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TABLEOFCONTENTSSection Page

SynopsisandBackground 4

RumorsintheHarbor 5

ScurvyDog2ight 6

SeaMonsterAttacks 7

UnderSeige 8

TheLightintheTower 9

TheCavernsBelow 10

WoundedLion 11

Hostages 12

SummoningRoom 13

Aftermath 14

AppendixA:Maps 15

TheAnnabelLee 15

SkyhornLighthouse 15

TheCaves 16

AppendixB:NewMonsters 17

Eelfolk 17

EelfolkHunter 18

EelfolkScourge 18

EelfolkStormcaller 19

SecretLore 20

AcknowledgementsandCredits 21

THESECRETSOFSKYHORNLIGHTHOUSE �2

ROLLAKNOWLEDGECHECK(SECRETLORE)

IfyoujoinTheArcaneLibrary,you’llgetaccesstosecretlore—afree2irst-leveladventurewithvirtualtabletopmapsandcombatcards!

THESECRETSOFSKYHORNLIGHTHOUSE �3

SYNOPSIS

• Atthebeginningoftheadventure,thepartylearnsthroughoneofthehooksthatshipshavestoppedtransitingtheharborforfearof“seamonsters.”TheyalsolearnnearbySkyhornLighthouseisindistress.Thepartyisableto2indonecaptain,SheilaCoppertree,whoiswillingtoriskgoingtothelighthouse.

• Onthewaytothelighthouse,awaterelementalattacksthegroup.Whentheadventurersarriveatthelighthouse,they2inditundersiegebyeelfolk.

• Thepartylearnsof2loodedcavesbeneaththelighthouseeitherthroughexplorationorfromLucienSkyhorn,thelighthousekeeperwhoisbarricadedinthelanternroom.

• Insidethecaves,theplayersdiscovertheeelfolkareforcingcapturedsailorstouseaBowlofCommandingWaterElementalstosummonwaterelementalsandwreakhavoconthesurroundingseapassageandharbor.

BACKGROUND

• LucienSkyhornissworntoprotectthesecretBowlofCommandingWaterElementalshiddeninthewaterycavesbelowhisfamily’sancestrallighthouse.

• Afewdaysbeforetheadventurebegins,araidinggroupofeelfolkenteredthecavesbelowthelighthouseviaahiddencove.There,theydiscoveredthebowl.Sincethen,they'veusedittocaptureamerchantshipthatwastransitingtheharbor.Theeelfolklearned(thehardway)thatasummonedelementalsometimesturnsagainstitssummoner,sonowthey’reforcingthecapturedcrewtodothesummoningritual.

• Theeelfolkaretryingto2inishoffLucien,whoisbarricadedintoproomofthelighthouse.Theyplantoseizetotalcontrolofthesmallislandtocontinueusingmorewaterelementalstocapturepassingships.TheyfeelLucien’sstubbornpresenceisathreattotheirplans.

AWORDTOTHEGM

Thisadventureismeanttoberunataglancewithminimalpreparationandanaturaldelivery.Thisrequiredre-thinkingthenormaladventurepresentationabit.Here’swhatyou’ll2indincluded:

• Eachencountercontainedononepage.• Bulletedlists.Boldedkeywords.• Hyperlinkstomonstersandrulesonlineforquickreference.

• PrintablecardsforeachmonsterandPCsoyoucanrunencountersusingacardstack.Ashortvideowalkthroughofthismethodcanbefoundhere.

• Shortroomandareadescriptions.Noparagraphsofdroning2lavortext—setthescenenaturallyandembellishasdesired.

• Brie2lyexplainednon-encounterrooms.Again,embellishasdesired!

• GMmapsandplayer-safedigitalmapsforusewithvirtualtabletops.

• Printablecardsforspecialtreasurehandout.• Ashortvideowalkthroughoftheadventurecanbefoundhere.

