sn battle reports · o genestealer cult must contain one or two detachments comprised of units with...

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1 SN BATTLE REPORTS RULESPACK v1.05 SN Battle reports started in July 2014 with the vision of recreating the old school style picture battle reports that people were used to seeing in the White Dwarf magazines. Our goal was to steer the game away from its hypercompetitive status that had been commonly seen throughout the years and bring it back to its roots with well painted fluffy armies. In January 2016 SN held its first No Retreat tournament, and despite it obviously having an element of a competitiveness, we wanted our event to mirror our battle reports. We created a ruleset that encouraged players to create more fluffy lists whilst also trying to level out the playing field between each army to the best of our ability. Aside from that we wanted to make the whole No Retreat experience to be about more than just a tournament, but a gaming retreat. Unfortunately though, as much as we would love everyone the chance to join in on the experience we can only cater for a limited amount of slots, so we have to filter through all the applications and pick our favourites (and that is not an easy task!) Fast forward to today and we feel like we have achieved what we set out to do when we started. We are very proud of our No Retreat events and with each event it just gets better and better. So for all the players who wish to apply and/or have been successful in their application, below you can find the rules for the upcoming No Retreat event. LOCATION Europa Retreat Centre, 11 Windmill Hill Road, Gibraltar Gibraltar Click here for directions DATE Doors open: Friday (9 th March) @13:00 Tournament begins: Saturday (10 th March) @09:30 Tournament ends: Sunday (11 th March) @20:00 Event Ends: Monday (12 th March) @14:00 TOURNAMENT DETAILS Maximum Players: 38 Minimum age for tournament: 18 Ticket Price: £85 (Non Refundable) Ticket includes exclusive invite package, event T-Shirt, free goodies, free entry to painting competition, personalised mug, tour of the Rock of Gibraltar and a shuttle service from the airport to the venue. Water, tea & coffee are also free at the venue for ticket holders. Overnight packages are the following: £35 per night for a single room £25 per person a night for a double room (£50 total) Overnight packages are for the Friday, Saturday & Sunday nights. If you intend to spend any more nights, before and/or after the event, please contact us directly to arrange to see if this is a possibility. Please note that as the location is a licensed premise, all guests wishing to stay over must be at least 18 years of age. For additional information, or if you are intending to stay over with somebody who is not participating within the tournament, please contact us at [email protected]

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Page 1: SN BATTLE REPORTS · o Genestealer Cult Must contain one or two detachments comprised of units with the “Genestealer Cult” keyword

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SN BATTLE REPORTS

RULESPACK v1.05

SN Battle reports started in July 2014 with the vision of recreating the old school style picture battle reports that people were used to seeing in the White Dwarf magazines. Our goal was to steer the game away from its hypercompetitive status that had been

commonly seen throughout the years and bring it back to its roots with well painted fluffy armies.

In January 2016 SN held its first No Retreat tournament, and despite it obviously having an element of a competitiveness, we wanted

our event to mirror our battle reports. We created a ruleset that encouraged players to create more fluffy lists whilst also trying to level out the playing field between each army to the best of our ability. Aside from that we wanted to make the whole No Retreat

experience to be about more than just a tournament, but a gaming retreat. Unfortunately though, as much as we would love everyone the chance to join in on the experience we can only cater for a limited amount of slots, so we have to filter through all the applications

and pick our favourites (and that is not an easy task!)

Fast forward to today and we feel like we have achieved what we set out to do when we started. We are very proud of our No Retreat

events and with each event it just gets better and better. So for all the players who wish to apply and/or have been successful in

their application, below you can find the rules for the upcoming No Retreat event.

LOCATION

Europa Retreat Centre,

11 Windmill Hill Road,

Gibraltar

Gibraltar

Click here for directions

DATE

Doors open: Friday (9th March) @13:00

Tournament begins: Saturday (10th March) @09:30

Tournament ends: Sunday (11th March) @20:00

Event Ends: Monday (12 th March) @14:00

TOURNAMENT DETAILS

Maximum Players: 38

Minimum age for tournament: 18

Ticket Price: £85 (Non Refundable)

Ticket includes exclusive invite package, event T-Shirt, free goodies, free entry to painting competition,

personalised mug, tour of the Rock of Gibraltar and a shuttle service from the airport to the venue. Water, tea

& coffee are also free at the venue for ticket holders.

