skill-based game genres

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Analysis of skill-based game genres

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  • 1. Game Genres@joinstix

2. Play: Definition a free activity standing quite consciously outsideordinary life as being not serious but at the sametime absorbing the player intensely and utterly.Johan Huizinga Fundamentals: Activity of choice Alternate Reality (that does not affect real life) Where the player has some control or self expression Fun in Play is when the alternate reality aligns withpersonal taste (Challenge Types, Engaging Factors). 3. Game: Definition A game is a structured play(activity, usually undertaken for enjoyment andsometimes used as an educational tool). Key components of games are : Goals / Challenges Rules / Interaction Games generally involve mental or physicalstimulation, and often both. Many games help develop practical skills, serve as aform of exercise, or otherwise perform aneducational, simulational or psychological role. 4. Narrative ChallengeDiscoveryGain Engagement Community FactorsSelfResponsibility ExpressionSensual Experience 5. Skill Types SkillChallenge 6. Skill Types Resource ManagementStrategy Time managementLuck Riddle Strength Tiles Coordination ActionPuzzle Maze Timing Construction Mechanical 7. Action A genre of game that would normally concentrate on physicalchallenges, hand-eye coordination and reaction time. Sub genres:arcade, music, sports, shooters, fighting, platform, vehiclesimulationNarrativeStrategyChallengeDiscovery Gain Engagement Community LuckFactors ActionPuzzle Self ResponsibilityExpression SensualExperience 8. Puzzle A genre of computer game that concentrates on solving puzzles.The types of puzzles that need to be solved do vary on game togame. These types of games require different skills such aslogic, pattern recognition, sequence solving and many more. sub-genres: hidden object,Narrative Strategy ChallengeDiscovery Gain Engagement CommunityLuck FactorsActionPuzzle Self ResponsibilityExpression SensualExperience 9. Strategy (Turn-Based)Narrative Strategy ChallengeDiscovery Gain Engagement CommunityLuck FactorsActionPuzzle Self ResponsibilityExpression SensualExperience 10. Action-Puzzle Examples: Zuma, Bubbles, Tetris NarrativeStrategy ChallengeDiscoveryGainEngagement Community Luck Factors ActionPuzzleSelfResponsibility ExpressionSensual Experience 11. Puzzle-Strategy Examples: Scrabble, Rummikub, Clue NarrativeStrategy ChallengeDiscoveryGainEngagement Community Luck Factors ActionPuzzleSelfResponsibility ExpressionSensual Experience 12. Action-Strategy(RTS - Real Time Strategy) Examples: team sports NarrativeStrategy ChallengeDiscoveryGainEngagement Community Luck Factors ActionPuzzleSelfResponsibility ExpressionSensual Experience 13. Adventure A game that contains aspects of investigation, exploration, puzzlesolving and plenty of interaction with game characters. Mostdownloadable adventure games are designed for a single player asstory plays a large part of it. NarrativeStrategy ChallengeDiscoveryGainEngagement Community Luck Factors ActionPuzzleSelfResponsibility ExpressionSensual Experience 14. Action-Adventure Action-adventure games tend to focus on exploration and usuallyinvolve item gathering, simple puzzle solving, and combat. Sub genres: stealth, survival horrorNarrative Strategy ChallengeDiscovery Gain Engagement CommunityLuck FactorsActionPuzzle Self ResponsibilityExpression SensualExperience 15. RPG (Role Playing Game)Narrative Strategy ChallengeDiscovery Gain Engagement CommunityLuck FactorsActionPuzzle Self ResponsibilityExpression SensualExperience 16. Construction and ManagementSimulations Simcity, Sims NarrativeStrategy ChallengeDiscoveryGainEngagement Community Luck Factors ActionPuzzleSelfResponsibility ExpressionSensual Experience 17. Charades OMGPOP/Draw My Thing Game ShowsNarrative Strategy ChallengeDiscovery Gain Engagement CommunityLuck FactorsActionPuzzle Self ResponsibilityExpression SensualExperience 18. Life Simulations Tamaguchi, Sims NarrativeStrategy ChallengeDiscoveryGainEngagement Community Luck Factors ActionPuzzleSelfResponsibility ExpressionSensual Experience 19. Time ManagementNarrative Strategy ChallengeDiscovery Gain Engagement CommunityLuck FactorsActionPuzzle Self ResponsibilityExpression SensualExperience 20. Conclusion There is NOT really perfect distinctionbetween game genres. They tend to mix skills and engagementfactors.