PACING/TRANSITIONS

Adramaticquestionispresentedwithmostscenes.Oncethatquestionhasbeenanswered,thetensionofthesceneisresolved.That’syourcuetoworktowardthetransitionprovidedattheendthescene—evenifthatmeanssummarizingtheendofaclearlydecidedcombat,orinthecaseofcleverplayers,skippingcombataltogether.Keepthegamemovingtowardthenextchallenge! Roomdescriptionsthatareusuallylongblocksofliteraryread-aloudtexthavebeenleftshortandinformationalinthisadventure.ManyGameMastersprefertoparaphraseread-aloudtextandsetthescenebasedonwhattoneandlevelofdetailhisorhergroup2indsengaging.AnythinglistedbeforetheDevelopmentsectionsissafetosharehoweveryouprefertodoso.

THESECRETSOFSKYHORNLIGHTHOUSE �4

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THELIGHTINTHETOWER

AREA4:THELANTERNROOM

• Theirondooratthetopofthestairsisbarricaded(DC25Strengthchecktoopen).

DEVELOPMENT• LucienSkyhorncastsheatmetalonthedoorifsomeonetriestobatteritdown.

• Lucienhasbeensubsistingonconjuredberriesandwaterforthelastfewdaysandisdesperateforhelp.

• Theairinsidethelanternroomisheavywiththesmellofburningoil.Amassivelanternonametalpostsweepsabeamoflightinagreatcircle.

LucienSkyhorn,NGhumandruid“ASkyhornwillalwaysbeabeaconforgood.”

• Appearance.Shortofstature.Wild,whitehairandgreyeyes.

• Does.Constantlywaggleshisbushyeyebrowsto emphasize a point. Prone to lecturingabout thescienti2icandmysticalwondersofthesea.

• Secret.Feels responsible forhiswife’sdeathmany years ago, even though he couldn’tpreventit.

• Lucien has the following spells prepared:Cantrips (at will): druidcraft, poison spray,produce Tlame; 1st level (4 slots): create ordestroywater, curewounds,goodberry, speakwith animals; 2nd level (3 slots): animalmessenger,heatmetal.

APLEAFORHELP• IftheplayerscanconvinceLucienthroughthedoorthattheyareallies,hewillcrackthedooropenandletthemin.

• Lucienhopestheplayerswillhelphimexpeltheeelfolkfromthelighthouse.

DRAMATICQUESTION

Will the players help Lucien defeat theeelfolk and save theBowl of CommandingWaterElementals?

DISCUSSIONWTHLUCIENLuciencansharethefollowinginformation:

• TheeelfolkhavediscoveredtheBowlofCommandingWaterElementalshisfamilyhaskeptsecretinacavebelowthelighthouseforsixgenerations.Thebowlisspecial;becauseit’s2ixedinplace,itcandrawontheseatosummonelementalstwiceaday.

• Eelfolkaremurderousraidersthatlurkaroundshorelinesandunderwatercaverns.

• TheSkyhornfamilyusesthebowltosummonwaterelementalstohelpailingshipsreachharbor.ThereusedtobemanySkyhornslivingontheislandlongago.

• Lucienisthelastofhisfamily.Heissworntoprotectthebowlandkeepitfromfallingintoevilhands.

• Asummonedwaterelementalcanbreaklooseofitscompulsionifthesummoner’swillisnotstrongenoughtocontrolit.Luciensuspectsseveraleelfolkhavediedthiswayandreasonstheyarenowmakingtheirhostagessummontheelementalsinstead.

• Luciensawanelementalattackamerchantshipandtowittowardthebackoftheislandwherethere’sahiddencove(Area7).

• Thetrapdoortothecavesishiddenbelowaheavybarrelinthecornerofthesupplyroom(Area3)onthe2irst2loor.

• Thecavesare2loodedinmanyareas.

DEVELOPMENTIftheplayersagreetosavetheBowlofCommandingWaterElementals,LuciangiveseachofthemaPotionofWaterBreathing.

