social gaming
TRANSCRIPT
• Social Gaming
https://store.theartofservice.com/the-social-gaming-toolkit.html
Hi5
1 John joined the company as President and CTO in November 2009., and in
early 2010, Hi5 acquired social gaming company Big Six
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Hi5 - Market share
1 Due to Hi5’s shift in focus to social gaming, comScore reclassified Hi5 as an online gaming site in early 2011. According to comScore, Hi5 ranked
as the 6th most trafficked online gaming site.
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Hi5 - Technologies
1 In 2010, Hi5 began introducing new developer tools to strengthen the
adoption of social gaming on the site
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Red Bull - Advertising
1 In the PlayStation 3's social gaming platform, PlayStation Home, Red Bull
developed its own in-game island, specifically advertising its energy
drink and the Red Bull Air Race event (for which the space is named)
released in January 2009
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Google+ - Additional Features
1 "Games" (social gaming) had 16 games when launched on August 11, 2011, which expanded to 44 a few months later, but as of April 2013 there are 38 since some games were removed by the creators and no new games have been
added. Unlike Facebook games, Google+ games are located under a games tab, which
gives games less visibility, and have notifications that are separate from the rest of a user's notifications. All games will be deleted
from Google+ after June, 2013.
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Friendster
1 Friendster is a social gaming site that is based in Kuala
Lumpur, Malaysia
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Friendster
1 Since the relaunch of Friendster as a social gaming platform in June 2011, the number of registered users has
reached over 115 million
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Friendster - History
1 In June 2011, the company repositioned itself into a social
gaming site and discontinued user social network accounts
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Cyberculture
1 Cyberculture is the culture that has emerged, or is emerging, from the use of computer
networks for communication, entertainment, and business. It is also the study of various
social phenomena associated with the Internet and other new forms of the network
communication, such as online communities, online multi-player gaming, social gaming,
Social Media, Mobile Apps, Augmented Reality, and texting, and includes issues related to identity, privacy, and network formation.
https://store.theartofservice.com/the-social-gaming-toolkit.html
Game Center
1 Game Center is an online multiplayer social gaming network released by Apple Inc
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PlayStation
1 It comprises an online virtual market, the PlayStation Store, which allows
the purchase and download of games and various forms of multimedia, a subscription-based online service known as PlayStation Plus and a social gaming networking service
called PlayStation Home, which has over 14 million users worldwide
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PlayStation - PlayStation Home
1 PlayStation Home is a community-based social gaming networking
service for the PlayStation 3 on the PlayStation Network (PSN)
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PlayStation Home
1 'PlayStation Home' (also marketed and referred to as 'Home') is a virtual 3D social networking|social gaming
platform developed by Sony Computer Entertainment's SCE
London Studio|London Studio for the PlayStation 3 on the PlayStation
Network
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Insomniac Games - Insomniac Click
1 Click was the name of the division that produces social gaming titles, and was revealed to the public in
June 2011
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Don Mattrick
1 Mattrick' (born 13 February 1964) is the CEO of social gaming company Zynga, as well as a member of its
board of directors
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Zynga - History
1 On January 8, 2012, Zynga added a new category to its social gaming with a new puzzle game, Hidden
Chronicles.
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Zynga - Business model
1 In March, 2012, Zynga announced it launched a separate social gaming
platform, which will include publishing other developers to the
new Zynga.com platform
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IOS - Game Center
1 Game Center is an Internet|online Multiplayer video game|multiplayer
social gaming network released by Apple. It allows users to invite friends to play a game, start a multiplayer game through matchmaking, track their Achievement
(video gaming)|achievements, and compare their high scores on a Ladder
tournament|leaderboard. iOS 5 and above adds support for profile photos.
https://store.theartofservice.com/the-social-gaming-toolkit.html
Comic Vine - History
1 In addition to regular advertising, the websites have been shown to utilize their wiki-databases and the social
gaming Quest system to incorporate advertisements that don't disrupt the
audience experience
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Comic Vine - Quests
1 Described as social gaming experiences that give users
incentives to create more content and engage with brands, Quests
allow users to gain experience and level-up by doing things as simple as posting a blog or making a list. The
quests with a larger amount of points give hints towards wiki-database
pages that users must find like goofy scavenger hunt tasks.