Overnight packages are the following:

£35 per night for a single room

£25 per person a night for a double room (£50 total)

Overnight packages are for the Friday, Saturday & Sunday nights. If you intend to spend any more nights, before

and/or after the event, please contact us directly to arrange to see if this is a possibility.

Please note that as the location is a licensed premise, all guests wishing to stay over must be at least 18 years of age.

For additional information, or if you are intending to stay over with somebody who is not participating within the

tournament, please contact us at [email protected]

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TRAVEL

The closest airport to the venue is the Gibraltar International Airport. The next closest airports are Malaga Airport and

then Jerez Airport, both of which are around 2 hours away by car. Please note that we may only provide the shuttle

service to the venue from the Gibraltar International Airport.

ARMY COMPOSITION

>General Rules

Army is to be comprised of 2000 points or less (Regardless of Power Level Points)

Must be battle forged

All models must be fully painted to a level deemed acceptable by the SN Team

Army must be strictly WYSIWYG. However certain non-visible upgrades (e.g. various Character

wargear, grenades, etc) are allowed some leniency. If you have made any conversion work and are

unsure to whether they will be legal, just contact us beforehand at [email protected]

>Faction Rules

Armies must be comprised of a single faction with the following armies being broken down further. Them being:

Imperium

o Space Marines

Must contain one or two detachments solely comprised of units with the

“Adeptus Astartes” keyword

May contain a detachment solely comprised of units with the faction keyword

“Inquisition”

May contain a detachment solely comprised of units with the faction keyword

“Questor Imperialis”

Only one Chapter Type Keyword allowed within the entire army (e.g. Blood

Angels, White Scars, etc)

o Astra Militarum

Must contain one or two detachments solely comprised of units with the “Astra

Militarum” keyword

May contain units with the “Officio Assassinorum” keyword as Elite choices for

a “Astra Militarum” detachment

May contain a detachment solely comprised of units with the faction keyword

“Officio Assassinorum”

May contain a detachment solely comprised of units with the faction keyword

“Inquisition”

May contain a detachment solely comprised of units with the faction keyword

“Questor Imperialis”

o Adeptus Mechanicus

Must contain one or two detachments solely comprised of units with the

“Adeptus Mechanicus” keyword

May contain a detachment solely comprised of units with the faction keyword

“Questor Imperialis”

o Questor Imperialis

Must contain a detachment solely comprised of units with the faction keyword

“Questor Imperialis”

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o Adeptus Custodes

Must contain one or two detachments comprised of units with the “Adeptus

Custodes” keyword

May contain units with the “Adeptus Ministorum” keyword as units for a

“Adeptus Custodes” detachment

May contain a detachment solely comprised of units with the faction keyword

“Adeptus Ministorum”

May contain units with the “Inquisition” keyword as units for a “Adeptus

Custodes” detachment

May contain a detachment solely comprised of units with the faction keyword

“Inquisition”

May contain units with the “Sisters of Silence” keyword as units for a “Adeptus

Custodes” detachment

May contain a detachment solely comprised of units with the faction keyword

“Sisters of Silence”

May contain a detachment solely comprised of units with the faction keyword

“Questor Imperialis”

o Adeptus Sororitas

Must contain one or two detachments comprised of units with the “Adeptus

Ministorum” keyword

May contain units with the “Sisters of Silence” keyword as units for a “Adeptus

Ministorum” detachment

May contain a detachment solely comprised of units with the faction keyword

“Sisters of Silence”

May contain units with the “Officio Assassinorum” keyword as Elite choices for

a “Adeptus Ministorum” detachment

May contain a detachment solely comprised of units with the faction keyword

“Officio Assassinorum”

May contain units with the “Adeptus Custodes” keyword as units for a “Adeptus

Ministorum” detachment

May contain a detachment solely comprised of units with the faction keyword

“Adeptus Custodes”

May contain a detachment solely comprised of units with the faction keyword

“Questor Imperialis”

o Sisters of Silence

Must contain one or two detachments comprised of units with the “Sisters of

Silence” keyword

May contain units with the “Adeptus Ministorum” keyword as units for a “Sisters

of Silence” detachment

May contain a detachment solely comprised of units with the faction keyword

“Adeptus Ministorum”

May contain units with the “Adeptus Custodes” keyword as units for a “Sisters

of Silence” detachment

May contain a detachment solely comprised of units with the faction keyword

“Adeptus Custodes”

May contain a detachment solely comprised of units with the faction keyword

“Questor Imperialis”