TRANSITION

TheplayersmaketheirwaytoArea1orArea5.

THESECRETSOFSKYHORNLIGHTHOUSE �9

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HOSTAGES

AREA8:THECREW

• Thedoorsleadingtoandfromthisroomareunlocked.

• Alarge,fadednautilusshell(theSkyhornfamilysymbol)iscarvedintothe2loortiles.

• Twelvehumancommonersarelashedtogetheringroupsoffour(markedPonthemap).TheyaretheJadeLion’ssurvivingcrew.Theyarebeaten,starved,andterrorized.

• ArynHest,thecaptainoftheJadeLion,isamongthelivingprisoners.Hehasjaggedelectricalburnsonhishandsandarms.

• Twoeelfolk(markedE)sitnearthedoorplayingaviolentgameinvolvingcoralcaltrops.TheyboltforthedoortoArea9whentheyspottheplayers.

CaptainArynHest,CGhumanveteran“BogmebrainsifI letadamnwalkingeelhavemeship!”

• Appearance. Trim, pointedbeardandagoldtooth.

• Does.Bellylaughssolouditrattleswindows.

• Secret. Became a sailorwhenamermaidsavedhislifeandstolehisheart.

DRAMATICQUESTION

Can the players stop theeelfolk from alerting theircompanionsinArea9?

COMBAT• BotheelfolkattempttoopenthedoortoArea9andalerttheothereelfolk.

• ArynHesttriestotripanyeelfolkwhorunnearhim.Hedoesn’thaveanyequipment.

• Arynwarnstheplayersthattheeelfolkareforcingoneofhiscrewtosummonanotherwaterelementalinthenextroom.

THEEELFOLKALERTTHEOTHERS• Alloftheeelfolktakecoverbehindthestalactitesorrubbleandreadyactionstoattackwhentheplayersentertheroom.

• Iftheplayerswaitanylongerthantwominutes,thesailorinArea9isforcedtosummonawaterelemental.TheelementalcrashesintoArea8toattackthePCs.

• There’sa30%chanceeachroundthesailorwilllosehisconcentrationifhesummonsawaterelemental.Ifthathappens,theelementalbecomeshostiletowardhim.

THEEELFOLKDON’TALERTTHEOTHERS• ArynurgestheplayerstostopthesummoningritualhappeninginArea9.

• TheeelfolkinArea9aretooengrossedwiththesummoningritualtohearthecombatinArea8(barringanexplosionorsimilar).

• TheeelfolkareinthepositionsmarkedonthemapwhentheplayersenterArea

9.•TheplayersmaybeabletosetupasurpriseroundinArea9if

theybeattheeelfolkscourge’spassivePerceptionscoreof13.

AREA8A:PLUNDER

•TheeelfolkhavestackedchestsandbarrelsofplunderfromtheJadeLioninhere.

Theycontain5,000gpworthoftradegoods.

•ThedoortoArea8isunlocked.

TRANSITION

TheplayershaveonlyamomenttopreparebeforetheactioninArea9begins.

THESECRETSOFSKYHORNLIGHTHOUSE �12

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EELFOLKHUNTERMediumhumanoid(eelfolk),chaoticevil

ArmorClass13(hidearmor)HitPoints37(7d8+6)Speed30ft.,swim40ft.

SkillsPerception+2,Stealth+5DamageImmunitieslightningSensesblindsight60ft.,passivePerception12LanguagesEelfolkChallenge1(200XP)

Ambusher.Thehunterhasadvantageonattackrollsagainstanycreatureithassurprised.DeathBurst.Whentheeelfolkdies,itexplodesinaburstofpent-upelectricity.Eachcreaturewithin10feetofitmustmakeaDC12Dexteritysavingthrow,taking7(2d6)lightningdamageonafailedsave,orhalfasmuchonasuccessfulone.HoldBreath.Theeelfolkcanholditsbreathfor1hour.Lunge.Iftheeelfolkmovesatleast20feetstraighttowardatargetandthenhitsitwithaspearattackonthesameturn,thetargettakesanextra7(2d6)piercingdamage.