https://store.theartofservice.com/the-social-gaming-toolkit.html
Electronic Arts - History
1 In 2009, EA acquired the London-based social gaming startup Playfish, and in June 2011, EA launched Origin (content delivery)|Origin, an online service to sell downloadable games
directly to consumers
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Giant Bomb
1 Content on Giant Bomb is split between its small staff providing written articles and
videos in a Video Game journalism editorial capacity and its community expanding upon
it by creating and interacting with the website's socially progressive tools and
functions, namely a Video Game Wiki|wiki-database, open to editing by all registered users in which they create content, and a
Quest system in which they then earn points in a social gaming element
https://store.theartofservice.com/the-social-gaming-toolkit.html
Giant Bomb - Quests
1 Users earn experience points and level up in a social gaming element that, give users incentives to create
more content, by doing things as simple as posting a blog or making a list. The quests with a larger amount
of points give hints towards wiki-database pages that users must find
like goofy scavenger hunt tasks.
https://store.theartofservice.com/the-social-gaming-toolkit.html
Hackathon - Structure
1 Such prizes are sometimes a substantial amount of money: a
social network game|social gaming hackathon at the TechCrunch Disrupt
conference offered $250,000 in funding to the winners, while a
controversial 2013 hackathon run by Salesforce.com had a payout of $1 million to the winners, billed as the
largest-ever prize yet.https://store.theartofservice.com/the-social-gaming-toolkit.html
VK (social network)
1 Like other social networks, VK allows users to message contacts publicly or privately, create groups, public pages and events, share and tag
images, audio and video, and play browser-based
games.[http://www.statista.com/statistics/205549/social-gaming-revenue-
forecast-in-russia/ Social Gaming Revenue in Russia: Statistics and
Forecast], SuperData, 2011.https://store.theartofservice.com/the-social-gaming-toolkit.html
Jon Radoff
1 On September 21, 2006, Radoff founded GamerDNA, a Social Media
company that developing social gaming communities and an
videogame advertising network.[http://www.gamerdna.com/company
/index.html GamerDNA company website] GamerDNA is now part of
Live Gamer.
https://store.theartofservice.com/the-social-gaming-toolkit.html
Jon Radoff
1 As of March 2010, Radoff was working on a new social game company called Disruptor Beam that would be
focused on building games for Facebook.Rodney Brown, Mass High Tech,
[http://www.masshightech.com/stories/2010/03/15/daily61-Radoff-surfaces-at-Facebook-game-maker-
Disruptor-Beam.html Radoff surfaces at Facebook game maker Disruptor Beam]Scott Kirsner, Boston.com,
[http://www.boston.com/business/technology/innoeco/2010/03/vidgame_couple_build_new_ventu.html
Vidgame couple build new venture around 'social gaming' trend] In February 2013, the company
released Game of Thrones Ascent.
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Social network game - Technology platforms
1 It's been predicted that social gaming will bring over 6 billion dollars in revenue, by
2013.
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Social network game - Advertising
1 As banner ads within social networks tend to be where ad response is low, they tend to be priced at bottom-of-
the-barrel CPMs of around $2. However, because social games
generate so many page views, they are the biggest part of advertising
revenue for the social gaming industry.
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Social network game - Social gaming as corporate promotion
1 Large established corporations are using social gaming to build brand awareness and
engagement
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Social network game - Social gaming as corporate promotion
1 Some large established Video Games developers are acquiring small
operators to capitalize on the social gaming industry. The Walt Disney Company purchased social game
developer Playdom for $763.0 million, and Electronic Arts
purchased PopCap Games for $750.0 million in July 2011.
https://store.theartofservice.com/the-social-gaming-toolkit.html
Gamification - Applications
1 Health Month adds aspects of social network game|social gaming by
allowing successful users to restore points to users who have failed to
meet certain goals.
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Bunchball - History
1 [http://mashable.com/2008/04/13/bunchball-4m/ Bunchball’s $4m
Funding To Expand Social Gaming Footprint Into 2009] Mashable
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Bunchball - History
1 In 2007, Bunchball transitioned from social gaming and launched Nitro,
which allows organizations to implement game mechanics in social networks, Mobile Applications, and
websites.Shayon, Sheila
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Guitar Hero - Cultural impact
1 (magazine)|Inc., The Guardian, and Advertising Age, considered Guitar Hero to
be one of the most influential products of the first decade of the 21st century, attributing it
as the spark leading to the growth of the rhythm game market, for boosting music
sales for both new and old artists, for introducing more social gaming concepts to the Video Game market, and, in conjunction with the Wii, for improving interactivity with
gaming consoles.
https://store.theartofservice.com/the-social-gaming-toolkit.html
Tag Challenge
1 The 'Tag Challenge' is a social gaming competition, with a US$5,000 reward, in
which participants were invited to find five suspects in a simulated law enforcement
search in five different cities throughout North America and Europe on March 31, 2012. It
aimed to determine whether and how Social Media can be used to accomplish a realistic, time-sensitive, international law enforcement objective. The challenge was won by a team
that located 3 of the 5 suspects.
