skills ch. 4 / 35-39 magic device cha use psionic device cha use rope •dex ... ³ these skills are...

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Created by: Shawn S. Altorio [email protected] www.ssa-x2.com Dungeons & Dragons is a registered trademerk of Wizards of the Coast, Inc. Page 1 of 7 This document is licensed under a Creative Commons license. Class Skill (Class 1, 2, 3) Skills Untrained Key Ability Total Ability Mod. Ranks Misc. Temp. Skill Appraise Int Autohypnosis ³ Wis Balance ¹ • Dex Bluff • Cha Climb ¹ • Str Concentration Craft Int Craft Int Decipher Script Int Diplomacy • Cha Disable Device Int Disguise • Cha Escape Artist ¹ • Dex Forgery Int Gather Information • Cha Handle Animal Cha Heal • Wis Hide ¹ • Dex Intimidate • Cha Jump ¹ • Str Knowledge Int Knowledge Int Knowledge Int Knowledge Int Listen • Wis Move Silently ¹ • Dex Open Lock Dex Perform • Cha Perform • Cha Perform • Cha Profession Wis Profession Wis Psicraft Int Ride • Dex Search Int Sense Motive • Wis Sleight of Hand ¹ Dex Spellcraft Int Spot • Wis Survival • Wis Swim ² • Str Tumble ¹ Dex Use Magic Device Cha Use Psionic Device Cha Use Rope • Dex ¹ Armor Check Penalty, if any, applies. ( ² Double penalty for Swim.) ³ These skills are detailed in the Expanded Psionics Handbook (XPH). PHB / XPH Ch. 4 / 35-39 Max. Ranks (Class/Cross-Class) / Equipped Off Hand Weapons & Ammunition Weapon Modified Attacks Attack Bonus Finesse Damage Critical Range/ Reach (Ft.) Ranged Type * Encumb. Category 2-Hand Size Category Weight (Lbs.) 1st 2nd 3rd 4th / / / / / / / / / / / / / / / / / / / / / Unarmed Strike / / / Deals Lethal Damage PHB 112-122, 160 Equipped Ammunition Attack Bonus Damage Total Quantity Quantity Used Weight Each (Lbs.) Notes * If a weapon is of two types; all damage it deals is of both types. Combat Type Key Ability Attacks Ability Mod. Size Mod. Misc. Temp. 1st 2nd 3rd 4th Melee Str / / / Ranged Dex / / / * Utilizes a Special Size Modifier. Grapple * Str / / / Base Attack Bonus 1st 2nd 3rd 4th / / / PHB Ch. 8 Initiative Dex. Mod. Misc. Temp. Powerful Build Modifiers Max. Dex Check Penalty MOdified Speed (Ft./Rd.) Max. Run Multiplier Load Armor Equipped Armor & Shield Type AC Bonus Max. Dex Check Penalty Spell Failure (%) Speed (Ft.) Weight (Lbs.) ¹ Is dependant on what is currently equipped. ² applies while unarmored and unencumbered. Total ¹ AC with Shield AC No Shield Flat- Footed AC ¹ Touch Attack AC PHB 122-126 & 134-136 Dex Mod. Size Mod. Deflection Bonus Dodge Bonus Natural Armor Other Monk AC Bonus ² Wis Mod. Spell Resistance Power Resistance Saves Fortitude Reflex Will Total Base Key Ability Con Dex Wis Ability Mod. Magic Misc. Temp. Hit Points Max. Temp. Max. HP Hit Points Current Nonlethal Damage Damage Reduction Abilities Ability Score Ability Mod. Temp. Score Temp. Mod. Str Strength Dex Dexterity Con Constitution Int Intelligence Wis Wisdom Cha Charisma PHB Ch. 1 SSA-X2 Character Sheet Character Name Player Race Character Lvl. ECL Character Class 1 LVL. Character Class 2 Lvl. Character Class 3 Lvl. Lvl. Adjust Alignment Deity Gender Size Category Pref. Hand Height Weight (Lbs.) Skin Color Eye Color Hair Color Age Birthdate

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Created by: Shawn S. Altorio [email protected] www.ssa-x2.com Dungeons & Dragons is a registered trademerk of Wizards of the Coast, Inc. Page 1 of 7This document is licensed under a Creative Commons license.��������������������

Cl

as

s S

kil

l(C

la

ss

1,

2,

3) Skills

Un

tr

ain

ed

Key

A

bil

ity

To

ta

l

Ab

ilit

yM

od

.