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o Inquisition

Must contain one or two detachments solely comprised of units with the

“Inquisition” keyword

May contain a detachment solely comprised of units with the faction keyword

“Adeptus Astartes”

May contain a detachment solely comprised of units with the faction keyword

“Astra Militarum”

May contain units with the “Officio Assassinorum” keyword as Elite choices for

a “Inquisition” detachment

May contain a detachment solely comprised of units with the faction keyword

“Officio Assassinorum”

May contain units with the “Adeptus Custodes” keyword as units for a

“Inquisition” detachment

May contain a detachment solely comprised of units with the faction keyword

“Adeptus Custodes”

May contain a detachment solely comprised of units with the faction keyword

“Questor Imperialis”

Forces of Chaos

o Chaos Space Marines

Must contain one or two detachments solely comprised of units from the

“Heretics Astartes” section within the Index Chaos book

If the army contains the same Mark of Chaos throughout (i.e. Tzeench, Khorne,

Nurgle, Slaanesh) and/or no specific Mark of Chaos, then they may take up to

one detachment solely comprised of units with the faction keyword “Daemon”

as long as all the units are also the same Mark of Chaos

May contain a detachment solely comprised of units with the faction keyword

“Questor Traitoris”

o Chaos Daemons

Must contain one or two detachments solely comprised of units from the

“Chaos Daemons” section within the Index Chaos book

If the army contains the same Mark of Chaos throughout (i.e. Tzeench, Khorne,

Nurgle, Slaanesh) then they may take up to one detachment solely comprised

of units from the “Herestics Astartes” section as long as all the units are also

the same Mark of Chaos

If the army contains the same Mark of Chaos throughout (i.e. Tzeench, Khorne,

Nurgle, Slaanesh) then they may take up to one detachment solely comprised

of units with the faction keyword “Questor Traitoris” faction as long as all the

units are also the same Mark of Chaos

o Questor Traitoris

Must contain a detachment solely comprised of units with the faction keyword

“Questor Traitoris”

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Aeldari

o Craftworlds

Must contain one or two detachments solely comprised of units with the

“Asuryani” keyword

May contain units with the “Anhrathe” keyword as units for a “Asuryani”

detachment

o Drukhari

Must contain one or two detachments solely comprised of units with the

“Drukhari” keyword

o Harlequin

Must contain one or two detachments solely comprised of units with the

“Harlequins” keyword

o Ynnari

Must contain one or two detachments solely comprised of units with the

“Ynnari” keyword

Army can only contain units with the Ynnari keyword and one of the following

Aeldari’s:

o Asuryani

o Drukhari

o Harlequins

o Anhrathe

Tyranids

o Tyranids

Must contain one or two detachments comprised of units with the “Tyranids”

keyword (chosen entirely from the Tyranids Army List section)

May contain a detachment solely comprised of units with the faction keyword

“Genestealer Cult”

o Genestealer Cult

Must contain one or two detachments comprised of units with the “Genestealer

Cult” keyword

May contain a detachment solely comprised of units with the faction keyword

“Tyranids” (chosen entirely from the Tyranids Army List section)

May contain a detachment solely comprised of units with the faction keyword

“Astra Militarum”

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>Detachment Rules

Armies must contain either one or two detachments as chosen from the rulebook with the following

restrictions:

The army must contain one of the following detachments:

o Battalion Detachment

o Brigade Detachment

The only exception to the above is a Questor Imperialis/Traitoris army. They would need

to use a Super-Heavy Detachment instead of one of the above

In addition the army may choose one of the detachments below:

o Air Wing Detachment

o Outrider Detachment

o Patrol Detachment

o Spearhead Detachment

o Super-Heavy Auxiliary Detachment

o Super-Heavy Detachment

o Vanguard Detachment

Fortifications are not allowed

No units with a Power Level rating greater than 31 are allowed

Only one type of unique sub <faction> keyword is allowed within the entire army. These are pertaining

to the keywords found within the brackets, e.g. for Space Marines it is the keyword <chapter>, which

would represent either Ultramarines, Salamanders, Raven Guard, etc. If an army has an additional

detachment from another faction, then the additional detachment cannot use any special rules from

their sub <faction> keyword, e.g. a Genestealer Cult army with an additional Astra Militarum

Detachment. The Astra Militarum detachment would not be allowed to use rules for Valhalla, Tallarn,

etc, but rather would need to stick with the generic <Regiment> rules. The only exception to this rule

are the <Mark of Chaos> rules. These can be mixed as long as the entire army is solely comprised of

Heretics Astartes or solely units chosen from the Chaos Daemons Index

Warlord Traits and Psychic Powers must be chosen as part of the list building and cannot change

between games

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SCENARIO RULES

Maelstrom objectives are all setup in advance and equidistant to each other. They may not be moved

at any point.