https://store.theartofservice.com/the-social-gaming-toolkit.html
Social gaming
1 'Social gaming' commonly refers to playing games as a way of social action|social interaction, as opposed to playing games in solitude. It may
refer to:
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Vkontakte
1 Like other social networks, VK allows users to message contacts publicly or privately, create groups, public pages and events, share and tag
images, audio and video, and play browser-based
games.[http://www.statista.com/statistics/205549/social-gaming-revenue-
forecast-in-russia/ Social Gaming Revenue in Russia: Statistics and
Forecast], SuperData, 2011.https://store.theartofservice.com/the-social-gaming-toolkit.html
Hi5 (website) - Features
1 With Tagged's acquisition of Hi5, their gaming platform will change from third-party
developed games to games developed by Tagged's in house team. Tagged noted that
Hi5's games weren't as vibrant as they could be and Tagged has seen better results from their own games.Ha, Anthony. January 26,
2012. Tagged Begins Transformation Of Social Gaming Network hi5
http://techcrunch.com/2012/01/26/tagged-hi5-transformation/
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Smeet
1 Smeet combines Casual game|casual and social network
game|social gaming.
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3DVIA - Products
1 '3DVIA Studio' is an interactive application authoring environment that was designed specifically to accept large CAD data assets and use them within game simulations
and training applications. The application has also been used for
entertainment titles within entertainment and social gaming.
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Tencent QQ - Partnerships
1 In the United States, Tencent has partnered with AOL to bring QQ Games as a contender in the US
social gaming market. Launched in 2007, QQ Games comes bundled
with the AIM installer, and competes with AOL's own games.com to
provide a gaming experience for the AIM user base.
https://store.theartofservice.com/the-social-gaming-toolkit.html
F Sharp (programming language) - Analytical programming
1 Among others, F# is used for quantitative finance programming,
energy trading and portfolio optimization, machine learning, business intelligence and social
gaming on Facebook.
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Cantor Fitzgerald - TopLine Game Labs
1 TopLine Game Labs is a technology company with a mission to
revolutionize short-duration fantasy sports and entertainment-based
social gaming. Headquartered in Los Angeles, TopLine Game Labs is
building a platform-agnostic architecture to power game
experiences for sports around the world.
https://store.theartofservice.com/the-social-gaming-toolkit.html
Robert W. Pittman - Pilot Group
1 Pilot Group previously sold investments that include social
gaming company Zynga, in which it was an early investor; David's Bridal; Stereogum; and IdealBite, which was
sold to the Walt Disney Company
https://store.theartofservice.com/the-social-gaming-toolkit.html
Gaia Online
1 Gaia originally began as an anime hyperlink|linklist and eventually developed a small community, but, following a
statement by founder Derek Liu (username Lanzer), the website moved towards social gaming,
and[http://www.gaiaonline.com/forum/viewtopic.php?page=6t=58021#425475898 Announcement of Link List
removal] eventually became a forum-based website.According to some sources, 2channel is the largest forum in the
world.[http://ojr.org/japan/internet/1093543502.php] [http://web.archive.org/web/*/http://mdn.mainichi-msn.co.jp/waiwai/archive/news/2003/01/20030104p2g00m0dm998000c.html] Today, over a million posts are made daily and it is visited by 7
million unique users each monthhttp://www.virtualworldsnews.com/2008/09/virtual-great-
1.html (with over 26 million total registered users)
https://store.theartofservice.com/the-social-gaming-toolkit.html
Reid Hoffman - Investing
1 consumer and services, enterprise software, consumer Internet, enterprise 2.0, mobile, social gaming, online marketplaces,
payments, and social networks.
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Taringa! - Games
1 In April 2012, Taringa! and Akamon, a Spanish online gaming company
joined ventures to open Latin America up to social gaming
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Timeline of Yahoo! - 2010
1 * March 2010: Yahoo! acquires sports mobile and social gaming startup Citizen Sports. This acquisition
provided a valuable mobile property as well as strong engineering and
management talent.