Ra

nk

s

Mis

c.

Tem

p.

SkillAppraise • Int

Autohypnosis ³ Wis

Balance ¹ • Dex

Bluff • Cha

Climb ¹ • Str

Concentration •

Craft • Int

Craft • Int

Decipher Script Int

Diplomacy • Cha

Disable Device Int

Disguise • Cha

Escape Artist ¹ • Dex

Forgery • Int

Gather Information • Cha

Handle Animal Cha

Heal • Wis

Hide ¹ • Dex

Intimidate • Cha

Jump ¹ • Str

Knowledge Int

Knowledge Int

Knowledge Int

Knowledge Int

Listen • Wis

Move Silently ¹ • Dex

Open Lock Dex

Perform • Cha

Perform • Cha

Perform • Cha

Profession Wis

Profession Wis

Psicraft Int

Ride • Dex

Search • Int

Sense Motive • Wis

Sleight of Hand ¹ Dex

Spellcraft Int

Spot • Wis

Survival • Wis

Swim ² • Str

Tumble ¹ Dex

Use Magic Device Cha

Use Psionic Device Cha

Use Rope • Dex

¹ Armor Check Penalty, if any, applies. ( ² Double penalty for Swim.)³ These skills are detailed in the Expanded Psionics Handbook (XPH).

PHB / XPHCh. 4 / 35-39

Max. Ranks(Class/Cross-Class) /

Eq

uip

pe

d

Of

f H

an

d

Weapons & Ammunition

Weapon

ModifiedAttacks

At

ta

ck

Bo

nu

s

Fin

esse

Damage Critical Ra

ng

e/R

eac

h (

Ft.)

Ra

ng

ed

Ty

pe

*

Enc

um

b.

Ca

teg

or

y

2-H

an

d

Siz

eC

at

ego

ry

Wei

gh

t(L

bs.

)

1st 2nd 3rd 4th

/ / // / // / // / // / // / // / /

Unarmed Strike / / / Deals LethalDamage

PHB112-122, 160

Eq

uip

pe

d

Ammunition At

ta

ck

Bo

nu

s

Damage To

ta

lQ

ua

nt

ity

QuantityUsed W

eig

ht

Eac

h(L

bs.

)

Notes

* If a weapon is of two types; all damage it deals is of both types.

Combat

Type Key

Ab

ilit

y

Attacks

Ab

ilit

yM

od

.

Siz

eM

od

.

Mis

c.

Tem

p.

1st 2nd 3rd 4th

Melee Str / / /Ranged Dex / / /

* Utilizes a Special Size Modifier. Grapple * Str / / /

Base AttackBonus

1st 2nd 3rd 4th

/ / /

PHBCh. 8

InitiativeDex.Mod.

Misc.

Temp.

PowerfulBuild

Modifiers

Max. Dex

Check Penalty

MOdified Speed(Ft./Rd.)

Max. RunMultiplier

Load

Armor

Eq

uip

pe

d

Armor & Shield Type AC

Bo

nu

s

Ma

x.

Dex

Ch

eck

P

ena

lty

Spel

lFa

ilu

re

(%)

Spee

d(F

t.)

Wei

gh

t(L

bs.

)

¹ Is dependant on what is currently equipped.² applies while unarmored and unencumbered. Total ¹

ACwith

Shield

ACNo

Shield

Flat-Footed

AC ¹

TouchAttack

AC

PHB122-126 & 134-136

DexMod.

SizeMod.

DeflectionBonus

Dodge Bonus

NaturalArmor Other

Monk ACBonus ²

WisMod.

Spell Resistance

Power Resistance

Saves

Fo

rt

itu

de

Re

fl

ex

Wil

l

Total

Base

KeyAbility Con Dex Wis

Ability Mod.

Magic

Misc.

Temp.

Hit Points

Max.Temp.Max.

HPHit Points

Current

NonlethalDamage

DamageReduction

AbilitiesAbilityScore

AbilityMod.

Temp.Score

Temp.Mod.

