[email protected]+31 6 512 10 144
http://twitter.com/rickmanshttp://www.linkedin.com/in/rickmans