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Aber Whitcomb
1 As CTO of Social Gaming Network (SGN), a multiplatform game
developer and distributor, Aber Whitcomb oversees the cross-
platform technology strategy and plays an important role in developing and operating SGN titles on a global
scale
https://store.theartofservice.com/the-social-gaming-toolkit.html
Pokki - History
1 In April 2012, Pokki launched the Pokki Store (available online and included in the native
desktop application), a marketplace and app store for desktop apps for social networking
services and social network game|social gaming apps. The Pokki Store allows users to browse, search, and download applications in various categories including Entertainment, Games, Music, Productivity, Shopping, and Social. Applications are submitted by developers
through the Pokki Developer Center.
https://store.theartofservice.com/the-social-gaming-toolkit.html
Chris DeWolfe
1 Currently, DeWolfe is the CEO of Social Gaming
Network (SGN).
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Chris DeWolfe
1 In February 2012, Mindjolt officially changed its name to Social Gaming Network
https://store.theartofservice.com/the-social-gaming-toolkit.html
EA Black Box - History
1 In February 2012, EA confirmed a number off lay-offs at EA Canada and
EA Black Box, and that they were transforming the studios towards
high-growth digital formats, including online, social gaming and free-to-play. EA declined to comment on
whether EA Black Box's brand would remain.
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Mark Pincus
1 Zynga is considered to be the pioneer of the social gaming
industry, which is expected to reach $5.5 billion by 2015
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King.com - IPO
1 It was the largest ever IPO for a mobile/social gaming company in the US, narrowly eclipsing Zynga's 2011
offering
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EA Sports FIFA Superstars
1 FIFA Superstars, from Playfish, is the first social gaming entry point for the FIFA
franchise
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Indiana Jones (franchise) - Video games
1 The social gaming company Zynga partnered with Lucasfilm to produce
Indiana Jones Adventure World in late 2011.[http://news.cnet.com/8301-17938_105-57335066-1/indiana-
jones-raids-zyngas-adventure-world/ Indiana Jones raids Zynga's
Adventure World], c|net, December 1, 2011.
https://store.theartofservice.com/the-social-gaming-toolkit.html
Redbull - Advertising
1 In the PlayStation 3's social gaming platform, PlayStation Home, Red Bull developed its own List of PlayStation
Home Game Spaces#Non-gaming Company Spaces|in-game island, specifically advertising its energy
drink and the Red Bull Air Race event (for which the space is named)
released in January2009
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Internet culture
1 It is also the study of various Internet#Social impact|social
phenomena associated with the Internet and other new forms of the
network communication, such as online communities, online multi-
player gaming, wearable computing, social gaming, social media, mobile
apps, augmented reality, and texting,Manovich, Lev
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Virtual currency - History of the term
1 The Internet currency Flooz was created in 1999. The term 'virtual currency' appears to have been
coined around 2009, paralleling the development of digital currency|
digital currencies and social network game|social gaming.
https://store.theartofservice.com/the-social-gaming-toolkit.html
Being Human (UK TV series) - Ratings and social media
1 Social Gaming News Roundup: RockYou, Elvis, Cow Clicker, Mafia Wars Shakedown and
Dungeons Dragons
https://store.theartofservice.com/the-social-gaming-toolkit.html
Google Plus - Legacy features
1 * 'Games' (social network game|social gaming) had 16 games when launched on August 11, 2011, which expanded to 44 a few months later,
but as of April 2013 there are 38 since some games were removed by the creators and no new games have
been added
https://store.theartofservice.com/the-social-gaming-toolkit.html
Game Show Network - Online gaming
1 GSN also launched a social network game|social gaming app on
Facebook, now known as 'GSN Casino', featuring skill and casino
games along with competitive tournaments
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Majesco - History
1 On June 6, 2011, Majesco announced that it was acquiring the assets of
social game developer Quick Hit and Quick Hit Football to build out its
social gaming strategy.
https://store.theartofservice.com/the-social-gaming-toolkit.html
Video game culture - Rise of subcultures
1 The commensal consumption of energy dense low nutrient foods is
considered to be appropriated during long stretches of gameplay to
contribute to the community and hedonistic aspects of social gaming.
https://store.theartofservice.com/the-social-gaming-toolkit.html
Video game culture - Rise of subcultures
1 In response to the central importance that food plays in the collective
enjoyment of social gaming, various websites have been created which allow gamers to rate their favourite
foods to accompany play.
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AVATAR (MUD)
1 | genre = hack and slash, role-playing, interactive fiction,
multiplayer video game|social gaming
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Dragon's Gate - Production overview
1 According to the official website: The world is rich with political and
religious strife and has a detailed history. It is very easy to get involved
and immersed in Roleplaying|role-play. Dragon's Gate allows you to
experience an exciting world designed to be more than just a
Interactive fiction|text adventure. As a social gaming system, Dragon's
Gate is intended to be fun.https://store.theartofservice.com/the-social-gaming-toolkit.html
Matt Mihaly - Biography
1 He speaks at conferences like Dragoncon,[http://www.dragoncon.org/people/mihalym.html Dragoncon session] the Game Developers
Conference[http://schedule.gdconf.com/speaker/mihaly-matt.21111] and the Social Gaming Summit.