Mysterious Objectives rules will not be used for any objective

Units cannot be holding or contesting more than one objective at any time. Also, units cannot capture

both a primary mission objective and a maelstrom objective simultaneously. At this point the player

must nominate which objective they are claiming at the end of their player turn, which cannot be

changed until the start of their next player turn. They are also considered as contesting the same

objective and cannot contest any other objectives regardless of their proximity.

There will be 5 games played during the course of the tournament.

Each game will consist of three missions; A Primary, Secondary and Tertiary, which will be scored

as follows:

o Primary Mission: 14vp (Eternal War Mission)

o Secondary Mission: 8vp (Maelstrom Mission)

o Tertiary Mission: 6vp

In the case of a draw on any of the missions, both players will get half the points for that mission.

Objectives from the primary missions must be placed at least 12” away from each other and 6″ away

from a maelstrom objective.

All Primary mission objectives must be placed on the ground floor

When drawing your maelstrom cards, if there is absolutely zero possibility of achieving the objective,

you may immediately discard it and draw a new card. That being said, if there is even the slightest

remote possibility of achieving the mission, regardless of how slim or ludicrous it may be, then you

must accept the card. Secure and Defend objective cards cannot be discarded in this manner.

All maelstrom cards that are worth D3 points are automatically worth 2, and cards worth D6 are

worth 3.

All games will be played using the Dawn of War deployment.

Once the final scores are recorded, In the case of a tie break, players will be ranked depending upon

who has gained the most logistical points from all their games collectively. Logistical points are the

point values of a unit that has been completely destroyed. Units only partially removed grant no

points to the opponent.

First blood will be replaced with “First Strike”. You gain a point if you managed to kill a unit on your

first turn

The advanced rules for Battlefield Terrain will be used and explained for each board prior to starting

the event

The Battlezone and Expansion rules found under the Advanced Rules section will not be used.

All Troop choices have objective secured. Therefore they always count as capturing an objective,

even if they have less models than the enemy, unless they also have a unit with the same rule on the

objective.

Units with the battlefield role Flyer cannot capture any objectives.

Players roll off to determine who has the first turn. The player who finishes deploying first gains a

+1 to their roll (This roll cannot be rerolled with a command point).

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MISSIONS

Game 1:

Primary – Retrieval Mission

Secondary – Deadlock

Tertiary – Slay the Warlord, Linebreaker & First Strike

Game 2:

Primary – No Mercy

Secondary – Cleanse and Capture

Tertiary – Slay the Warlord, Linebreaker & First Strike

Game 3:

Primary – The Relic

Secondary – Deadlock

Tertiary – Slay the Warlord, Linebreaker & First Strike

Game 4:

Primary – Big Guns Never Tire

Secondary – Tactical Escalation

Tertiary – Slay the Warlord, Linebreaker & First Strike

Game 5:

Primary – Secure and Control

Secondary – Cleanse and Capture

Tertiary – Slay the Warlord, Linebreaker & First Strike

ITINERARY

Fri (9th March)

14:00 – Doors open (Players can meet, greet & play friendlies)

20:00 – BBQ at the Retreat Centre Patio

Sat (10th March)

09:30 – Tournament starts – Introduction

10:00 – 12:45 Game 1

12:45 – 14:00 Lunch

14:00 – 16:45 Game 2

17:45 – 20:30 Game 3

Sun (11th March)

08:45 – 09:45 Rock of Gibraltar Tour

10:30 – 13:15 Game 4

13:15 – 14:30 Lunch

14:30 – 17:15 Game 5

18:00 – Awards Ceremony

Mon (12th March)

14:00 – Doors close

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ADDITIONAL INFORMATION

Note that as this is still relatively a new system, rules can be expected to change and/or update as of when GW and FW

release more content.

All army lists are to be validated and must be submitted to [email protected] by no later than 31st January 2018.

There will be Prizes and awards for both tournament and painting competition winners.

Please remember that tickets are non-refundable.

If you are interested in signing up or require any further information, please contact [email protected]

Updated 06/10/17