Actions

Multiattack.Thehuntermakestwospearattacks.Spear.MeleeorRangedWeaponAttack:+4tohit,reach5ft.orrange20/60ft.,onetarget.Hit:6(1d8+2)piercingdamage(two-handedmeleeattack)or5(1d6+2)piercingdamage(rangedattack).

EELFOLKSCOURGELargehumanoid(eelfolk),chaoticevil

ArmorClass13(hidearmor)HitPoints82(10d10+27)Speed30ft.,swim40ft.

SkillsPerception+3,Stealth+5DamageImmunitieslightningSensesblindsight60ft.,passivePerception13LanguagesEelfolkChallenge4(1,100XP)

DeathBurst.Whentheeelfolkdies,itexplodesinaburstofpent-upelectricity.Eachcreaturewithin10feetofitmustmakeaDC13Dexteritysavingthrow,taking7(2d6)lightningdamageonafailedsave,orhalfasmuchonasuccessfulone.ElectriAiedBody.Acreaturethattouchesthescourgeorhitsitwithameleeattackwhilewithin5feetofittakes5(1d10)lightningdamage.HoldBreath.Theeelfolkcanholditsbreathfor1hour.Lunge.Iftheeelfolkmovesatleast20feetstraighttowardatargetandthenhitsitwithaclaworbiteattackonthesameturn,thetargettakesanextra7(2d6)piercingdamage.

Actions

Multiattack.Thescourgemakesthreemeleeattacks:onewithitsbite,twowithitsclaws.Bite.MeleeWeaponAttack:+6tohit,reach5ft.,onetarget.Hit:9(2d4+4)piercingdamage.Claws.MeleeWeaponAttack:+6tohit,reach5ft.,onetarget.Hit:11(2d6+4)slashingdamage.

STR DEX CON INT WIS CHA

14(+2) 13(+1) 14(+2) 6(-2) 10(+0) 7(-2)

STR DEX CON INT WIS CHA

18(+4) 13(+1) 16(+3) 7(-2) 13(+1) 9(-1)

THESECRETSOFSKYHORNLIGHTHOUSE �18

EELFOLKSTORMCALLERMediumhumanoid(eelfolk),chaoticevil

ArmorClass15(hidearmor)HitPoints117(18d8+36)Speed30ft.,swim40ft.

SkillsIntimidation+7,Perception+5,Stealth+8DamageImmunitieslightningSensesblindsight60ft.,passivePerception15LanguagesEelfolkChallenge6(2,300XP)

DeathBurst.Whentheeelfolkdies,itexplodesinaburstofpent-upelectricity.Eachcreaturewithin10feetofitmustmakeaDC13Dexteritysavingthrow,taking7(2d6)lightningdamageonafailedsave,orhalfasmuchonasuccessfulone.HoldBreath.Theeelfolkcanholditsbreathfor1hour.InnateSpellcasting.Thestormcaller’sinnatespellcastingabilityisCharisma(spellsaveDC15).Itcaninnatelycastthefollowingspells,requiringnomaterialcomponents:Atwill:detectmagic,thunderwave2/dayeach:calllightning,fogcloud,lightningbolt

Actions

Multiattack.Thestormcallermakestwoclawattacks.Claws.MeleeWeaponAttack:+6tohit,reach5ft.,onetarget.Hit:6(1d6+3)slashingdamageplus7(2d6)lightningdamage.

ReactionsLightingReAlexes.Thestormcalleradds3toitsACagainstonemeleeattackthatwouldhitit.Todoso,thestormcallermustseetheattacker.

STR DEX CON INT WIS CHA

11(+0) 16(+3) 14(+2) 8(-1) 14(+2) 18(+4)

THESECRETSOFSKYHORNLIGHTHOUSE �19

THEARCANELIBRARY

IfyoujoinTheArcaneLibrary,you’llgetafreecopyofTempleoftheBasiliskCult,a2irst-leveladventuresetinthejungle!