[http://www.socialgamingsummit.com/ Social Gaming Summit] He served as technical editor on
Richard Bartle's book, Designing Virtual Worlds, and contributed an essay to Lee Sheldon's book, Character Development and Storytelling for
Games[http://www.amazon.com/dp/1592003532 Character Development and Storytelling for Games]
https://store.theartofservice.com/the-social-gaming-toolkit.html
Disgaea 4: A Promise Unforgotten - Additional content
1 In the PlayStation 3's online social gaming platform PlayStation Home, a
List of PlayStation Home Game Spaces|game space has been
released for Disgaea 4 called the Disgaea 4 Lounge.
https://store.theartofservice.com/the-social-gaming-toolkit.html
Dodge Charger (LX) - Marketing
1 Weekly prizes were awarded, including gaming systems, the
“Defiance” video game and Dodge brand
merchandise.[http://www.media.chrysler.com/newsrelease.do?
id=14280mid=60 Dodge Brand Launches New TV Commercial and
Social Gaming Sweepstakes in Conjunction with Syfy and Trion Worlds ‘Defiance’ Partnership]
https://store.theartofservice.com/the-social-gaming-toolkit.html
Zynga Poker
1 The game allows Facebook players to simulate playing poker in a social
network game|social gaming environment. Users enter a casino lobby and can play at any table or
join friends for a game. Players choose from casual Texas hold 'em
tables, tournament play, or VIP tables. A leader board shows players how they compare in chip ranking to other players and allows players to
send or receive gifts.
https://store.theartofservice.com/the-social-gaming-toolkit.html
Zwinky - History
1 On Jan 1, 2009, IAC Consumer Applications Portals was renamed to Mindspark Interactive Network, Inc (“Mindspark”). The Ask Partner Network, LLC, formerly a division of Ask.com,
became a part of Mindspark. On May 20, 2010, Mindspark bought a majority stake in
diet tracking site DailyBurn, which was responsible for Mindspark's fitness products.
On Oct 6, 2010, Mindspark announced its Mindspark Worlds division to drive innovation
in virtual worlds and social gaming.
https://store.theartofservice.com/the-social-gaming-toolkit.html
Farm Town - Overview
1 All the growth has come from player invitations and word of mouth; the
company has done no marketing.Paradis, Jerome:
[http://paradivision.com/2009/05/farm-town-an-under-the-radar-facebook-social-gaming-success-story-in-the-making/] Paradivision, May 6, 2009,
Farm Town: an Under-the-Radar Facebook Social Gaming Success
Story in the Makinghttps://store.theartofservice.com/the-social-gaming-toolkit.html
CastleVille - Reception
1 Jon Swartz previewed the game for USA Today, thought the game had similarities in design to
the Shrek (franchise)|Shrek franchise, but described it as Zynga's crown jewel. Andrew Webster, reviewing CastleVille for Gamezebo, said that the release wouldn't revolutionize social gaming, but because of arguably the
best visual and audio experience on Facebook, it was still one of the best games on Facebook. He gave the game four and a half stars of five.
https://store.theartofservice.com/the-social-gaming-toolkit.html
ZyngaPlusCasino
1 'ZyngaPlusCasino' is a U.K. based online casino which was created by Zynga - a Social
games|Social Games provider based in California – together with Bwin.Party Digital
Entertainment. Zynga's games are licensed by the Government of Gibraltar and regulated by the Gibraltar Gambling Commissioner. On April
2, 2013, Zynga launched ZyngaPlusCasino together with ZyngaPlus Poker|
ZyngaPlusPoker, their first forays into real-money gaming as opposed to social gaming.
https://store.theartofservice.com/the-social-gaming-toolkit.html
Tiny Tower
1 On iOS, Tiny Tower is integrated with Apple's social gaming network, Game Center. Game Center provides achievements, leaderboards (based on the number of floors players have) and challenges sent by others. It also allows
the player to compare with their Game Center friends' towers. However, Android
devices are integrated with the Mobage social gaming network, and unlike Apple's Game
Center, an internet connection and a Mobage user name are required to play Tiny Tower.
https://store.theartofservice.com/the-social-gaming-toolkit.html
Swift v. Zynga - Factual background
1 Currency is metered out through the game itself, and additional currency can be purchased directly, or earned
by completing special offers with Zynga and its business partners.