StrStrength

DexDexterity

ConConstitution

IntIntelligence

WisWisdom

ChaCharisma

PHBCh. 1

SSA-X2 Character Sheet

Character Name Player Race Character Lvl. ECL

Character Class 1 LVL. Character Class 2 Lvl. Character Class 3 Lvl. Lvl. Adjust

Alignment Deity Gender Size Category Pref. Hand

Height Weight (Lbs.) Skin Color Eye Color Hair Color Age Birthdate

Created by: Shawn S. Altorio [email protected] www.ssa-x2.com Page 2 of 7

Racial Traits, Feats and Special Abilities

Record the Source Book and Page for easy reference.

PHBCh. 2, 3 & 5

Turn Undead

Turning CheckResult

Most Powerful Undead Affected(Maximum Hit Dice)

0 or Lower Cleric Level - 41 – 3 Cleric Level - 3

4 – 6 Cleric Level - 2

7 – 9 Cleric Level - 1

10 – 12 Cleric Level

13 – 15 Cleric Level + 1

16 – 18 Cleric Level + 2

19 – 21 Cleric Level + 322 or Higher Cleric Level + 4

A Paladin’s effective Cleric Level is equal to his Paladin Level - 3.

PHB159-160

Times Per DayCha.Mod.

3+ Misc.

Temp.

Turn Check Modifier

Cha.Mod.

Misc.

Temp.

Total Hit Dice ofUndead Affected C

ha

Mo

d.

Mis

c.

Tem

p.

+ ClericLevel +

Proficiencies

Armor (Light)

Armor (Medium)

Armor (Heavy)

Shield

Tower Shield

Simple Weapons

Martial Weapons

PHBCh. 5

Languages

Literate

PHB82Carrying Capacity

LoadCarried

Weight Range(Lbs.) C

hec

kP

ena

lty

Ma

x.

Dex

.

Spee

d(F

t./

Rd

.)

Ma

x.

Ru

n

Light 0 - Normal

Medium - -3 +3

Heavy - -6 +1

PHB161-162

Action CapacityWeight

(Lbs.) Spee

d(F

t./

Rd

.)

Ma

x.

Ru

n

Lift Off Ground 2× Max. 5 * 5 *

Push or Drag 5× Max. 5 * 5 *

* Movement requires a Full-Round Action.

Quadruped

Mode Mu

ltip

lier

On

e R

ou

nd

- T

ac

tic

al

(Ft

.)

On

e M

iniu

te

- Lo

ca

l(F

t.)

On

e H

ou

r-

Ov

erla

nd

(Mil

es)

On

e D

ay

- O

ver

lan

d(M

iles

)

Walk (Normal) ×1

Hustle * ×2

Run * ×3

Run *

All Speeds are in Feet Per Round unless otherwise noted. * Requires a Full-Round Action.

MovementModified

SpeedTotalSpeed

BaseSpeed

ClassMod. Magic Misc. Temp.

PHB162-164

DwarvenMovement

Created by: Shawn S. Altorio [email protected] www.ssa-x2.com Page 3 of 7

Stored Equipment

Qu

an

tit

yItem Place of

Storage Wei

gh

tEa

ch

(Lb

s.)

Item Details

Carried EquipmentQ

ua

nt

ity

Item CarriedLocation W

eig

ht

Eac

h(L

bs.

)

Qu

an

tit

y

Item CarriedLocation W

eig

ht

Eac

h(L

bs.

)

All Weights are in Pounds unless otherwise noted. * Armor, Weapons and Ammunition are listed on Page 1 in their respective sections.

PHBCh. 7

Carried LoadCarried Equipment Total Weight

Armor, Weapons & AmmunitionTotal Weight *

Wealth Total Weight

Total Carried Load

Wealth

Carried Wei

gh

t(L

bs.

)

Banked

CP (Copper)

SP (Silver)

GP (Gold)

PP (Platinum)

PHB112

OtherValuables Quantity W

eig

ht

Eac

h(L

bs.

) EstimatedValue Each

(GP)

Estimated Net Wealth(GP)

Created by: Shawn S. Altorio [email protected] www.ssa-x2.com Page 7 of 7

Notes Experience

Total Experience

Multiclass Penalty %

Required For Next Level

You cannot spend so much Experience on a Spell or Power that you lose a level.

Date Character Created Date Last Updated

Campaign

PHB22, 58-60

Background PHB110

Physical Description & Personality Character PortraitPHB110