THESECRETSOFSKYHORNLIGHTHOUSE �20

AcknowledgementsSpecialthankstoJohnfromwww.5thsrd.orgforpermissiontolinktohissite.Thankyoutowww.pyromancers.comforthewonderfulonlinemapmakingsoftware.VerymanythankstoTheAngryGMforwisdom,especiallyaboutpacingandstructure.Finally,mymostheartfeltgratitudetoJesseeEganforphenomenalartdirectionanddesign.

CreditsInteriorartJesseeEgan/jesseeegan.com,Publisher’sChoiceQualityStockArt©RickHershey/FatGoblinGames,GaryDupuis/PurpleDuckGames,AndreyYurlov/shutterstock.com,StephaneBidouze/shutterstock.com.

THESECRETSOFSKYHORNLIGHTHOUSE �21

OPENGAMELICENSEVersion1.0a

ThefollowingtextisthepropertyofWizardsoftheCoast,Inc.andisCopyright2000WizardsoftheCoast,Inc("Wizards").AllRightsReserved. 1.De2initions:(a)"Contributors"meansthecopyrightand/ortrademarkownerswhohavecontributedOpenGameContent;(b)"DerivativeMaterial"meanscopyrightedmaterialincludingderivativeworksandtranslations(includingintoothercomputerlanguages),potation,modi2ication,correction,addition,extension,upgrade,improvement,compilation,abridgmentorotherforminwhichanexistingworkmayberecast,transformedoradapted;(c)"Distribute"meanstoreproduce,license,rent,lease,sell,broadcast,publiclydisplay,transmitorotherwisedistribute;(d)"OpenGameContent"meansthegamemechanicandincludesthemethods,procedures,processesandroutinestotheextentsuchcontentdoesnotembodytheProductIdentityandisanenhancementoverthepriorartandanyadditionalcontentclearlyidenti2iedasOpenGameContentbytheContributor,andmeansanyworkcoveredbythisLicense,includingtranslationsandderivativeworksundercopyrightlaw,butspeci2icallyexcludesProductIdentity.(e)"ProductIdentity"meansproductandproductlinenames,logosandidentifyingmarksincludingtradedress;artifacts;creaturescharacters;stories,storylines,plots,thematicelements,dialogue,incidents,language,artwork,symbols,designs,depictions,likenesses,formats,poses,concepts,themesandgraphic,photographicandothervisualoraudiorepresentations;namesanddescriptionsofcharacters,spells,enchantments,personalities,teams,personas,likenessesandspecialabilities;places,locations,environments,creatures,equipment,magicalorsupernaturalabilitiesoreffects,logos,symbols,orgraphicdesigns;andanyothertrademarkorregisteredtrademarkclearlyidenti2iedasProductidentitybytheowneroftheProductIdentity,andwhichspeci2icallyexcludestheOpenGameContent;(f)"Trademark"meansthelogos,names,mark,sign,motto,designsthatareusedbyaContributortoidentifyitselforitsproductsortheassociatedproductscontributedtotheOpenGameLicensebytheContributor(g)"Use","Used"or"Using"meanstouse,Distribute,copy,edit,format,modify,translateandotherwisecreateDerivativeMaterialofOpenGameContent.(h)"You"or"Your"meansthelicenseeintermsofthisagreement.

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SystemReferenceDocument5.1Copyright2016,WizardsoftheCoast,Inc.;AuthorsMikeMearls,JeremyCrawford,ChrisPerkins,RodneyThompson,PeterLee,JamesWyatt,RobertJ.Schwalb,BruceR.Cordell,ChrisSims,andSteveTownshend,basedonoriginalmaterialbyE.GaryGygaxandDaveArneson.

THESECRETSOFSKYHORNLIGHTHOUSE �22