[http://techcrunch.com/2009/10/31/scamville-the-social-gaming-
ecosystem-of-hell/ Scamville: The Social Gaming Ecosystem of Hell]
https://store.theartofservice.com/the-social-gaming-toolkit.html
Cow Clicker
1 In the wake of a controversial speech by Zynga's president at the Game Developers Choice Awards in 2010, Bogost developed Cow Clicker for a
presentation at a New York University seminar on social gaming in July
2010
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Cow Clicker - Creation and development
1 As one of the most vocal critics of Zynga's practices and business
model, Bogost made further appearances at various events and panels to discuss his views on social
gaming.
https://store.theartofservice.com/the-social-gaming-toolkit.html
Cow Clicker - Reception
1 Cow Clicker received critical attention soon after its release. One
early commentator was Alexia Tsotsis of TechCrunch, who acknowledged the game's intent as a commentary
on the impact of social network games. In an interview, Bogost
foresaw the transformation of the internet into a compulsive virtual dystopia through Zynga's use of
social gaming.https://store.theartofservice.com/the-social-gaming-toolkit.html
Sora (Kingdom Hearts) - Appearances
1 A 2D cartoonish avatar version of Sora wearing his original outfit in
Kingdom Hearts is also present in the online community-based social
gaming networking service, Kingdom Hearts Mobile. Sora also appears in
the Shiro Amano's manga and Tomoko Kanemaki's novels in which
he reprises his role in the video games.
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List of assets owned by 21st Century Fox - Shine Group
1 * Bossa Studios, social gaming producer
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Vocaloid - Marketing
1 Later, a mobile phone game called Hatsune Miku Vocalo x Live was
produced by Japanese mobile social gaming website Gree
https://store.theartofservice.com/the-social-gaming-toolkit.html
Adriana Lima - Modeling
1 In 2011, Lima signed a deal as a spokeswoman for Megacity by Votsu, a Brazilian social gaming company, to
appear in their commercials.[http://www.youtube.com/watch?
v=oSPVyuxuCu4 MegaCity – Comercial estrelado pela supermodelo Adriana Lima!] Video on YouTube (in
Portuguese) She also became the face of Brazilian luxury brand, Forum for their F/W and S/S
seasons.[http://www.therichest.org/celebnetworth/celeb/model/adriana-lima-net-worth/ Profile] at Celeb Net Worth Lima has worked with the most established
photographers in fashion such as Inez van Lamsweerde and Vinoodh Matidin, Vincent Peters, Mario Sorrenti, Mert
Alas and Marcus Piggott David Sims and Mario Testino
https://store.theartofservice.com/the-social-gaming-toolkit.html
Sony PlayStation
1 The PlayStation Network is an online service with over 110 million users worldwide (as of July
2013).[http://www.playstationlifestyle.net/2013/07/03/psn-passes-110-million-accounts-sony-pictures-developing-exclusive-original-tv-style-
programming-for-psn-timed-exclusives/ PSN Passes 110 Million Accounts, Sony Pictures Developing Exclusive Original TV-Style
Programming for PSN, Timed Exclusives - PlayStation LifeStyle] It comprises an online virtual market, the PlayStation Store, which
allows the purchase and download of games and various forms of multimedia, a subscription-based online service known as PlayStation Plus and a social gaming networking service called PlayStation Home,
which has over 31 million users worldwide (as of March 2013).[http://www.sony.com/SCA/company-news/press-releases/sony-corporation-of-america/2013/sony-dadc-new-media-solutions-and-bbc-worldwide-br.shtml Sony Corporation of America] PlayStation Mobile (formerly PlayStation Suite) is a software framework that provides
PlayStation content on mobile devices
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Shinee - 2012: Sherlock, first Japan Arena Tour and second Asia tour
1 On September 1, 2012 Shinee's official Japanese fanclub 'Shinee World J' opened at
12:00JST. To commemorate the opening, Shinee held official fanclub events called
Shinee World J Fanclub Event 2012 on December 20, 2012 at Osaka-jō Hall and on December 24, 2012 at Makuhari Messe. On
October 4, 2012 EMI announced Shinee's first social game called SHINee My Love released
October 10. The game is handled by the social gaming network for Android iOS, mobage.
https://store.theartofservice.com/the-social-gaming-toolkit.html
DeNA - History
1 **March: Consolidates Mobage Town and Plus+ (ngmoco's social gaming network) into a single global brand, Mobage[http://www.itmedia.co.jp/ne
ws/articles/1102/14/news066.html モバゲータウンが「Mobage」に サービス名・ロゴ一新して世界展開加速 ]( ITmedia News, 2011February14
日)https://store.theartofservice.com/the-social-gaming-toolkit.html
DeNA - History
1 **June: DeNA subsidy DeNA-China announced partnership with Chinese
social network Renren to bring mobile games to Renren users using
DeNA's Mobage social gaming platform.
https://store.theartofservice.com/the-social-gaming-toolkit.html
Indiana Jones - Video games
1 Social gaming company Zynga introduced Indiana Jones to their Indiana Jones Adventure World|
Adventure World game in late 2011.
https://store.theartofservice.com/the-social-gaming-toolkit.html
Eighting - History
1 In October 2000, the Raizing division was incorporated into Eighting, and since then, no shooter games were produced. The company since then
concentrated its video game business to home consoles and
mobile/social gaming.
https://store.theartofservice.com/the-social-gaming-toolkit.html
Buzz! - PlayStation Home
1 Relentless Software released a Buzz! themed List of PlayStation Home
Game Spaces|space for the PlayStation 3's online social gaming network, PlayStation Home in the
European and North American versions
https://store.theartofservice.com/the-social-gaming-toolkit.html
Crytek - Ryse, Homefront and Crysis 3
1 On February 2012, Crytek announced a new cloud based social gaming network called
GFACE
https://store.theartofservice.com/the-social-gaming-toolkit.html
EA - History
1 In 2009, EA acquired the London-based social gaming startup Playfish, and in June 2011, EA launched Origin (content delivery)|Origin, an online service to sell downloadable games
directly to consumers
https://store.theartofservice.com/the-social-gaming-toolkit.html
Louis Tully - Video games
1 In PlayStation Home, the PlayStation 3's online community-based social
gaming network, Loot Entertainment, in association with Atari and Terminal
Reality, released a Ghostbusters-themed apartment space on June 18,
2009
https://store.theartofservice.com/the-social-gaming-toolkit.html
Dead Island - Marketing
1 In PlayStation Home (North American version), the PlayStation 3's social gaming network, users could pre-order Dead Island from a special
kiosk in the Central Plaza (Home's central meeting point redesigned for
this promotion and includes a Zombie Survival minigame) and
receive an Exploding Zombie Outfit (features a remote option for users to
explode) for their Home avatar.https://store.theartofservice.com/the-social-gaming-toolkit.html
Women and video games - Heather Kelley
1 Kelly is also a co-founder of the Kokoromi experimental game
collective for which she curates the annual Gamma social gaming event which showcases the best current
indie games.[http://www.inc.com/ss/game-
changers-women-tech?slide=4#5 “Meet the 5 Most Powerful Women in
Gaming: Heather Kelley”]https://store.theartofservice.com/the-social-gaming-toolkit.html
Marc Ecko - Career
1 Since then, Ecko’s businesses have expanded to include a magazine for young men, Complex (magazine)|Complex, video and social gaming,
and venture capital funds.
https://store.theartofservice.com/the-social-gaming-toolkit.html
Final Fantasy Tactics series - Video games
1 Final Fantasy Tactics S is a tactical role-playing game with social
features and multiplayer battles. It was released in Japan on the Mobage social gaming network in May 2013.
https://store.theartofservice.com/the-social-gaming-toolkit.html
Street Fighter X Tekken - Marketing
1 In PlayStation Home, the PlayStation 3's online social gaming platform,
users could pre-order Street Fighter X Tekken directly from Home and
receive the in-game bonus, Boost Gem Trial Pack 1, as part of Home's
Total Game Integration
https://store.theartofservice.com/the-social-gaming-toolkit.html
PlayFirst - 2010–present: Cancellation of releasing on PC/Mac and new direction
1 In October 2010, it announced a focus on the mobile and social market after raising $9.2 million from investors, also cancelled releasing new casual games in the near future since Hotel Dash 2: Lost Luxuries. PlayFirst's forays into the social gaming
market have proven unsuccessful, as low user counts forced the company to cancel all of its Facebook games, Diner Dash and Chocolatier, not long after launching them.
https://store.theartofservice.com/the-social-gaming-toolkit.html
Media violence - Criticisms of media violence research
1 That is, differential outcomes of gaming arise as a result of different social contexts (online versus offline
gaming) and social dynamics involved in social gaming
experiences (Kaye Bryce, 2012)
https://store.theartofservice.com/the-social-gaming-toolkit.html
Final Fantasy Artniks - Reception
1 Famitsu featured Artniks on the cover of Famitsu GREE magazine on January 31,
2013, and carried rare character game card Seifer Almasy. Square Enix revealed on
January 11, 2013 that Artniks had reached over one million players in a little over a
month, becoming their fourth game to reach one million. In February 2013 Square Enix
revealed that Artniks, like their other social gaming offerings, was producing acceptable
profits.
https://store.theartofservice.com/the-social-gaming-toolkit.html
Yossi Vardi - Investment strategy
1 Come2Play (a social network game|social gaming site,) fring,
[http://www.businessweek.com/globalbiz/content/apr2007/gb20070411_663218_page_2.htm speedbit], [http://www.cellogic.com/ Cellogic] (developer of a content discovery platform for
mobile publishers, and of the Deeplink (company)|deeplink.me mobile deep linking platform), [http://www.bloggersbase.com/ BloggersBase] (a discovery platform for
premium UGC) and many others.
https://store.theartofservice.com/the-social-gaming-toolkit.html
Raph Koster
1 From 2006 until 2013 he worked as the founder and president of
Metaplace (previously operating as Areae and acquired by social gaming
company Playdom in 2010, which was in turn acquired by Disney)
producing a Facebook game platform.
https://store.theartofservice.com/the-social-gaming-toolkit.html
Raph Koster - Biography
1 Promoted to chief creative officer in 2003, he relocated to Sony Online
Entertainment in San Diego where he spent three years primarily
responsible for business development. In March 2006, Koster
left the company to work on Metaplace which, at the end, was a social gaming platform for Facebook
games. Since 2013 he is an independent designer and
consultant.
https://store.theartofservice.com/the-social-gaming-toolkit.html
Disruptor Beam
1 The company was founded in 2010.Scott Kirsner, March 26, 2010, Boston Globe, Vidgame couple build new venture around 'social gaming'
trend, [http://www.boston.com/business/technology/innoeco/2010/03/vidgame_couple_build_new_ventu.html] The company is known for developing a social game based on Game of Thrones (TV series)|Game of Thrones
(set in the Song of Ice and Fire novels).Kate Cox, May 21, 2012, Kotaku, The Newest Player in the Game of Thrones Marches its Armies onto
Facebook, [http://kotaku.com/5911972/the-newest-player-in-the-game-of-thrones-marches-its-armies-onto-facebook]Mike Snider, May 21, 2012,
USA Today, Game of Thrones Facebook game announced, [http://content.usatoday.com/communities/gamehunters/post/2012/05/game-of-thrones-facebook-game-announced-/1]John Gaudiosi (2012), 'Game of Thrones' Fans Get First Facebook Social Game, Hollywood Reporter, http://www.hollywoodreporter.com/news/game-of-thrones-facebook-social-game-327283 In 2014, the company announced an
expansion with Star Trek Timelines, a strategy roleplaying game featuring characters from all of the Star Trek eras.
https://store.theartofservice.com/the-social-gaming-toolkit.html
Quepasa - Growth
1 In 2011, Quepasa also acquired XtFt Games, owner of Brazil-based social game development studio TechFront. In May 2011
Quepasa launched its first social gaming title after the acquisition, Wonderful City -
Rio, on [http://www.quepasa.com Quepasa.com] and [http://www.orkut.com
Orkut]. Quepasa launched the game in partnership with Mentez, a Latin American-
focused social network game publisher based in Miami.
https://store.theartofservice.com/the-social-gaming-toolkit.html
GiantBomb - Community content
1 In Quests users earned experience points and level up in a social
gaming element that, give users incentives to create more content.
https://store.theartofservice.com/the-social-gaming-toolkit.html
Social games - Criticism
1 This is made possible through hackers creating fake profiles and
relying on bots to send spam messages to other users via social
gaming applications
https://store.theartofservice.com/the-social-gaming-toolkit.html
Animal Crossing: Wild World - Reception
1 Computer and Video Games felt that the online play extends the
experience into true social gaming, and IGN stated that Nintendo gave us everything we were asking for
when playing the GameCube version: a much more intuitive way of trading
items and enjoying other players' creations
https://store.theartofservice.com/the-social-gaming-toolkit.html
GameCrush - Design
1 GameCrush is different than most social gaming sites in that GameCrush credits can be used to buy and give gifts that hold real world value. While messaging and requesting a game are free, it is considered a nice gesture to offer a gift when requesting a game to someone new
(or as co-founder Eric Strasser puts it, much like buying a drink for someone in a bar). Members can also earn badges and achievements, and
can be rated, or even blocked, by other members based on their behavior.
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